A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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I haven't read this thread but I thought there was a lobby system in play, so if you're not in the same lobby, then clearly you're not going to see each other. I do think you could see another player within the same lobby, but it's extremely unlikely, and there's no way to know who is in the lobby with you.

I've pulled that out of my arse but it makes sense in terms of the comments Sean has previously made.
 
It doesn't make any sense to use instancing if the chances of two players meeting is practically 0. Stop using this excuse.
 
But then don't say explicitly that yes, you can actually encounter other players.

Sean does explicitly say that in the video compilation that has been posted. He says you will have to run into another player in order to be seen, as you can never see yourself in-game.
 
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Me and a friend can be in the same place in the cosmodrome in Destiny, but we're not in the same place. Instancing might limit player interaction possibilities further.

At the moment and I've played it alot over the last 3-4 days I'd prefer not to meet someone else.

Do you think it's ok that if a year from now you and your friend are the only two people who play Destiny anymore and you can't play with each other because of some instancing problem? It should be based on the need to instance an area, not just because of reasons.

If its so rare for someone to cross paths with another player, why do you need to instance them apart? An instance of Solar System X shouldn't be in a different instance as the same solar system on a different player's machine since they share the same seed.
 
With so little and vague info about meeting other person, do people really expected this to even have multiplayer in the first place?

For me this was always a single player experience, where you could see what other are saying and doing but never meet them, like social media.

At the end of the day, people are just looking to hate on something that was never fully fleshed and/or promised and that doesn't affect whatsoever the core experience.
 
Different instances maybe? For example, playing Journey you could be in the same exact spot as another player, but in a different instance. So are they saying that the chances are so low because it would be incredibly rare for players in the same instance of a massive universe to then also see the same planet?

But something like naming planets, creatures, etc are a server wide thing???
 
With so little and vague info about meeting other person, do people really expected this to even have multiplayer in the first place?

For me this was always a single player experience, where you could see what other are saying and doing but never meet them, like social media.

At the end of the day, people are just looking to hate on something was never fully fleshed promised and that doesn't affect whatsoever the core experience.
Lol ok he literally said it was in the game, people ain't hating on the game because it's cool to hate, and it does affect the core experience
 
If you can't ever see or interact with other players it's pretty shitty of them to hide it for so long. If ubisoft pulled something like this we'd be burning the place down by now.
 
I am confused.

Procedural generated universes that are the same for 2 players?
Same seed. Imagine seeding one Minecraft world, and having a multiplayer lobby where players spawn at random places on the map but share the same map. Then remove the multiplayer because this game does not have it.
 
Day one release of a 120-hours jrpg: There are no airships because I haven't found one yet.

Dev statements for years before release of the game: Yeah you can fly in airships in this game. In fact there's an airship hidden right at the start of the game, but the chances of any player being able to find it is pretty much zero.

Day one, player finds airship but it doesn't even fly.
 
Although you can't prove its not working with instancing.

Its not going to have 1,000,000 layers as we approach the centre.

I cannot but it is very unlikely given how the game is structured, the features in place and what they're tracking. Also, Destiny doesn't have procedural generated anything. They most likely only track general stats from the planets and then locally the player sees those changes, but not actual interactions, only footprints.
 
Why on earth have they not been more clear on this instead of leading people on. It doesn't make any sense.

Because they obviously prioritize marketing to honesty.

This is something they should be blamed for, it's one aspect of the "hype" they are responsible for.

They obviously know whether they coded the system or not, but every time they are asked about very specific things they prefer being vague so that people would still imagine things that aren't actually part of the game.
 
I am confused.

Procedural generated universes that are the same for 2 players?

Yes, that's how it works. They use the same seed. And that's also why the game is the same and everything is in the same place every time you restart it..

Because they obviously prioritize marketing to honesty.

This is something they should be blamed for, it's one aspect of the "hype" they are responsible for.

They obviously know whether they coded the system or not, but every time they are asked about very specific things they prefer being vague so that people would still imagine things that aren't actually part of the game.

I guess you could be right. Watching the video in hindsight it's apparent that Murray is increasingly uncomfortable when acknowledging multiplayer features, especially when answering "yes" to the last question while scratching his face.
 
If its so rare for someone to cross paths with another player, why do you need to instance them apart? An instance of Solar System X shouldn't be in a different instances as the same solar system.

It shouldn't, but I'm not a network engineer at HG but instancing can't be ruled out.
 
Havnt there been server issues today?

Or it could just be that they havnt implemented it yet??

Howd they even pull this shit off?? Ruckin galaxy is massive.
 
With such a massive game I assumed that people would never be instanced together.

