Destiny: Rise of Iron Launches September 20th (PS4/XB1), lots of details leak

Hey Bungie, where the heck is my year 2 Necrochasm at? I've been waiting for it for a long time. ;__;

Screw Gjallarhorn! Give me the true GOAT exotic!
 
Even if that was the case, surely what they had originally would have been better than the end result. Which was a barebones fucking joke with poor production.

I feel like the story was the internal scapegoat because we know the engine was a complete fucking mess and their ability to produce was hindered to a laughable degree. They dropped entire zones from the game because it was just unmanageable. So I think that the story blaming aspect is super fishy.

I agree with you that it sounds more plausible that the story had to go because the rest of the game was behind schedule and couldn't be delivered as it was.
 
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My new wallpaper. Really hyped!
 
if they add matchmaking to night fall and raid then im in

Not sure if you're joking.

Nightfall MM would be fine. The raid would not work with match making. Even random groups on LFG websites can be terrible. I can run through the current raid at a leisurely hour and fifteen minutes or so. I've joined LFG groups that have taken 45 minutes to clear the first boss of four. Raid MM would end with players trying the raid for the first time, getting stuck with an incompetent group, and putting the game down, never to pick it back up.
 
Not sure if you're joking.

Nightfall MM would be fine. The raid would not work with match making. Even random groups on LFG websites can be terrible. I can run through the current road at a leisurely hour and fifteen minutes or so. I've joined LFG groups that have taken 45 minutes to clear the first boss of four. Raid MM would end with players trying the raid for the first time, getting stuck with an incompetent group, and putting the game down, never to pick it back up.

Yeah NF and CoE need MM. Raid should be the only thing we need to find people for.
 
Fallen Mutants you say. :P

e4f5a9f08cb383f0afe1d5b63cb5821a.jpg

So there is a chance the mutants might like their OG concept art? There is one with four arms, fallen maybe?

Nah it's just early hive.

The early fallen concept art is pretty close to what we got in game.

I really wish they went in this direction for the hive though. I wouldn't be mad if the Fallen Mutants looked like this though, these designs are so fucking cool.

Destiny has some amazing concept art. They spent a long time drawn up tons of areas and species. It's a shame that we haven't even seen the majority of it in game.
 
Not sure if you're joking.

Nightfall MM would be fine. The raid would not work with match making. Even random groups on LFG websites can be terrible. I can run through the current road at a leisurely hour and fifteen minutes or so. I've joined LFG groups that have taken 45 minutes to clear the first boss of four. Raid MM would end with players trying the raid for the first time, getting stuck with an incompetent group, and putting the game down, never to pick it back up.

Matchmaking for Raids isn't this tremendous impossible task that you think it is.

At the most, have a requirement that you've had to beat the normal raid twice. Or lower the difficulty/gear levels of the raid. World of Warcrafts raids are 10x more complicated than anything Destiny has to offer, and they do matchmaking just fine. Even the toned down LFG raids in WoW have 5x more mechanics than a Destiny raid does.

It's an unacceptable excuse at this point, saying that it's impossible for matchmade groups to beat a Destiny Raid. If you can do it with some random players from some random website, than you can do it with random players from random matchmaking.
 
Not sure if you're joking.

Nightfall MM would be fine. The raid would not work with match making. Even random groups on LFG websites can be terrible. I can run through the current road at a leisurely hour and fifteen minutes or so. I've joined LFG groups that have taken 45 minutes to clear the first boss of four. Raid MM would end with players trying the raid for the first time, getting stuck with an incompetent group, and putting the game down, never to pick it back up.

never understood this.... join a site like the 100.io and you have your matchmaking, made many new friends and many great experiences.
 
never understood this.... join a site like the 100.io and you have your matchmaking, made many new friends and many great experiences.

Bungie should have something like that in game. It's completely unacceptable that other 3rd party sites have to take up the task of letting people group up easily.
 
Matchmaking for Raids isn't this tremendous impossible task that you think it is.

At the most, have a requirement that you've had to beat the normal raid twice. Or lower the difficulty/gear levels of the raid. World of Warcrafts raids are 10x more complicated than anything Destiny has to offer, and they do matchmaking just fine. Even the toned down LFG raids in WoW have 5x more mechanics than a Destiny raid does.

