No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Im a huge Asimov fan, but a bad game is a bad game.

Ill get it for cheap some day maybe. Very disappointed.

It's nice to be so certain based on other peoples opinions.

Im calling the game bad because the people reviewing it are calling it a joyless slog. Read that IGN review. We have a bad game on our hands here. These reviews aren't leaving much room for interpretation

What about the people in the OT who are enjoying it, are they all delusional? Reviews of entertainment media always have to deal with the subjectivity of the experience so beyond technical issues it can often seem odd to describe something as literally bad. The game seems to have achieved what it sets out to do and beyond a few crashes doesnt seem to have many technical issues, while its clearly not to everyones taste labelling it bad seems odd. But I suppose within the paradigm of videogame reviews absolute value judgements are par for the course.
 
It's nice to be so certain based on other peoples opinions.

It is nice. Enough reviews of this type saves me $60. I get to wait for a steam sale now and get my space fix.

There are plenty of well-written reviews in this very thread that seemed to be looking at it from the perspective that I would
 
Jim Sterling's website is being DDOS over the No Man's Sky review.

It's only one mans opinion. Good golly.

As I said before, while it seems likely the case, there is not proof this is the reason.

It is not like Mr. Sterling does not rustle the feathers of at least one large demographic every other day.
 
Brau! Noct! Sup guys.

I'm thinking the same thing man. Game has me interested but not enough to fork over $60.

NEKO!!!

Yea... seems like $60 is way to steep for what you get. Even when its a vast endless game.

Still making up my mind on it. Some of these posts and impressions don't seem positive.

Are there any comments from Hello talking about the support and path to build on top of the game?
 
Still debating if i should grab this on PC. Seems like i might wait for it to go down in price.

You?

I think I'll feel miserable if I pay 60 for it, waiting for a price drop. The game at the very least feels like an experience to have but I can't justify the price tag.
 
NEKO!!!

Yea... seems like $60 is way to steep for what you get. Even when its a vast endless game.

Still making up my mind on it. Some of these posts and impressions don't seem positive.

Are there any comments from Hello talking about the support and path to build on top of the game?

They mentioned adding base building and larger ships in the first update IIRC
 
Honestly - my overall thoughts now are this is an insanely awesome crafting game, especially if this isn't usually your type of game.


That said - it's fucking DOPE for 10ish hours, then overstays it's welcome. Havent beaten it yet, so who knows what the end game holds really curious about reviews that touch on this.
 
I'm skimming this thread and feel like I lucked out by not really paying attention to this game until a few weeks ago. I went in with no expectations, and really not even an idea what it was all about - just that it looked neat visually and the tech sounded interesting. I burned like 5 hours on it last night and had a lot of fun discovering things and taking pics. People have asked me if it's worth it and I said yes, just for sheer novelty and exotic locales.

Then I read every other post in here and it's like... I dunno. Either this game is inherently more polarizing than I realized or people are coming at it from waaaayyyyy different places.
 
As I said before, while it seems likely the case, there is not proof this is the reason.

It is not like Mr. Sterling does not rustle the feathers of at least one large demographic every other day.

He is a jammy rustler. I'm having a hard time thinking of another critic who has been sued.
 
NEKO!!!

Yea... seems like $60 is way to steep for what you get. Even when its a vast endless game.

Still making up my mind on it. Some of these posts and impressions don't seem positive.

Are there any comments from Hello talking about the support and path to build on top of the game?

There is no reason to buy it day one. They have some big-ish plans for the game, but it also need some work wrt bugs. Wait 6 months. I went back to ESO myself and will fire it up again in the winter.
 
There is no reason to buy it day one. They have some big-ish plans for the game, but it also need some work wrt bugs. Wait 6 months. I went back to ESO myself and will fire it up again in the winter.

I'll probably end up picking it up when i see it on sale, and get into it once things shape up to be favorable to give it a whirl.
 
Are you serious? Lol. It seemed like a dull game from the previews. I have absolutely nothing against the game and in fact Sean seems like a really nice dude, but his game just seems boring.

I always thought the reveal showed amazing potential. But seeing the game from that through development and what they showed always showed something very limited. Maybe that is why i never gave into the preorder and hype for it.
 
After 10 hours I'm in the "joyless slog" camp but I do think it's fixable. We need more inventory slots, immediately. The way it shipped is terrible.

We need to be able to chart the worlds we discover. We need to be able to easily catalog things we discover on those worlds in a quick searchable index that also includes the location of the system, the location of the planet, and the coordinates of our findings. An individualized codex that you build for yourself as you travel the galaxy. At the VERY least please add latitude/longitude to the planets so I can write down the coordinates of locations I want to revisit on a piece of paper.

These two things would really untie our proverbial hands.
 
I gotta be frank, $60 for this game was too much imo. I had $50 credit on Amazon so I didn't have to pay full price, but I think $40 would definitely have been the sweet spot for this game.
 
I've now spent the better part of two days playing this game, probably 15 hours or so all-told. And yes, I'm starting to realize there isn't that much more to it.

But there aren't many games that keep me entertained for even close to 15 hours these days, not even 60$ ones, and I can't remember the last game that had me playing it for 15 hours in only two days, so I'm going to go with NMS is pretty good, with a lot of potential if they update it.
 
So I guess all the people that constantly asked what was the purpose of this game beyond repetitive exploration are getting kind of vindicated?
 
So I finally got off the starter world. I roamed for about seven hours all total, gathering bits of Plutonium in ones and twos from rare small spawns of it before I happened into a camp with a trader who sold Plutonium among his wares.

