Nintendo @ E3 - No Direct, Just Zelda Treehouse Stream

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If the world of Zelda U/NX is as big and interesting as I hope it is, they should definitely do a few Witcher-esque DLC quests.

It would be pretty cool if they were able to do proper expansions like a shorter version of Link's Awakening or Majora's Mask, where we go off on a side adventure that experiments a lot in a new land. If only to have them come out sooner, but that seems like such a huge shift for Nintendo's development and release style and how they handle that kind of stuff I'm not sure it's realistic at all. But hopefully with the NX and the whole shared platform or whatever they're doing that would be the kind of thing they would actually attempt.
 
So I have been thinking in the last day or so how dungeons are going to work in this game.

Do you think people are going to want just the standard eight dungeons in different places in an open world, just basically a big version of Ocarina of Time? Or would it make more sense to break those dungeons down into smaller parts across the open world?

More like Skyrim.

I am just wondering how people would react with fewer big dungeons but lots of smaller ones.

Is this some sort of clue/hint or speculation?

I'm perfectly cool w/ a ton of small dungeons - they add to the sense of overworld exploration. In Zelda 1, you could beat a few of the dungeons in MINUTES if you knew how to play the game.

ALBW had a bunch of mini dungeons which were neat but were usually just for rupees. If they can break up Ravio's item shop into mini-dungeons scattered across the world as your way of obtaining items (which you then use in some bigger dungeons) that would be a perfect perfect perfect way of taking the ALBW formula to the next level. Rather than renting/buying items, you find them scattered across the world? Yes plz.
 
I just want better rewards. I hate going through a nice side dungeon just to get a heart or rupees (and most the time my wallet is full so it's useless).

Please I hope there are RPG elements to this game and doing side dungeons are rewarded better.
 
I just want better rewards. I hate going through a nice side dungeon just to get a heart or rupees (and most the time my wallet is full so it's useless).

Please I hope there are RPG elements to this game and doing side dungeons are rewarded better.

Fixing the rupee economy would help. Get rid of rupee cap and make there be tons of things to spend rupees on.

Bring back item upgrading (from SS + ALBW) and have rewards be upgrade materials.
 
Zelda hype continues to consume me... just got a great deal on a a boxed, Japanese Twilight Princess for Gamecube.

If you thought the NA version was rare... this one regularly sells for over $100 on ebay. fucking hell.
 
I would be very happy if this game had 12+ dungeons of varying sizes. I still think a tiered system would be best as well as having a more limited, but diverse, roster of items that we obtain very early on in the game that are then utilized a great deal in all areas of the game; combat, exploration and puzzle solving.

Say the game has 16 dungeons in total, a mix of really big and rather small dungeons. Obviously there would be a first and last dungeon to kick off and end the game, that leaves 14 dungeons in between.

I would say you would have 4 tiers for those 14 remaining dungeons. 3 early game dungeons, 3 midgame dungeons and 4 late game dungeons and then 4 optional dungeons. Within each section you could tackle any of the dungeons in whatever order you want.

So of the three early game dungeons you could go 1-2-3 or 3-1-2 or 2-3-1 ,etc. These would be the dungeons that would introduce all the items in the game. After beating them you'd go on to the midgame dungeons which you could beat in whatever order again, but you'd also be able to access the 4 optional dungeons too, which could vary in difficulty and complexity. Once the midgame dungeons are completed access to the late game dungeons would open up and you'd still have the optional dungeons had you not completed those yet.

With this system players would have some degree of freedom to explore the world and tackle dungeons in the order of their choosing, while Nintendo would also still have a degree of certainty of what dungeons will be tackled when and the relative items, skill and so on that players will have so they can increase the difficulty and complexity of them to match the player's progression and familiarity with the game.
 
I want outstanding music.

Have a good theme for roaming the open World.

I would like a milk bar version of Songs, I thought it was a great fun idea.
 
Dear gawd. Keep expectations in check. Please.

There's many things Zelda needs to be improving on and COMBAT is one of the biggest.
 
I want outstanding music.

Have a good theme for roaming the open World.

I would like a milk bar version of Songs, I thought it was a great fun idea.

Ah yes, I wonder what the overworld music will be like. And the night variant!

I hope they keep the dynamic music elements from Skyward Sword, I really enjoyed it.
 
Dear gawd. Keep expectations in check. Please.

There's many things Zelda needs to be improving on and COMBAT is one of the biggest.

I just want the Piano selection played during the E3 2014 trailer. It sounded so calm and natural. Like it would be great to hear than along with all of the natrue sounds of animals roaming, rivers, nearby people, waterfalls... LAWD please. We probably wont get it.
 
I keep going back to the Zelda Game Awards 2014 footage and, unless I am crazy, I think you can hear a faint background music track in the footage. I was hoping somebody would try and demystify/reconstruct the music.
 
