Sony E3 2016 Press Conference: June 13 at 6 PM PT/ 9PM ET

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What are the actual dates of E3? The site says 14-16th, but it seems the conferences are like 12-13? Whats going on? I want to book some time off work for E3 and to catch up on games but don't know what dates yet

EA: 12 June - 10 pm CEST
Bethesda: 13 June - 4 AM CEST
MS: 13 June - 7:30 pm CEST
PC Gaming Show: 13 June - 9 pm CEST
Ubi: 13 June - 10 pm CEST
Sony: 14 June - 3 AM CEST
 
My predictions, trying to keep this all fairly realistic:

- Starts with a God of War IV gameplay demo. Kratos in Norse Mythology messing stuff up with massive axes and hammers, ending on a scene as he's riding Fenrir as Thor casts down lightning bolts at him.
- Dead Don't Ride from Sony Bend. It's Dead Rising x Mad Max, with motorcycles. A dumb fun over-the-top open world post apocalypse action adventure.
- A cinematic trailer for Detroit: Become Human. More androids-want-to-be-human melodrama with good acting but bad dialogue.
- A sizzle reel for some big already-released 2016 games, maybe with some kind of 'The best place to play' tagline: Dark Souls 3, Uncharted 4, Overwatch, Alienation, Battlefront, Doom (if Sony have the marketing?), etc.
- Another sizzle reel for upcoming exclusives: Gran Turismo 6, Ni No Kuni 2, The Tomorrow Children, What Remains of Edith Finch, Wattam and Persona 5.
- Maybe a trailer for Uncharted 4, along with a bunch of awards and acclaim it has gotten. I think it's going to be too soon for any story DLC, although we may see some new multiplayer maps. They may announce it has sold X copies (4 million?) and thank the fans for the journey.
- A gameplay demo/trailer for Dreams, possibly with a release date, and definitely a beta announcement.
- A cinematic trailer for Nioh. Visuals looking considerably improved, and it shows an emphasis on boss battles. Dated for Q1 2017.
- Gravity Rush 2 shows up with a brief hyperactive trailer showing Kat adventuring and taking out bad guys with her powers. Looking beautiful and better than ever, and the trailer ends with a release date for October 2016.
- A sizzle reel of upcoming PSVR games - RIGS, Driveclub VR, Until Dawn: Rush of Blood, EVE Valkyrie, Robinson: The Journey, and so on.
- Hopefully followed by a look at the final PSVR hardware and release date.
- PS4K next. Uncharted 4 will be the first game to benefit from the hardware boost, upping the campaign to 60fps. All first party hardware will take advantage of this with games having increased performance on the 4K, but none will be exclusive to it so all software will still be available on regular PS4. Releasing alongside PSVR later this year for $399.
- Horizon: Zero Dawn. New gameplay trailer showcasing the open world, variety of environments including towns, ruined cities and mountains, gameplay systems like accepting missions and trading, and more of the combat.
- Sucker Punch will debut their new game - I'm expecting it to be a new Infamous, probably with Delsin again. Hopefully the mission design will be better in this and the city will feel more alive.
- Probably some COD: Infinite Warfare and Destiny: Rise of Iron stuff. Hopefully Destiny continues to evolve; with missions and storytelling resembling The Taken King. Infinite Warfare will silence a lot of critics as the gameplay will actually look very solid and the spacefaring combat a lot of fun.
- The Last Guardian shows up with another few minutes of gameplay. Visually looks similar to last year but looks just as charming as ever and it ends with 'September 20th 2016'.
- Finally, we end with a gameplay trailer for Crash Bandicoot Reborn. Starts with him running down a corridor similar to the PS1 games (may begin with the PS1 visuals and fade into the PS4 version), and when Crash reaches the end of the corridor it opens up into a large level showing a jungle, wide open areas and, in the distance some kind of ominous tower or building, and as the picture fades and the camera pans back we hear Cortex' laugh. I'm thinking a semi-open design like the original Jak & Daxter. Made by Sanzaru Games.

I'd really like to see a new game from Japan Studio as well, but I think that will be held back for TGS or PSX.

