• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Civilization 6 announced, out October 21st

I know they've confirmed Religious Victory, which I'm super pumped about, but have any actual details been released about how it'll work? I haven't been able to find anything.

All the religion stuff is still under NDA, I'm assuming because it hasn't been worked out yet.

Eh, not sure I like that... I found it pretty messy in Civ4 to deal with both espionage units and missionaries.

I played with espionage off in civ 4 for that same reason.
 
Eh, not sure I like that... I found it pretty messy in Civ4 to deal with both espionage units and missionaries.

Don't remember having that particular issue but I remember the Espionage system in Civ IV was stupidly over complicated.

For me my interest in espionage really depends on being able to do interesting things with it, being able to steal great art sounds awesome to me. Having a spy as a unit on the map makes it feel less like just a menu you go into as well
.
 
I would need clarification that spies are actually fully movable, and not movable from city-to-city like airplanes. Appreciable difference.
 
Look at the unit preview in the lower-right corner and the unit standing in the city. They look pretty similar to me.

Yeah, and trading units are units as well, but you never control them except when they are in cities.

I want more information than one screenshot before I conclude that they are back to being map units.

Edit: For example, I believe his banner does not have movement points.
 
i wish people would stop posting screenshots. i don't want to see this bulbous apple store garbage until someone takes a mod hacksaw to it.
 
At least this means those anti-spy buildings are worth more now. In BNW they were kinda pointless since most of the time it's your capital they always plop on and you simply just have to put a counter spy + an anti-spy building
 
i wish people would stop posting screenshots. i don't want to see this bulbous apple store garbage until someone takes a mod hacksaw to it.

Leave the thread then if you don't want to see any screenshots.

Regarding the spies, i enjoyed the range of actions i could perform in 4 but probably enjoyed how you 'move' them in 5, so if 6 has a combination of the two , then great!
 
I'm curious if the wounded unit bonus and heal bonus are melee only. I hope it applies to the horse archers as well, because mass horse archers that can trivially get relevant attack bonuses and heal on kill sounds so good :D like if you guys thought Attila's horse archers were annoying...
 
Hmm, excuse me guys, but I've never heard of Scythia before, so I'm going to read up on them now.

They're a very interesting people. I had to write a little paper about them for a course a year or so back, they're no joke. They don't get talked about much since they didn't leave much behind archaeologically, but they're proud nomads who ran very far and wide over the ancient world.

If you want some comically inaccurate but entertaining accounts of them, read the passages that Herodotus wrote in The Histories. It reads like something out of Lord of the Rings or Game of Thrones.
 
Oh hmm, looks like Sacae horse archers only have 1 range instead of 2... My enthusiasm is dampened now, but the Scythians still sound like a terror to face in combat on open plains :)
 
Get the hell out of the thread then.

i want to love this game for its personality, but its bloated quasimodo visage that not even the finest korean plastic surgeons could hope to fix is making it difficult.

i'm not a shallow man, but even the most loving parent would find it hard to look this child in the eyes and feel anything but regret.
 
Oh hmm, looks like Sacae horse archers only have 1 range instead of 2... My enthusiasm is dampened now, but the Scythians still sound like a terror to face in combat on open plains :)

mitigated by having any cavalry unit spawned twice than once though
 
mitigated by having any cavalry unit spawned twice than once though
Oh for sure :) Even if they're going to be blocking each other now, having what amounts to a melee attack that doesn't trigger a counter-attack is still pretty awesome. I'm crossing my fingers that they get to move after attacking, as most cavalry units can.

Now that I think about it, I don't think I've seen cities use their attacks, or at least I don't recall that happening in all the previews and the one Aztec playthrough I've watched thus far. So maybe Scythians can rock it at liberating cities ;P

Cities need walls to attack now.
Didn't know about that, thanks for the info :)
 
I have to say, as a recent player in the Civ series and the overwhelming addiction that has come along with it, the art style on this one does nothing for me whatsoever.

civ is all about engrossing yourself in the tapestry that unfolds on your screen, becoming the king of all that you survey.

i'd rather survey the gents toilets on camden road than this hideousness.
 
civ is all about engrossing yourself in the tapestry that unfolds on your screen, becoming the king of all that you survey.

i'd rather survey the gents toilets on camden road than this hideousness.

Common now, you're not exaggerating just a little bit?
 
So according to wiki they're essentially ancient Iranians?

Kinda. They're an early steppe people - cultural predecessors to the Huns, the Mongols, the Goths, and so forth. One of the first horse cultures and, from what I recall, the first known to have combined horseback warfare with archery, which is pretty revolutionary.

They're geographically from the area now known as Iran, but don't have much in common culturally with the Persians or their successor states.
 
Though a cool figure, Tomyris seems like a bit of a stretch as leader of the scythians, though that's more due to it being kind of a stretch to portray scythians as a unified civilization to begin with
 
Kinda. They're an early steppe people - cultural predecessors to the Huns, the Mongols, the Goths, and so forth. One of the first horse cultures and, from what I recall, the first known to have combined horseback warfare with archery, which is pretty revolutionary.

They're geographically from the area now known as Iran, but don't have much in common culturally with the Persians or their successor states.

Interesting, are they nomadic but mostly kept within the Iranian lands?

Glad they took a new civ for this game which is relatively uncommon. Hope they add more new Civs in vanilla, was disappointed in vanilla V to only have Songhai as a new Civ. They did make it up on the expacs having new civs but still...
 
Hey guys, don't jump on the guy who said the artstyle is garbage. He's right.


No matter how good the gameplay is, you can't really defend this art style.
 
I just started playing Civ 5 a few weeks ago due to that GAF thread (bought it a few years back during a Steam sale and never touched it) and can't WAIT for this game! I'm still a total Civ noob but all the changes look fantastic.
 
Wonder if there'll be any classic civs that don't make the cut.

Hey guys, don't jump on the guy who said the artstyle is garbage. He's right.


No matter how good the gameplay is, you can't really defend this art style.

Subjectivity, how the fuck does it work.
 
Well, I mean you can say you personally like the artstyle more, but stuff like detail on textures is lower for sure.

BbxFrSv.jpg
 
Well, I mean you can say you personally like the artstyle more, but stuff like detail on textures is lower for sure.

Disagree, unless everything looking less bumpy/grainy is what you mean by detail. And that comes down to an art direction choice, not a technical one.

Terrible example screens. There's fewer "off" colors compared to the terrain palette base (more unified color palette), and gentler on the harsh details. The texture is just high res as it was, if not more.
 
Wonder if there'll be any classic civs that don't make the cut

I think all of the civ 1 civs are guaranteed. It's the civ 2 ones that can come and go, like Spain and the oher two Meso-American civs tend to end up as expac/dlc.
 
I was under the impression that the exact details of Cyrus' death are unconfirmed. Whatever.

They are, but the story that Tomyris and the Massagetean killed him in battle is the most well known of them all. So it's as good as any to go with. Most accounts have him dying in battle so that's probably the most likely cause, but against who is the big question. Odds are it was some kind of Scythian group or related tribe given the region most report him dying in.
 
Well, I mean you can say you personally like the artstyle more, but stuff like detail on textures is lower for sure.

BbxFrSv.jpg

Ah, thanks for that image. That's exactly what i meant a while ago. Civ 5 looks much more detailed. I wouldn't be shocked if mobile versions are the reason for that.
 
I'm buying this game when it's on sale, the art style/graphics is bumming me out and I've been playing civ series for almost 20 years. Civ V from six years ago has better textures.
 
Top Bottom