4K draws 4x the amount of 1080p so it makes sense that the Scorpio would have that to match.
What does it mean in practical terms? It means the game looks a lot sharper, but it's not going to be a fundamentally different experience.
Instead what it is going to have is something called scaleable resolution. So the game knows how that if you pop it in a xbox one it can do 1080p, if you put it in a xbox one S it can do upscaling to 4k if you have a 4k tv, and if you have a scorpio you can do native 4k.
Question is; will these games also have a mode that allows you to play 1080p on scorpio? Say if gears of war (which will support Scorpio with scaleable resolution which they confirmed at a interview with gamespot earlier today) could you then choose the resolution and then get 45 or 60 fps instead of 30 fps at 4k?
We have to remember, Xbox 360 can do 4k technically. 4K or whatever resolution you have is a limitation that we have because of the graphical fidelity. you can play old quake 3 engine based games at 4k with an insane high framerate on modern hardware.
What hurts when you have a high resolution is drawing that complicated geometry at such a high frequency.
Its important to remember; Scorpio might still have the same problems with choosing between 4k and 30 fps or a lower resolution and 60 fps. That new power is nullified by more beautiful graphics.
It's better to think of it like when you buy a new generation of graphic cards. If you have a GTX 970, it might net you around 45 FPS on average on ultra settings in Witcher 3 at a high resolution.
The new generation, Pascal, with the GTX 1070 might run Witcher 3 at ultra settings at 75 FPS. It's a net difference in 20 fps along with better thermals and a lower power draw.
In that sense there is no need to think your xbox one is to be thrown into the trash because scorpion is coming out. It's a completely different price point for gamers who really care about having the most powerful console. I'd imagine for many players, sticking with a 1080p HDTV and a 1080p console is going to make sense.
A big deal for the push for scorpio and neo is also with regards to VR.
They'll announce a new Iphone soon but that doesn't mean that my Iphone 6 is to be thrown in the trash or new iOS games don't support it.
In these ecosystems the trend is clear on tablets and smartphones; people dont upgrade often, and that has made the sales of those devices go down.
I don't think Scorpio or Neo is designed for core consumers to go out and upgrade. With that being said it would be quite terrific if you could get 50% off by upgrading to the new device.
I think they might want to charge more for Scorpio and Neo because they already have the ability to sell the same console with almost all of the same functionality and value at a much lower price point. And so having a higher SKU creates a new enthusiasm marked for consoles, while not cannibalizing the core market who really only jump on consoles once they hit the <200 dollars market.
So I think there is a rift in audiences here. You might decide to get a Xbox One S and then upgrade to a Scorpio in 3-4 years time, when a Scorpio successor might be released.
Just like with Android and IOS devices, you upgrade when you need to, in accordance with your needs.
I had a Iphone 4S for 3-4 years and I did not want to upgrade. I know people who have their phones for even longer and who can still use most of the apps and functionality.
It's not important that some systems have a 4k mode with better graphics. What is important is that you can buy a game and not be excluded regardless if you have the budget, mid or high end system. I don't think the idea of consoles is being usurped. It's still as plug and play as it ever was, and this anger towards Scorpio and Neo reminds me of when Microsoft introduced different SKUs with the 360 over 10 years ago, when gamers would call the 360 Core pathetic.