PodcastFips
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Mod abuse: due to the nature of the release copies/patch situation, and how the discussion on this early review veered into talk about other related topics for much of its 30+ pages, a new review thread will be started once sites begin sharing their official scored reviews. Feel free here to discuss the in-progress articles, diaries, and journals from sites until then
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Time until embargo lifts:
+++Text reviews+++
Metro.co.uk (IN PROGRESS)
God Is A Geek (IN PROGRESS)
PushSquare (IN PROGRESS)
TheSixthAxis (IN PROGRESS)
Trusted Reviews (IN PROGRESS)
The Verge (IN PROGRESS)
US Gamer (IN PROGRESS)
Destructoid (IN PROGRESS)
GameSpot (IN PROGRESS)
+++Video reviews+++
Jim Sterling (impressions)
DreamcastGuy (YouTube) - 8/10
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Important: Below reviews DO NOT include the day 1 update.
Pure PlayStation - 8/10
I will try to keep this updated.
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Time until embargo lifts:

+++Text reviews+++
Metro.co.uk (IN PROGRESS)
In terms of scale No Mans Sky is exactly what we hoped for, and in terms of its action its actually better than we expected. How well the structure and longevity of the game holds together will take us several days to find out, but we honestly cant wait to get back to it and discover even more.
God Is A Geek (IN PROGRESS)
But this is what I wanted. I wanted a universe I could explore at my own pace. I wanted something that let me grow and understand with it. My biggest concern right now is that of longevity. So much of it requires self motivation that if the planets dont stay fresh, and the tasks become overly mundane, people (myself potentially included) wont ever see the centre of this incredible, enormous universe. Right now, though, No Mans Sky is everything I wanted it to be, but only time will tell if it can sustain that feeling.
PushSquare (IN PROGRESS)
No Man's Sky is a strange and beautiful beast, then the kind of game that can be played for multiple hours without really showing its hand. In an age where more structured campaigns are frowned upon, perhaps it will capture the imagination of those who don't want to be told what to do. As we write these words, though, we can't help but wonder whether we're the only ones utterly bemused by Hello Games' opus right now.
TheSixthAxis (IN PROGRESS)
Six or seven hours in, and No Mans Sky is really starting to hit its stride. Ive largely stopped renaming planets and animals once I ran out of imaginative nonsense and Farscape characters, but Ive got to grips with what to do when I enter a new system, found planets with giant boulders of gold and other valuable elements to scoop up with my laser and sell at trading posts, and thats let me buy better multi-tools and a new (and awesome looking) ship. I even got into my first few space battles, only to discover that I was biting off more than I could chew.
Trusted Reviews (IN PROGRESS)
The setup of walk-mine-manage inventory-repeat should be utterly tedious, but during my first four hours I was captivated. The level of complexity offered by the games lore, its systems and mechanics, plus the simplicity of gameplay allows me to proceed and discover unimpeded.
The Verge (IN PROGRESS)
No Mans Sky is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, for the next week Im going to be writing daily dispatches from No Mans Sky, giving a firsthand account at what the experience is like, and what you can expect if you choose to dive in.
US Gamer (IN PROGRESS)
It's driven by a propulsive desire to see what's just over the horizon, instinctively pushing you to look to nearby planets and wonder what exactly you might find. Gold? Plutonium? A wild Parish? I have no idea what I'll find as I ply the stars and make my way toward the fabled core, but I'm keen to find out.
Destructoid (IN PROGRESS)
So that's my main complaint so far -- the gamey details. As an "experience," No Man's Sky excels, and should delight people who are already predisposed to sci-fi sims. As Hello Games has noted time and time again No Man's Sky is not a multiplayer game. There are little "discussion" points to be sure, as well as some leaderboard-style conventions with the ability to name galaxies and points of interest, but nothing massive. This, for the most part, is an isolated adventure. And "isolated" essentially describes my state of being while I work on a full verdict for a review later this week.
GameSpot (IN PROGRESS)
I will never see everything there is to see in No Man's Sky. It's the promise of unforeseen discoveries that I must continue to investigate, along with the value of prolonged virtual isolation. Is it worth my time to journey into the unknown for hours in search of treasure that may or may not exist? Would I be happier merely sailing among the stars, rather than toiling away on radioactive planets in search of minerals and generous aliens? I will be chronicling my journey through No Man's Sky leading up to the full review, so check back with GameSpot every day until then as I plot my course to the center of the galaxy.
+++Video reviews+++
Jim Sterling (impressions)
DreamcastGuy (YouTube) - 8/10
____________________________________________
Important: Below reviews DO NOT include the day 1 update.
Pure PlayStation - 8/10
No Man's Sky aims to capture your imagination ad throw you into an adventure like no game has ever done before. It succeeds in creating a scarily vast universe in which you, the player, feel so tiny and insignificant. The thought that you'll never see another human is equally depressing as it is awesome. You know there's others out there, but the most interaction you'll ever have is landing on a planet called 'Your Mum'.
It's a drag at times, especially once you dedicate yourself to getting to the center and seeing what all the fuss is about, but it's not really the end goal that matters, it's the journey. If you're a fan of exploration games, go for it.
Yes, I know theres a day-one patch on the way. What I care about is reviewing what people will have straight out of the box on the day they get their copy, the game that was handed over the counter to them when they parted with their cash in good faith. If the update drastically changes the experience of the game, so much so thats its unrecognisable from whats originally on the disc, then theres something fundamentally wrong with the way games are being made; I wouldnt pay for Chocolate Rice Crispies, receive plain Rice Crispies and then be told to wait while Kelloggs gets the chocolate flavouring together. Silly analogy, but its the same principle.
I will try to keep this updated.