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Street Fighter V Cinematic Story Mode - Spoiler Thread

I'm sitting here doing it now. 30 mins in and almost done

I ran into a Neccali wall, in the 3rd fight, I SUCK with Sim, can't play him don't know any of his set ups, it's like watching a complete scrub play SF....gonna have to go into training learn some Sim to beat this fucker..

Edit: no need for training mode i just spam the hell out of standing medium punch and kept him out of my space and won....
 
I kind of figured some of the characters that didn't get alot of time like Necalli might get more story stuff in the future.
 
I'm really surprised by how many people enjoyed the story mode as the whole thing was garbage. The plot revolved around a McGuffin hunt where nothing happened outside of chest pieces randomly going from one person to another with no consequence because the end game of the villains/heroes is essentially the same thing. None of the characters have interesting arcs. Even character moments that could be cool aren't because none of the writing in the entire thing makes any sense at all; I was shocked that the VA's opted to do reads of blatant translation errors. The whole thing was just a tedious slog to get through and I was reward with an ending where Ryu just John Cenaed it up.

People claiming that it's better than the story mode in MKX are nuts. The only thing I enjoyed was seeing the dolls/guards have their own special moves in fights. I even came away wanting Fevrier and Peter in season 2.
 
I really like the dolls in the story, they all had very interesting designs. I actually took it easy on them to see what their fighting styles were, they're all pretty unique actually. I like the one with the horn, man, she could be a terror in this game if playable.
 
Can someone gif the scene where Dhalsim throws Birdie and Ibuki out of the helicopter? Or tell me where it happened.

I really like the dolls in the story, they all had very interesting designs. I actually took it easy on them to see what their fighting styles were, they're all pretty unique actually. I like the one with the horn, man, she could be a terror in this game if playable.
EX Horn does like 700 Stun, it's pretty nuts

edit: I guess it's 950+ then lol
 
I ran into a Neccali wall, in the 3rd fight, I SUCK with Sim, can't play him don't know any of his set ups, it's like watching a complete scrub play SF....gonna have to go into training learn some Sim to beat this fucker..

Edit: no need for training mode i just spam the hell out of standing medium punch and kept him out of my space and won....

I was about to say, just spam medium punch. Watch out for Juli near the end when you're playing as Cammy too. She's annoying.

Also, this just happened to me:
ENERO BEST CHAR'!
52LXzts.gif

Not even a second in and that BS happens.
 
I really like the dolls in the story, they all had very interesting designs. I actually took it easy on them to see what their fighting styles were, they're all pretty unique actually. I like the one with the horn, man, she could be a terror in this game if playable.
How much stun does EX horn do?

Edit: enough to stun Karin from zero I guess. Should be a super lol. Like Alex's stungun headbut in 3s.
 
Story mode was goofy as hell, loved especially where bison says "this is delicious".

That being said i still want yun, yang and akuma for season 2. Dont really care about anyone else!
 
I really don't understand why people wanted story mode waste of rescourses where they could have used for creating more characters and improving gameplay. There is nothing fun about fighting CPU. Main thing that makes fighting games fun is fighting against people, against CPU theres no strategy, nothing fun about fighting mindless oponent. Also another thing about story mode in fighting games there no reason to replay.

Nobody asked for story mode. This isn't something Capcom added due to fan request, they have been working on this for a while. People have been asking for arcade mode though. :P

On the surface, it seems to be a waste of resources, but it also doesn't seem to have been all that expensive so it's like whatever. Some people liked it at least.
 
Looks like i am replaying story mode, just saw extra difficulty gives 50k FM, I am a cheap bastard who won't buy season 1...

Nothing wrong with that - the game, even with this silly story mode, isn't worth full price with a roster of that size, so I'm also refusing to paying money for the extra characters.

I admittedly shelved the game since launch online woes, but I was gobsmacked to get disconnected from the shitting single player story mode seven times and then realise I had to get logged in or I wouldn't get the fight money.

Personally, I think this game is a failure and I miss SFIV. Am I alone?
 
So uhh how am I supposed to beat Bison as a noob? He spams non stop and he always blocks your counters and then punishes. It's kind of ridiculous lol
JK nvm I got him
Yeah I got him too
It's called skip battle, this story was bad, really damn bad

I saw Fang die I thought, but nope they brought him back one more time to whine and cry, please kill him off Capcom and bring back the Tiger
Personally, I think this game is a failure and I miss SFIV. Am I alone?
No, you're not, I think I'm going to redownload that and give this game a very long rest.
 
