This is no longer the game I was excited about.
What happened?
Reality
This is no longer the game I was excited about.
What happened?
This is no longer the game I was excited about.
What happened?
Blame PG for their incompetent communication and presentation. However I believe that there are some people are being intentionally obtuse.
They've been saying it's an RPG with big monster battles and coop from the beginning and they never said it was a character action game. But people seem to want it to be. It's silly.
Insanely disappointed. That looked bad .
The fact it's multiplayer and you can't choose who you are just makes it even more baffling that we're stuck with mr Devil may whimper. I can't stand just one of him, why would I want 3 more of him with me?Think people have to remember this was a 4 player co op demo and for some reason the person controlling the main character didn't want to ride his dragon that much, unlike everyone else.
I don't know how indicative it is of the main campaign which is 100% the main reason I'm interested in the game in the first place.
The fact it's multiplayer and you can't choose who you are just makes it even more baffling that we're stuck with mr Devil may whimper. I can't stand just one of him, why would I want 3 more of him with me?
I love Dragon's Dogma though and it's a sad state of affairs when a single player only game has better character choice than a multiplayer one and doubly so when they allow you to customise the living heck out of your dragon but not the obnoxious jerk you're going to be stuck representing yourself with for the entire game.
As long as you have to play 'Drew' I'm not touching this game and this is coming from someone who always liked stuff like Drakan or the like.
If it was single-player only it wouldn't bother me quite as much but there's nothing more lame than a multiplayer game where everyone has to be the same person. It's part of the reason I didn't even look at Assassin's creed unity. It had a lot of problems beyond that but multiplayer all as the one guy? Nope. Nuh-uh. No.Well it's a single player game where your playing as your version of drew in multiplayer so their wouldn't be any customization. Not sure why people hate drew, though I'm one who likes DmC more than than the other games in that series.
Has Platinum pulled a Colonial Marines and funnelled all of Microsofts money into Nier 2?
Well that's the first time I've ever heard that story but you're right it is more appropriate.Better analog would be Level 5 diverting funds from True Fantasy Live Online into Dragon Quest 8 because that was Microsoft too.
I need to see the world remember guys this is an RPG
The awful attempt at a Dante character doesn't exactly help promote that
After watching what they are capable of with Neir2.. i have a feeling they don't want to make Scalebound anymore =/
They have plenty of great ideas on how to make a game interesting. This seems to something very outside of what they really want to do. That boss battle looked very underwhelming, even so with the expression Kiyama gave everyone there...
Please ignite a fire and pour some of that creative juice into Scalebound. Almost would like to ask to change the look of the main character a little.
Kamiya was playing.Currently working on getting all the info from the videos for my breakdown thread, there's alot of juicy stuff this demo has clued me in on, can't wait to get it all together.
Honestly, I feel the games biggest problem is whoever is doing these demos doesn't have any sense of style. They play so...boring. Hopefully we get more gameplay soon that shows some higher level abilities and mayhem.
What's interesting is between this giant monster fight and the FFXV one, this one is seems alot better to me, and assuming they fix some of the bigger issues people are having, might end up my go to ARPG.
Can't wait to try them both out.
Kamiya was playing.
That's what I'm saying.
After watching these Nier2 videos I really have to question what's going with this game. Gameplay seems soulless in comparison.
And I'm someone who enjoyed the presentation somewhat.
"What we premiered today was obviously five minutes, right? A boss fight obviously isn’t a five minute experience. That’s something that we made for E3 to show you what something at that scale is like, but when we get into the actual game and you get that controller in your hands, and you’ve been playing for the few hours that it’s going to take to get to that boss -- and there’s stuff in that boss fight that we haven’t shown yet -- it’s going to be even more epic and even more crazy than what we showed today."
You should take a read at this interview with kamiya
http://www.ign.com/articles/2016/06/17/an-update-on-scalebound-with-director-hideki-kamiya
Anyone else just going to play this by themselves??? Screw co op.
Maybe it's more fun to play than to watch, doesn't seem too exciting.Insanely disappointed. That looked bad .
One interesting thing someone's pointed out is that for whatever reason, they don't seem to have done any 'easing' in this game. Considering it's something platinum use in almost all their games its absence is very peculiar
Though admittedly, Devil May Cry 2 is guilty of being one of the few games they've made without it as well and we know how well received that game was
If you're not familiar with it, the concept is explained in this handy lil video: https://www.youtube.com/watch?v=y2vCko6V4pQ (skip to 4:58 if you're only interested specifically in easing)