ForsakenLotus
Member
Do they normally fundamentally change the way the game is played?
It's not uncommon for Day One patches to add stability and major bug fixes. Should a site like IGN give a game a score based on a game without the Day One patch (especially since they often get access to that patch early as well) even though the vast majority of players will download the patch and never experience the issues? Should game scores essentially have an inconvenience tax for needing patch?
I certainly don't think so, and I don't think there is a middle ground either. Sure, having a 1 GB Day One patch is frustrating, but it's a momentary setback the first time you boot up your game. In some cases an entire game needs to be installed before it can play anything more than a small demo. Regardless, considering that many sites don't change their review scores after posting, and as far as I know Metacritic doesn't allow changes at all, so lowering a game score based on a version that conservatively 90% of the people who buy it can play the same day they bought it seems not only harsh but unreasonable.
The Master Chief Collection needing 20 GB's is a farce and should absolutely be criticized; however, that's a pretty rare occurrence and quite frankly what matters is how good or bad the game is when it releases. If a publication wants to wait a couple days to see if a major patch comes out, cool. If they publish based off of the state of the game at release, that's cool too. Ultimately reviews are supposed to be a tool for consumers to help decide whether a game is worth their money and time - a review that doesn't accurately reflect what they should expect is not meaningless but actually harmful.