EDIT - I might have forgotten a couple of obvious ones, and some of these (like Detroit) might be held back for other shows.

Alright, now for my Year of Dreams 2.0 predictions (the first is what I wrote last year):

  • "Some heroes are born, and others are forged. Some stories fade into myth, while others are forever retold. Every generation needs a champion, but failing that you have to take what you can get..." and Crash Bandicoot runs past, chased by a group of series antagonists, and Cortex bringing up the rear before he stops, looks at the camera and laughs and throws TNT at the screen.
  • The camera pans through outer space, past an asteroid belt and a moon. It continues panning and shows a huge gas giant planet with several capitol ships around it, and we next see lots of smaller ships flying around and lots of explosions as there's a battle taking place. One of the capitol ships explodes internally and ruptures with a huge explosion. The camera pans backwards as two fighters fly past to the right, and then we're in the cockpit of a fighter, accelerating and following the other two. One of them is shot and explodes and we break off to the left, heading back towards the capitol ships as the damaged one detonates with a massive explosion, and then we swoop up and to the right following an enemy fighter which we disable by shooting it with a blue ion cannon blast, and veer past it towards a line-up of enemy capitol ships, one of which is much larger than the others and shooting a concentrated laser blast at its opposites. We veer off to the left and spin downwards to avoid fire from enemy fighters before sharply pulling back up and shooting at the small cluster of enemy fighters, damaging one, exploding another and scattering the rest. As the main capitol ship winds up for another laser blast the pilot flicks a red switch and a voice announces "Hellbomb armed", they aim at the centre of the ship and as they press the fire button, the camera moves back to a further view, showing the smaller ships dogfighting, it moves back and shows the capitol ships at each end of the screen (with a huge explosion on the right as the Hellbomb detonates) and moves out further again, as it shows more ships approaching the fray. It fades to black and the text 'COLONY WARS | MORPHEUS | 2016' flashes up on screen.
  • Two logos flash on screen, side-by-side: Naughty Dog and Sony Computer Entertainment.
    A downtrodden starship named the Trident Vector lands in a busy spaceport. An attractive twentysomething mixed race woman disembarks, followed a few seconds later by a somewhat grizzled older white man in his late 30s with a big bushy beard. "So where do we meet this contact of yours?" she asks.
    "In the spaceport bar Osiris. The guy's a murdian; about eight feet tall, short blue hair and the kind of angry face you wouldn't want to bump into down a quiet alley."
    "That sounds like all murdians to me."
    "Very funny. I'll be sure to tell him."
    "So, what can he tell us about the Sigma sector?"
    "I don't know, but he should be able to provide us with a pass."
    She indicates in front of them to a group of hairless pink aliens approaching through the throng. "Friends of yours?"
    "Oh, shit."
    The group walks up to the man and the lead one stops him with a hand on his chest. "I didn't expect to see you here, Cates. Do you have something for me?"
    "Listen Glaken, I'm sorry about Copper but I'm not responsible for her. I only introduced the two of you."
    "You were the agent, it's your responsibility to make amends for her treachery."
    "That's not the way it works. She conned you, and I'm sorry, but I've not seen the bastard in over two years. She owes me over twelve thousand credits too." As a warning, Cates reaches down to his pistol at his waist. "Now if you don't mind we've got a very important meeting..."
    The woman, Star, cuts in "If you meatheads can give it a rest for a minute, there's a security outfit over there and I don't think anyone wants to start trouble twenty feet from a heavily armed group of durvish."
    The alien backs up a little and snarls in their direction.
    Cates quickly says "Maybe see you around" and quickly dashes off, in the direction of the durvish with Star in tow.
    "Are there any planets in this sector where you haven't pissed someone off?"
    "Once maybe. But now..."
    They reach Osiris, and Cates quickly spots his contact Osa, who's sitting in a booth alone. Cates slips in opposite him, followed by Star.
