GT Sport E3 2016 Trailer

It looks really great for a 60fps game.

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Why are the all these E3 trailers coming before E3? I would have liked to see them during the conferences..

This trailer looked better than the last one but PD has done much better trailers in the past.
 
Those graphics are insane!

And at 60 fps... I can't believe people calling this bad lmao. I must've watched a different trailer than everyone else.
 
Those graphics are insane!

And at 60 fps... I can't believe people calling this bad lmao. I must've watched a different trailer than everyone else.

The people saying it looks bad need to be ignored. They don't have a clue. They're just on their high horse thinking any racing game going forward needs to look better than DriveClub while having having 20+ cars on the track and maintaining a 60fps rate at 1080p. They're delusional.
 
GT threads are nuts!

It's looks mediocre or its looks like the cats whiskers.

The reality is, at least in terms of looks, it's somewhere in the middle, certainly looks better than the last trailer though.

There is still something odd about the way that the cars move on the track, almost like they have no connection with the road surface, and the way the cars spin and lose momentum off track, hopefully it's just the way the cars appear in replay mode.
 
Good god! Your DC pics in the console screenshot thread are jaw dropping. I can only imagine the great stuff you'll be able to do with GTS. Looking forward to it!

lol thank you, with the mode "scapes" I think everyone will do great pictures, we'll see what he can do ingame ;)

______


The muh Driveclub posts are some great examples for the next "Why are devs still making 30fps games" thread.

for arcade games I do not see the problem is very pleasant DC controller in hand.. :p
As in some other games, it will be quite a proposed this option blocked framerate 30 or 60 fps ...
 
There is still something odd about the way that the cars move on the track, almost like they have no connection with the road surface, and the way the cars spin and lose momentum off track, hopefully it's just the way the cars appear in replay mode.

Agree with lack of proper connection to the surface. Look at the tires clipping into the ground when the cars go offtrack.
 
GT threads are nuts!

It's looks mediocre or its looks like the cats whiskers.

The reality is, at least in terms of looks, it's somewhere in the middle, certainly looks better than the last trailer though.

There is still something odd about the way that the cars move on the track, almost like they have no connection with the road surface, and the way the cars spin and lose momentum off track, hopefully it's just the way the cars appear in replay mode.

I've seen it on a bigger screen now and it is a bit of a mixed bag. The overall effect is impressive but it doesn't stand up to the inevitable close scrutiny.

The current AA is inadequate and will be a constant source of annoyance for many unless a better solution is implemented before release.

Also, a lot of track-side assets cast no shadows at all which rather kills dead the theory about global illumination being used to pre-bake several times of day. It appears that the environmental lighting is all artistically faked after all.

And the way the R8 goes off the track at 2:16 looks a decade out of date, and raises serious questions about the traction physics.

PD seem to be making a lot of compromises. If these mean an unfaltering v-synched 1080p/60 then it's all good, but any tearing or frame drops will be pretty unforgivable based on what's been shown so far.

I still think basing the game around console e-sports is a massive gamble as it seems to be putting all of its eggs in an unproven basket to the detriment of the 'typical' GT experience that most fans want (and were expecting to get). The whole thing seems ill conceived from the ground up. Sticking an FIA licence on multiplayer won't suddenly eliminate the terrible drivers and idiots, and the appeal of wrecking a 'meaningful' race could bring the spoilers and wreckers out of the woodwork.
 
The muh Driveclub posts are some great examples for the next "Why are devs still making 30fps games" thread.

Indeed.
There's "60fps standard or death" and then there's "but this (60fps) game doesn't look mind blowing next to these (30fps) games ! Disappointing !"

GTS looks good, almost as good as expected. Also bear in mind that all other GT trailers you saw were basically the equivalent of photo mode in motion. The problems lie elsewhere: physics, collision physics, no proper offline career, no dynamic Tod, no tuning afaik and worst offender for me: no everyday shitboxes to race on. That has always been the best part about these games for me
 
Pretty boring and mundane trailer. I don't know what all the fuss has been about though, the game looks perfectly reasonable. I mean its running on a PS4 @ 60fps, not SLI 1080's. It was never going to wow like some of the old games did.
 
