• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gran Turismo Sport Unveiling live stream discussion (incl. FIA Championship gameplay)

Can people refrain from posting any positives about the game, you're being apologists. Can we not discuss anything and just talk shit about info we know nothing about. And, if you've pre-ordered the game or out like that, cancel it - because you're being an apologist.
 
KOBEFACEPALM.gif

What would you consider the biggest short coming of GT5 and GT6? As annoying as screen tearing is, it doesn't even place in top 10 disappointing things about those games. Their lighting engine and car models go a long way. If graphics are your biggest concern about what we saw yesterday, then you are probably one of those racing sim fans who play games in 3rd person view and spend more time in comparison threads than on the track.
 
Can people refrain from posting any positives about the game, you're being apologists. Can we not discuss anything and just talk shit about info we know nothing about. And, if you've pre-ordered the game or out like that, cancel it - because you're being an apologist.
I'm getting it day 1. I have faith in Kaz and PD. I love everything shown so far. But I also agree that they need to improve car sounds and have better crash/collision physics.
 
GT Sport so far has failed to exceed or even meet standards that were set in this genre an entire generation ago. All of this while still maintaining issues that have plagued the series for multiple releases. Go back an look at what Prologue offers us one year into PS3. That's nine years ago! If anything, GT has the biggest group of apologists and excuse makers of any other racing game. They are coasting on their name alone. The need a massive kick up the ass and wake up call.

Is it not early to be saying this .
I agree that sound \collision physics should be fix but we don't really have much info on the game .
 
Just to be sure I understand this, GT Sport is race cars only, right?

No they'll have all kinds of cars, slow mass production cars, expensive sport cars, GT cars, LMP, fantasy GT-vision cars... all of it. Just not a lot overall compared to what GT fans have gotten used to (but that's a positive in my opinion, as long as what's there is awesomely detailed and simulates all the tech too).
 
Can people refrain from posting any positives about the game, you're being apologists. Can we not discuss anything and just talk shit about info we know nothing about. And, if you've pre-ordered the game or out like that, cancel it - because you're being an apologist.

Learn to deal with toxic bullshit.

I mean people claiming that the GT series failed to meet decades old standards but for some reason they are still in the GT threads should tell eveything. Trashtalking GT is still funnier than playing other racing games.
 
No they'll have all kinds of cars, slow mass production cars, expensive sport cars, GT cars, LMP, fantasy GT-vision cars... all of it. Just not a lot overall compared to what GT fans have gotten used to (but that's a positive in my opinion, as long as what's there is awesomely detailed and simulates all the tech too).

So why isn't this called GT7? Is something different from usual?
 
So why isn't this called GT7? Is something different from usual?
It is GT7 they basically said as much.

This is the reason why its call Sport I guess

GT Sport is the world’s first racing experience to be built from the ground up to bring global, online competitions sanctioned by the highest governing body of international motorsports, the FIA (Federation International Automobile). Create your legacy as you represent and compete for your home country or favorite manufacturer through multiple race classes, including GT3, Prototype, Rally, and more.
http://blog.us.playstation.com/2016/05/19/gran-turismo-sport-launches-on-ps4-november-15th-2016/
 
Is it not early to be saying this .
I agree that sound \collision physics should be fix but we don't really have much info on the game .

Of course final judgments are to be reserved when the game is released but lets not ignore two major aspects of what we have seen so far. There are six months left for developments, and this is PD who's track record of under delivering is concerning at best. There is no way the physics engine is getting a ground up rebuild between now and release, and what we saw yesterday was GT6 physics. In six months they are going to undo all of the legacy garbage things in GT games like lifeless transmissions, over grippy slick tires and arcadey slip angles? These were all front and center to see if people stopped caring about trees and bushes. I don't think any of their physics, tire model, sound design, etc was overhauled nearly to the extent it should have been. Again, these are impressions, but this is also what they showed us during a big live stream event six months out. PD's track record during the PS3 era does not leave me optimistic. But those who are, more power to you.
 
Actually Kaz is on record stating that to do a gold master takes three months alone (reason why there is no public beta). This means about 3.5 months of dev left before bug testing/crunch.
 
