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Civilization 6 announced, out October 21st

Only had a few minutes to watch

-- the fog of war styling is SO beautiful
-- Holy shit I love the Civics tree
-- why is this guy chasing around a barbarian for like 20 turns?
-- friendly tribes??
 
Was just watching through the Aztec playthrough for a bit.

- Civics basically looks like a separate tech tree. I didn't really mind the way social policy trees worked in CiV, but this will be fine.

- Archery is apparently no longer available from the start, but comes after Animal Husbandry and also doesn't seem to lead into anything else. There are 1 range Slingers that are available at the start of the game. Looks like there's a slight nerf overall to ranged units, which I appreciate.

- Pertaining to a question I had earlier, it looks like units are still built out of cities. I'm curious how one controls whether they are deployed to a city or to a barracks then.
 
Was just watching through the Aztec playthrough for a bit.

- Civics basically looks like a separate tech tree. I didn't really mind the way social policy trees worked in CiV, but this will be fine.

- Archery is apparently no longer available from the start, but comes after Animal Husbandry and also doesn't seem to lead into anything else. There are 1 range Slingers that are available at the start of the game. Looks like there's a slight nerf overall to ranged units, which I appreciate.

- Pertaining to a question I had earlier, it looks like units are still built out of cities. I'm curious how one controls whether they are deployed to a city or to a barracks then.

Once you build an encampment district, they deploy from there. I don't think you can choose.
 
Once you build an encampment district, they deploy from there. I don't think you can choose.
Oh I see. So what happens if one makes another encampment? Or is there a limit to only 1 encampment per city?

Also the Scout's dog icon is adorbs :3

Edit: Oh another thing about Scouts! Apparently they have 3 movement instead of 2, but seem to suffer movement penalties (I think the Scout's movement ended after moving over a river).

Edit: oooo I like this policy

0x341B7.png

It's available really early in the game too! I've always thought that Honor needed to offer it's finishing bonus earlier (gives gold per kill), or else some other way to mitigate unit maintenance needs to be provided in order to make early war mongering less painful, and I am so glad to see this.
 
Oh I see. So what happens if one makes another encampment? Or is there a limit to only 1 encampment per city?

Also the Scout's dog icon is adorbs :3

Edit: Oh another thing about Scouts! Apparently they have 3 movement instead of 2, but seem to suffer movement penalties (I think the Scout's movement ended after moving over a river).

Unit movement doesn't round up anymore. So, you can't, for example, move onto a plains, and then move onto a hill. A hill takes 2 movement to enter, so you need at least 2 movement to move onto it.

To make up for this, scouts now have 3 movement points.
 
Unit movement doesn't round up anymore. So, you can't, for example, move onto a plains, and then move onto a hill. A hill takes 2 movement to enter, so you need at least 2 movement to move onto it.

To make up for this, scouts now have 3 movement points.
Oh I see, this is also new information for me. But I thought Scouts could always ignore movement penalties, such that moving into hills only costed 1 and moving over rivers didn't end movement immediately.
 
Please tell me that's a placeholder voiceover introducing the Civ.
Yes. Interesting though that Sean Bean has lines for the tech tree and not the civic ones. Perhaps there'll be a second narrator?

Maybe Gary Busey.

I'm so hyped for this game. I'm sure there'll be all kinds of balance issues but it looks like a very strong foundation compared to the rather barebones Civ 5 vanilla.

Is Dido coming back?

I love her.
You know, something that really bugged with Civ 5's expansions were the leader traits that gave you access to ocean travel, harbors etc long before you even had the relevant tech!
 
Oh I see. So what happens if one makes another encampment? Or is there a limit to only 1 encampment per city?

Also the Scout's dog icon is adorbs :3

Edit: Oh another thing about Scouts! Apparently they have 3 movement instead of 2, but seem to suffer movement penalties (I think the Scout's movement ended after moving over a river).
Movement works differently (or more old school), since you now can't enter a field, if you don't have enough points left. In previous titles you could not leave a area, if you don't have enough movement points.

Say you want to move "From Field (1) to Field (1) to Hills (2)" with a unit, which has three movement points. In CIV V you could enter all three fields, but in the next round, it would cost you two points to leave the mountain area. In CIV VI the unit would not be able to enter the mountains in the same round, since it doesn't have enough points left to enter it.
This makes offensive movement in difficulty terrain harder, since your advancement is much slower. But fleeing opponent have a harder time escaping to easier defendable locations areas. In return the defensive have a easier time fleeing from difficulty terrain and reposition them self.

