I don't think hououinkyouma00
is referring to play anywhere either. The point being raised is that legacy BC games aren't built on windows. So for them to run on windows would require code changes and subsequent re-licensing. Hence we might be in a scenario where not all BC games are available at launch. I think I addressed that with my post above. It should all be possible via software emulation or VMs within Windows, so the baseline BC is not in any jeopardy with this approach.
Oops I meant win32 APIs which is how the regular desktop environment works. The Xbox OS is a modified fork of the Windows NT kernel, which has its own set of APIs so I don't believe win 32 works out of the box. Software for one can be incompatible with the other. So game code built for one wouldn't run on the other without changes to code or emulation. This is likely going away with the new generation as they will all be win 32 based
Take Xbox Series sales and imagine the hardware price being double what it was. That's how small the ecosystem would be. All the complaints about PSPro and Switch 2 prices would be NOTHING compared to an un-subsidized Xbox console.
It's PC parts. Sold at PC prices. When PC parts are more expensive than ever. You will have trouble detecting their sliver on the hardware sales pie-chart.
Given that their next gen console is unannounced and unrevealed (and hence no marketing buzz can have started), seems you're certainly the confused party.
No. Sony gets bulk discounts, but that's a different discussion entirely. That's economies of scale. It still translates into a Bill Of Materials for the console.
If your BOM + logistics cost > Sale price, then you're essentially subsidizing the console for consumers.
IIRC, at launch Microsoft was losing > $50 on each Series X console they sold.
Compare that to other consumer tech devices that are usually sold at a premium. Apple makes hundreds of dollars in profit from the iPhone,
For example.