WTF is the difference between the next “Xbox Console” and “Xbox PC”?!

The post I was quoting was about Microsoft not wanting to confuse people about Xbox, and I said they already started confusing people on what is an Xbox, so it's not like they are shy regarding this

ahhh, yeah. totally agree with that then.

I thought we had another one of those weird. "how will people know what the difference is to a series s and series x" again.
 
ahhh, yeah. totally agree with that then.

I thought we had another one of those weird. "how will people know what the difference is to a series s and series x" again.
But it is true that when the Series S launched (and was the only one available), I saw it in a store next to a white One S, at the same price, it was definitly confusing.
 
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I would believe the Xbox BC is handled by the SoC "Mangnus", which the Xbox PC wouldn't use.

Xbox Console = Magnus + AT2 (Chiplet)
Xbox PC = Medusa (CPU) + AT2 (dGPU)


Core architecture: Morpheus → internal codename for the Zen 6 cores.

Desktop (client): Medusa → Ryzen 10000-series desktop CPUs.

Mobile (high-end APU): Medusa Point → up to ~22 hybrid cores with RDNA graphics.

Mobile (mainstream APU): Medusa BB (Medusa Baby) → up to ~10 hybrid cores.

Mobile (enthusiast/gaming CPU): Gator Range → high-performance mobile CPUs with strong NPUs.

Server (EPYC): Venice → up to 256 cores, aimed at datacenter and AI workloads.
 
just a brand thing, instead of saying "on windows via the windows store or the xbox app on pc", you just say "xbox pc"; the xbox app was literally just called xboxpcapp.exe, so it's always been there.
It also makes it easier to sell "xbox branded" pcs.
 
I wonder if MS will make GamePass Core mandatory on Xbox "console" for buying/playing games from Steam, Epic and other storefronts.

That's the only thing that makes sense to me. Otherwise they lose a lot of revenue.

And even further, could they mandate "Games Anywhere" or whatever that is called so if someone buys on Xbox store it's also on Windows Store.

Xbox PC will clearly be OEM PCs with Xbox sticker and perhaps the new "Game Mode" version front and center (still can drop to regular Windows interface of course).
 
Console and PC games with no driver upkeep or compatibility issues sounds pretty nice for console only gamers. I really want to see and control the UI for myself.
Exactly how I see it. Xbox and PC game access, PC scaling options, but console- level ease of use and reliability?

Massive W for me.
 
Exactly how I see it. Xbox and PC game access, PC scaling options, but console- level ease of use and reliability?

Massive W for me.

I think that could be an appealing option for many. Incorporating PC stores into a console doesn't really make much sense to me from a business standpoint, but that maybe enough to shake things up in the console space (which really needs shaking up). Elephant in the room, as always, is price.
 
I really value the insiders here and feel like we've been pretty well informed on everything coming up for a year and a half. But the only thing that hasn't made a ton of sense is the insistence on what is a console, and what is a PC. I'm not going to worry about it because I suspect it's mostly going to come down to semantics.

If you want to get a box that plays Xbox BC games, and has access to all the PC stores, you will be able to. If you're into Xbox currently it's going to be a massive W on every single level but the hardware price up front. You'll get what you have now, plus every other game in existence for the most part through GoG and Steam. EPIC free games. Gamepass access, all of it. Just pricy hardware.

I think every game for either the Xbox "console" or the Xbox PC store will just be a PC version, period. Again, semantics. No one is expecting these systems to sell a lot. No developers are going to go out of their way to make specialized versions for Xbox "console." Every game comes to PC now, and that's what we'll get. MS may have a quality control process for checking updates or whatever, but it will likely be on them.

As for the debate about Xbox BC stuff on PC, the AMD video is pretty clear. Unusually clear. Unprecedented BC, and coming to a range of devices. So if insiders are not seeing that now, I would expect that eventually we could see laptops, handhelds, and PCs that might incorporate a chip for BC. I guess we'll see. If not, get the "console" which is going to be a PC anyway.
 
