Gran Turismo Sport Unveiling live stream discussion (incl. FIA Championship gameplay)

Sad to see the arguments here. I'm sure there's the odd troll around online but most of the people really upset about this (like me) are upset because we ARE massive GT fans and yet we feel PD and Yamauchi-san don't seem to know what the hell they're doing from one game to the next. They're not listening to the fans about a lot of things and they seem to take an ice age to make any real progress and even then it feels half hearted (some cars have improved audio yet others don't... anything they show off now mere months before release SHOULD be up to standard by now, especially something as huge as audio).

They're putting effort into this extreme photo mode and a lot of other stuff is sliding. Some of the I pressing I've seen soudn promising. I mean it will be a good driving game and have a nice range of cars and tracks, but the competition has caught up and overtaken them on so many fronts and PD seem to just shrug or not even notice and carry on with their very narrow vision of what GT has become (see GT5 and GT6) and it just feels lame now.

I hope there's ton of improvements before release, I hope every car has amazing audio to accompany it, I hope he graphical blemishes are ironed out. Frankly after being disappointed so many times now and having so many promises made when they perhaps shouldn't have been, I'm not holding my breath.

We all want GT to be the pinnacle of driving games, so far others look set to take its mantle like Assetto Corsa. I have faith in PD, but this is kinda the last straw. GT6 remaster should have launched with PS4 in the first year. After all this time we have so little to show for it, I'm just bemused at what they're actually doing in their studio, genuinely baffled.
 
Wow, it's a nice attention to details to feature the selected car in the tracks selection screenshots (starting at the 5:50 mark).

It's a shame that he cuts it off before the race loads. The menus and courses seemed to popup real fast without much loading. But obviously the real tell is how long does it take a full race to load. Are there any videos of someone going from the menus to a full race?
 
I was at the event yesterday and got to play a fair bit of the game (and get a fair amount of free food and drinks, boom), seems a lot of you guys are down on the game already but here's what I thought of it (as a fan of GT since the PSX days):

- Graphics to me looks great, I was really impressed by the trackside detail like the grass and rumble strips, as well as obviously the cars. Obviously this isn't reaching Driveclub levels though, and probably never will do (even if development actually is at 50%). At the moment there's a fair amount of slowdown and screen tearing when there's a full field and everyone's bunched together, but there's still a few months of development to work on that, I'd say. I'm really looking forward to what the final build looks like.

- The tyre squeals are still pretty prevalent, especially coming from games like Project CARS. I would wish they'd get toned down, because the engines definitely did sound better than previous games (again still not the levels of other recent games though). Don't have much else to say about the sound, the music in the arena sometimes overpowered my headphones ha. Really hoping the sound improves but knowing GT the tyre squeal will unfortunately reign supreme.

- The cars really go feel great to drive. I had a play around with a few different cars on all the tracks available, and while I can't really speak for the realism of the physics, driving something like the Renault RS 01 on the Nurburgring felt great. With racing mediums on, it wasn't too forgiving and was still a decent challenge to lap decent times, I'd say it felt a little more alive than at least GT6. (Full disclosure, don't really know enough about the finer aspect of car physics to say if it's more or less realistic, but what I played really did get me excited for the final product).

- As someone who barely plays online on any game, I actually think the 'sport' aspect of the game is the most interesting to me at the moment. We got to have a few races on the stage all against each other (I think it was 16 or 18 racers at once), and the presentation of the races was just spot on. I can see this being one of the big draws of the game, really. I just hope they implement tyre degradation (the event's build didn't) and proper pit stops and qualifying so that the whole race weekend concept is really fleshed out.

- Some interesting points from the Q&A - Kaz said GTS may as well be called GT7 by this point, although it did start as just a fleshing out of the 'sport' concept. Also didn't realise that they had a build of GT6 that was Oculus compatible - so they've been playing around with VR for a while, I think this could be one of the first PSVR killer apps. The damage question was great, at first the only reply was "Yeah, we'll have damage". Still not sure if that's cosmetic or actual damage, surely if it's only cosmetic that'll affect how people drive online? We'll see about that I guess.

All in all, I'm looking forward to being able to play the final game, but I'm not raising my expectations when it comes to sound and damage. Also, thank god they got rid of those nasty PS2-era cars already, so glad they've decided to get everything up to PS4 level instead of just throwing everything in again.

EDIT: Oh yeah, one last thing - it was clearly a WIP build, I managed to crash the game twice and there were a few graphical glitches here and there.
 