    Osa nods at Star and says "Who's this."
    "Daniela Star, my new partner and financier. She's okay."
    Osa nods at her and turns his attention back to Cates. He slides a small cube across the table, which Cates slots into a device on his wrist and looks at the contents on a small display. "All right, I think we're good." He slides a credit chit across the table to Osa. "Ten thousand, as agreed."
    Osa scans the credit chit with another device, finishes his green-blue drink and stands up, shaking Cates and Star by the hand. He quickly leaves, and Cates gets up to leave, just as a robotic waiter comes over and asks if they'd like to place an order. "No, thank you" says Star, and they make their way out of Osiris back to their ship.
    "So how long do you think it'll take..." Star is interrupted by a loud city-wide klaxon, followed by several explosions in the sky and a huge starship coming down through the clouds. Everyone stares in disbelief for a few seconds before panic erupts. "Oh my God" says Cates. "The Shade are here already?!"
    "Come on" shouts Star, as she runs back to their ship. They board and Cates runs to the cockpit and fires up the engine as Star goes to load the cannons. All around the ship the Orbital Defence Cannons have started targeting the invading fleet and chaos is literally exploding. As they get airborne a damaged fighter spins out of control and crashes into the Vector and sends it into a spin as the scene cuts to black and the text Savage Starlight flashes up on screen.
  • Clips of a 2D game flash up on screen. It's Alundra. Recapping the events of the first game, showing the hero battling a bunch of bosses and running around the village. Suddenly the visuals become a lot clearer and the logo "The Adventures of Alundra HD Remaster" flash up on the bottom of the screen. Visuals look great; almost at a UbiArt or Vanillaware level of quality. The screen fades to black for a couple of seconds. Suddenly a new game appears on screen with a new logo: The Adventures of Alundra: The Forsaken Throne. Looks similar to the original, same music (with a couple of remixed tracks) and showing co-op gameplay featuring fellow clan-member from the first game Meia as the second character. There's definitely some co-op specific dungeons and puzzles and enemy numbers/difficulty scale with the number of players. The screen fades with a laugh from Zorgia, demonic henchman from the first game.
  • A lone samurai runs through a field pursued by two enemies on horseback. With no way to escape he turns to face his pursuers and draws his katana, ducking as the first horse reaches him and slashes at its legs so it throws its rider. The second rider thrusts at the samurai with a yari (spear) who deflects it and slashes at him, finishing the attacker who slumps down. The second attacker, having recomposed himself, stands and faces the samurai with his own sword drawn, and the two pause for a brief heartbeat before clashing blades. Both are excellent fighters but the samurai is clearly in a different league, and quickly dispatches his foe, before he bows in honour of his defeated opponents. He hears a shout and looks across the field, where a large number of riders approach from maybe half a mile or so. Muttering a few words in a deep growling voice, he seizes the horse and mounts it, riding towards a distant town while the camera lifts to show the riders are the vanguard for an attacking army. 'Sony Computer Entertainment presents' a brief pause 'Japan Studio | Santa Monica | Team Soho' another pause 'Bushidō | PlayStation 4 | March 2017'
  • A familiar drum beat begins. Soon the trumpets start blasting out and we realise it's Basil Poledouris' theme from Conan the Barbarian, and a trailer begins. It depicts armies of beasts battling humans, dwarfs and elves. There is slightly caricatured look to the visuals, but it's extremely detailed and very colourful. "To prevent war" it shows a mixture of third and first person gameplay, adventuring and exploration "The free armies of the Faelands" it shows a siege at a city, with the enemies using ladders to try and mount the walls "Must unite to drive back the darkness!" it shows a fleet of ships coming into a harbour while under fire from catapults and arrows. The trailer continues for a few minutes, showing fights with various enemies ranging from trolls, orcs and even a brief glimpse of a dragon at the end. Finally the screen fades to black and the title flashes up on screen: Sony Computer Entertainment presents [...] Kingdoms of Amalur: Warmarch