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I think that could be an appealing option for many. Incorporating PC stores into a console doesn't really make much sense to me from a business standpoint, but that maybe enough to shake things up in the console space (which really needs shaking up). Elephant in the room, as always, is price.
I don't think everything releases on the Xbox PC App (could be wrong). Steam's library is massive, so its the easiest way to launch a new "console" with a massive library that also includes Sony's portfolio of games.

I'm wondering if they will do anything with their AI upscaler on the console. Either way, some games don't come to PC (NHL), so this could be my "do-it-all" box that is also kid friendly with the UI.
 
What's the deal with the Magnus APU on a PC if there is no Xbox compatibility?
What's the benefit over any other CPU+GPU combo you can put together yourself?
 
What's the deal with the Magnus APU on a PC if there is no Xbox compatibility?
What's the benefit over any other CPU+GPU combo you can put together yourself?
People who want a powerful small form factor PC designed for gaming? OS included. I'm assuming this will have Windows optimized for gaming like on the Xbox ROG Ally/X.

Zen 6+RDNA 5 and a big pool of shared RAM might be good for LLM's and Ai work as well.
 
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So you believe Kepler is wrong on this?
At first Magnus was the whole thing.
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Now MLiD is saying it just the SoS that's named Magnus, so i don't know what to tell you.

I haven't read through this thread, what are your thoughts on how BC would work and not work on PC without modders hacking BC to work on PC.
 
This strategy of two different machines being described makes zero business sense. If Xbox wants to make another traditional console, okay that part makes sense. But the idea of an "Xbox PC" that doesn't have backwards compatibility with player's existing digital libraries does not.

Xbox has virtually no market share in the PC gaming ecosystem. If that machine won't have BC, then they'll be asking people to buy what amounts to a gaming laptop in set top box form, that defaults to a PC storefront that almost no one uses. This seems like a DOA idea.

I feel like there has got to be more to this story. I feel like they've got to have a solution for BC on the PC device, or else they will just give up on that idea like they did with their own in-house hand held.
 
It just sounds like nothing is really changing that much, I thought initially from those videos there was an implication windows machines using these chips would be able to do Xbox BC. But yeah for various reasons sounds like that's not happening. instead what we have is AMD and MS saving money on using the same chiplets across devices, and a mess of confusing branding.
 
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Funny that you added this to your post at the exact same time I posted mine touching on the same subject of Game Pass Core. Yep, I don't quite get what Microsoft actually wants out of this.
Clearly the old business isn't working for MS, they're getting rid of a lot of that. But that means he will need to be more expensive. Obviously the Xbox app still gets a cut of games there just isn't a PS+/Live barrier to multiplayer because PC gamers already laughed that out of the room with Games for windows live.

MS future is being everywhere, and the closed walled garden console strategy is the antithesis of that.
 
At first Magnus was the whole thing.


Now MLiD is saying it just the SoS that's named Magnus, so i don't know what to tell you.

I haven't read through this thread, what are your thoughts on how BC would work and not work on PC without modders hacking BC to work on PC.
I don't want to rely on MLiD as his speculation is all over the place, even if the underlying leaks seems to be legit. Going by Kepler's comments, it looks to me that BC will NOT work on PC at all without modding/hacking/3rd party emulation. At least not right away.

Also appears that MS is working on implementing BC via official emulation. See job listing quoted below. Has a lot of interesting details on their goals. This can fly if they get active publishers to play ball going forward (and retroactively allow emulation on PC). I would guess that would be an expansion of the "Play Anywhere" program, to get BC to work on PC via emulation.

We have this job listing that suggests Microsoft is working on comprehensive Xbox BC with Windows devices, using emulation.

 
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So you believe Kepler is wrong on this?
Going by Kepler's comments, it looks to me that BC will NOT work on PC at all without modding/hacking/3rd party emulation. At least not right away.


I don't believe in jacks of all trades (neither should you), and he's certainly speculating about licensing hurdles making this impossible.

Educated speculation, but speculation nonetheless.
 
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I don't believe in jacks of all trades (neither should you), and he's certainly speculating about licensing hurdles making this impossible.

Educated speculation, but speculation nonetheless.
That's fair. All of this should be taken with grains of salt until we have something official.