It's an unacceptable excuse at this point, saying that it's impossible for matchmade groups to beat a Destiny Raid. If you can do it with some random players from some random website, than you can do it with random players from random matchmaking.

I agree with everything you said here. They could also incorporate voting to kick players who aren't working out if they really wanted to add this feature. At this point, I think with all the word about how broken the development tools are and how much changed before Destiny was released, it can't be done without breaking the game. Hopefully they can add it into Destiny 2 if they are really trying to improve the game and needed more time in development.
 
It's semantic in the sense that, from the player's perspective, the bottom line in either case is that promised content does not arrive until a later release with an additional price-tag attached. Whether Bungie failed to plan or planned to fail doesn't really matter because the players still have to pay again for content they were sold but didn't receive the first time.

None of the things we're talking about are "promised content", nor where they sold something they didn't recieve. The context of all this is leaked (very) early plans that didn't pan out. They didn't promise TTK at ship and then not deliver, they planned it at one point years ago and changed plans based on how development was going, well before the scope of the launch game was announced. It wasn't customer facing. It's really not semantics in any sense.

My new wallpaper. Really hyped!

....we get a flaming axe? Where do I insert my monies?
 
I wanted to see Europa and more cabals. Pretty sure it was teased in TTK with some mission (the signal maybe ?)

A cabal raid would be awesome.
 
I wanted to see Europa and more cabals. Pretty sure it was teased in TTK with some mission (the signal maybe ?)

A cabal raid would be awesome.

Yeah, one of the final missions on the Dreadnought talks about a message being broadcast to the Cabal empire which had me hoping this would follow up on that end state, but hopefully they are saving it for Destiny 2 and show the Cabal fleet attacking large scale.
 
Yeah, one of the final missions on the Dreadnought talks about a message being broadcast to the Cabal empire which had me hoping this would follow up on that end state, but hopefully they are saving it for Destiny 2 and show the Cabal fleet attacking large scale.

Yeah not a bad thing maybe.
 
Bungie should have something like that in game. It's completely unacceptable that other 3rd party sites have to take up the task of letting people group up easily.

I get it, but there's no valid reason for someone to say they can't play the game because of it. Would it be great to have that in the reef? Sure, but I use it a different way and would still use a 3rd party site. I can sit at work in the morning, pull the 100 up and see if there are any scheduled raids out there for the evening or whatever other activity I want to take partake in and schedule them out.
 
I wanted to see Europa and more cabals. Pretty sure it was teased in TTK with some mission (the signal maybe ?)

A cabal raid would be awesome.

Got a feeling the entire campaign of Destiny 2 is going to focus on the Cabal Empire answering that distress call sent at the end of TTK. IIRC the old Kotaku rumor from the beginning of this year talked about the Mars areas and Cabal raid from High Noon being the possible content drop for this year, I bet it got folded into Destiny 2 proper due to narrative reasons.
 
We can count as a certainty that stuff gets cut before release. However, I believe that 'planning for the future' is of minimal consequence when making these decisions. Everything that has ever been done with Destiny indicates a broken internal pipeline. What we get is the very best the team is capable of releasing in a given timeframe. Nothing is cut to be sold piecemeal. Pieces are sold because 'something has to be sold and this is what we got.'

/blog hat

Almost everything about Destiny is haphazard which we can agree upon is worth a valiantry of effort to correct. The master plan theory of purposefully selling less content makes me laugh. If anything we unto ward want to sell more content! I completely understand the point of view that this is done on purpose and for that I would say the 100% infusion QOL change launching in companionship with microtransactable armor boxes is something worth considering when casting your aspersionitude about.

-Log out

My initial post was a little reactive and didn't read well. At this time I don't think that it's a master plan. But it's likely *the* plan for this release to be smaller than something like TTK because they need to hold off content for Destiny 2.
 
They should lower the difficulty and rewards of the raid and allow matchmaking for it. At the same time introduce a new difficulty that is equal to the current difficulty and has the current rewards. Allow matchmaking but make the matchmaking gated so you have to complete the lower difficulty with some level of competency before you can matchmake into the higher difficulty. Allow premade groups to bypass the gating that exists for using the matchmaking system and jump right to the harder (old difficulty) raid if they want. This will allow people to see all the content without visiting an external site, and provide an in game way for people to learn the raid mechanics in a more forgiving environment before trying to group up for the full difficulty raid. Seems like everyone would win with this scenario. You can totally opt out of the matchmaking system if you want to and everything would be the same. Plus more people would be familiar with the raid mechanics and increase the total pool of skilled players participating in raids which is better for everyone and the longevity of the game as a whole.
 