Seems a lot of people's bubbles were burst last night. Shame Kaz's wasn't included. I really do wonder if he is totally unaware of what Turn 10, SMS, Kunos and SimBin have produced recently.

I watched the stream (at decent quality) of the Green Hell races at the live event. I wish they would have lead with that. Obviously it's early, but that gave me so much more confidence in what they're going to end up with than that trailer and the photo travel focus. And this from someone who was theoretically all about the attention to photo travel.

You absolutely right though about their needing to recognize what other companies have managed/prioritized.

It's a mix of race cars, road cars, and Vision GT cars. But here are some of the road cars

[images omitted]

Divergence from your topic, but I have misgivings about so many backgrounds being photographs for those travel shots. It feels...tacky? I don't know. Forza 4 did something similar with full 360-degree garage spaces which were basically indistinguishable, but even there I wish the elements were 3D models.
 
The Eurogamer guy went on to say Kaz stated this could have been called GT7.

Sounds like a PR way of saying "it's totally more than a Prologue guys, please buy it at full price"

If they were confident in their content offering for this release, they would've called it GT7. "Gran Turismo 7" would sell more than "Gran Turismo Sport" just based off naming alone.
 
So why isn't this called GT7? Is something different from usual?

My thoughts are it would not be acceptable to bring GT7 with less cars/possibly tracks than GT6.

So spin off the franchise and cut all the crap from the past GT games like those standard cars and go from there with FIA as the spin.
 
Divergence from your topic, but I have misgivings about so many backgrounds being photographs for those travel shots. It feels...tacky? I don't know. Forza 4 did something similar with full 360-degree garage spaces which were basically indistinguishable, but even there I wish the elements were 3D models.

I'm cool with it because the purpose of the Photo Travel photography has always been on the cars. So they just found a method that allows them to have a bunch of backgrounds while the car is still the star.
 
Of course final judgments are to be reserved when the game is released but lets not ignore two major aspects of what we have seen so far. There are six months left for developments, and this is PD who's track record of under delivering is concerning at best. There is no way the physics engine is getting a ground up rebuild between now and release, and what we saw yesterday was GT6 physics. In six months they are going to undo all of the legacy garbage things in GT games like lifeless transmissions, over grippy slick tires and arcadey slip angles? These were all front and center to see if people stopped caring about trees and bushes. I dont thing any of their physics, tire model, sound design, etc was overhauled nearly to the extent it should have been. Again, these are impressions, but this is also what they showed us during a big live stream event six months out. PD's track record during the PS3 era does not leave me optomistic. But those who are, more power to you.

Nobody will answer to this, because you've got "the real driving simulator" by the balls there. Forza is guilty of the same (except maybe that their tyres are not that grippy, but they still are prone to weird snapping and whatnot).
For Forza you can make excuses, they are going for the gamer-bro controller using 3rd-person-view-behind-the-car player who wants a ton of cars first before they want the sim guys. They got that car and track count down now. GT Sport's car and track count is more similar to something that tries to be a simulation first and foremost like Assetto Corsa... but AC has those physics down... with a much smaller team. It's really unbelievable what much smaller teams (RaceRoom has 11 people??) can do in the areas where GT is losing it in about the same time.
 
Divergence from your topic, but I have misgivings about so many backgrounds being photographs for those travel shots. It feels...tacky? I don't know. Forza 4 did something similar with full 360-degree garage spaces which were basically indistinguishable, but even there I wish the elements were 3D models.

Some of the GT5 phototravel locations were dropped due to licensing issues. I wonder if this is a way to bypass all of that since it's basically just tourism photographs. I think it's cool there's over 1000 spots in a variety of cities and countries instead of just 4-5 locations we usually got.
 
Is that Tokyo track fictional? Would be strange but if that distinctive skyscraper with the curved sides is the Sompo Japan Building, it doesn't seem to fit the surrounding buildings pefectly and doesn't really have an expressway alongside.
More like a daytime Special Stage track?
 
I'm cool with it because the purpose of the Photo Travel photography has always been on the cars. So they just found a method that allows them to have a bunch of backgrounds while the car is still the star.