  • The auditorium dims and two logos flash up side-by-side: Capcom | Sony
    The screen remains dark but we hear a woman's voice "Look - it's another tear."
    A man responds "I've never seen anything like this. What does it mean?"
    "I think it means the walls between our realities are breaking down."
    "Maybe I should pay them a visit."
    After a fade to black it shows a gloved hand opening some kind of interdimensional spirit door, before the individual walks through. The camera is positioned specifically to not show who it is, and pans up to show some kind of demon realm stretching far into the distance, with a huge biomechanical airship anchored some distance away. The camera pans back down and we get a look at the white-hair and red jacket of a very familiar protagonist, as he brushes dust off his shoulder and unsheaths his sword, as a collection of nightmarish demons approach.
    Enjoyably bad Linkin Park-esque nu-metal music kicks in, as Dante turns his head and winks at the camera which then pulls away and shows about a minute of flawless 60fps combat gameplay, showing him using a variety of moves to dispatch the enemies with ease. "That the best you can do" he remarks after they are defeated, before a huge armoured black-cloak-clad warrior smashes down in front of him and Dante comments "Now that's more like it" with a smile and a fadeout. Several slashes cross the screen to more nu-metal rock, with simply the number '5' in the middle of the screen.
  • The shot fades in to a pan of a night-time futuristic sci-fi city ascending far into the shy with vehicles flying all around it. Think New Mombasa from the original Halo 2 trailer. We go into a bar, as we see aliens of all shapes and sizes around, drinking, playing recreational table games and one fight even breaks out. The camera slips into the viewpoint of a woman at the bar - from the quick look we get she has mid-length frizzy dark brown hair tied back and dark blue skin, and is wearing something like sunglasses. She downs her drink and refuses another, tapping some kind of glass credit card on the payment device on the bar. She checks a device on her wrist which shows three bleeping markers, and looks outside of the window which syncs three aliens about forty feet away to be the three targets. Her glasses are a heads-up-display and starts listing information about the targets. She leaves the bar and starts in pursuit, but is almost immediately interrupted by a massive explosion maybe half a mile away, the shockwave from which knocks her off her feet and disrupts the tracking system on the glasses. She's immediately back on her feet and we realise this is gameplay as she runs in the direction the targets were heading. Seeing them go into a door, she parkours her way up to a second story window and climbs in, confronting the targets as the lead one makes a dash for it and the other two start shooting at her. She pulls out her own pistol and takes out one while leaping at the other and taking it down with a quick melee combo. She pursuits the leader, leaping over crates and bashing through a door before coming out in a back alley and seeing him board a train as it pulls away. Sprinting and barely grabbing the train before it leaves, she scrambles to the roof and after crawling along the top of a carriage, finds a cracked vent which she forces open and jumps down. Having entered the train unknown, she sees the target on the next carriage but hears a beep, checking her wrist device which updates and says the target is wanted alive. She draws some kind of taser device and enters the next carriage, the target distracted on a phone call, and hits him with the taser, knocking him out as he falls to the floor. She hears a voice on the comms piece in an alien language, questioning, and the sounding suspicious. She frisks the target, making sure he's alive, and then checking for any weapons, before finding what appears to be an explosive plugged directly into his chest. Hearing what sounds like a threat from the comms piece, the chest device displays red on its tiny screen and starts to blink. Realising it's a bomb, she gets away before it detonates, almost splitting the carriage in two and knocking the train from its rails. The screen fades out as the train crashes from her perspective, before the screen says: Sony Interactive Entertainment proudly presents | Human Head | Indigo | Coming 2017.

