I knew the game was dogshit long long ago. The reviews actually seem generous
This game was pitched when crowdfunding was starting to get popular. Games came out and people got better at separating the gems from the trash - see the Red Ash kickstarter.
Crowdfunding will be fine.
Well, we didn't know about a lot of the qualities we liked about Nier until we either played the game or read impressions by other people who did. Reviews painted it as a generic/mediocre RPG with nice music, which for a passerby sounds like just another game to skip.Yeah. We've seen footage fairly extensively.
Still looks like dogshit.
Nier was a game that was obtuse, weird and completely its own beast. The mixed reviews for that game will always make sense in context. Mega Man, the style this game was trying to ape, is a known quantity. It's hardly a sensible comparison.
Ouch, still waiting for them to ship my $60 kickstarter physical version...
We played it for ourselves we had a pretty meaty demo. From what I can read they have not addressed any of the critic backers brought up back when we got access.So there's still hope that Mighty No.9 may have hidden qualities that players discover once they play it for themselves.
That makes no sense. The proposed game at the initial target is only a fraction of what it became after the stretch goals. The game ballooned in scope with every stretch goal it hit. The initial KS target game is not the same game as the one promised at $4mil.
holy christ
Well, we didn't know about a lot of the qualities we liked about Nier until we either played the game or read impressions by other people who did. Reviews painted it as a generic/mediocre RPG with nice music, which for a passerby sounds like just another game to skip.
So there's still hope that Mighty No.9 may have hidden qualities that players discover once they play it for themselves.
If anything, the game had an unrealistic scope from the get go. Remember how dashing through enemies was meant to give you transformations as opposed to meager power ups like a piercing shot or a speed buff? Because I do.I don't think that's actually true. The majority of the game was covered in the initial Kickstarter, they added some features and platforms but not enough to says it was only a fraction of the original game was covered by what they initially proposed.
Even if it was true it only got that way because of mismanagement.
Guess what Mighty No 9 is 2 hours, someone was able to beat the game just past the steam refund time limit
If it's basically like the demo it's not terrible, just boring and kind of ugly.I kind of doubt this game is bad in any way. Part of me thinks offense was taken by the marketing and development cycle for this game. Or who knows, it could just suck. A kickstarted indie game can't really be a power house of polished production values.
Found it!
That was a fun ride, sifting through numerous threads from ages ago with titles like "the game is basically done", "no more delays", "new delay", etc
We played it for ourselves we had a pretty meaty demo. From what I can read they have not addressed any of the critic backers brought up back when we got access.
I can't believe I back this shit for $99 >_<
I regret the $40 I gave this game, but Im just glad I had the restraint to not give them any more than that. I think this game's development killed Inafune's reputation with the gaming community especially given how Red Ash failed.
Is it really though?And this is the guy who made my favorite game. This stings.
Not surprising. I feel bad for everyone who backed on Kickstarter.
I'm so sorry for the backers
I backed Armikrog for $100.
And this is the guy who made my favorite game. This stings.
Mighty No. 9 |OT| Crying like a project backer on prom night
Wait...what was wrong with Armikrog?
OuchI backed Armikrog for $100.
I wasn't even aware it came out. Talk about a fart in the wind.Pure trash. Nowhere near Neverhood quality. One of the worst games I've played, actually. Some pretty visuals tho.