I keep going back to the Zelda Game Awards 2014 footage and, unless I am crazy, I think you can hear a faint background music track in the footage. I was hoping somebody would try and demystify/reconstruct the music.

Someone compiled the music on youtube already forgot who it was.. think it was Zeltik
 
I'm really hoping the map isn't analogous to the old Zelda games. Having a rough idea where everything is from the very start would be the exact opposite of the entirely new experience I want. Especially in an open world game, where exploring and stumbling upon new areas and regions is a key part of it.

A Link Between Worlds would have been one of my favourite Zelda games of all time had it not been for the reused map that sucked the sense of newness and adventure from the game. The classic 'stale' complaint levied at Twilight Princess is largely because the map is a retread of Ocarina of Time. On the other hand, Termina and Koholint Island were new and original regions full of magic and mystery, and were key reasons those games were so good.

Seriously, please don't have 'Death Mountain', 'Lake Hylia', 'Gerudo Valley' again. It would make a total mockery of their 'Rethinking the conventions of Zelda'. Sadly, looking at the theories posted by people in this thread, I believe that they are correct, and it's the same old same old again.
 
If the world of Zelda U/NX is as big and interesting as I hope it is, they should definitely do a few Witcher-esque DLC quests.

Problem is that apparently Aonuma is the one writing the dialogue. I really doubt that with his directorial and production duties, he'll be able to write anything in the quantity that the game needs.
Most sidequests will be to collect something, find a cat, kill and enemy, etc.

Hopefully that's not the case and Nintendo hired some actual writers this time around.
 
I'm really hoping the map isn't analogous to the old Zelda games. Having a rough idea where everything is from the very start would be the exact opposite of the entirely new experience I want. Especially in an open world game, where exploring and stumbling upon new areas and regions is a key part of it.

A Link Between Worlds would have been one of my favourite Zelda games of all time had it not been for the reused map that sucked the sense of newness and adventure from the game. The classic 'stale' complaint levied at Twilight Princess is largely because the map is a retread of Ocarina of Time. On the other hand, Termina and Koholint Island were new and original regions full of magic and mystery, and were key reasons those games were so good.

Seriously, please don't have 'Death Mountain', 'Lake Hylia', 'Gerudo Valley' again. It would make a total mockery of their 'Rethinking the conventions of Zelda'. Sadly, looking at the theories posted by people in this thread, I believe that they are correct, and it's the same old same old again.

If it's set in Hyrule, which is clearly is, you're kind of in for disappointment. They normally do some kind of twist on certain locations and regions but on the whole it's pretty similar.

Even then, this being a true open world with not loading zones breaks means there's a ton of extra space in between for new things to be put in. If the world map really is as large as the sky in SS or ocean in WW that's going to be a huge amount of land to explore. So even if all the general locations are similar to past Hyrules, there will still likely be a whole lot of new stuff.
 
Problem is that apparently Aonuma is the one writing the dialogue. I really doubt that with his directorial and production duties, he'll be able to write anything in the quantity that the game needs.
Most sidequests will be to collect something, find a cat, kill and enemy, etc.

Hopefully that's not the case and Nintendo hired some actual writers this time around.

Aonuma has never written any scripts for his games. The development team has a writing team that works on Zelda/Animal Crossing mainy.
 
I keep going back to the Zelda Game Awards 2014 footage and, unless I am crazy, I think you can hear a faint background music track in the footage. I was hoping somebody would try and demystify/reconstruct the music.

Check the Japanese version of TGA footage to hear the music the demo had.
 
Problem is that apparently Aonuma is the one writing the dialogue. I really doubt that with his directorial and production duties, he'll be able to write anything in the quantity that the game needs.
Most sidequests will be to collect something, find a cat, kill and enemy, etc.

Hopefully that's not the case and Nintendo hired some actual writers this time around.

You must be thinking of Sakamoto writing for Metroid, which he should never do again. For anything.
 
He was in charge of the dialogue in SS and Zelda U.

http://kotaku.com/an-update-on-zelda-wii-u-1764000736

Hopefully he just meant he's CONTRIBUTING to the dialogue and not actually writing it all by himself.

That's how i read it. He is the producer, and he was citing how at some point of development he was running through it, making sure it fit. But they have writers. Not saying they are exceptional or anything, then again maybe they've been capped.
 
Fixing the rupee economy would help. Get rid of rupee cap and make there be tons of things to spend rupees on.

Bring back item upgrading (from SS + ALBW) and have rewards be upgrade materials.
Yeah, I would like that.

I want outstanding music.

Have a good theme for roaming the open World.

I would like a milk bar version of Songs, I thought it was a great fun idea.

What's a milk bar version?
 
I know Nintendo might have non-traditional hierarchies in their dev teams but surely a producer is not writing dialogue let alone being the sole writer of dialogue.
 