Might do some more later. I like coming up with these little scenarios but they always take ages to write.
 
Wonder who will be at their ''Indie Corner'' of the conference. Devolver sure wil have a sizzle reel, but I wonder if this is finally when we hear about thatgamecompany new game. I know its multiplat but they could use the keynote to show it.

My predictions for this conference will be similar to the greatest prediction ever:

http://www.neogaf.com/forum/showpost.php?p=141229015&postcount=12450

Its incredible to read this post again and realize some of these things actually happened.

Now to Year Of Dreams 2.0.
 
I thought Sony was going to potentially have issues with marketing the PS4 and PS4K. But holy fuck at those Xbox rumors.
All of this is making me lose all my passion for gaming lol. For someone like me all these different consoles,specs to worry about a console every year or two gah. Just make the gen a four year one than.
 
I thought Sony was going to potentially have issues with marketing the PS4 and PS4K. But holy fuck at those Xbox rumors.

I think the next xbox thing is just equivalent of the Neo...Otherwise, seems pretty ill advised. Mind you, wouldn't be the first time MS made very stupid business decisions.
 
Do you think we will see the remake of Abe's Exoddus?

I think so. Sony are always great with indies, they showed New n' Tasty in their big Indie showcase a few E3's ago. Oddworld is always related to PS and they revealed Soulstorm quite early but the slow drip feed of the HD sculpt of Abe has gone on for a bit too long just to drag on to be closer to E3 and we'll get a proper reveal trailer at E3.
 
Exactly what PS fans want to hear

gio1qhb3r.png


Now who do we talk hit up to bring Sony's own J IP's to the PS4, Yoshida? ;)
 
Alright, now for my Year of Dreams 2.0 predictions (the first is what I wrote last year):



  • The auditorium dims and two logos flash up side-by-side: Capcom | Sony
    The screen remains dark but we hear a woman's voice "Look - it's another tear."
    A man responds "I've never seen anything like this. What does it mean?"
    "I think it means the walls between our realities are breaking down."
    "Maybe I should pay them a visit."
    After a fade to black it shows a gloved hand opening some kind of interdimensional spirit door, before the individual walks through. The camera is positioned specifically to not show who it is, and pans up to show some kind of demon realm stretching far into the distance, with a huge biomechanical airship anchored some distance away. The camera pans back down and we get a look at the white-hair and red jacket of a very familiar protagonist, as he brushes dust off his shoulder and unsheaths his sword, as a collection of nightmarish demons approach.
    Enjoyably bad Linkin Park-esque nu-metal music kicks in, as Dante turns his head and winks at the camera which then pulls away and shows about a minute of flawless 60fps combat gameplay, showing him using a variety of moves to dispatch the enemies with ease. "That the best you can do" he remarks after they are defeated, before a huge armoured black-cloak-clad warrior smashes down in front of him and Dante comments "Now that's more like it" with a smile and a fadeout. Several slashes cross the screen to more nu-metal rock, with simply the number '5' in the middle of the screen.
  • The shot fades in to a pan of a night-time futuristic sci-fi city ascending far into the shy with vehicles flying all around it. Think New Mombasa from the original Halo 2 trailer. We go into a bar, as we see aliens of all shapes and sizes around, drinking, playing recreational table games and one fight even breaks out. The camera slips into the viewpoint of a woman at the bar - from the quick look we get she has mid-length frizzy dark brown hair tied back and dark blue skin, and is wearing something like sunglasses. She downs her drink and refuses another, tapping some kind of glass credit card on the payment device on the bar. She checks a device on her wrist which shows three bleeping markers, and looks outside of the window which syncs three aliens about forty feet away to be the three targets. Her glasses are a heads-up-display and starts listing information about the targets. She leaves the bar and starts in pursuit, but is almost immediately interrupted by a massive explosion maybe half a mile away, the shockwave from which knocks her off her feet and disrupts the tracking system on the glasses. She's immediately back on her feet and we realise this is gameplay as she runs in the direction the targets were heading. Seeing them go into a door, she parkours her way up to a second story window and climbs in, confronting the targets as the lead one makes a dash for it and the other two start shooting at her. She pulls out her own pistol and takes out one while leaping at the other and taking it down with a quick melee combo. She pursuits the leader, leaping over crates and bashing through a door before coming out in a back alley and seeing him board a train as it pulls away. Sprinting and barely grabbing the train before it leaves, she scrambles to the roof and after crawling along the top of a carriage, finds a cracked vent which she forces open and jumps down. Having entered the train unknown, she sees the target on the next carriage but hears a beep, checking her wrist device which updates and says the target is wanted alive. She draws some kind of taser device and enters the next carriage, the target distracted on a phone call, and hits him with the taser, knocking him out as he falls to the floor. She hears a voice on the comms piece in an alien language, questioning, and the sounding suspicious. She frisks the target, making sure he's alive, and then checking for any weapons, before finding what appears to be an explosive plugged directly into his chest. Hearing what sounds like a threat from the comms piece, the chest device displays red on its tiny screen and starts to blink. Realising it's a bomb, she gets away before it detonates, almost splitting the carriage in two and knocking the train from its rails. The screen fades out as the train crashes from her perspective, before the screen says: Sony Interactive Entertainment proudly presents | Human Head | Indigo | Coming 2017.