While the graphics look disappointing, I just hope the game is fun and recaptures what Gran Turismo was all about.


I'm still very confused about the branding, though. Will there ever be a GT 6 or is Gran Turismo Sport adopting a platform approach, a la Street Fighter, and getting regular updates?
 
Jordan from GTPlanet:
The game evolved before my eyes since I first saw it on Wednesday. I noticed a lot of screen tearing and frame rate issues at first, which were significantly improved by the end of the day on Friday. Kazunori told me new builds were coming in from Japan every 8 hours.
 
Jordan from GTPlanet:
The game evolved before my eyes since I first saw it on Wednesday. I noticed a lot of screen tearing and frame rate issues at first, which were significantly improved by the end of the day on Friday. Kazunori told me new builds were coming in from Japan every 8 hours.
Crazy.
 
Jordan from GTPlanet:
The game evolved before my eyes since I first saw it on Wednesday. I noticed a lot of screen tearing and frame rate issues at first, which were significantly improved by the end of the day on Friday. Kazunori told me new builds were coming in from Japan every 8 hours.

So they only actually started working on it this week?
 
Jordan from GTPlanet:
The game evolved before my eyes since I first saw it on Wednesday. I noticed a lot of screen tearing and frame rate issues at first, which were significantly improved by the end of the day on Friday. Kazunori told me new builds were coming in from Japan every 8 hours.

I fully admit I don't know how PD operate with development but how do they go about iterating builds every 8 hours if a gold master takes 3 months?

I understand to the extent that a gold master is a consumer ready "bug free" complete game but how can so many issues be fixed/improved so much every 8 hours?
 
Jordan from GTPlanet:
The game evolved before my eyes since I first saw it on Wednesday. I noticed a lot of screen tearing and frame rate issues at first, which were significantly improved by the end of the day on Friday. Kazunori told me new builds were coming in from Japan every 8 hours.
That explains alot.
 
I was speaking to @SlipZtrEm via PM last night and both of us expressed concerns regarding the weird movement from the streams, this seems to be an issue with the code being used in the spectator mode, as its certainly has nothing to do with the actual handling of the cars and is not present at all in the replays from single player races or time trials.

About the buggy car movement.
 
I fully admit I don't know how PD operate with development but how do they go about iterating builds every 8 hours if a gold master takes 3 months?

I understand to the extent that a gold master is a consumer ready "bug free" complete game but how can so many issues be fixed/improved so much every 8 hours?
Build systems are automated nowadays, so it's no surprise they build three releases a day.

Also, since it's still WIP, developers have probably included lots of debugging traces along with their code, to check how it behaves and fix issues.
Simply disabling some of these debugging traces may be sufficient to recover some performance, and be able to fix tearing issues, for example.
 
The damage question was great, at first the only reply was "Yeah, we'll have damage". Still not sure if that's cosmetic or actual damage, surely if it's only cosmetic that'll affect how people drive online? We'll see about that I guess.
Did anyone ask about weather?
 
Kaz confirmed the cars are tessellated. Makes sense the majority of GT6 400 premiums had to be dropped, I think there were less than 100 premiums that supported tessellation.

http://game.watch.impress.co.jp/docs/interview/20160521_758519.html

Poor google translation

- Super-premium car is roughly What polygon?

Yamauchi said: if there is a place you have not recently much aware of that the number of polygons count, because, I think I do not say I what polygon because they are to be tessellated to adaptive.​
Yeah that's easily noticeable. Good to have confirmation though. Nice.
 
There will be dynamic TOD, but weather won't

Good enough for me.
I'm in for the car porn, which this game seems to deliver in spades.
The effort that went into the new photo mode and photo travel locations (though it appears they are mostly postcards skyboxes this time) is telling. GT keeps strengthening its..strength and neglecting its shortcomings.
But hey I love looking at my cars as they race around the track (game also appears to offer a demo mode, so you don't even have to race to watch a replay afterwards:P).
Shame that, as producing car models got more expensive and time consuming, both this and forza started focusing on supercars and forgot about class f-e-d everyday stuff, which is what used to set these games apart for me.
 
I have angered you. I am sorry for criticising PD and GT Sport. Both are obviously without reproach.

I don't actually remember accusing PD of 'lying and incompetency' about the beta, but I'm sure that if I did, you have a quote to hand.

