If the world of Zelda U/NX is as big and interesting as I hope it is, they should definitely do a few Witcher-esque DLC quests.
So I have been thinking in the last day or so how dungeons are going to work in this game.
Do you think people are going to want just the standard eight dungeons in different places in an open world, just basically a big version of Ocarina of Time? Or would it make more sense to break those dungeons down into smaller parts across the open world?
More like Skyrim.
I am just wondering how people would react with fewer big dungeons but lots of smaller ones.
I am hyped! Nintendo seems VERY confident.
I just want better rewards. I hate going through a nice side dungeon just to get a heart or rupees (and most the time my wallet is full so it's useless).
Please I hope there are RPG elements to this game and doing side dungeons are rewarded better.
I want outstanding music.
Have a good theme for roaming the open World.
I would like a milk bar version of Songs, I thought it was a great fun idea.
They are going to have to recoup their expenses somehow. They can't keep a sustainable 3D Zelda by reinventing one every 5 years.
Dear gawd. Keep expectations in check. Please.
There's many things Zelda needs to be improving on and COMBAT is one of the biggest.
I keep going back to the Zelda Game Awards 2014 footage and, unless I am crazy, I think you can hear a faint background music track in the footage. I was hoping somebody would try and demystify/reconstruct the music.
Someone compiled the music on youtube already forgot who it was.. think it was Zeltik
If the world of Zelda U/NX is as big and interesting as I hope it is, they should definitely do a few Witcher-esque DLC quests.
I'm really hoping the map isn't analogous to the old Zelda games. Having a rough idea where everything is from the very start would be the exact opposite of the entirely new experience I want. Especially in an open world game, where exploring and stumbling upon new areas and regions is a key part of it.
A Link Between Worlds would have been one of my favourite Zelda games of all time had it not been for the reused map that sucked the sense of newness and adventure from the game. The classic 'stale' complaint levied at Twilight Princess is largely because the map is a retread of Ocarina of Time. On the other hand, Termina and Koholint Island were new and original regions full of magic and mystery, and were key reasons those games were so good.
Seriously, please don't have 'Death Mountain', 'Lake Hylia', 'Gerudo Valley' again. It would make a total mockery of their 'Rethinking the conventions of Zelda'. Sadly, looking at the theories posted by people in this thread, I believe that they are correct, and it's the same old same old again.
Problem is that apparently Aonuma is the one writing the dialogue. I really doubt that with his directorial and production duties, he'll be able to write anything in the quantity that the game needs.
Most sidequests will be to collect something, find a cat, kill and enemy, etc.
Hopefully that's not the case and Nintendo hired some actual writers this time around.
I keep going back to the Zelda Game Awards 2014 footage and, unless I am crazy, I think you can hear a faint background music track in the footage. I was hoping somebody would try and demystify/reconstruct the music.
Problem is that apparently Aonuma is the one writing the dialogue. I really doubt that with his directorial and production duties, he'll be able to write anything in the quantity that the game needs.
Most sidequests will be to collect something, find a cat, kill and enemy, etc.
Hopefully that's not the case and Nintendo hired some actual writers this time around.
Aonuma has never written any scripts for his games. The development team has a writing team that works on Zelda/Animal Crossing mainy.
He was in charge of the dialogue in SS and Zelda U.
http://kotaku.com/an-update-on-zelda-wii-u-1764000736
Hopefully he just meant he's CONTRIBUTING to the dialogue and not actually writing it all by himself.
Yeah, I would like that.Fixing the rupee economy would help. Get rid of rupee cap and make there be tons of things to spend rupees on.
Bring back item upgrading (from SS + ALBW) and have rewards be upgrade materials.
I want outstanding music.
Have a good theme for roaming the open World.
I would like a milk bar version of Songs, I thought it was a great fun idea.
No thats not the real thing its a video of the 3-4 pieces of music we have heard in the actual game. That one is made by someone.
edit: Try this link https://youtu.be/CtLOn9WMOmg
What's a milk bar version?
I know Nintendo might have non-traditional hierarchies in their dev teams but surely a producer is not writing dialogue let alone being the sole writer of dialogue.
Let's look at why this year will be better.
There won't be a Digital Event. If they did a Digital Event it would be bad because again they don't have lots of new games to show. This is already a positive.
Zelda U is better than everything from last year. Pokemon Sun and Moon. We get footage of DQVII. There is a good chance for a Mother 3 localization announcement and Mario Kart 8 DLC. Maybe, we'll get a new 3DS game? I still remember Trev leaked one more new 3DS game and Kimishima said there were still more 3DS games coming.
Sakurai did it on kid icarus uprising and it was great.