Let's look at why this year will be better.

There won't be a Digital Event. If they did a Digital Event it would be bad because again they don't have lots of new games to show. This is already a positive.

Zelda U is better than everything from last year. Pokemon Sun and Moon. We get footage of DQVII. There is a good chance for a Mother 3 localization announcement and Mario Kart 8 DLC. Maybe, we'll get a new 3DS game? I still remember Trev leaked one more new 3DS game and Kimishima said there were still more 3DS games coming.

Hmm, well, I still expect N-Stars to be a thing and to be revealed in the next 2-3 months. That's the remaining unannounced Trev leak game I believe. It'll be interesting to see ig it really is a Mario Party or Amiibo Party or something else entirely. I don't know that I expect MK8 DLC, I assume that team is hard at work on MKNX now. Is it the recent tweet making you think otherwise? I think that might just be an accidental red herring and meant as innocuous, but I can only speculate as to that. I do expect Mother 3 to be announced abd immediately released, likely at E3 or just before or after.

I'm going on a Zelda blackout so unless N-Stars or another unannounced game is announced and appealing to me, this E3 probably won't excite me much. But, NX reveal can't be too too far away now, so I'm looking forward to that and to more Color Splash info whenever we do get it... hopefully the game comes this year, but I think it will.... as to E3, though, a new Rayman, Banjo or Crash or something similar is about all that I expect would hype me up, but I'm setting my expectations low for those.
 
Also bear in mind that ALBW was likely an experiment in part to test the waters for a non-linear comeback for console Zelda. Obviously it was received really really well.

True. Wich is the reason I'm optimistic about this new Zelda. A huge open world game with top notch graphics and ALBW gameplay system would be dreamy.

Let's look at why this year will be better.

There won't be a Digital Event. If they did a Digital Event it would be bad because again they don't have lots of new games to show. This is already a positive.

Zelda U is better than everything from last year. Pokemon Sun and Moon. We get footage of DQVII. There is a good chance for a Mother 3 localization announcement and Mario Kart 8 DLC. Maybe, we'll get a new 3DS game? I still remember Trev leaked one more new 3DS game and Kimishima said there were still more 3DS games coming.

Yup. I guess this more of "quality over quantity" thing.
 
Just wanted to post how every mainline console Zelda's map since Ocarina of Time (and I guess since ALttP, but moreso ocarina) is still basically the same map (just skewed and shifted).

ALttP:
lttp-vs-oot.jpg

Ocarina:

Wind Waker:

Twilight Princess (Edit: Switched):

Skyward Sword:
 
Just wanted to post how every mainline console Zelda's map since Ocarina of Time (and I guess since ALttP, but moreso ocarina) is still basically the same map (just skewed and shifted).

ALttP:


Ocarina:


Wind Waker:


Twilight Princess (It's upside down! And the zora relocated?):


Skyward Sword:

Err.. isn't that the Wii version of TP? So it should be mirrored, right? I think that one and SS are pretty big stretches to be honest.

I'd love if this game either goes way back to its roots (Zelda 1+2) or does something completely new, map wise.

Edit:

Actually is there even a canon version of the TP map? If not, we can pretty much throw out any map comparisons to that game.
 
Err.. isn't that the Wii version of TP? So it should be mirrored, right? I think that one and SS are pretty big stretches to be honest.

I'd love if this game either goes way back to its roots (Zelda 1+2) or does something completely new, map wise.

Edit:

Actually is there even a canon version of the TP map? If not, we can pretty much throw out any map comparisons to that game.

It's twilight princess's gamecube map, but upside down, so it matches the Ocarina map. And what do you mean canon version of the map? The game itself has a map. And the guide came w/ one, too.

Sakurai was a Director not a Producer. Uprising's Producer was Matsushima from Nintendo.

Ahh ok, i thought he directed and produced, but you're right. Producer writing dialogue is kinda weird, but I guess they have final say in everything, so you really can't tell them not to.
 
It's twilight princess's gamecube map, but upside down, so it matches the Ocarina map. And what do you mean canon version of the map? The game itself has a map. And the guide came w/ one, too.

Ah I get them confused, right.

By canon, I mean the Gamecube version of the game and the Wii version of the game are mirrored- the maps are different in each version, so do we have a real "official" world map of Twilight Princess? Is it the GC map with Lake Hylia (easiest landmark) in the west or the Wii map with Lake Hylia in the east?
 
Ah I get them confused, right.

By canon, I mean the Gamecube version of the game and the Wii version of the game are mirrored- the maps are different in each version, so do we have a real "official" world map of Twilight Princess? Is it the GC map with Lake Hylia (easiest landmark) in the west or the Wii map with Lake Hylia in the east?

Going by other Zelda maps, I believe it has to be the GCN version. Regardless, the Wii game is the mirrored one and the GCN is the original, so by that measure GCN is canon.
 
