DeathSparks
Member
DOOM’s first post-launch game update is coming June 30th to Xbox One, PlayStation 4 and Steam. Update #1 introduces several new features, including a Photo Mode for taking in-game screenshots, and a new weapon placement view option, which centers your weapons similar to the original game. The update also includes improvements, optimizations and fixes for more commonly reported bugs. See below for a full list of everything in Update #1.
Earlier this month, we also implemented a multiplayer improvement patch, which shortened lobby load times and balanced some of the multiplayer weapons based on your feedback. You can read more about that here.
Note: The update will automatically download for Xbox One and Steam users. PlayStation 4 users will need to enable “automatic updates” within their console settings to ensure that they download the update automatically, or can download manually through system settings.
DOOM Update #1 Release Notes
New Features and Optimizations
General:
* Added Classic DOOM weapon placement/view model option (all modes)
Campaign
* Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
MP:
* Updated weapon balance (live as of June 10, 2016)
* Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
* Customization UI has been implemented to show all possible unlocks
* Cross Style option has been added to settings for MP.
SnapMap
* Added Original Author to the map info page
* Added a timeout for AFK in Lobby
* Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
* Added Enable/Disable to Shootable Trigger
* Added Sky/Window props
* Added an auto-rollback to previous version for corrupted maps
* Improved sorting algorithms for Most Popular map searches
Fixes
Single Player:
* Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
* Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
* Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
* Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
* Fixed PS4 crash when reloading checkpoint in Foundry
* Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
* Fixed an issue where the game required Internet access (Xbox One)
Multiplayer
* Fixed crash while experiencing server connection issues (PS4)
* Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
* Various cosmetic and gameplay fixes
* Matchmaking improvements
* Fix for restrictive NAT types being chosen as dedicated server lobby host
* Fix for larger lobbies having longer matchmaking times
* Fix for Player getting left behind if they join a friend as the lobby countdown finishes
* Bug and stability fixes
SnapMap:
* Fixed Asian language font issues
* Fixed AI pathing error with certain types of props
* Fixed error where multiple maps share the same Map ID
* Various map error fixes
* Various logic fixes
* Various stability fixes
PC-Only:
* Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
https://bethesda.net/#en/events/game/doom-update-1-coming-june-30th/2016/06/28/152