Got a feeling the entire campaign of Destiny 2 is going to focus on the Cabal Empire answering that distress call sent at the end of TTK. IIRC the old Kotaku rumor from the beginning of this year talked about the Mars areas and Cabal raid from High Noon being the possible content drop for this year, I bet it got folded into Destiny 2 proper due to narrative reasons.

I also remember a rumor about a martian raid and a rogue Guardian, i think this is a great idea, we need more story about guardians, hopefully this begins with Lord Saladdin.
 
Only on PS4/X1 would be the best news ever!
Even though I play on both current and last gen on destiny I'd gladly give up last gen for new features and other things I'll just buy another Xbox one maybe slim for when I need to play in another room. I'm not playing it on PS4 anymore since I have far more people on Xbox to play with. So after buying the game on 3 system I'll just go to buy it on ONE. See what I did there :)
 
Matchmaking for Raids isn't this tremendous impossible task that you think it is.

At the most, have a requirement that you've had to beat the normal raid twice. Or lower the difficulty/gear levels of the raid. World of Warcrafts raids are 10x more complicated than anything Destiny has to offer, and they do matchmaking just fine. Even the toned down LFG raids in WoW have 5x more mechanics than a Destiny raid does.

It's an unacceptable excuse at this point, saying that it's impossible for matchmade groups to beat a Destiny Raid. If you can do it with some random players from some random website, than you can do it with random players from random matchmaking.

My main argument against MM has to do with the average player. Playing with randoms in Destiny feels like I'm playing with a different demographic than when I play with people from GAF or Reddit. I would venture a guess that the WoW population is largely different than the Destiny population.

Destiny doesn't have a very steep learning curve, but the jump from normal story missions and strikes to the raid seems to be a dividing factor amongst players. Plus I don't think the average player would know what to expect from a raid. The rest of the game is small 30 minute max chunks. The raid is a much longer time commitment. I think Bungie would rather keep first time players from attempting and failing a raid with a matchmade group than introduce MM. In addition I think quitters would be a problem. I've jumped ship from many a LFG group when self proclaimed raid veterans fail to pull their weight.

I think an easily accessible LFG tool is probably the best compromise.

In short, while I agree that the implementation of MM wouldn't be difficult I believe that the demographic that plays Destiny is the limiting factor in the equation.

never understood this.... join a site like the 100.io and you have your matchmaking, made many new friends and many great experiences.
Agreed. It isn't too difficult to find people. I have a group of close friends that I usually run with and have had good experiences with Reddit and GAF. I've heard good things about 100.io as well.
 
literally zero reason why nightfalls should not have matchmaking at any point

the only restriction should be no matchmaking for raid for the first month or two, after that it should be pulled--if people are having a bad enough time with it they'll just go back to destiny LFG and the like

didn't even bother reaching max light level because of these issues--people this deep into destiny should be treated like children
 
I get it, but there's no valid reason for someone to say they can't play the game because of it. Would it be great to have that in the reef? Sure, but I use it a different way and would still use a 3rd party site. I can sit at work in the morning, pull the 100 up and see if there are any scheduled raids out there for the evening or whatever other activity I want to take partake in and schedule them out.

Not everyone uses the 100 site, simple as that. Even on GAF we're a bit spoiled because we can easily(Well, back when the community was much bigger last year) set up a group to run it within a 10 minute timeframe.

And it's definitely valid if someone says they can't do the raid because of the lacking tools in the game itself. It's the responsibility of the developer to provide these tools for the players to play their game. It's unacceptable to let other external sites fill in because Bungie itself is lacking in providing these tools.

Like, let's go back to the mid 2000's when World of Warcraft came out. Even they had basic systems for in game communication and grouping that weren't a hassle. Setting up raids with your guild or having quick conversations via text to get people to join your raid is something that's in the game. In Destiny you have the optional voice chat, and depending on your console either the Live UI or the PSN UI which can be clunky at times.

