Business Insider: Nintendo's stock rose 33% since Friday. It's highest since 1983.

as a nintendo fan I'm shocked that they're making lots of money with a simplified experience for lapsed and new gamers that had an explosive spread through word of mouth

To be fair, I'm expecting the success of this to boost sales of Sun and Moon.
 
With this performance, I think that we will never see a true 3DS successor
I don't understand some of of these reactions. How in the world do you even come to this conclusion? The 3DS released like 5 years ago. Nintendo already starts working on successors for their systems way back then. I don't think they're about to drop what they're working on because a game on mobile is making them money. All their businesses are running side by side. It's not "omg kill our handhelds because a simplified version of Pokemon is making money of mobile!"
 
Pokémon Go success is unbelievable to me. Almost everyone I know is playing it and we are talking people from kids to full grown adults.

This thing is crazy

I don't understand it because the app itself seems shallow without much to do after a few hours.

But then again, so was Flappy Bird, so clearly I can't predict these kinds of successes.
 
Is this the prove that people would love to play Nintendo games without having to buy their consoles/handhelds? Nintendo really should go mobile for all of their IPs.
 
I don't understand some of of these reactions. How in the world do you even come to this conclusion? The 3DS released like 5 years ago. Nintendo already starts working on successors for their systems way back then. I don't think they're about to drop what they're working on because a game on mobile is making them money. All their businesses are running side by side. It's not "omg kill our handhelds because a simplified version of Pokemon is making money of mobile!"
The dedicated handheld is declining hard. Look at 3DS sales decline from DS. If they can make software this popular (provided it's profitable) they can reach much bigger pools of customers on mobile than they can with a 4DS. It's what kids want to play on, too.
 
I don't understand it because the app itself seems shallow without much to do after a few hours.

But then again, so was Flappy Bird, so clearly I can't predict these kinds of successes.
"Enjoying Pokémon while getting fresh air and meeting people" seems to be a good proposition
 
The investors were entirely right about mobile and Nintendo's need to get into that market. I've never understood people that doubted that Nintendo could succeed there.

This is the biggest game Nintendo has been involved with since Wii Sports.

Interestingly according to an article I read on the Financial Post Pokemon Go doesn't count towards Nintendo's five mobile games they have promised investors, making Miitomo the only one counted so far. Makes me wonder what else they'll be announcing in the coming months.

Financial Times said:
It should be noted, however, that Pokemon GO was not developed in house by Nintendo, but instead was a collaboration between The Pokemon Company and Niantic, Inc., a games company spun off from Google. The Pokemon Company is semi-autonomous from Nintendo proper. As such, Pokemon GO is not one of the five mobile apps the Nintendo has promised to shareholders by the end of fiscal 2016. Of the five, only Miitomo has been released so far.
 
Probably shore up investments, plans, NX deals and marketing, secure other opportunities, reinvest a lot of it elsewhere, and so on.

That's what I was thinking. Square Enix I heard were close to bankruptcy before remaking FFXIV, and look at all the marketing, sweepstakes, etc for FFXV. Hell, the money from FFXIV probably put FFXV in full motion and finally nailed a release date after so many years. All this extra spending money probably struck Nintendo a chance at marketing and improving on NX and even future mobile games.
 
I don't understand it because the app itself seems shallow without much to do after a few hours.

But then again, so was Flappy Bird, so clearly I can't predict these kinds of successes.
It takes more than a few hours to even get to the point where you can level up a Pokemon high enough to take a gym.

Plus the social aspect is a huge factor.
 
The dedicated handheld is declining hard. Look at 3DS sales decline from DS. If they can make software this popular (provided it's profitable) they can reach much bigger pools of customers on mobile than they can with a 4DS. It's what kids want to play on, too.
But why aren't they allowed to have dedicated hardware. If the rumors are true of a NX handheld and NX console playing each other's games, then that will be another success. You can't play Smash Bros on mobile. You can't play full fledged $40 experiences on mobile.
 
But why aren't they allowed to have dedicated hardware. If the rumors are true of a NX handheld and NX console playing each other's games, then that will be another success. You can't play Smash Bros on mobile. You can't play full fledged $40 experiences on mobile.
Shhh. It's only one or the other! Absolutely no middle ground whatsoever.
 
It's fucking hot outside and we have people wandering around with their phones. I don't know if that's meeting people.

The heat can be a challenge, but I think that just concentrates when people are hunting—that mainly means evenings in my neighborhood (once it cools down), and so I've seen the same people out the last couple nights, taking advantage of Lures and collectively teaching the newbies who show up how the game works.