How did these people even get to the same location. That's nuts.
 
Lol ok he literally said it was in the game, people ain't hating on the game because it's cool to hate, and it does affect the core experience

How does affect your experience meeting other guy which you can't do anything with it? They never said you could talk to it, trade with him, touching him, talk, fight or interact. How does that neglects you the core experience NMS was built around? LOL.
 
I think it's funny that 2 players, exploring one out of 18 quintillion planets managed to be in the same exact spot on the game's launch day despite dev claims.
 
Havnt there been server issues today?

Or it could just be that they havnt implemented it yet??

Howd they even pull this shit off?? Ruckin galaxy is massive.

I think it might be worse if they haven't implemented multiplayer yet, and have talked about it factually prior to release with no mention whatsoever of a delay.
 
"We do have some online features and easter eggs so people can know they are playing in the same universe."

https://twitter.com/NoMansSky/status/762689755792412672

Isn't this basically confirmation that the online play consists of merely a lobby list, or an in-game message, or similar..?

Why on earth have they not been more clear on this instead of leading people on. It doesn't make any sense.

It makes sense tho. Still , I would wait until they release a statement.
 
Dev statements for years before release of the game: Yeah you can fly in airships in this game. In fact there's an airship hidden right at the start of the game, but the chances of any player being able to find it is pretty much zero.

Day one, player finds airship but it doesn't even fly.

They certainly didn't say it would be available at the start of the game. Find me a quote on that.
 
"We do have some online features and easter eggs so people can know they are playing in the same universe."

https://twitter.com/NoMansSky/status/762689755792412672

Isn't this basically confirmation that the online play consists of merely a lobby list, or an in-game message, or similar..?

Why on earth have they not been more clear on this instead of leading people on. It doesn't make any sense.

Because it makes the game seem less fun.
 
That was clear from the start from a technology standpoint. Sean actually provided this information. I even compiled in the pre-release thread several interviews where he answered a direct question about this and confirmed iut was not possible. People dismissed the info because la-la-la-la I can't hear you.
 
How does affect your experience meeting other guy which you can't do anything with it? They never said you could talk to it, trade with him, touching him, talk, fight or interact. How does that neglects you the core experience NMS was built around? LOL.
If the point of the game is exploration and he specifically says in an interview you can play with friends and grief a little then yes there's less to that exploration experience

Like even if all I can do is see another player than that's still really interesting, it's my opinion you're not gonna tell me I don't think that it's part of the experience lol
 
I think it's funny that 2 players, exploring one out of 18 quintillion planets managed to be in the same exact spot on the game's launch day despite dev claims.

Everyone starts in the same galaxy IIRC. Not sure how many planets are in a single galaxy, but then you think, everyone starts out somewhere around the outer edge of a sphere trying to get to the center.

Outer edge of a sphere is a much smaller area than the entire volume of the sphere.
 
That was clear from the start from a technology standpoint. Sean actually provided this information. I even compiled in the pre-release thread several interviews where he answered a direct question about this and confirmed iut was not possible. People dismissed the info because la-la-la-la I can't hear you.

People dismissed the info because the developer had claimed multiple times that multiplayer was possible. I wouldn't put this on the fans. Sean Murray got himself into this situation.
 
If you watch Crowbcat's video, you can see him clearly saying:

I wonder what that's meant to mean.

For all intents and purposes it sounds like all you can do with another player is look at them. From there the two players may be able to eke out some kind of interaction such as "let's go climb that mountain together", but that's about it. There's no matchmaking, no trading, no built-in interaction mechanics like dialogue or text chat. Whatever he means by "[You can grief other players] a little bit" is a mystery, maybe you can damage each other's ships, it's hard to say.

My point is this: it's not inconsistent to say that you can bump into a player while still calling the game single player. Similarly, the existence of a tweet saying "this isn't a multiplayer game" does not instantly mean you can't see other players. Murray is obviously playing around with what constitutes single player vs multiplayer and doing something out of the ordinary, which is why he has been distancing himself from the ordinary label of "multiplayer game" because that label carries with it a large spectrum of expectations in terms of features and mechanics based on decades' worth of mulitplayer games.

EDIT: And also, the point I'm trying to make is that I don't see a reason to assume that Murray has been "hinting" about "scrapping" the multiplayer based on those tweets. Those tweets taken at face value have been consistent with what he's been saying the entire time. I still think bumping into other players is still in the cards but didn't work for these two streamers for some reason or another, either gameplay or technically related.
 
This game just seems chock full of disappointment. :-( Not allowing players to happen across one another is a massive missed opportunity.
 
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