And whether you like it or not, the announcement of the beta last year was Very Big News. A lot of casual and hardcore gamers were looking forward to it, and a lot of people will be upset when they finally find out that it's been quietly cancelled. Just because you have a crystal ball and somehow knew it was never going to happen doesn't mean that everyone else did, and even if you frequent GT Sport threads on gaming forums then you might not even learn it's no longer happening.

Edit: and you do hopefully realise that YOU just accused PD of lying by saying "I never banked on any beta. That was all bollocks from the start".

Physician, heal thyself.

It's just that I tend to base my impressions on a final product. Many here, including you, have cried foul from the first footage, and went down hill form there. Meanwhile, others remembered that it's not a final version, and lo and behold - several hours later we see much better footage. You can be as critical about PD as you want, it's your prerogative. I merely pointed out that your change of attitude was amusing. If I offended you - I apologize.
 
I posted those quotes from GT6 impressions (a few of them from the same sites praising GTS in a familiar way) because we've done this dance before. From gameplay impressions all the way up to the point where the game is in our hands we are told either A) so much has changed and improved B) we are not seeing or hearing things correctly. It is a bad pair of head phones, the wrong surround sound settings, or C) the real big changes are just around the corner. In the form of a new build, a new patch , of an entirely new release, the next GT will not only fix these issues, but knock it out of the park.

This notion that any new GT footage has to be viewed off the reflection of swamp gas to somehow see or hear these supposed massive changes is tiresome and I have personally fell for it before. A few outlets have GT die hards who are more than happy to be an extension of the PD and Kaz PR smoke and mirrors game. So many people are willing to make excuses for PD and Kaz over and over.

If PD never releases a revolutionary GT game again, I'll live. There are so many good racing sims now. However, I genuinely want GT to return to form as a lifelong fan and someone who truly appreciates their moments of brilliance. As it stands, I am seeing lots of last gen GT systems stil kicking around (some of which span multiple gens), including the same tired defense force excuses. I want to believe, but PD have no one to blame but themselves that a lot of us are fed up with the franchise.
 
I want to hear people talk about the force feedback. If you play PC racing sims and gave Gran Turismo 6 another few laps with a T300 directly before the event, it should be possible to point out some improvements PD might have made in terms of tyre and suspension modeling... surface detail as well.

Hope to hear something in the second part of VVV's GT Sport unveiling.
 
Looks beautiful and really solid, but my God, the engine noise and tyre squeals from that R8. Awful. Truly awful.

Placeholders, hopefully.


it only looks half decent when the video is on mute.

I think we are holding onto good memories here and we dont want GT to fade.

if this was some random racing game shown from some random developer I would be hard pressed to find anyone interested in this. These cars are arguably the most exciting to drive in a racing game and it looks like a bore.

Just for a comparison, here is PCars same track on ps4

https://www.youtube.com/watch?v=CIRX_EMqvPc
 
Build systems are automated nowadays, so it's no surprise they build three releases a day.

Also, since it's still WIP, developers have probably included lots of debugging traces along with their code, to check how it behaves and fix issues.
Simply disabling some of these debugging traces may be sufficient to recover some performance, and be able to fix tearing issues, for example.

Thanks. Just sounds too 'easy' to me though.

Just watched the latest Willow Springs direct-feed gameplay in-car and I'm still disappointed with how it looks and runs except for the outside car models and lighting.

It is weirdly the first time I remember where I've been disappointed with how a game looks and runs when a lot of others are thinking it looks great so I guess I'm still going to have to wait and see how much they develop this in the next few months.
 
it only looks half decent when the video is on mute.

I think we are holding onto good memories here and we dont want GT to fade.

if this was some random racing game shown from some random developer I would be hard pressed to find anyone interested in this. These cars are arguably the most exciting to drive in a racing game and it looks like a bore.

Just for a comparison, here is PCars same track on ps4

https://www.youtube.com/watch?v=CIRX_EMqvPc

I don't know exactly what it is, but Gran Turismo races always look a bit like track days where everyone is driving at 60% because they don't want to prang their expensive cars. Races always look... pedestrian somehow.
 
it only looks half decent when the video is on mute.

I think we are holding onto good memories here and we dont want GT to fade.

if this was some random racing game shown from some random developer I would be hard pressed to find anyone interested in this. These cars are arguably the most exciting to drive in a racing game and it looks like a bore.

Just for a comparison, here is PCars same track on ps4

https://www.youtube.com/watch?v=CIRX_EMqvPc

Another comparison but from the PC version. Same car (R8 GT3)

https://youtube.com/watch?v=J2dBLH9GEJw

The sound is miles ahead.
 
it only looks half decent when the video is on mute.

