Mighty No. 9 review thread

Well, my hope now rests in IGA.

Dumped over $200 into that Kickstarter.... Only put $20 on this game. I wanted it to be good so bad. If only it looked anything like the promo art, this could have been good.

Oh well. I'll play through it, doesn't look particularly long.
 
I regret the $40 I gave this game, but Im just glad I had the restraint to not give them any more than that. I think this game's development killed Inafune's reputation with the gaming community especially given how Red Ash failed.
 
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This game was pitched when crowdfunding was starting to get popular. Games came out and people got better at separating the gems from the trash - see the Red Ash kickstarter.

Crowdfunding will be fine.

I think it will.

But I don't like seeing high profile failures here.
 
Yeah. We've seen footage fairly extensively.

Still looks like dogshit.

Nier was a game that was obtuse, weird and completely its own beast. The mixed reviews for that game will always make sense in context. Mega Man, the style this game was trying to ape, is a known quantity. It's hardly a sensible comparison.
Well, we didn't know about a lot of the qualities we liked about Nier until we either played the game or read impressions by other people who did. Reviews painted it as a generic/mediocre RPG with nice music, which for a passerby sounds like just another game to skip.

So there's still hope that Mighty No.9 may have hidden qualities that players discover once they play it for themselves.
 
Yeah this doesn't need to be a sign that crowdfunding is to be avoided, more a cautionary tale of the pratfalls of hype and that you always take a risk by supporting with your wallet. Doesn't mean it has to stop, if it did we'd be a Shovel Knightless world :(
 
So there's still hope that Mighty No.9 may have hidden qualities that players discover once they play it for themselves.
We played it for ourselves we had a pretty meaty demo. From what I can read they have not addressed any of the critic backers brought up back when we got access.
 
GG Mighty No.9, I was vaguely interested in this but damn, dem reviews. I was hoping some of the vids wasn't giving the game any justice but seems that's just how bad it was.
 
That makes no sense. The proposed game at the initial target is only a fraction of what it became after the stretch goals. The game ballooned in scope with every stretch goal it hit. The initial KS target game is not the same game as the one promised at $4mil.

I don't think that's actually true. The majority of the game was covered in the initial Kickstarter, they added some features and platforms but not enough to says it was only a fraction of the original game was covered by what they initially proposed.

Even if it was true it only got that way because of mismanagement.
 
I kind of doubt this game is bad in any way. Part of me thinks offense was taken by the marketing and development cycle for this game. Or who knows, it could just suck. A kickstarted indie game can't really be a power house of polished production values.
 
Well, we didn't know about a lot of the qualities we liked about Nier until we either played the game or read impressions by other people who did. Reviews painted it as a generic/mediocre RPG with nice music, which for a passerby sounds like just another game to skip.

So there's still hope that Mighty No.9 may have hidden qualities that players discover once they play it for themselves.

Just because reviews were wrong on some games doesn't mean they're wrong on every game. Also a vast, multi-genre RPG with multiple endings that's full of oddities is more likely to have more to it than reviews suggest than a 2D run and gun platformer.
 
I don't think that's actually true. The majority of the game was covered in the initial Kickstarter, they added some features and platforms but not enough to says it was only a fraction of the original game was covered by what they initially proposed.

Even if it was true it only got that way because of mismanagement.
If anything, the game had an unrealistic scope from the get go. Remember how dashing through enemies was meant to give you transformations as opposed to meager power ups like a piercing shot or a speed buff? Because I do.
 
I kind of doubt this game is bad in any way. Part of me thinks offense was taken by the marketing and development cycle for this game. Or who knows, it could just suck. A kickstarted indie game can't really be a power house of polished production values.
If it's basically like the demo it's not terrible, just boring and kind of ugly.
 
The regret is starting to sink in. I only backed it because of the hype around it. I'm not even good at Mega Man games.
 
We played it for ourselves we had a pretty meaty demo. From what I can read they have not addressed any of the critic backers brought up back when we got access.

They should have taken the Nioh route. Instead they went on like "look boys, we have all the money we need, no need for further improvement, let's ship this thing and prepare a movie, anime and possibly some manga, boy we're gonna strike jackpot this time haha!"
 
Ouch, that's tough to read.

Was hoping that Mighty No. 9 would still deliver on the gameplay level.

Sorry to all the backers, you have my sympathy...
 
I regret the $40 I gave this game, but Im just glad I had the restraint to not give them any more than that. I think this game's development killed Inafune's reputation with the gaming community especially given how Red Ash failed.

Don't regret it. Things happen and you learn from it. I agree with you that the he has lost a lot of respect from the gaming community. He has definitely made me think twice about supporting his games. He dropped the ball big time with this game. It's not only the game (judging by the scores) itself that's disappointing, it's the whole Kickstarter thing.
 
Not surprising. I feel bad for everyone who backed on Kickstarter.

I'm so sorry for the backers

Don't feel bad for me. Feel bad for every other Kickstarter not run by Double Fine because I refuse to back any video game Kickstarter after Mighty No. 9.

I've backed 4 video game Kickstarters. Despite the delays, the end products for the Double Fine Kickstarters were solid. The other two? One of them, I abandoned after the first episode & I have yet to play Mighty No. 9 but I don't have high hopes.
 
Also, while I'm not surprised to see that element employed here: finite lives are a terrible, worthless relic of an earlier era in gaming and serve no purpose except to artificially increase difficulty and thus playtime. They have no place in a game releasing in 2016.
 
And this is the guy who made my favorite game. This stings.

He didn't make anything, dude. I don't need to post the Kamiya quote again, do I?

All he ever was was just an artist who later became a producer for Capcom. He never created Mega Man or did anything with its game design.
 
I can't believe Con Man got away with it lol. There was so much goodwill in this kickstarter and Bloodstained, but he ruined it for others. Good thing people didn't fall for Red Ash.
 
If you are one of those 5 guys who paid 10.000 bucks for the "dinner with Inafune" thing: Please, record that shit and upload it to Youtube.
 
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