Might do some more later. I like coming up with these little scenarios but they always take ages to write.

So good. E3 hype intensifying.
 
Exactly what PS fans want to hear

gio1qhb3r.png


Now who do we talk hit up to bring Sony's own J IP's to the PS4, Yoshida? ;)

Like Boku no Natsuyasumi, Doko Demo Issho and Aquanaut's Holiday? I'd take them all in a heartbeat. Man, I really wish Sony's Japanese studios and partnerships would double down and continue to make very strange, VERY Japanese oddities like they used to. I guess they've stopped doing so now because they know if they develop something like a BnN5, they'll be under supreme pressure to localise it, such are the times we live in now with social media and hashtags and whatnot.
 
New Last Guardian info~ It's Edge's cover story:


https://twitter.com/edgeonline/status/735727248276226048

The magazine has new screenshots and feature reveals. So far, one guy who picked up the magazine just tweeted that there is a mirrored shield that the boy uses which creates a sort of "crosshair" that Trico will shoot red lightning at from its tail.

https://twitter.com/bskipper27/status/735730172280721408
https://twitter.com/bskipper27/status/735735617720442881
https://twitter.com/bskipper27/status/735735893030404096

Edit: Still coming out in 2016, confirmed by Fumito Ueda himself: https://twitter.com/IBTGamesUK/status/735745058587086848
 