Nothing wrong with that - the game, even with this silly story mode, isn't worth full price with a roster of that size, so I'm also refusing to paying money for the extra characters.

I admittedly shelved the game since launch online woes, but I was gobsmacked to get disconnected from the shitting single player story mode seven times and then realise I had to get logged in or I wouldn't get the fight money.

Personally, I think this game is a failure and I miss SFIV. Am I alone?

You are not alone, I used to think SF4 netcode was bad, then i played SF5 what a half ass netcode, when I play Skullgirls then play SF5 it's like going from heaven and then purposely stepping into hell, only reason i play it SF5, SF4 on PC is dead..
 
Ken does a shinryuken in story mode. You think we'll ever see that animation in-game? S2 perhaps?

Yeah but it'll cost you 50 000 FM to buy it.


Personally, I think this game is a failure and I miss SFIV. Am I alone?

Nope. I prefer SFIV in every way. I like the graphics. I like the music. I absolutely love the insane combo mechanics and FADC. It was faster paced. Characters had more life and spark within them. The characters had more moves(with a few exceptions like Guile in SFV) and I could go on. I honestly feel like SFIV was made with care and attention. I get that feeling with some games I play where you can tell the developers really worked their hardest to deliver to the fans. Game where it's not about selling millions or having DLC/a working market place. SFIV is one of those games. It's bursting with content for both the casual and competitive and all of which was available on launch or via small free updates such as: tournament mode and at the same £40 price as SFV. The DLC was also cheap and over all felt like a complete game. All the way from SFIV to USFIV the game really stood out.

SFV being limited to one console, no content for casuals, online only, also lacking competitive tools, 3 betas and broken launch, shitty in game currency with it barely being held together even 4 months on just felt like this game was made to fill in a Sony pay cheque rather than Capcom actually wanting to make it. Gameplay wise the game is great. It's back to Street Fighter basics with small less crazy combos and system mechanics. But that's really it. SFIV felt like a celebration of the series whereas this is just meh.
Only a month on after just hitting gold I shelved it and occasionally turn it on again for the latest DLC or local sessions at my mates house. Now that I've completed story mode, I'll go back to KI and watching the SFV tournaments.
 
I sat down to play the Story Mode this morning and having finished it, sadly I think it's pretty poor.

It's what I expected. The formula of jumping from character to character and the lame story that shoehorns every character in for the sake of it, is not something I enjoy. In fact I much prefer the brief character stories we got a launch, only because they focus on one characters journey and events. I'll give Capcom credit for trying but the stories weaved into the arcade modes of the past do more for me than this.
 
A buddy and I did our own story mode spoilercast/review and had quite a few complaints (particularly on Nash's arc) but were delighted by the genuinely poignant parts from time to time. Ultimately lived up to my Street Fighter II: The Movie expectations and more (Zangief stealth stole the show). Mel is the cutest. HOJOKEN!
 
the game released without single player content and bombed.

focusing on the competituve scene will kill this franchise. casuals matter, and casuals just one content to play through.

Its nothing to do with focusing on competitive scene. Its about making the gameplay which it is not at the moment. They waste alot of recources on story mode. Story mode in fighting games is meaningless as it adds nothing to the game. There is nothing fun about fighting a brainless CPU. They could use those recourses to add characters for example. Nobody is really gonna be replaying a story mode in a fighter. Rather just get an anime made if people really want to know about the story because there is no reason to play it.
 
Its nothing to do with focusing on competitive scene. Its about making the gameplay which it is not at the moment. They waste alot of recources on story mode. Story mode in fighting games is meaningless as it adds nothing to the game. There is nothing fun about fighting a brainless CPU. They could use those recourses to add characters for example. Nobody is really gonna be replaying a story mode in a fighter. Rather just get an anime made if people really want to know about the story because there is no reason to play it.

Also fighting a brainless CPU or a CPU that cheats with impossible timing or reads inputs makes you a bad player, it teaches you bad habits which cripple your play and mindset over time.
 
Also fighting a brainless CPU or a CPU that cheats with impossible timing or reads inputs makes you a bad player, it teaches you bad habits which cripple your play and mindset over time.
Not everyone wants to play online competitive, some people just want a damn arcade mode, bad habits be damned.
I rather they invested money in that then what they did with this story thing.
 
Before story mode:

"Capcom are idiots for just making online and versus content! SF5 is a shitty game with the bare minimum of content, nothing to do for a single player and it's not worth your money."