I think every game for either the Xbox "console" or the Xbox PC store will just be a PC version, period. Again, semantics. No one is expecting these systems to sell a lot. No developers are going to go out of their way to make specialized versions for Xbox "console." Every game comes to PC now, and that's what we'll get. MS may have a quality control process for checking updates or whatever, but it will likely be on them.

What user experience would that be like? Are you expecting a full PC game UI with PC settings on the "console"?
 
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This really makes no sense to me now. I thought the whole point of the Magnus APU was for the PC to be certified to be able to play console games. If it's just a PC then what's the point?
 
I would personally love to see it become an affordable mini PC where I can install games from all stores.

Would love to have one in the bedroom and living room if I could play my PC library and use it as a side machine
 
I don't get it. Why doesn't Microsoft opt for a third option: a console, running Windows games AND past gen Xbox games via emulation?
 

WTF is the difference between the next "Xbox Console" and "Xbox PC"?!

I assume the next generation of Xbox will be consolized PCs using Windows and their Xbox app, but using a Steam Big Picture like UI, following some minimum specs, which would include using the AMD stuff agreed with AMD.

Several 3rd party manufacturers would build them as the Xbox edition of their devices (see Asus Rog Ally or Meta Quest cases), but one shaped as home console -not as portable- will be the mostly marketed one as reference hardware for "Series X"/high end Xbox of that generation.

So MS may have agreed some tweaks with AMD, and may codesign a console with some 3rd party manufacturer (let's say Asus, Lenovo, etc) and will market it, but that 3rd party manufacturer would be the one making it. That device would count marketing wise for them as 'xbox console' while the rest of consolized pcs, which would count as 'xbox pc'.
 
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I don't want to rely on MLiD as his speculation is all over the place, even if the underlying leaks seems to be legit. Going by Kepler's comments, it looks to me that BC will NOT work on PC at all without modding/hacking/3rd party emulation. At least not right away.

Also appears that MS is working on implementing BC via official emulation. See job listing quoted below. Has a lot of interesting details on their goals. This can fly if they get active publishers to play ball going forward (and retroactively allow emulation on PC). I would guess that would be an expansion of the "Play Anywhere" program, to get BC to work on PC via emulation.
You should full well know the PC community would have that broken into within a month.
 
I wonder if MS will make GamePass Core mandatory on Xbox "console" for buying/playing games from Steam, Epic and other storefronts.

That's the only thing that makes sense to me. Otherwise they lose a lot of revenue.

And even further, could they mandate "Games Anywhere" or whatever that is called so if someone buys on Xbox store it's also on Windows Store.

Xbox PC will clearly be OEM PCs with Xbox sticker and perhaps the new "Game Mode" version front and center (still can drop to regular Windows interface of course).
This is interesting. Could Steam and other Storefronts block themselves from Microsoft's console if Microsoft puts them behind a general paywall? Would they even care? Would they get a cut?

I'm kind of understanding the OEM thing now. If other storefronts are allowed on the next Xbox then OEM is the only way to go. Eventually games are going to come out that exceed the specs of the console. Now 7–9-year console releases are off the table. OEM's can just release newer more powerful systems at will, much like they do in the PC world. Your Xbox may be good for Xbox games made by Microsoft, but no guarantees on games on other storefronts. If you buy the console for other storefronts, you may need to upgrade every 3-4 years to keep up. Obviously the storefronts have no responsibility for this, it's just there as a part of Microsofts operating system. I doubt they will cater to the console crowd specifically, same with dev's of course.
 
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That's fair. All of this should be taken with grains of salt until we have something official.
There was supposed to be two handhelds at one point as well. A PC one and a console one.

Could be going down the same path where one eventually wins out and the other gets cut.
 
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This really makes no sense to me now. I thought the whole point of the Magnus APU was for the PC to be certified to be able to play console games. If it's just a PC then what's the point?
That's the big question. Just seems like a way to leverage channels and rollout MS' version of Steam Machines. Nothing more, nothing less. And we all know how that went for Valve. So yeah, the strategy is befuddling to me as well, if all this is true. Just sell a console and a handheld, instead. If the console is playing PC games anyway, then all bases are already covered. The "Xbox PC" just seems to dilute the brand.

