I think that's kind of inaccurate. The art director described it as having a team of hundreds of thousands of artists working for him. There is human thought, in the layers of rules and constraints, in the color theory system, in the quests and interactive fiction aspects, etc. All that is designed by people. Without that human touch and careful control, the world would look like a mess of stuff.
You sound like you have the same fears and mindset that the NMS art director and other artists had about procedural art.
"Procedural art is a big pile of shit"
"Randomess can never lead to good art"
"Takes control away from artists"
"Endless boring terrain"
How I Learned to Love Procedural Art