After story mode:

"Capcom are idiots for making a story mode that noone wants! SF5 is a shitty game with resources wasted on single player content when they could make more characters and improve the online and it's not worth your money."

And also this gem:

"Screw story mode, I want an arcade mode."

Let me guess, two days after arcade mode releases:

"Arcade mode is a useless waste of resources, I don't want to fight ten braindead AI to see some shitty Bengus artwork."

Seriously, if I were Capcom (and the company didn't pretty much hinge on this game surviving), I'd say a big "fuck you all" to all these "fans" and then revoke all licenses for this, USF4, SF3O and any other Capcom fighter released, and never make another fighting game again.
 
Also fighting a brainless CPU or a CPU that cheats with impossible timing or reads inputs makes you a bad player, it teaches you bad habits which cripple your play and mindset over time.
I used to practice SFIV 3DS on my bus ride home from college because of the fact the AI was so godlike. It's actually a good way to train and see if you really are safe on certain attacks or supposed "block strings".

Before story mode:

"Capcom are idiots for just making online and versus content! SF5 is a shitty game with the bare minimum of content, nothing to do for a single player and it's not worth your money."

After story mode:

"Capcom are idiots for making a story mode that noone wants! SF5 is a shitty game with resources wasted on single player content when they could make more characters and improve the online and it's not worth your money."
The main problem being that the game should've shipped with arcade mode to begin with. If it did, then it would've been a better overall package. While I don't have statistics or even the industry knowledge on this, I wouldn't be surprised if Street Fighter V sold better and had a more positive reception. I think it would've sold better because then the casual/"I'm just here to have fun" guys can play something else after survival and arcade mode while it would've given the game a more positive reception for having more content.

Now why Capcom are still "idiots" even after releasing this story mode is because it's pointless. The only people left who play SFV are those who are into competitive play. Those people who don't really care about arcade mode, story mode or special event modes. So Capcom have released a mode that hardly any of the remaining player base gives a crap about. The casual crowd ship has sailed and now Capcom wasted their time, effort and money on a 3 hour story mode that is going to be forgotten about by next week. Especially during the lead up to EVO where everyone is going to be practicing hard at local sessions and online rather than waste time fighting 20 CPU battles and see what "JUrien" might be like on release.

I agree in a lot of cases when it comes to gamers that there is no winning for the developer/company such as Microsoft/Xbox One/David Cage/Gearbox etc etc(that's a whole 'nother big subject) but I think this is one of those times Capcom put out some pretty pointless content. The criticism isn't justified but I don't see how Capcom have gained anything by this.

That's just my perspective on this.
 
There's simply no pleasing some of you. As someone who has been playing Street Fighter since the giant rubber button days and following the series since the World Warriors were introduced, story mode was a treat and shows a lot of promise.

Teaches bad habits? Waste of resources? Fix the net code? Too anime? It's a fun little story mode that otherwise has no bearing on the rest of the game. This is new territory for Street Fighter and a pretty good start.

And don't worry, the game's resources are fine. Believe it or not, most developers are capable of working on multiple aspects of the game at once. Even if you threw all of your animators and sound designers at it, I doubt they'd be able to improve the net code.
 
The above Capcom defend post makes sense in some regards. But Capcom fucked about too much with this. The main issues for me are

- Slow menus and matchmaking even story mode has too many loading screens
- Star tracking still doesn't work. What was the point of adding this if Capcom haven't fixed this it's been months since launch
- check who is online out of your CFN friends. There is a big that shows what your CFN friend was doing online last but no way to know if they are online right now.
- The color unlocking system. Capcom needs to get called out for this. All past Street Fighter games in history had colors available. In this you have to go through a shit mode just to unlock a color. The AI is brain dead until the past few fights which makes it a chore if you lose and the load times are awful. Finally when you do unlock a color it's only for 1 costume.
- Lack of Arcade Mode. Yes this is a big deal used to like waiting for a online fight while playing Arcade Mode.
- Rage Quit penalty this one is a joke. After Capcom had so many Betas and there last entry had this why would they not remember to implement this.
 
Seriously, if I were Capcom (and the company didn't pretty much hinge on this game surviving), I'd say a big "fuck you all" to all these "fans" and then revoke all licenses for this, USF4, SF3O and any other Capcom fighter released, and never make another fighting game again.

Careful what you wish for.
 
don't worry. if capcom never makes a fighting game we can subsist on games with real tutorials like GG, games with real online networking like KI and games with real sales like MK.
 