Previous stuff

  • The camera is on a dusty road, on a large flat plain of nothing besides a fuel station in the near distance and some mountains on the horizon. We hear a crack - a gunshot? Distant explosion? - and two cars speed past, a dark red muscle car on the left slightly ahead of a big black 4x4 on the right. The camera pans up as the two vehicles speed down the road, the muscle car clearly trying to escape the other, which has at least two passengers firing pistols at their quarry. The viewpoint follows the cars down the road as the 4x4 successfully rams the other off the road and it flips onto its roof, coming to a stop just feet from the fuel station. The 4x4 pulls up, and one of the men says something into a radio and waves back up the road - we see that there's a black van also on its way, presumably loaded with more armed aggressors. The camera shifts to behind the head of the man driving the crashed car, who mutters something under his breath with a Latino accent. He crawls out of the smashed side window and takes cover against the car as two of the 4x4 passengers cautiously approach, guns in hand. The first guy reaches the car and starts to walk around, as he is grabbed, kneed in the stomach and then punched in the solar plexus, falling to his knees as his dropped gun is snatched out of mid-air. The other aggressor - still approaching - fires a few bullets and runs sideways to get a clear shot, and, in a move that Max Payne would be proud of, our protagonist springs into a sideways leap while time slows down, and fires off two rounds which hit him in the chest with a satisfying splatter of blood. By this point the van has reached the fuel station and pulled up, as immediately the back doors are thrown open as another four or five goons spill out the back, immediately taking defensive positions while opening fire with a mixture of pistols and SMGs. The protagonist takes cover behind a fuel pump for a brief moment before a bullet pings beside him and he realises what a bad idea that is, so he sprints to the open door of the shop and does a slide into cover. Closing the door and taking refuge in the shop while the attackers spread out, he spies an old man cowering behind the counter. "Is there a back door, old man?" he asks, and receives a nervous nod in response. "Show me", and the two go through a small storage room and out through a back door. The old man runs, keeping his head low, but as the protagonist scans the area then tries to leave a number of bullets strike the wall next to him and he quickly scrambles back, blind-firing a few shots in return. He slams then bolts the door and hopes the old man will be unharmed as they focus their attention on him, before retreating back to check the front entrance of the shop. He sees someone trying the door handle and shoots several bullets in that direction, shattering the glass and taking the man out, as he dives behind the counter for cover as the other goons open fire and glass shatters everywhere and the various produce on the shelves is obliterated by gunfire. Behind the counter he sees a pump-action shotgun with a box of shells next to it, and grabs that, loading it and climbing the counter before diving sideways and opening fire, again in slow-motion. Two or three goons are taken out by his firing, but a grenade is thrown in and he scrambles to the far corner to avoid its shrapnel. Grabbing a bottle of booze and stuffing a rag into it, he ignites it with a disposable lighter from the countertop, and throws it out the window in the direction of the man who threw the grenade, but it hits him as he tries to throw another grenade and his dropped grenade damages one of the fuel pumps which quickly ruptures and starts spilling burning fuel all over the forecourt. He runs to the back door, escaping the inferno now a higher priority than having a gunfight with whoever's left, and as he shoulder-smashes the door open there are two enemies there, poised to break their way in. He blasts a shotgun shell into the stomach of the first, who is sent flying from the impact, and the second guy knocks the shotgun from his hand, trips him and tries to stab him with a knife. It seems he's going to be overcome when a large explosion from the front distracts both and the protagonist uses it as an opportunity to push the other man off him and get clear by a few feet. As they stand facing one another with the knowledge they shouldn't stay here too long, the other man attacks, going for a stab before he is grabbed by the wrist which is then twisted sideways with a crunch as his now-useless hand drops the knife. The protagonist grabs him with both hands behind the head as he brings his knee into the man's nose in a fierce collision and hooks him with a strong right-handed swing, taking him down. He grabs the knife and picks up the shotgun before jogging a little distance as the whole fuel station explodes. Falling to the ground, he spits out a mouthful of blood and sits still for a few seconds before saying "Well, I guess I should go file a report" and getting up and half-limping in the same direction the old man fled. The camera pans up to the sky as the sun begins to set and the words Eight Days fade in.
  • We see a skybox filled with starships and aircraft, with a distant moon visible in the purple-blue evening sky. The character looks down and we're ontop of a huge wall, above a grimy dark city that appears to be all blackened steel and harsh industries. "Three minutes, Echo. Are you in position?" a male voice asks. "Roger that, beginning my descent now" a female voice responds, She hooks a rope to a fixture atop the wall and rappels down, facing the ground, and leaping down at quite a pace. Within about 20 seconds she's descended hundreds of metres, and is on a walkway at the edge of some kind of industrial complex with a large warehouse in the middle. Glowing orange in the distance tells her the area is being patrolled, and she draws a silenced SMG in preparation for combat. Crouching and sneaking, she avoids patrols and heads towards the building, as a pair of Helghast unexpectedly turn a corner and head towards her about 20 feet away, and very quickly she aims and brings them both down with a single silenced shot to the head each. With no time to dispose of the bodies, she hurries forwards to the building and takes out another guard standing atop a staircase leading to its second floor. "It's starting. Are you in position?" the voice on her radio asks. "Just a few seconds" she whispers in response as she quietly opens the door, scanning inside for any hostiles and then walking over to look down below as some kind of meeting begins. "Is he there yet" the voice asks, but Echo does not respond as an old man is conducting the meeting and talking about making someone pay for something. She flicks her weapon to burst fire and takes him down with three shots silently thunking into his head, and drops two grenades - one a flashbang and the other an electronic disruptor - into the centre of the table before swiftly making her exit. She's not even down the stairs when an alarm starts to blare and all the soldiers in the area converge on the building, and thus head in her direction. She pauses for a brief second and gets her OWL out of a backpack, using its capabilities to scan for incoming hostiles and sending it to attack two guards ahead, as she crouches and opens fire in their direction, before turning and taking out another two coming from the side with headshots. As she sprints back to where she came in a attack dropship flies over the warehouse, lights shining everywhere to try and find the tresspasser. She gets back to the rope and attaches a pulley device which starts to quickly ascend her, but before long gunfire hits the wall next to her and she pauses, drawing her weapon and aiming where she thinks the pilot will be. She flicks to full auto and fires the rest of her clip into the cockpit, and almost immediately the dropship begins to move erratically and drop out of the air as she sees someone fall out of the open side-door. It smashes down next to the warehouse taking half the building down as it explodes, and she resumes her ascent and gets back to the top of the wall. Unhooking her rope, she sees her ride waiting a little way along, and runs to get in. She sits next to a white man with a short beard in probably his early 50s and nods, saying "It's done", and their small helicopter-esque dropship flies off into the darkening sky, as the words Killzone: Winter Echo flash up on screen.
 