It's completely unacceptable seeing as we've seen these communication systems before. Saying that you can go through a 3rd party site to make a group will never be an acceptable viewpoint.

My main argument against MM has to do with the average player. Playing with randoms in Destiny feels like I'm playing with a different demographic than when I play with people from GAF or Reddit. I would venture a guess that the WoW population is largely different than the Destiny population.

Destiny doesn't have a very steep learning curve, but the jump from normal story missions and strikes to the raid seems to be a dividing factor amongst players. Plus I don't think the average player would know what to expect from a raid. The rest of the game is small 30 minute max chunks. The raid is a much longer time commitment. I think Bungie would rather keep first time players from attempting and failing a raid with a matchmade group than introduce MM. In addition I think quitters would be a problem. I've jumped ship from many a LFG group when self proclaimed raid veterans fail to pull their weight.

I think an easily accessible LFG tool is probably the best compromise.

In short, while I agree that the implementation of MM wouldn't be difficult I believe that the demographic that plays Destiny is the limiting factor in the equation.

Like I mentioned, have a requirement that you need to have completed the normal raid once or twice before you can queue up. People who have been able to beat the raid atleast twice can do random matchmaking. People aren't stupid like you're assuming they are, and Destiny isn't a hard game to play. Aim and shoot the shiny bit, run around in circles, don't stand on fire. It's not as complicated as you're making it out to be.
 
Raid should never have matchmaking anyone who plays matchmaker strikes knows this. Super bad idea. Not even worth asking for or debating.
 
Make matchmaking optional for all activities and "should" becomes moot.

Yup. Make it optional. People who will group up with a 3rd party will still do that, people who don't have time for that or don't want to use a 3rd party strike can queue up with randoms.

It's not that hard, and giving excuses like 'The playerbase is too stupid to do this activity' is unacceptable.
 
So pumped to come back. The Taken King was an excellent expansion and if this is just as good I am so excited.

The April update wasn't really appealing to me however, just felt like grinding for the same gear but at a higher light level. I played and just kept infusing my current gear with the higher light level stuff I got...

This will definitely get me back. Although I may now be keen on playing if being at 335 Light is gonna be a boon for day 1 with Rise of Iron, but if it will be anything like Taken King we will be over 335 within the first day or so of playing anyways no matter where you were at.
 
It's semantic in the sense that, from the player's perspective, the bottom line in either case is that promised content does not arrive until a later release with an additional price-tag attached. Whether Bungie failed to plan or planned to fail doesn't really matter because the players still have to pay again for content they were sold but didn't receive the first time.

Bungie didn't withhold any finished content back for DLC. If it wasn't in a release, it was because it wasn't done or still paper notes on a desk.
 
Bungie didn't withhold any finished content back for DLC. If it wasn't in a release, it was because it wasn't done or still paper notes on a desk.

Yes, that's the information I was responding to. For the player, there's no practical difference- the content is delayed and we have to pay for it again.
 
Matchmaking for Raids isn't this tremendous impossible task that you think it is.

At the most, have a requirement that you've had to beat the normal raid twice. Or lower the difficulty/gear levels of the raid. World of Warcrafts raids are 10x more complicated than anything Destiny has to offer, and they do matchmaking just fine. Even the toned down LFG raids in WoW have 5x more mechanics than a Destiny raid does.

It's an unacceptable excuse at this point, saying that it's impossible for matchmade groups to beat a Destiny Raid. If you can do it with some random players from some random website, than you can do it with random players from random matchmaking.

Not to get too far into the old matchmaking conversation (which seems to plague every Destiny thread, sooner or later), but your examples are off.

In Destiny's current raid you are one of six players, and there is a lot of responsibility to know your role, perform your role, and properly communicate. One person going down, out of a team of six, is an enormous difference compared to one out of twenty five.

"Even the toned down LFG raids in WoW have 5x more mechanics than a Destiny raid does."

The mechanics in WoW's LFR are so neutered might as well not exist, so equating "5x," when they can be pretty much ignored entirely, is misleading.
 
So Old Russia again and only one new strike?


Fuck.

Most likely a PS exclusive as well.

I believe Rise of Iron was cut-out from Destiny 2 ( which was suppose to be released this September ) It takes time to build strikes. If I had to guess, no other strike fits in with the story/plot.

or I'm just making excuses for Bungie
 
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