Pretty boring and mundane trailer. I don't know what all the fuss has been about though, the game looks perfectly reasonable. I mean its running on a PS4 @ 60fps, not SLI 1080's. It was never going to wow like some of the old games did.

GT always blew us away in every generation it was shown. it was always up there with being one of the best looking game on a ps console. Gts is not even close to being the best looking 60fps game on ps4.
 
GT always blew us away in every generation it was shown. it was always up there with being one of the best looking game on a ps console. Gts is not even close to being the best looking 60fps game on ps4.

They also released on much better hardware at the time, relatively speaking.

The only other game I can see directly comparable to this is Project Cars. Graphically they are about the same, except for dynamic lighting. Yet PCars has dodgy framerate so its all trade offs.

Providing all the other elements come together, GTS will be fine.
 
The only other game I can see directly comparable to this is Project Cars. Graphically they are about the same, except for dynamic lighting. Yet PCars has dodgy framerate so its all trade offs.

GTS currently has a dodgy frame rate too. Kaz says he is aiming for 60fps, but Kaz says a lot of things. People assume GTS will be a rock-solid 60fps but GT5 & 6 suggest otherwise.
 
The people saying it looks bad need to be ignored. They don't have a clue. They're just on their high horse thinking any racing game going forward needs to look better than DriveClub while having having 20+ cars on the track and maintaining a 60fps rate at 1080p. They're delusional.
What posts are you even talking about? Or are you characterizing anybody unimpressed as delusional?

GTS currently has a dodgy frame rate too. Kaz says he is aiming for 60fps, but Kaz says a lot of things. People assume GTS will be a rock-solid 60fps but GT5 & 6 suggest otherwise.
Yep, which is why I compare it to Forza mostly, as that doesn't drop a frame. Both Forza and GTS have AA issues.
 
GTS currently has a dodgy frame rate too. Kaz says he is aiming for 60fps, but Kaz says a lot of things. People assume GTS will be a rock-solid 60fps but GT5 & 6 suggest otherwise.

I know, I'm well aware of what Polyphony are 'capable' of.

It's somewhat unfair to judge an in development game on those aspects though. But I do understand the concerns. I just feel a lot of people have wrote it off before it has even released.

If it does release with shoddy framerates etc, then Polyphony have truly lost the plot, if they ever had it. I give them some leeway last gen because of the backwards hardware of the PS3.
 
Pretty underwelming for a GT game, a lot of aliasing and shimering on the cars really ruins the visuals, coming from playing Forza Apex at 5k downsampled to 1440p (i know it´s a really unfair comparison) it really pops up the so so IQ.
 
Why are the all these E3 trailers coming before E3? I would have liked to see them during the conferences..

This trailer looked better than the last one but PD has done much better trailers in the past.
Because, I guess, you'll see more at E3.
 
Hi there, cooldawn. Welcome to NeoGAF, that's a great first post!
Thank's fella.

I've missed all the GT chat of the past few months (registered in February but didn't get done until last week) and I wanted to say so much...but alas that time has gone.

It's always nice seeing people come with comparisons. Like, hey, this is 60fps, don't compare it to DC! Okay, but we can compare DC to Project CARS or Forza. Or we could, back when GT Sports didn't even exist and people were thinking next GT would be DC at 60fps.

But let's get DC aside. Now we compare it to Project CARS. Hey let's forget about advanced physics, heat modelling, damage modelling, or about dynamic weather and time. Let's forget about everything that is not convenient enough.

Then we compare it to iRacing, just because. And yeah, the game wins. My mom wins against iRacing when it comes to graphics. Now, could you please compare what's under the hood for both games? Ah, no, you forgot to do that.

Yeah, GT Sport is aimed at eSports, but it's definetely not competing for the sim sector because it's not a sim.
Sorry fella but I never compared DriveClub to GT Sport, or any of those games because your right...it's not like-for-like. Besides that, it was my first ever post!

I will say DriveClub is a visual tour-de-force but, for argument sake, it's fair to say people have only themselves to blame when coming up with comparisons with games that don't provide the same experiences. We can use any metric you like for comparative reasons but, practically, that has infinite possibilities and no meaningful resolution.

