They're platformers. As a platformer, Sonic 1 is extremely poor.
Thank you, Lord British. Sonic 1 is a solid game. It may have been eclipsed by its sequels, and it's not perfect, but it is in no way "extremely poor."I would describe "Awesome Possum" as extremely poor. "Chester Cheetah: Too Cool to Fool" is extremely poor.
Also, realtalk: most of the old Mega Man and Castlevania games have way more unfair trial-and-error bullshit than any given Sonic game.
Couldn't disagree more. They're still brilliant.The sequels hold up better, but they definitely don't hold the test of time like the Mario titles.
Also, realtalk: most of the old Mega Man and Castlevania games have way more unfair trial-and-error bullshit than any given Sonic game.
Sonic 1 hits snags with Marble/Labrinyth Zones killing all momentum, but the other 4 stages still hold up in my book. Plus, again, OP hasn't played 2 or 3/K, AKA the best ones. Granted, they dislike CD, but as a CD fan, the game's totally hit or miss.
Not like those aren't perfectly valid points, though.
CD sucks. Don't play it.
I have played 2, 3, and Knuckles. I know them just as well as 1 and played them just as much if not more.
But I haven't played them in years.
Sonic 1 hits snags with Marble/Labrinyth Zones killing all momentum, but the other 4 stages still hold up in my book. Plus, again, OP hasn't played 2 or 3/K, AKA the best ones. Granted, they dislike CD, but as a CD fan, the game's totally hit or miss.
Also, realtalk: most of the old Mega Man and Castlevania games have way more unfair trial-and-error bullshit than any given Sonic game.
Gamers really love to retroactively hate on classic games, don't they? At some point, I'm expecting a thread to pop up talking about how Super Mario World is secretly "bad".
I'm convinced most players of the original never got past Spring Yard Zone and that's why its legacy has endured because looking at it with a microscope to analyze its most intimate parts reveals a game filled with curious design choices that isn't very fun.
Het_Nkik said:Sonic 1 is my favoriteIt's the one with the most platforming, most emphasis on momentum, and least emphasis on stupid boring speed sections.
The pacing in those games is waaaayy better than in Sonic 1.
It also feels like there was less emphasis on the tiered level design (i.e. it was still there TO AN EXTENT, but generally things were a lot more linear from my memory) and the design choices were smoother. Despite being underwater stages, Aquatic Ruin and Hydrocity are far smoother than Labyrinth Zone, for example. The multiple characters in 3&K also helped shake up the gameplay nicely, and the special stages feel more skill-based.
They also have more zones, with fewer acts per zone, so the bad stages drag the game down less. With Sonic 1, Marble and Labyrinth Zone are 33% of the game.
I think generally they hold up well. Sonic 1 has a lot of kinks that were specific to it and got largely ironed out with the sequels, but that's just me.
They're really not good.
There's much better platformers that deserve attention,chameleon kid, dynamite headdy, ristar..etc.
Hydrocity and Aquatic Ruin are some of my favorite stages.
Now there's a game that hasn't held up well.
Ristar and Dynamite Headdy are rad, however.
I'm convinced most players of the original never got past Spring Yard Zone and that's why its legacy has endured because looking at it with a microscope to analyze its most intimate parts reveals a game filled with curious design choices that isn't very fun.
I just replayed Sonic 1 on the 3DS last night....and this is a lot of hyperbole.
I never got the whole "trial and error" complaint. Sure, there are a couple of platforms where you don't know if they are gonna fall or rise, which is odd, but the game doesn't straight up kill you if you make a bad decision. You can jump out of your way. Platforms that lift you into spikes give you time to react. If you got killed by being raised into a spike that's not trial and error. That's just you being slow. You have a ton of time to move out of the way.
A ton of times when I was launched fast in Green Hill, Spring Yard, Starlight and even Scrap Brain 1 and 2, I just kept pressing down to keep the ball form going faster and faster, and the game didn't betray me. It left me land safely. Rings indicate where there is safe land underneath, or indicate an arc to jump onto the next platform. I did not meet a forward spring that launched me into danger. I _think_ there are a couple that can launch you into spikes, but IIRC they face back, so you come from where the spikes were. You know the spikes were there.
Most of the deaths I suffered came from being squished by spikes or moving pistons, but those are not trial and error. Falling to my death happened only twice in my playthrough; one in the last moving platforms just before the Spring Yard boss (I fucked up) and one in Starlight 2, cause I got to the end without 50 rings and I wanted that last secret area so I suicided.