Also bear in mind that ALBW was likely an experiment in part to test the waters for a non-linear comeback for console Zelda. Obviously it was received really really well.
Let's look at why this year will be better.
There won't be a Digital Event. If they did a Digital Event it would be bad because again they don't have lots of new games to show. This is already a positive.
Zelda U is better than everything from last year. Pokemon Sun and Moon. We get footage of DQVII. There is a good chance for a Mother 3 localization announcement and Mario Kart 8 DLC. Maybe, we'll get a new 3DS game? I still remember Trev leaked one more new 3DS game and Kimishima said there were still more 3DS games coming.
Sakurai did it on kid icarus uprising and it was great.
Just wanted to post how every mainline console Zelda's map since Ocarina of Time (and I guess since ALttP, but moreso ocarina) is still basically the same map (just skewed and shifted).
ALttP:
Ocarina:
Wind Waker:
Twilight Princess (It's upside down! And the zora relocated?):
Skyward Sword:
Err.. isn't that the Wii version of TP? So it should be mirrored, right? I think that one and SS are pretty big stretches to be honest.
I'd love if this game either goes way back to its roots (Zelda 1+2) or does something completely new, map wise.
Edit:
Actually is there even a canon version of the TP map? If not, we can pretty much throw out any map comparisons to that game.
Sakurai was a Director not a Producer. Uprising's Producer was Matsushima from Nintendo.
Pretty sure they thought Skyward Sword was great, too. And look how that turned out.No kidding. Would they feature Zelda so heavily if they didn't know it was great?
It's twilight princess's gamecube map, but upside down, so it matches the Ocarina map. And what do you mean canon version of the map? The game itself has a map. And the guide came w/ one, too.
Ah I get them confused, right.
By canon, I mean the Gamecube version of the game and the Wii version of the game are mirrored- the maps are different in each version, so do we have a real "official" world map of Twilight Princess? Is it the GC map with Lake Hylia (easiest landmark) in the west or the Wii map with Lake Hylia in the east?
Love the geography comparisons! I don't think we can infer much from it, but always cool to see how the maps line up and reference each other.Just wanted to post how every mainline console Zelda's map since Ocarina of Time (and I guess since ALttP, but moreso ocarina) is still basically the same map (just skewed and shifted).
It's twilight princess's gamecube map, but upside down, so it matches the Ocarina map. And what do you mean canon version of the map? The game itself has a map. And the guide came w/ one, too.
Going by other Zelda maps, I believe it has to be the GCN version. Regardless, the Wii game is the mirrored one and the GCN is the original, so by that measure GCN is canon.
Wait a minute, where did you find that TP map? I'm pretty sure Lake Hylia is the blue mass with the bridge running through it, the Desert province is that large landmass separated from the main map (by the cannon), and Kakariko Village and Death Mountain are where Gerudo Valley has been circled on that map... might work better not upside down actually haha!
Right, that makes sense I guess, though I was curious if we had any official word on it (maybe from Hyrule Historia?)
Haha you're totally 100% right. Then something needs to explain why the temple of time MOVED.
Well, technically what I want most is a 3D remake of Zelda II the most. But Zelda Skyrim is second. But like I said, arguing what a real Zelda game is useless, because they're all real the second they come out. Also, I'm no stranger to wanting things that the "fans" (which I consider myself one) don't want. I have different tastes, I like the same things you do for different reasons! That's not that far fetched.Sorry, but it sounds like what you want then isn't a zelda game. Other series have that market tackled quite well, and zelda can't be that without dropping a lot of things that fans do like.
I spent a lot of time thinking about where the Zelda franchise lost me and I concluded that I find Zelda dungeons best when they're about reflex and dexterity challenges with sharp thinking and improvisation to succeed. This is the reason why I thought Triforce Heroes was freaking amazing. The dungeons were of ideal length and the combat was front and center (also spamming the cheerleader button and throwing your teammates off of ledges? A+). Not only that, but the puzzles (while single note) required quick thinking and didn't force you to inch every square of the map looking for the solution to the puzzle or even the puzzle itself! And me loving the original two Zelda games speak for themselves.dude just no. The thing i love most about 3d zelda games are the rich meaty dungeons and getting lost trying to solve clever puzzles. I loved TP cause of how meaty the dungeons were, i disliked wind waker cause of how short and streamlined the dungeons were lol. Triforce heroes was fun for 5 minutes trying to get people to communicate without words, but the dungeons themselves? garbage if played alone. A link between worlds was also a good zelda game but again its dungeons were fun and clever but, too short.
Is this some sort of clue/hint or speculation?
I am officially sick of waiting.
I can't do this. Not hyped anymore. I hate Zelda.