Unless there is a whole other angle to this that hasn't been revealed yet. 🤷‍♂️

You should full well know the PC community would have that broken into within a month.
Broken into the console, you mean? The console games would not be downloadable elsewhere. And if BC isn't running natively on Windows anyway (see job listing), then that's no different than breaking into a series X and copying files directly from the SSD. Not much that can happen easily after that. PC having native BC would have been the riskier proposition from a hacking standpoint.

Clearly you have never downloaded a cracked game or program before.
Dude, I understand how cracking or hacking works. Half my job history is ethical hacking to troubleshoot high end equipment or run diagnostics. The speculation here is that hacking alone may not suffice. Emulation may still be required for BC. And that's a whole different domain.
 
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People who want a powerful small form factor PC designed for gaming?
Isn't this at most mid level laptop power?
Building your own SFF PC with common PC parts must be a better alternative. No idea about cost differences though.
 
That's the big question. Just seems like a way to leverage channels and rollout MS version of Steam Machines. Nothing more, nothing less. And we all know how that went for Valve. So yeah, the strategy is befuddling to me as well, if all this is true. Just sell a console and a handheld, instead. If the console is playing PC games anyway, then all bases are already covered. The "Xbox PC" just seems to dilute the brand.

Unless there is a whole other angle to this that hasn't been revealed yet. 🤷‍♂️


Broken into the console, you mean? The console games would not be downloadable elsewhere. And if BC isn't running natively on Windows anyway (see job listing), then that's no different than breaking into a series X and copying files directly from the SSD. Not much that can happen easily after that. PC having native BC would have been the riskier proposition from a hacking standpoint.
Clearly you have never downloaded a cracked game or program before.
 
I don't get it. Why doesn't Microsoft opt for a third option: a console, running Windows games AND past gen Xbox games via emulation?

The idea is that running an emulator in Windows that would play games from all previous Xbox generations would violate licensing agreements with developers/publishers who signed contracts for an "Xbox version" of the game. There is a legally binding definition of what the "Xbox version" means - running on dedicated Xbox console hardware. That definition does not include the game running on a PC which is considered a different platform.
 
Would this even be able to be challenged legally if MS are doing some sort of emulation/virtualisation and not changing the game binaries at all, ala Proton and Steam Deck?

The game just would be behaving as if it were on an Xbox Series console, and not a Windows PC. I understand that Microsoft packed in recompiled code for 360 games, which is why there were legal complications there. Then again, not all games are authorised for XCloud.
 
Would this even be able to be challenged legally if MS are doing some sort of emulation/virtualisation and not changing the game binaries at all, ala Proton and Steam Deck?

The game just would be behaving as if it were on an Xbox Series console, and not a Windows PC. I understand that Microsoft packed in recompiled code for 360 games, which is why there were legal complications there. Then again, not all games are authorised for XCloud.

The licensing is the issue rather than the tech that makes it possible. Otherwise, Microsoft could just make every game Play Anywhere, but they can't.

Proton is a translation layer rather than emulation/virtualization, btw.
 
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The idea is that running an emulator in Windows that would play games from all previous Xbox generations would violate licensing agreements with developers/publishers who signed contracts for an "Xbox version" of the game. There is a legally binding definition of what the "Xbox version" means - running on dedicated Xbox console hardware. That definition does not include the game running on a PC which is considered a different platform.
But if they renegotiate with active publishers... all of that can change. Not for a 100% of games (as many devs/pubs are probably inactive or even dead), but whoever is willing to play ball. It would be an extension of "Play Anywhere". There could be no other explanation for MS to open up this job description. See all the bolded highlights. The future of BC is an emulation endeavor through and through.

https://jobs.careers.microsoft.com/global/en/job/1822108/Principal-Software-Engineer

Come help build the next evolution in Xbox Game Compatibility. Join the Xbox Platform team to leverage your system and security engineer experience to secure the future of Game Preservation. Your work will help identify and outline the specific requirements and security boundaries for protecting game content, build scalable emulation solutions, and ensure a safe and fun gameplay experience for all players. Our technology solutions are a critical part of enabling the Xbox goal of allowing players to experience their games on any device.