All in all the change makes smart usage of the terrain in advance more important. And to reflect the change, Scouts have one movement point more.

Edit: Too late. But another interesting change is, that upgrading a unit with ranks, now ends the turn of the unit.
 
Quick question re: unstacked cities vs. districts where we build each building which are then apparently tied to the environment in that hex.

Does that mean we could build a harbor on any hex that touches the ocean, no longer requiring the city be built right on the coast? Fuck yes if true. Thinking how many times I've had a civ born 3 squares in from an ocean tile. Or how many times I couldn't build an observatory even though city growth hit past a useless mountain.

Anyone know?
 
Quick question re: unstacked cities vs. districts where we build each building which are then apparently tied to the environment in that hex.

Does that mean we could build a harbor on any hex that touches the ocean, no longer requiring the city be built right on the coast? Fuck yes if true. Thinking how many times I've had a civ born 3 squares in from an ocean tile. Or how many times I couldn't build an observatory even though city growth hit past a useless mountain.

Anyone know?

You can build a harbor on any coastal tile (not land tile) that is within your borders.
 
Has it been said if rivers will connect cities and act as trade routes this time around? I hated that they pulled that from Civ V
 
..why are so many people picking on the graphics of this? Its literally the least important part of a civ game! The people saying they wont play it.. wtf is wrong with you? Did you put 1000+ hours into civ 5 because the graphics look so great? You think thats where your enjoyment of the franchise stemmed from?

Oh I'll play it and buy it (I'm just considering between getting a physical or DD), just saying I feel Civ 5 was better to the eyes for the leaders
 
With the new way builders work, having your improvements pillaged seems like it will be a much bigger pain the ass!
Yeah just thought about that. Repairing an improvement probably takes a charge. I'm happy to see that (most) improvements are built instantly though. Early technologies don't seem to take too long to research, and the eureka system helps a lot.
 
Yes. Interesting though that Sean Bean has lines for the tech tree and not the civic ones. Perhaps there'll be a second narrator?

The developers mentioned in the stream that the VO for the civics are not done. Sean Bean will be voicing everything.

With the new way builders work, having your improvements pillaged seems like it will be a much bigger pain the ass!

builders will not expend a charge repairing improvements.
 
Day one for me as well although I'm concerned about my laptop running this game. It runs Civ V pretty well on mostly high settings. Have they announced the system specs for Civ 6 yet?
 
Day 1 for me as well. I already preordered from Amazon for a discount. Everything I've seen and read about the game seems an Improvement to me. So far, the only thing that worries me is the endgame. If victories are more in line with tourism in Civ V, then it is okay. If they are more in line with Beyond Earth, then the game will have terrible endgame.

Do we know anything about the victories yet?
 
Day 1 for me as well. I already preordered from Amazon for a discount. Everything I've seen and read about the game seems an Improvement to me. So far, the only thing that worries me is the endgame. If victories are more in line with tourism in Civ V, then it is okay. If they are more in line with Beyond Earth, then the game will have terrible endgame.

Do we know anything about the victories yet?

Diplomatic victory is gone and there's a new religious victory. The rest of the victories are more or less the same.
 
Oh I see. So what happens if one makes another encampment? Or is there a limit to only 1 encampment per city?

Encampment is the military district and I believe there's only one per city.

Does that mean we could build a harbor on any hex that touches the ocean, no longer requiring the city be built right on the coast?

Anyone know?

The Ocean has to be hex that you build on I believe. An ocean title touching the coast within your borders. You build the Harbor and Lighthouse on the same tile.

But yes.
 
Diplomatic victory is gone and there's a new religious victory. The rest of the victories are more or less the same.
I guessed as much with World Congress gone :-/

Hope the new religion victory is great to play. I guess so, since spreading your religion needs an active approach.

If they could revamp Space Race for this iteration, that'd be perfect. No more victories that you can get by never interacting with the outside world, please!
 
they changed how City States work so I guess they had to axe WC for that

Too bad too, because that was essentially the "economy victory".
 
oh god that Japan gameplay is triggering me. Builders not upgrading tiles that are fine for upgrade, leaving them in the open, not attacking barbarians, omg
 
I'm still wondering how (well) the whole "Civilizations will require many more cities this time" will work.
It actually seems like a smart idea. Most of the mechanics meant to punish expansion ended up being frustrating. By making cities more specialized, players won't feel arbitrarily punished, while (hopefully) limiting the compounding effect caused by having too many cities in past games.
 
