Gotta say, I sorely miss Unreal's ability to edit BSPs and change the shapes of cubes etc into just about anything :/ Unity is so lacking in this department and it's really hurting my level design abilities.
To create slopes on our stairs, I'm forced to make another cube and turn it 45 degrees to make it look like a triangle (which Unity doesn't have as a default object) and because of clipping because I can't use the V button to match the objects to each other, I get Z fighting all over xD So I'm again forced to make the slopes a few % smaller in let's say the X size, compared to the actual stair steps. It doesn't look that great :/ It would be so much easier if I could just warp the vertex points on the cube and make it an actual triangle
				
			To create slopes on our stairs, I'm forced to make another cube and turn it 45 degrees to make it look like a triangle (which Unity doesn't have as a default object) and because of clipping because I can't use the V button to match the objects to each other, I get Z fighting all over xD So I'm again forced to make the slopes a few % smaller in let's say the X size, compared to the actual stair steps. It doesn't look that great :/ It would be so much easier if I could just warp the vertex points on the cube and make it an actual triangle

 
	 
				 
	 Can you make a 1x1x1 cube there and then use Unity's scale tool to make it wider without any issues? We're just using a plain white texture so texture stretching isn't a problem. I've heard that Unity's gameobjects can be performance hogs because they're not proper standard polygon based models or something and not very optimized, so I've been thinking of redoing the level geometry either completely in Maya/Blender or just make the basic building blocks and replace everything manually.
 Can you make a 1x1x1 cube there and then use Unity's scale tool to make it wider without any issues? We're just using a plain white texture so texture stretching isn't a problem. I've heard that Unity's gameobjects can be performance hogs because they're not proper standard polygon based models or something and not very optimized, so I've been thinking of redoing the level geometry either completely in Maya/Blender or just make the basic building blocks and replace everything manually. 
 
		 
	 
	 
	 
 
		 
 
		 
	 I think the free version will do just fine, it's great how all it does is allows you to create new shapes at will (I do get some strange rounding errors when using the snap tools, but maybe that's the old unity bug that's supposedly fixed in a newer version), and you can still apply your own textures, box colliders, and scripts to the objects as if they're standard gameobjects. Pretty amazing
 I think the free version will do just fine, it's great how all it does is allows you to create new shapes at will (I do get some strange rounding errors when using the snap tools, but maybe that's the old unity bug that's supposedly fixed in a newer version), and you can still apply your own textures, box colliders, and scripts to the objects as if they're standard gameobjects. Pretty amazing  
	 But it defo is handy at times, and tbh probably makes more logical sense in terms of snapping as it works from 0.
 But it defo is handy at times, and tbh probably makes more logical sense in terms of snapping as it works from 0. 
 
		 
	 
	