| Praxis |
Banned
Really nice article and exactly what I'm looking for in this game.
Really nice article and exactly what I'm looking for in this game.
Is Starbound procedurally generated or were all locations hand crafted?I love the idea of exploring, as I'm playing Starbound, I'm wondering if NMS has similar types of locations, or dungeons to find.
For example, in Starbound on a hostile jungle planet I've found an overrun penal colony, where I had to fight through the convicts residing there to collect some nice loot. On a desert planet, I discovered an abandoned underground lab where thought experiments had been conducted on the Apex (the humanoid ape species in the game).. and had gone horribly wrong. The lab stretched several levels below the surface and was a ton of fun to explore.
Are there locations like these to discover in NMS, where you get a story through the environment?
Austin is amazing, probably the best games writer in the biz today.
Isn't that his schtick these days?
Hates everything everyone else loves?
I sorta get those vibes from his "let's play" videos.
This sounds like a game breaking scenario they never considered in their starter-planet-selector algorithm...So I fixed my ship and instead of taking off into space like I was prompted, I flew around a bit to find something I'd seen in the distance while gathering materials. Got there and landed, explored it (turned out to be nothing really) and then went to take off...out of fuel.
I spent two hours searching the area, scanning, etc...can't find plutonium.
Is Starbound procedurally generated or were all locations hand crafted?
Or, you know, he just didn't like it very much?
Game looks boring as fuck.
Yeah, I was sad to see him leave GB but happy to see him progressing so quickly in his career.
He's complaining about not being able to ride an animal, even though that was never mentioned ever as a possible feature.
So....
I feel like this game is going to be a lot like Minecraft - either you get it or you don't. And playing it will be infinitely more likely to addict you than hearing about it or watching videos of it.
"So what do you do?"
"You explore planets and stuff."
"That's it?"
"You can gather minerals and craft stuff!"
"That sounds boring. There's no goal or anything?"
"No but I t's really fun to explore!"
Etc. etc. I was never on the hype train because I felt like people were hyping up the early preview too much and were setting the expectation bar too high. I'm just expecting Minecraft with a space exploration feel and I feel like I should be satisfied.
Is Starbound procedurally generated or were all locations hand crafted?
Was excited about this game, but looking at video reviews has lowered my steam significantly. The game looks like a marginally fleshed out version of material farming in Mass Effect, without anything else to go with it.
The whole premise of the game has always been flawed to me. The game is mainly about exploration, but exploration needs to be rewarding to be compelling. I just don't see the reward or the draw here. The landscapes you discover are not even beautiful to look at. The game isn't really pretty and the generated planets are very dull and samey looking to me, very few screenshots or videos have captured my imagination. Why should I care to go to the next dull and empty planet?
The whole immersion factor just isn't working, all I see is randomly generated terrain with the same elements assembled slightly differently or with a new color, not actual and interesting places.
I don't understand why people that don't like or dig or have any interest in this game seems to be pretty angry at it, like... it's ok, go and play whatever you want, nobody is stopping you, no one is forcing you to like this game and it's ok to not understand why people like it, it won't change the industry in a way that no other types of games will be made.
Well the game would probably be more fun if you could.
It's just another example of its shallowness.
Looks like there's very little to the game so far. I'm sure that will improve assuming the devs continue to support it.
At the moment it looks like there's very little to offer even next to something like Subnautica and certainly nowhere near as in-depth as Elite: Dangerous.
I'll never get it either.I don't understand why people that don't like or dig or have any interest in this game seems to be pretty angry at it, like... it's ok, go and play whatever you want, nobody is stopping you, no one is forcing you to like this game and it's ok to not understand why people like it, it won't change the industry in a way that no other types of games will be made.
It's a review/impressions thread for a game that has been out for less than a day. This is basically "Conformation Bias-The Thread". People are determining whether a game is good or bad based on other people's opinions. I wouldn't read much into it or take much from it.
Yea, when I played Halo Reach I was really disappointed when I couldn't fall in love with one of the girls I found in the first mission huddled in the corner of the settlement. Like, it would have really made the game more enjoyable instead of just a shallow shooter.
It's a review/impressions thread for a game that has been out for less than a day. This is basically "Conformation Bias-The Thread". People are determining whether a game is good or bad based on other people's opinions. I wouldn't read much into it or take much from it.
I'm disappointed that the worlds don't seem to have a physics engine. Can you be killed by dinosaurs or do they just clip through you no matter what?
What kind of shallow video reviews are you watching? There's way more to the game than gathering materials.
I always felt that hype and Sony were to blame for this being a $60 title.My younger brother played it for three hours or so then he just couldn't play anymore from boredom, and he gets Minecraft unlike myself.
In any case the price tag for this game in no way is justifiable, it looks like it's gonna be a skip for me from what I heard about it.
What is this heresy? Don't you understand that No Mans Sky is the greatest game of the generation?Am so glad I fell off the hype train I was this close pre-ordering it. The reason I changed my mind about this game is I actually listened to the negative impressions objectively instead of brushing them as usual shit journalism and click bait articles.
You will be surprised how wrong you could be when you are being blind by the game hype.
I am not saying this is a bad game it's just not for me and won't meet my expectations.
I always felt that hype and Sony were to blame for this being a $60 title.
It is an indy game developed by a small team... it could have been a $20-30 title and settled better with people, I suspect.
Hello Games decided for sure? They are publishing it themselves?This is complete bullshit. Sony did not make this a 60 dollar game nor did the hype (this is extra fucking stupid). It's 60 dollars because that is what hello games thought it was worth. And many agree.
Hello Games decided for sure? They are publishing it themselves?
does this feel like a full price AAA title? or you guys think it would have been better served with Indie game pricing?
Hmm, that's an awful lot to say about a massive game you haven't played yet.
does this feel like a full price AAA title? or you guys think it would have been better served with Indie game pricing?
I think that's kind of inaccurate. The art director described it as having a team of hundreds of thousands of artists working for him. There is human thought, in the layers of rules and constraints, in the color theory system, in the quests and interactive fiction aspects, etc. All that is designed by people. Without that human touch and careful control, the world would look like a mess of stuff.I've always disliked procedural content in games...but still on the fence about getting this. I'd like to see what people tell me about what they're doing twenty hours into the game, because while I would probably enjoy wandering from planet to planet for a bit, knowing that no human had put any direct thought into any of these worlds will very quickly turn me off of it.
That soundtrack though.
On the PC they are, yes. Same $60.
I've always disliked procedural content in games...but still on the fence about getting this. I'd like to see what people tell me about what they're doing twenty hours into the game, because while I would probably enjoy wandering from planet to planet for a bit, knowing that no human had put any direct thought into any of these worlds will very quickly turn me off of it.
That soundtrack though.
Should've been $20-30 and on early access months ago. Probably would've helped them out a lot in terms of PR and managing expectations.
65daysofstatic dude...
Much rather pay $60 for the game now than $30 for EA 3 months ago.
does this feel like a full price AAA title? or you guys think it would have been better served with Indie game pricing?