There once was a man from Nantucket
Who saw our marketing schedule and said "Fuck it"
Show all that we know
Makes for great shows
Dreams 2.0, better lock it

Off the top of my head. Eat that, marketing....

Quick question: Is the year if Dreams 2.0 Sony/PS specific or is Microsoft gonna blow minds too?
 
Gopher is inside Sony lawns. I believe he is speaking on Sony stuff.

If Scorpio is there, MS will be blowing minds as well

Naw. Iterative consoles are inevitable now. Plus MS absolutely has to be creative with Xbox, so I think it is a given to expect those kind of announcements. They gotta market Win10 after all.
 
Incredible that TLG is still coming this year. My mind will be blown just putting the disc in my PS4.. after nearly a decade of waiting.

Fair play to Sony, most other publishers would have cancelled it long ago. Let's just hope it's more ICO than Duke Nukem Forever.
 
Either wow me with PS4KNeo enough to wait, or give me a price drop on vanilla and I'll just buy that.

I can just save up for a new PC and go with vanilla PS4.
 
Sony Interactive Entertainment E32016 Presentation
+ God of War 4 (premiere) from SIE / SIE Santa Monica
+ New IP (premiere) from SIE / SIE Bend
+ Infamous 4 or Spiderman (premiere) from SIE / Sucker Punch
? Crash Bandicoot Return from SIE / Sanzaru? Big Red Button?
- Gran Turismo Sport (old, meh)
- Dreams (old, but cute and interesting)
- Last Guardian (old, again, yawn)
- Gravity Daze 2 (old, kind of meh)
- Horizon (old, but hmm)
- Detroit Human (old, but we haven't seen gameplay)
- Kill Strain (old, but ok)
- Drawn To Death (old, yuck)
- WiLD (old, but interesting)
- PSVR remixes / GRID (meh)

Ostensible line up from a first-party publishing point of view. Am i missing anything? I would love to see some other AAA first-party premieres and even B scale budget or digital releases.
 
I hope Sony waits and gets something substantial from the ps4k and puts the right hardware components together. I really want to be able to play current and future games in 4K. I don't want anything half assed and rushed.

And I really want to see God of War.
 
Being at psE3experince for dreams 1.0 need that for dreams 2.0 people were up there crying and shit. Ffvii reveal dude were running up and down the stairs... I need it
 
Here's something that would be a "Dreams 2.0" moment for me:

Crash Returns announced, screen goes black. Crash runs through the screen from left to right, camera zooms over to the right and you see Crash having a brawl with Ratchet, Sly and Sackboy.
Playstation All-Stars 2 announced, staight up sequel to the first game.
Yeah, it's nice to have dreams.
 
Sony ain't getting Crash back after all these years just to waste the IP by giving it to the Sonic Boom devs...

It was more figurative, like most are positive if this happens, it will be a SONY first party game through one of these contract western platform studios. Sanzaru would probably be the best choice, but it could be any one right?
 
All I want is this, I'm sure we will get many amazing reveals and games. However right before the show ends I want them to say something along the lines of "oh yeah just one more thing"

Cuts to small clip of a clicker or something wandering around revealing TLoU2.
 
So guys. What's the next "holy Trinity"?

Its obvious what the first one is, what are the other two?

Agent and beyond good and evil 2?

Next Red dead game and Chrono trigger 2?

Or maybe I'm thinking too big here and probably some Sony IPs people want to see come back.

Maybe Parrappa 3 and we finally get that Legend of Dragoon sequel revived ever since it was cancelled long ago.
 
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