DOOM – Update #1 Coming June 30

DOOM’s first post-launch game update is coming June 30th to Xbox One, PlayStation 4 and Steam. Update #1 introduces several new features, including a Photo Mode for taking in-game screenshots, and a new weapon placement view option, which centers your weapons similar to the original game. The update also includes improvements, optimizations and fixes for more commonly reported bugs. See below for a full list of everything in Update #1.


Earlier this month, we also implemented a multiplayer improvement patch, which shortened lobby load times and balanced some of the multiplayer weapons based on your feedback. You can read more about that here.

Note: The update will automatically download for Xbox One and Steam users. PlayStation 4 users will need to enable “automatic updates” within their console settings to ensure that they download the update automatically, or can download manually through system settings.

DOOM Update #1 Release Notes

New Features and Optimizations

General:
* Added Classic DOOM weapon placement/view model option (all modes)
Campaign
* Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)

MP:
* Updated weapon balance (live as of June 10, 2016)
* Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
* Customization UI has been implemented to show all possible unlocks
* Cross Style option has been added to settings for MP.

SnapMap
* Added Original Author to the map info page
* Added a timeout for AFK in Lobby
* Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
* Added Enable/Disable to Shootable Trigger
* Added Sky/Window props
* Added an auto-rollback to previous version for corrupted maps
* Improved sorting algorithms for Most Popular map searches

Fixes

Single Player:
* Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
* Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
* Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
* Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
* Fixed PS4 crash when reloading checkpoint in Foundry
* Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
* Fixed an issue where the game required Internet access (Xbox One)

Multiplayer
* Fixed crash while experiencing server connection issues (PS4)
* Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
* Various cosmetic and gameplay fixes
* Matchmaking improvements
* Fix for restrictive NAT types being chosen as dedicated server lobby host
* Fix for larger lobbies having longer matchmaking times
* Fix for Player getting left behind if they join a friend as the lobby countdown finishes
* Bug and stability fixes

SnapMap:
* Fixed Asian language font issues
* Fixed AI pathing error with certain types of props
* Fixed error where multiple maps share the same Map ID
* Various map error fixes
* Various logic fixes
* Various stability fixes

PC-Only:
* Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

https://bethesda.net/#en/events/game/doom-update-1-coming-june-30th/2016/06/28/152
 
Will it fix all of the unlockables (figures, classic maps, etc) that have been disappearing or never unlocking in the PC version for me? I was disappointed to see devmode kick in on its own since I was too far in to bother starting over from the beginning. But then unlockables started disappearing and classic maps unlocked at all. I can't go back and re-unlock them either since the maps all show them as found.
 
So I guess Vulkan's being pushed back farther? Kind of excited to see what comes of that, honestly. Hopefully this patch helps the PC version from dropping to the 30s after playing for a while (or at least, it does that on my rig). The classic viewmodel looks neat, too! I'm glad they're giving the option.

Basically. This isn't close to release at all. I've been putting off a replay until Vulkan. Guess I'll wait longer
I've been waiting to replay it as well, though I don't think it'd be taking this long unless they're really squeezing out as much as they can out of Vulkan. Who knows? The performance bump could turn out to be pretty decent.
 
Hopefully fixes a lot of instability I've got on PC. Also aptly timed as I was waiting to finish the game after I bought an RX 480.

Soon, my precious...

EDIT: Also sad about no Vulkan yet. :/
 
Trophies fixed?!

1223504.jpg
 
It's funny my buddy joked about how the weapon should be in the center of the screen last week. Didn't even know this was incoming, awesome.
 
Here's the classic centered weapon display option in action, the official DOOM twitter just posted this

Xpmgzka.gif


Apologizes for the poor image quality, that's just how they uploaded it.
 
Fixing that dev mode bug will help a lot. That's fucked over a lot of people's saves.

I hope it also fixes some of the crashing. As great as the game is, it's really annoying to always worry about the game fucking up on you, especially at Nightmare and UNM.
 
Here's the classic centered weapon display option in action, the official DOOM twitter just posted this

Xpmgzka.gif


Apologizes for the poor image quality, that's just how they uploaded it.

Damn! That's awsome. They made it look just like the doom1 shotgun animation.
 
Here's the classic centered weapon display option in action, the official DOOM twitter just posted this

Xpmgzka.gif


Apologizes for the poor image quality, that's just how they uploaded it.

Man they even made it smoothly roll into the center like its a hand movement.
 
I want this, hopefully it's super cheap in the Winter sale.
 
-Quit to desktop bug fix
-dev mode bug fix

Both of these make me a really happy man.

Just a couple of days ago I was downright furious over these on PC.

I'm getting fed up with how much I have to deal with problems like these on PC, really affecting my enthusiasm for PC gaming.
 
I just want the Vulkan renderer so I can play it at a higher fidelity with a stable frame-rate while I wait for non-founders 1080. ;~;
 
I just got DOOM for Father's Day and it's the first 2016 game I've played so far. I couldn't be happier. Wish I was home playing it right now! Looks and sounds so amazing on the big home theatre system. Can't wait to try centered weapon placement - what a simple and smart throwback!
 
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