Nightengale
Member
Learn to take any sort of % completion talk by any Japanese developer with a grain of salt, because we literally have no idea what context is that developer referencing.
Dead or Alive Extreme 3 was 20% complete in Oct 2015. It shipped in Mar 2016, 5 months later.
I clearly remember a Metroid game also in the 20-30% range, but then was then ready in 6 months.
FFXV was 65% complete August last year, and suddenly in 2 months time it entered actual content-complete beta playable from start to finish, and that they'll cover 35% of the completion within one year, despite the initial 65% taking a minimum of 4 years, if we start from the 2012 reboot.
FFXIII Lightning Returns was 70% complete as of May 2013. 5 months later it was ready to be shipped. Even within the same company, % completion literally means fucking nothing because it's a number pulled from the arse that the devs themselves put out there as a general metric of what they feel the game's overall stage is at, without context of why he puts the numbers.
Did they count all the time put into engine/tech development? Did they not? Is asset completion worth 50% or worth 80% to the respective dev? Does having a working build mean 20% of the completion? Or is it 30%? What is pre-production worth in terms of percentage? 0%? 5%? 10%? 20%? We literally have no effing clue unless they tell us the reasoning behind those percentages.
Dead or Alive Extreme 3 was 20% complete in Oct 2015. It shipped in Mar 2016, 5 months later.
I clearly remember a Metroid game also in the 20-30% range, but then was then ready in 6 months.
FFXV was 65% complete August last year, and suddenly in 2 months time it entered actual content-complete beta playable from start to finish, and that they'll cover 35% of the completion within one year, despite the initial 65% taking a minimum of 4 years, if we start from the 2012 reboot.
FFXIII Lightning Returns was 70% complete as of May 2013. 5 months later it was ready to be shipped. Even within the same company, % completion literally means fucking nothing because it's a number pulled from the arse that the devs themselves put out there as a general metric of what they feel the game's overall stage is at, without context of why he puts the numbers.
Did they count all the time put into engine/tech development? Did they not? Is asset completion worth 50% or worth 80% to the respective dev? Does having a working build mean 20% of the completion? Or is it 30%? What is pre-production worth in terms of percentage? 0%? 5%? 10%? 20%? We literally have no effing clue unless they tell us the reasoning behind those percentages.