If you want, just to help this along a little, I can go back to the games you listed and I'll still say GT Sport is looking better, however, this part is important, is it looking as good as I thought Polyphony Digital could push for, considering their heritage and technical know-how? No. Does that mean it doesn't look as good as the other games? No. Reading NeoGAF GT threads has been very informative and the general consensus seems to be people expected a fully featured GT7, not a focused e-sports title. I think that particularly plays it's part and these reactions have an edge of pure disappointment...because they haven't strove for the visual characteristics of previous titles.

Now the complicated part. How much better could the other games be, visually, without other aspects holding them back? Since you understand the amount of physics calculations, the tyre modelling and damage modelling better than me, can you explain how much that impacted Project CARS and compare it GT Sport in it's unfinished state? I don't have anything like that data and insight from either developer. To be fair there has been plenty of positive reports pointing to improved physics in GT Sport. Of course that still leaves tyre modelling but do we know if that isn't already integrated and part of the perceived improvements? Like I said before, I don't have that information.

Damage modelling...that's a whole other can of worms. Polyphony Digital tried to implement it in GT5 and people hated it. I thought procedural damage modelling was a step in the right direction, the future in the genre, but because people complained so much it never got the development it deserved. I flat-out blame gamers for the lack of damage modelling development in the GT series. We're now stuck with hideous dents and scrapes that take no processing whatsoever. It's horrid...but that's OK because all the others are doing it, right? That's just not the Polyphony Digital way. Thank god for that.

However, to that end, in many aspects GT5 was a landmark title for the genre but the excessive complaining meant GT6 was regressive, not progressive. GT6 was the first title I didn't feel Polyphony Digital strove to achieve something. Instead I felt it was the first title they tried to accommodate the complainers...and look how that ended up. Well done everyone.

Sorry, I digress.

As for the dynamics. Technically it can be done but it's just not anywhere near ready. Is that such a bad thing right now considering what GT Sport is? Adding dynamics is fine for hardcore gamers but the message is quite clearly different so maybe the idea of an e-sport GT needs to be established first. Strategically, maybe it's the right thing to do anyway. I don't know so I'm just throwing that out there but the lack of dynamics certainly doesn't put me off this title. GT Sport is still going to look gorgeous anyway. GT7 will have dynamics, so do we actually need it now when it's not ready?

Just going back to comparing visuals, Project CARS has decent dynamic effects but still, to this day, I'd put a pre-dawn Nurburgring Nordschleife (24hr variant) with Variable Weather set to '1' at 2 or 3 x speed on GT5 above anything else. Seeing the silhouette of the surrounding forests come out of the pure darkness against a changing dark royal blue sky or the sun rise and burn through a mist covered track is the most evocative thing I've ever seen. So when I visually compare games to GT, it's more likely to be that benchmark experience. Project CARS simply can't command that emotion. Not in the slightest.

Oh, and I was just using iRacing because it's what GT Sport is becoming. Plus iRacing is on a platform that has, what NeoGAF would say, 'infinite power' yet I have never seen a stream that doesn't have 2D trees or any dynamics. But I guess that's because it's doing more under the hood, right? Comparatively iRacing should be way ahead of GT Sport visually anyway. So no, I didn't forget anything. Plus GT Sport has official FIA integration. Not a bad start to a new vision, eh?
 
GT Sports will improve with every new build and mostlikely will get significant improvement and new features post-release.
Looking at the first impressions which were generally quite positive about the driving physics, so I'm pretty sure a solid base is already there and it will only get better.

Sometimes I get the impressions just namedrop a bunch of titles without real first hand experience. It's like the only explenation why GT gets called out for things which the "better alternatives" aren't doing it better.

Even ignoring the bunch of users who reduced themselves to internet characters with the same posts in every thread.
 
Lol at people calling this shit when AC and PCars don't even come close... even Forza 6 has that paper tree look in the backgrounds from GT5 and GT6.

Way too much anti-GT cray cray in here. Lighting is fantastic and the game looks absolutely solid. Most polished looking 60 fps racer as far as I can tell and it's not even release time yet.
 
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