I think we are holding onto good memories here and we dont want GT to fade.

if this was some random racing game shown from some random developer I would be hard pressed to find anyone interested in this. These cars are arguably the most exciting to drive in a racing game and it looks like a bore.

Just for a comparison, here is PCars same track on ps4

https://www.youtube.com/watch?v=CIRX_EMqvPc
Actually this looks worse to me than GTS footage. GTS feels more realistic.
 
I posted those quotes from GT6 impressions (a few of them from the same sites praising GTS in a familiar way) because we've done this dance before. From gameplay impressions all the way up to the point where the game is in our hands we are told either A) so much has changed and improved B) we are not seeing or hearing things correctly. It is a bad pair of head phones, the wrong surround sound settings, or C) the real big changes are just around the corner. In the form of a new build, a new patch , of an entirely new release, the next GT will not only fix these issues, but knock it out of the park.

This notion that any new GT footage has to be viewed off the reflection of swamp gas to somehow see or hear these supposed massive changes is tiresome and I have personally fell for it before. A few outlets have GT die hards who are more than happy to be an extension of the PD and Kaz PR smoke and mirrors game. So many people are willing to make excuses for PD and Kaz over and over.

If PD never releases a revolutionary GT game again, I'll live. There are so many good racing sims now. However, I genuinely want GT to return to form as a lifelong fan and someone who truly appreciates their moments of brilliance. As it stands, I am seeing lots of last gen GT systems stil kicking around (some of which span multiple gens), including the same tired defense force excuses. I want to believe, but PD have no one to blame but themselves that a lot of us are fed up with the franchise.

Amen to that.
 
it only looks half decent when the video is on mute.

I think we are holding onto good memories here and we dont want GT to fade.

if this was some random racing game shown from some random developer I would be hard pressed to find anyone interested in this. These cars are arguably the most exciting to drive in a racing game and it looks like a bore.

Just for a comparison, here is PCars same track on ps4

https://www.youtube.com/watch?v=CIRX_EMqvPc

pCars Willow looks pretty bad to me. GTS still needs more lively engine sounds in comparison to the video though.
 
I posted those quotes from GT6 impressions (a few of them from the same sites praising GTS in a familiar way) because we've done this dance before. From gameplay impressions all the way up to the point where the game is in our hands we are told either A) so much has changed and improved B) we are not seeing or hearing things correctly. It is a bad pair of head phones, the wrong surround sound settings, or C) the real big changes are just around the corner. In the form of a new build, a new patch , of an entirely new release, the next GT will not only fix these issues, but knock it out of the park.

This notion that any new GT footage has to be viewed off the reflection of swamp gas to somehow see or hear these supposed massive changes is tiresome and I have personally fell for it before. A few outlets have GT die hards who are more than happy to be an extension of the PD and Kaz PR smoke and mirrors game. So many people are willing to make excuses for PD and Kaz over and over.

If PD never releases a revolutionary GT game again, I'll live. There are so many good racing sims now. However, I genuinely want GT to return to form as a lifelong fan and someone who truly appreciates their moments of brilliance. As it stands, I am seeing lots of last gen GT systems stil kicking around (some of which span multiple gens), including the same tired defense force excuses. I want to believe, but PD have no one to blame but themselves that a lot of us are fed up with the franchise.

Amen to that.

Indeed.

Always the same promises, and always the same tried excuses.
 
GTS willow looks much better, but project cars destroys it in sound.

I don't know exactly what it is, but Gran Turismo races always look a bit like track days where everyone is driving at 60% because they don't want to prang their expensive cars. Races always look... pedestrian somehow.

GT is too smooth, the roads aren't bumpy and rough enough.
 
The look of the tracks aren't Project Cars high point.

GTS deserves criticism for what they've shown but I think some people are letting it go to their heads.
 
The sound quality difference between GTS and and Project Cars/DriveClub is frankly multi-generational.

Maybe Kaz is deaf.
 
it only looks half decent when the video is on mute.

I think we are holding onto good memories here and we dont want GT to fade.

if this was some random racing game shown from some random developer I would be hard pressed to find anyone interested in this. These cars are arguably the most exciting to drive in a racing game and it looks like a bore.

Just for a comparison, here is PCars same track on ps4

https://www.youtube.com/watch?v=CIRX_EMqvPc
This looks much worse than GTS, piss filter lighting looks awful! Does sound better though.
 
Top Bottom