I was kinda hoping districts would "flex out" construction, so each district would have their own production queue.
 
The steam store page only lists this as Windows. I am kind of new to this but do Mac and Linux version come later or is this one just not supporting Mac and Linux like V and IV did?
 
The steam store page only lists this as Windows. I am kind of new to this but do Mac and Linux version come later or is this one just not supporting Mac and Linux like V and IV did?

It'll come to Mac and Linux later. Civ V, for example, came out in September 2010, then Mac in November 2010, and Linux in 2014.
 
After watching a decent amount of footage, the only aspect of the art style that I don't like are the units. I prefer V's UI as well but VI's looks fine, overall the games aesthetics have grown on me the more I've seen.
 
After watching a decent amount of footage, the only aspect of the art style that I don't like are the units. I prefer V's UI as well but VI's looks fine, overall the games aesthetics have grown on me the more I've seen.

I'm glad they didn't upgrade the graphics because otherwise I wouldn't be able to play it on my computer.

I'm sure there are hundreds of thousands if not millions of people in my shoes.
 
Day 1 for me as well. I already preordered from Amazon for a discount. Everything I've seen and read about the game seems an Improvement to me. So far, the only thing that worries me is the endgame. If victories are more in line with tourism in Civ V, then it is okay. If they are more in line with Beyond Earth, then the game will have terrible endgame.

Do we know anything about the victories yet?

How are you getting the Amazon discount? From what I saw they only had the digital download version for sale, and that ones isn't eligible for the discount (physical copies only).

Also I'm glad the diplomatic victory is gone, I always had to disable it in every play through because it's way to damn easy to achieve.
 
How are you getting the Amazon discount? From what I saw they only had the digital download version for sale, and that ones isn't eligible for the discount (physical copies only).

Also I'm glad the diplomatic victory is gone, I always had to disable it in every play through because it's way to damn easy to achieve.

I'm not seeing discounts anywhere for Civ6, even on GMG.
 
I'm not seeing discounts anywhere for Civ6, even on GMG.

GMG will run a 25% a few weeks before it comes out (they had it 27% off a month ago). Best Buy you'll get 20% off for pre-ordering and of course Amazon prime menbers will get 20% off the game (physical version only, I checked and they do list it now). You'll only see the discount at checkout.
 
GMG will run a 25% a few weeks before it comes out (they had it 27% off a month ago). Best Buy you'll get 20% off for pre-ordering and of course Amazon prime menbers will get 20% off the game (physical version only, I checked and they do list it now). You'll only see the discount at checkout.

I'm in Canada with no way to load physical media onto my PC :( First time I'm staying this, but I hope the box is just a steam key.
 
I know they've confirmed Religious Victory, which I'm super pumped about, but have any actual details been released about how it'll work? I haven't been able to find anything.
 
I'm in Canada with no way to load physical media onto my PC :( First time I'm staying this, but I hope the box is just a steam key.
It's a Steamworks game, isn't it? You shouldn't worry.
How are you getting the Amazon discount? From what I saw they only had the digital download version for sale, and that ones isn't eligible for the discount (physical copies only).

Also I'm glad the diplomatic victory is gone, I always had to disable it in every play through because it's way to damn easy to achieve.
I did nothing. The price shows disccounted for me. I'm premium member, or whatever it's called.
 
You're welcome.

I strongly approve of the direction the game has taken and it truly seems like they're trying to make the game as unique as possible on each playthrough, with so many unique abilities per Civ, unique agendas, unique bonuses from city states, unique bonuses from individual Great People... plus the extra specialization you'll need now that you can't cram every building under the sun into one city. It really looks like a game that could offer a different experience every time, more so than before.

For anyone with the stamina, there's a two hour video without voiceover out there which includes a lot of opportunites for pausing to read the tooltips, oberserve the game in motion and also listen to the music and Sean Bean's tech quotes. I'm pretty sure the video starts with the new main theme by Christopher Tin as well.

https://www.youtube.com/watch?v=HM-2A7D_u0k
It does!
 
The art style on this is so off-putting. I really liked where they were going with Civ V, and now this looks so simplified and cartoony. It's like every setting has been turned down to Low.

And I say this as someone who's generally a fan of fantastical settings and stylized graphics. It's just not what I'm looking for out of my full-fledged Civilization experience.

I guess I'll check in on this at release and afterwards to see how it turns out, but they've got a harder sell on me from the art style alone.
 
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