I think there's a distinction to be made here between the people spending all day playing the game, and those who instead play the game in the midst of normal routines (like dog walking, for example). It's the latter that are turning this into a larger cultural phenomenon, so we'll see how that plays out as we enter the work week.
 
Just so we're clear, Pokemon Go isn't popular because it's a traditional Pokemon game on mobile, it's popular because it's a Pokemon game that really makes use of smartphone properties.
 
The dedicated handheld is declining hard. Look at 3DS sales decline from DS. If they can make software this popular (provided it's profitable) they can reach much bigger pools of customers on mobile than they can with a 4DS. It's what kids want to play on, too.
Also consider that the DS was lightning-in-a-bottle, much like the Wii. Considering that, the drop isn't as bad as you might think. And there still are experiences on the handheld that can't be translated 1:1 to mobile (like Smash Bros., for starters).
 
Honestly everyone is over reacting.

The app has only been out a small time. Let's see what legs it has.

I think the people buying Nintendo's stock might be mistaken by the amount of actual revenue that will be generated that goes directly to them. They'll get a bunch but this isn't a candy crush or clash of type situation. There are a lot of people with their hands in this pie, which lessens risk but also lessen return.


I won't be convinced of anything until the game maintains a top 5 or 10 position in the grossing chart for at least a month.

As well, AC and FE will be better barometers.

Finally, take a step back and change the equation for one sec, Nintendo has repeatedly talked about not wanting to release a lot of ftp games on phones, they want to offer something people are willing to pay a premium on or have a lot of people willing to spend a small amount on. Currently this market doesn't exist or do as well on Mobile.

So until Nintendo is selling, themselves, not Niantic partnered with Google and TPC, but the Nintendo and DeNA games hit as eother full premium or as games not reliant on whales, I am reserving any kind of judgement because to do otherwise is foolish.
 
Shhh. It's only one or the other! Absolutely no middle ground whatsoever.
Lol for real. It's like you're only allowed to pick one or the other and not do more than one thing for revenue. I mean this is literally how business works. Nintendo found a new stream of revenue for themselves along with what they already have.
 
Just so we're clear, Pokemon Go isn't popular because it's a traditional Pokemon game on mobile, it's popular because it's a Pokemon game that really makes use of smartphone properties.
Actually, so we're clear, its popular because its the first Pokemon game on mobile.
 
Lol for real. It's like you're only allowed to pick one or the other and not do more than one thing for revenue. I mean this is literally how business works. Nintendo found a new stream of revenue for themselves along with what they already have.

I am interested to see how they use GO to push Sun and Moon. There will be a lot of "Hey want to take the poke-experience to the next level?" Type of ads. Or tie ins to special catches and items etc. They really shouls have pushed for Nintendo account integration
 
Wasn't the first a match three type game? With a lot of gatcha garbage?


Also, just thinking out loud here, but think for a second if Nintendo is able to convert just 1%-5% of these users to incremental 3ds/2ds and Sun/Moon buyers, that game would potentially be the biggest selling traditional pokemon game. So that's completely new players to the current traditional pokemon.

At the rate of adoption there would be huge bump to the user base. So I think this is what Nintendo is intending with their mobile plans. Try to reach 100miion plus people and convert 1-5% incrementally to traditonal business.

Granted that all changes when mobile revenue outstrips traditonal revenues 2:1 or better.
 
Had a feeling this topic was gonna be met with the lovely "NINTENDO GO THIRD PARTY" responses.

Sigh... And here we go with Nintendo going Third Party

Wow, it's almost like Nintendo finally released a game as a third party and were immediately greeted with enormous success and a huge jump in their stock price. Can't imagine why people would see a connection to people wanting Nintendo games on non-Nintendo hardware. If I were Nintendo I'd cancel the NX, port Breath of the Wild to PS4/Xbox One/PC and sell 30M copies of Zelda instead of just 5M.

it means a lot actually. if mario kart 8 sold 5 million copies and nintendo made $30 off each copy sold, they'd make $150,000,000 in profit off the game before overhead, taxes, etc. how many users and in-app purchases would be needed to match that after royalties?

You should be aware that top mobile games make that much money every month for years at a time.
 
Without taking into account of the strengthening of Yen, this is still a tad lower than the anticipation of Nintendo venture into mobile games back in 2015.

Then again, the current economic climate is far different from before.
 
I am interested to see how they use GO to push Sun and Moon. There will be a lot of "Hey want to take the poke-experience to the next level?" Type of ads. Or tie ins to special catches and items etc. They really shouls have pushed for Nintendo account integration


I wonder what the internal politics @ Niantic is like and who is calling the gamedesign shots.
 
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