Its nothing to do with focusing on competitive scene. Its about making the gameplay which it is not at the moment. They waste alot of recources on story mode. Story mode in fighting games is meaningless as it adds nothing to the game. There is nothing fun about fighting a brainless CPU. They could use those recourses to add characters for example. Nobody is really gonna be replaying a story mode in a fighter. Rather just get an anime made if people really want to know about the story because there is no reason to play it.
People play video games for different reasons than you and enjoy different aspects of them

Get out of your bubble

Also fighting a brainless CPU or a CPU that cheats with impossible timing or reads inputs makes you a bad player, it teaches you bad habits which cripple your play and mindset over time.
Not everyone cares about that.
 
don't worry. if capcom never makes a fighting game we can subsist on games with real tutorials like GG, games with real online networking like KI and games with real sales like MK.

I realize this is supposed to be snarky, but it doesn't make it any less ridiculous. I don't play Street Fighter because it's a fighting game. I play Street Fighter because it's Street Fighter.

By your logic, I should totally be okay with the fact that there's no new Virtua Fighter because hey, there's Tekken 7, right?

- Slow menus and matchmaking even story mode has too many loading screens
- Star tracking still doesn't work. What was the point of adding this if Capcom haven't fixed this it's been months since launch
- check who is online out of your CFN friends. There is a big that shows what your CFN friend was doing online last but no way to know if they are online right now.
- The color unlocking system. Capcom needs to get called out for this. All past Street Fighter games in history had colors available. In this you have to go through a shit mode just to unlock a color. The AI is brain dead until the past few fights which makes it a chore if you lose and the load times are awful. Finally when you do unlock a color it's only for 1 costume.
- Lack of Arcade Mode. Yes this is a big deal used to like waiting for a online fight while playing Arcade Mode.
- Rage Quit penalty this one is a joke. After Capcom had so many Betas and there last entry had this why would they not remember to implement this.

None of which have any bearing on the cinematic story, which is what this thread is about. I'm not disagreeing with you, but I think by now everyone is well aware of the many, many issues the game still has.
 
I wouldn't mind replaying modes if you earn FM each time, even if it was half from the first time.

But what sucks is that everything single player related is made to be done once and move on. No more fight money, no nothing and only earned by completing it the first time. So if you lose at fight #100 in survival, sorry no fight money.

Like I won 50 FM for winning a Ranked Natch. Which amounts to nothing, but still...why not let me win 50 FM also for playing versus locally?

Or give me 20FM for ever 4 hit combo in local versus...or stuff like that. Or 1k FM for replaying each character's story mode.

Those of us that don't play much online and can't do much to earn Fight Money.
 
I wouldn't mind replaying modes if you earn FM each time, even if it was half from the first time.

But what sucks is that everything single player related is made to be done once and move on. No more fight money, no nothing and only earned by completing it the first time. So if you lose at fight #100 in survival, sorry no fight money.

Like I won 50 FM for winning a Ranked Natch. Which amounts to nothing, but still...why not let me win 50 FM also for playing versus locally?

Or give me 20FM for ever 4 hit combo in local versus...or stuff like that. Or 1k FM for replaying each character's story mode.

Those of us that don't play much online and can't do much to earn Fight Money.
The money you earn online is probably worth significantly less than the time it takes to earn it. This game is a bummer in many ways for people who don't want to play online but I wouldn't worry much about the fight money aspect of it at least in its current form.

I agree they should increase the amount earnable from online matches at some point. Maybe daily targets will take care of that. Or maybe they will have to increase it across the board to entice people if the game doesn't make them as much money as they projected.
 
I thought the story mode was great, and no less ludicrous than the average Mortal Kombat story. I would definitely pay for a second season. I'd also totally pay (fight money) for a Doll pack.

Anyone have a list of the unique stages/characters? I'm trying to estimate how much FM to save up for when they inevitably have them up for sale.

- The color unlocking system. Capcom needs to get called out for this. All past Street Fighter games in history had colors available. In this you have to go through a shit mode just to unlock a color. The AI is brain dead until the past few fights which makes it a chore if you lose and the load times are awful. Finally when you do unlock a color it's only for 1 costume.

Oh, it's definitely bullshit and needs to be changed (nothing worse than getting to fight 29 and then, oops!, server disconnect), but let's not pretend that Street Fighter IV didn't have colors (and characters!) that needed to be unlocked.
 