I can see why some people hate Labyrinth Zone, but honestly, it is one of my favorite areas. The game just puts its foot down and says "you gotta be _this_ good to proceed". Water actually drowning you is a great change from Mario-like platformers, and makes the zone scary. Exploring Labyrinth Zone is dangerous. Sure, the poor genesis struggles a little at times, but eh. I think the bubble-grabbing-over-an-enemy complaint is valid, but it is rare.
Scrap Brain has some assholish design, sure. Mainly platforms that disappear too quickly underneath you. Even back in the day once I finished Starlight with more than a couple of lives, I could finish Scrap Brain and the game. And it is not really unfair, aside from some very specific parts.
Pushing you back to black and white Labyrinth Zone at the end is a great move. Just a last push to prove you could do it.
Because if you like Sonic, you're a weirdo. If you hate Sonic, then everything is aces. Yeah I hate that perception too but after years of trying to convince people otherwise I just ignore or shun them.Why is this revisionist history nonsense still a thing?
For the record the original Sonic trilogy were landmark titles and amazing for their time and still mostly hold up really well.
This narrative of "Sonic was always bad! LOL!" is tiresome. People need to stop trying to use the Spider-Man 3 affect.
Yes the current Sonic games are a shitshow and the series has been a mess for years. The weird deviant-art shit only makes the whole thing worse. And yes it's a fairly easy target as a once revered series has lost it's shine and sacred cow status that for example your Marios and Zeldas still retain.
That doesn't mean the original series was bad, terrible, a mess, "never good!" or any other false narrative nonsense.
If you don't like the games then fair enough, maybe they aren't for you. But this stuff seems to come up again and again mostly by people who weren't even old enough to have played Sonic when it came out. In fact a lot of the types of people who spout this tired rhetoric weren't even born when Sonic released. The ones that were around were mostly 2 or 3 year olds.
People need to stop taking their perception of the current Sonic series and trying to retrofit it to the original Megadrive games. Trying to act like all of the rave reviews, great sales, large fanbase and classic status the series attained at the time was just everyone being under some kind of illusion and now the "truth" is out there don't we all feel silly!
Having said all of that, it doesn't mean the games were perfect in every way or flawless and obviously everyone is entitled to their opinions. It's perfectly ok to not like any of the games or not be a big fan, but to try to downplay the impact, quality and "classic" status of the series because of how bad the current games are is getting really really old.
Not trying to have a go at the OP either, just to be clear. I'm more talking about the overall trend and people who perpetuate it.
I propose that before posting an opinion on the quality of the games posters be required to include their age as a rule going forward.
Maybe you're just bad at the game, OP :^)
I hated Sonic 1 on the Master System. It was missing most of what I liked about MD Sonic. No real use of momentum, more basic physics, flat levels. Too much of a standard platformer really.Call me crazy, but I feel the Master System version of Sonic 1 is a much better platform game. I enjoyed it more, it was also less tedious I think.
Let me go on the record the "Sonic was never good" revisionist history is the weirdest trend on NeoGAF
Sonic 1 has far and away the worst level design in the series. As you said, Labyrinth Zone is a chore, especially if you don't know the shortcuts and take the long routes, and most of the later levels aren't that great either. It suffers from the same problem that I think Marble Zone suffers from, which is that it's designed as a straightforward platformer level without really using any of Sonic's more unique mechanics - and on top of that, it slows you down, forces you to stop for air bubbles, and has huge framerate lag on the original hardware if you get hit. Super antithetical to what makes Sonic fun.
Sonic 2 is where they first start figuring out what makes a Sonic game work, with level designs that are more appropriate for Sonic like Chemical Plant and Casino Night, but honestly, I always thought it kind of drops off too in the last couple of levels (fuck Metropolis Zone). It's rough spots are not nearly as rough as Sonic 1, though, and there's a lot more highlights.
Sonic 3 and especially Sonic and Knuckles are where the level design finally comes together to make some god damned magic happen.
Also, and I feel like I have to say this in every Sonic thread, these games are meant to be replayed. It's okay to get hit in these games, and you're not nearly as punished for it as you are in Mario since you can't die as long as you have a single ring. You're supposed to learn the levels and figure out the best paths and get better at them over time, not just clear them once.
Let me go on the record the "Sonic was never good" revisionist history is the weirdest trend on NeoGAF