Just wanted to post how every mainline console Zelda's map since Ocarina of Time (and I guess since ALttP, but moreso ocarina) is still basically the same map (just skewed and shifted).
Love the geography comparisons! I don't think we can infer much from it, but always cool to see how the maps line up and reference each other.
 
It's twilight princess's gamecube map, but upside down, so it matches the Ocarina map. And what do you mean canon version of the map? The game itself has a map. And the guide came w/ one, too.

Wait a minute, where did you find that TP map? I'm pretty sure Lake Hylia is the blue mass with the bridge running through it, the Desert province is that large landmass separated from the main map (by the cannon), and Kakariko Village and Death Mountain are where Gerudo Valley has been circled on that map... might work better not upside down actually haha!

Going by other Zelda maps, I believe it has to be the GCN version. Regardless, the Wii game is the mirrored one and the GCN is the original, so by that measure GCN is canon.

Right, that makes sense I guess, though I was curious if we had any official word on it (maybe from Hyrule Historia?)
 
Wait a minute, where did you find that TP map? I'm pretty sure Lake Hylia is the blue mass with the bridge running through it, the Desert province is that large landmass separated from the main map (by the cannon), and Kakariko Village and Death Mountain are where Gerudo Valley has been circled on that map... might work better not upside down actually haha!



Right, that makes sense I guess, though I was curious if we had any official word on it (maybe from Hyrule Historia?)

Haha you're totally 100% right. Then something needs to explain why the temple of time MOVED.
 
Haha you're totally 100% right. Then something needs to explain why the temple of time MOVED.

Okay I was wondering if I was going crazy haha! The master sword was also in a forested area in ALttP, wasn't that essentially the point of the Temple of Time in TP? It might just be the name given to the area which houses the master sword...

Anyways, everyone seems to be taking it for granted that we won't be seeing any new unannounced games (like that Gamexplain video) but it's pretty likely that they'll be announcing something new for the 3DS at least, based on Trev's leak back in February. Also likely Mother 3 on VC.

Who knows, maybe they'll announce Metroid: Not Dead Yet for Wii U in November! We can hope!
 
Sorry, but it sounds like what you want then isn't a zelda game. Other series have that market tackled quite well, and zelda can't be that without dropping a lot of things that fans do like.
Well, technically what I want most is a 3D remake of Zelda II the most. But Zelda Skyrim is second. But like I said, arguing what a real Zelda game is useless, because they're all real the second they come out. Also, I'm no stranger to wanting things that the "fans" (which I consider myself one) don't want. I have different tastes, I like the same things you do for different reasons! That's not that far fetched.

dude just no. The thing i love most about 3d zelda games are the rich meaty dungeons and getting lost trying to solve clever puzzles. I loved TP cause of how meaty the dungeons were, i disliked wind waker cause of how short and streamlined the dungeons were lol. Triforce heroes was fun for 5 minutes trying to get people to communicate without words, but the dungeons themselves? garbage if played alone. A link between worlds was also a good zelda game but again its dungeons were fun and clever but, too short.
I spent a lot of time thinking about where the Zelda franchise lost me and I concluded that I find Zelda dungeons best when they're about reflex and dexterity challenges with sharp thinking and improvisation to succeed. This is the reason why I thought Triforce Heroes was freaking amazing. The dungeons were of ideal length and the combat was front and center (also spamming the cheerleader button and throwing your teammates off of ledges? A+). Not only that, but the puzzles (while single note) required quick thinking and didn't force you to inch every square of the map looking for the solution to the puzzle or even the puzzle itself! And me loving the original two Zelda games speak for themselves.

The "inching every square of the map" is my problem. I never feel like the exploration in the later 3D Zelda games are any fun because I'm constantly lost and the games don't do enough conveyance. So I spend hours walking in circles trying to find the one place to advance the plot, which you can imagine isn't the most fun time to be had for a player (this was my problem with Portal 2 also).

I thought Wind Waker's dungeons were too frustrating, long, and boring, and I thought Link Between Worlds was borderline. The best part about ALBW's dungeons for me were that they were unremarkable. Didn't upset me or give me any pleasure. I can't believe I'm at a point in the franchise where I have to settle, but oh well!

I find my positions fascinating because my first Zelda game was Twilight Princess and I didn't play the NES games until years later, but my strong enjoyment of them eclipses them all.
 
Is this some sort of clue/hint or speculation?

Yeah it, GX just reported on this rumor: E3 2016 Nintendo Predictions + New Zelda Wii U Tidbits Discussion

- Four large dungeons
- Over a hundred mini-dungeons scattered all over the world

I really wonder how they'll execute here because Zelda dungeons are typically item dependent; would they give us all the items from the start or are they really gonna be generic caves with nothing of subtance as in Skyrim? Ok now I'm really scared.
 
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