As a Principal Software Engineer in Xbox, you will coordinate across teams to define and implement the Xbox backward compatibility game security system to protect game assets while improving the experience for our customers. You will work with other experienced emulation engineers to deliver high quality solutions that not only protect game content but also improve the experience of installing compatible games. You will be a key contributor to the technology solutions developed to emulate legacy games on modern platforms. This will allow you an opportunity for a broad impact across the Xbox and Windows gaming ecosystem. This role is flexible in that you will be able to partner with your manager to define the way that you'd like to work, whether that is in the office or from home.



Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Qualifications

Required/minimum qualifications

  • Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++ and C#
    • OR equivalent experience.
  • 4+ years experience working on a gaming platform or in a game studio
Additional or preferred qualifications

  • Clear understanding of common security challenges facing the gaming industry
  • Familiarity with x86 assembly and concepts such as ABIs and calling conventions
  • Familiarity with operating systems and basic primitives for threading/synchronization, file I/O, and memory management
  • Experience using low-level debuggers such as WinDbg or GDB/LLDB
  • Experience working on emulation or virtualization software
  • Experience with compiler backends and IR (intermediate representation) code
  • Experience using source control software (e.g. Git) to examine code history
Software Engineering IC6 - The typical base pay range for this role across the U.S. is USD $161,600 - $286,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $209,600 - $314,400 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until May 30, 2025.


Responsibilities



  • You will partner with the Xbox Platform Core and Windows Core team to design a security solution to protect game assets from theft, tampering, and cheating.
  • You will design and build solutions that enable system level emulation across the catalog of Xbox content.
  • You will drive test standards for your component and ensure code quality is high and critical security flaws are protected against.
  • You will work with emulator components to fully integrate security protections, improve compatibility, and future proof the experience.
  • You will actively engage in experimental and highly complex, ambiguous technology spaces to improve the product.
  • You will think like a customer and ensure designs support their needs while balancing the organization's goals.
 
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You should full well know the PC community would have that broken into within a month.

They haven't even managed to break Denuvo yet

The idea is that running an emulator in Windows that would play games from all previous Xbox generations would violate licensing agreements with developers/publishers who signed contracts for an "Xbox version" of the game. There is a legally binding definition of what the "Xbox version" means - running on dedicated Xbox console hardware. That definition does not include the game running on a PC which is considered a different platform.
The licensing is the issue rather than the tech that makes it possible. Otherwise, Microsoft could just make every game Play Anywhere, but they can't.

Proton is a translation layer rather than emulation/virtualization, btw.

It might be argued that designating that particular chip as an 'Xbox' SoC, including using it in the actual next gen console could circumvent that.

Likely this wouldn't be a solution for any random HP desktop or whatever PC, but for PCs made with custom chips.
 
It might be argued that designating that particular chip as an 'Xbox' SoC, including using it in the actual next gen console could circumvent that.

Likely this wouldn't be a solution for any random HP desktop or whatever PC, but for PCs made with custom chips.
Which is exactly the direction I thought this might be going. I had actually created the comparison table with that in mind a few weeks ago. Still based on Magnus, but the PC designated as a console because of a custom SoC. Did not fly with me, legally speaking, but I'm no lawyer so I accepted it. And then we got the new confirmation. Now it's a question of who to believe. And we may lean either way
 
One is a piece of x86 PC hardware and will have future utility no matter what.

The other is a console and has no future at all.
 
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Xbox, Xbox 360, Xbox One, Xbox Series X/S, Xbox Rog Ally X...

Of course they had to come up with even more confusing shit to alienate even more their fanbase (what's left of it).
 
The licensing is the issue rather than the tech that makes it possible. Otherwise, Microsoft could just make every game Play Anywhere, but they can't.

The Xbox and Windows versions aren't the same games technically. The emulated/translated versions would be.
 
The Xbox and Windows versions aren't the same games technically. The emulated/translated versions would be.

They are both DirectX 12. What needs to be emulated or translated? Either way, it doesn't matter. My guess is the licensing and all the legalese prevents MS from doing what you are proposing.
 
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