Having 1000 or so backgrounds is a pretty good perk of that decision, especially since it sounds like their photography is supposed to be 4K.
 
Is that Tokyo track fictional? Would be strange but if that distinctive skyscraper with the curved sides is the Sompo Japan Building, it doesn't seem to fit the surrounding buildings pefectly and doesn't really have an expressway alongside.

It's supposed to be part of the C1 Loop on the Shuto Expressway.
 
Full TOD progression, dynamic weather, would be two things that I'd expect to see.

Proper race sessions, qualifying, flag rules.

GT5 did that 6 years ago.
GTS is doing the second line: flag rules, safety car, qualifying (even GT5 had this), classed racing etc.

Its like some of you don't even play these games.
 
Ok this was posted in the other thread:

https://www.youtube.com/watch?v=L6zIkZ4iXgQ

The sound here is much better. I'd actually say everything is much better. Why didn't they show this last night?

It's not perfect but it's much better than the shit they showed yesterday.
Common man, the sound is still terrible. Assetto Corsa and Forza are on the low end of sound (AMS and R3E have far better sound), but they both sound a million times better than your clip. Your clip still sounds like GT6 as far as I can tell from the noisy off-screen recording.

Assetto Corsa: https://youtu.be/7GYEELoH99A
Forza Motorsport 6: https://youtu.be/Kum8-U9NXCs (edit: sorry that this guy can't drive, was the first 458 GTE clip I found)

I can understand the reasoning behind excuses in pretty much everything for GT Sport - some are good reasons, but not in sound. They knew, they had time, they had money. No excuses.
 
My thoughts are it would not be acceptable to bring GT7 with less cars/possibly tracks than GT6.

So spin off the franchise and cut all the crap from the past GT games like those standard cars and go from there with FIA as the spin.

if you cut all the standard cars from GT6 you still have 400 premiums. No reason they couldn't be used
 
Common man, the sound is still terrible. Assetto Corsa and Forza are on the low end of sound (AMS and R3E have far better sound), but they both sound a million times better than your clip. Your clip still sounds like GT6 as far as I can tell from the noisy off-screen recording.

Assetto Corsa: https://youtu.be/7GYEELoH99A
Forza Motorsport 6: https://youtu.be/Kum8-U9NXCs (edit: sorry that this guy can't drive, was the first 458 GTE clip I found)

I can understand the reasoning behind excuses in pretty much everything for GT Sport - some are good reasons, but not in sound. They knew, they had time, they had money. No excuses.
Damn.I remember when the GT series was the leading franchise in the racing genre (Including graphics and sound).
 
Not sure if it was already mentioned, but Japanese interviews just popped up and Kaz confirmed that there is no dynamic weather. This time you pick the weather before the race start.
 
Common man, the sound is still terrible. Assetto Corsa and Forza are on the low end of sound (AMS and R3E have far better sound), but they both sound a million times better than your clip. Your clip still sounds like GT6 as far as I can tell from the noisy off-screen recording.

Assetto Corsa: https://youtu.be/7GYEELoH99A
Forza Motorsport 6: https://youtu.be/Kum8-U9NXCs (edit: sorry that this guy can't drive, was the first 458 GTE clip I found)

I can understand the reasoning behind excuses in pretty much everything for GT Sport - some are good reasons, but not in sound. They knew, they had time, they had money. No excuses.

Maybe some GT6/S cars would be a little more tolerable if only PD knew what driveline dynamics were. For some reason, they just don't know how to simulate a proper clutch and transmission with all of the oscillation during loading and unloading or "on" and "off" acceleration.

Heck, even games such as Need For Speed feature a better representation of trans/engine loading for fucking years now..
 
if you cut all the standard cars from GT6 you still have 400 premiums. No reason they couldn't be used
I was speculating that perhaps those 400 cars will still need some work done to be brought into this engine like textures, materials (maybe even sounds) which once done, gets them to super premium level, and they didn't want a discrepancy between car models this time around, hence only included the super premiums they have so far in this release.

Or they could have just decided on saving them for Gran Turismo 7.
 
Top Bottom