I asked this in another topic, but have high quality screens/videos of Gill's model been released by anyone yet?
 
I thought the story mode was great, and no less ludicrous than the average Mortal Kombat story. I would definitely pay for a second season. I'd also totally pay (fight money) for a Doll pack.

Anyone have a list of the unique stages/characters? I'm trying to estimate how much FM to save up for when they inevitably have them up for sale.



Oh, it's definitely bullshit and needs to be changed (nothing worse than getting to fight 29 and then, oops!, server disconnect), but let's not pretend that Street Fighter IV didn't have colors (and characters!) that needed to be unlocked.

Alternate stages 40k
New original stages 70k
New characters 100k
 
Seems nobody has ripped Gill yet.

I actually ripped the model right when the story patch went up... my posts just tend to become invisible next to Garrett's. He's fully modeled, fully rigged... I expect modders will be swapping him onto Urien's skeleton soon.
 
That was really stupid and I loved every second of it.

Kind of weirded out that Birdie got more wins than Chun-li, though. Or that they bothered giving him two fights.
 
Alternate stages 40k
New original stages 70k
New characters 100k

I meant a list of the unique characters and stages that are currently exclusive to story mode. It'll be interesting to see what they charge for them. The new stages are rather plain, and most of the unique characters have only one or two specials, but it'd still be neat to be able to select them.
 
I meant a list of the unique characters and stages that are currently exclusive to story mode. It'll be interesting to see what they charge for them. The new stages are rather plain, and most of the unique characters have only one or two specials, but it'd still be neat to be able to select them.

We all know the only new character that matters is Peter, the bad ass geriatric Brazilian cop with a heart of gold.

I'm curious what they plan on doing with the extra characters and stages, too. Some of the stages were actually pretty nice and I'd definitely spend FM on them. I'd probably pick up a generic hallway stage, too, if only because it reminded me of the generic battle backgrounds from various16-bit RPGs.
 
Its nothing to do with focusing on competitive scene. Its about making the gameplay which it is not at the moment. They waste alot of recources on story mode. Story mode in fighting games is meaningless as it adds nothing to the game. There is nothing fun about fighting a brainless CPU. They could use those recourses to add characters for example. Nobody is really gonna be replaying a story mode in a fighter. Rather just get an anime made if people really want to know about the story because there is no reason to play it.

That's not the way it works. Unless you're an indie you probably don't have the story made by the team that handles the DLC characters.

I think the biggest irony in all of the Story Mode discussion is that probably 100% of the people who said "bu but single player content is for l0s3rs, online is the only thing that matters, stay free scrubs" played thru Story Mode. ;)
 
That's not the way it works. Unless you're an indie you probably don't have the story made by the team that handles the DLC characters.

I think the biggest irony in all of the Story Mode discussion is that probably 100% of the people who said "bu but single player content is for l0s3rs, online is the only thing that matters, stay free scrubs" played thru Story Mode. ;)

We all played through story mode because playing it twice nets you 80k FM. :P
 
That's not the way it works. Unless you're an indie you probably don't have the story made by the team that handles the DLC characters.

I think the biggest irony in all of the Story Mode discussion is that probably 100% of the people who said "bu but single player content is for l0s3rs, online is the only thing that matters, stay free scrubs" played thru Story Mode. ;)
Easy fight money ain't nothing to sneeze at.
 
Story Mode? Moar like loading Mode amirite?
Legit 10 second loading screens for 3 second cutscenes all over the place.

But yeah, MOAR URIEN PLS!!!
 
Personally, I think this game is a failure and I miss SFIV. Am I alone?

I prefer Ultra over SFV at this point, no question. There are just too many issues and insulting design decisions with SFV that piss me off when playing it. Of course Ultra had many more years to mature, so I'm not writing SFV off just yet. They just have a ton of work to do.
 
I thought the story mode was great, and no less ludicrous than the average Mortal Kombat story. I would definitely pay for a second season. I'd also totally pay (fight money) for a Doll pack.

Anyone have a list of the unique stages/characters? I'm trying to estimate how much FM to save up for when they inevitably have them up for sale.



Oh, it's definitely bullshit and needs to be changed (nothing worse than getting to fight 29 and then, oops!, server disconnect), but let's not pretend that Street Fighter IV didn't have colors (and characters!) that needed to be unlocked.

To compare the frustration of the unlocking system in SFIV in comparison to SFV. Is like someone comparing between walking 20 miles and driving 20 miles.
 
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