Exploring an environment that quickly looked very 'samey' for that length of time took the urge to 'explore new planets' out behind the shed and put a bullet in its head, Old Yeller style.

I don't know if I want to keep playing at this point. I flew around in space a bit, but I'm just burnt out on the resource bullshit. I constantly had to gather carbon and another mineral just to keep roaming looking for Plutonium and I kept running into the item cap and started just dumping anything I didn't immediately need.
 
Wow, nothing can kill enthusiasm like a GAF review thread, huh? I have a preorder on Steam and I'm considering refunding it based on the thrashing in this thread.

I'm still totally on the fence, though. I love stuff like Sunless Sea, Elder Scrolls games, grand strategy games, and a very specific part of the Minecraft loop. I never really built stuff in MC before, but I love the whole exploration aspect of it, but fell off sometime after the "Hell" update.

I mean, NMS sounds right up my alley, but there's this little niggling doubt in my mind that I'll regret the purchase after the 2 hour mark and be unable to refund it. It's really hard to form an opinion with all the opinion-as-fact going on in here right now, though.
 
So I finally got off the starter world. I roamed for about seven hours all total, gathering bits of Plutonium in ones and twos from rare small spawns of it before I happened into a camp with a trader who sold Plutonium among his wares.

Exploring an environment that quickly looked very 'samey' for that length of time took the urge to 'explore new planets' out behind the shed and put a bullet in its head, Old Yeller style.

I don't know if I want to keep playing at this point. I flew around in space a bit, but I'm just burnt out on the resource bullshit. I constantly had to gather carbon and another mineral just to keep roaming looking for Plutonium and I kept running into the item cap and started just dumping anything I didn't immediately need.

Plutonium can be found in large quantities in caves. And the sentinels are less protective of caves, too. The game doesn't do a good job of teaching you where to look.

Iron = very common, found everywhere
Carbon = plant and animal life. Carbon has value because you can use it to craft Suspension Fluid (if you get the recipe) and you also use it to unlock interactions with sentient aliens.
Thamium 9 = Some plants, but mainly asteroids. Once you get into space you can harvest unlimited quantities of this stuff very fast. This is probably the easiest resource to bank up quickly, even easier than iron.
Plutonium = Cave systems
Gold = Some cave systems
Heridium = tall black pillars (kind of shiny, like obsidian) found on the surface
Aluminum = Some cave systems
Copper = Asteroids

What I've been doing is harvesting plutonium, gold, and thamium and then selling them at space stations in order to build up my bank account. Then I buy the other resources that I need from the trading network or from NPCs in the landing bay. Which brings me to another point - in case you didn't know, you can walk up to other ships in the space station hangars and talk to their captains. You trade with them and get resources that you're missing pretty quickly. They will also sell you their ships, though they're expensive.
 
Looks like I cancelled my preorder right on time. I'll wait for a 10 bucks steam sale on this.

I feel it's an Assassin Creed 1 situation, where the tech itself was so complex that a thin crust of gameplay was built to put on top of it just to ship and nothing more. It's a great starting point for NMS2 though, i hope the game is successfull enough to warrant it.
 
Plutonium can be found in large quantities in caves. And the sentinels are less protective of caves, too. The game doesn't do a good job of teaching you where to look.

There weren't really many caves to check out - a few small ones where I got the small spawns, but that was it. It had a shit ton of valleys though, enough to make walking a chore as you can just hold forward and it'll climb pretty much any vertical surface, but if you aren't careful going down the other side you can take serious damage.
 
Looks like I cancelled my preorder right on time. I'll wait for a 10 bucks steam sale on this.

I feel it's an Assassin Creed 1 situation, where the tech itself was so complex that a thin crust of gameplay was built to put on top of it just to ship and nothing more. It's a great starting point for NMS2 though, i hope the game is successfull enough to warrant it.
They'll probably just update this game. They are already adding base building in the next update.
 
Looks like I cancelled my preorder right on time. I'll wait for a 10 bucks steam sale on this.

I feel it's an Assassin Creed 1 situation, where the tech itself was so complex that a thin crust of gameplay was built to put on top of it just to ship and nothing more. It's a great starting point for NMS2 though, i hope the game is successfull enough to warrant it.

If this game isn't successful it's because Sony propped it up with so much advertising and stage space that the gsme could never live up to the hype nor the price point. Sony left HG to make the game on their own and advertised the hell out of it and pushed for a AAA $60 game.

Think if this game had no outside ad influence and was able to price how it wanted, it would be treated very differently.
 
Ugh - that's a really quite unfair and irritating comment.

Generally I love games like this, looting and crafting is my thing. If the loop is good and I feel I'm progressing it can be insanely addictive. IMO NMS is just a joyless, dull chore and it's incredibly frustrating and disappointing. It's a game about the vastness of space travel and the wonders of new environments which lacks any sense of discovery and they don't let you do anything in any of them of any note. I can't remember a single game with such a wonderful first impression and a precipitous dropoff into reality.

I'm going to unload a bit here, because I've been thinking about this game a lot while not playing it and it's starting to annoy me. Lol.

There's no stuff like waterfalls or any motion/activity on the planets. The animals all act the same, all the tiny POI's look the same on a planet, there are none of the weather systems that you'd expect on such varied planets. I've been on snow planets with no snowfall, lush ones with zero rainfall, haven't seen a single storm with any visual effect yet. As you do a slow flight over the planet's surface, which can feel quite cool at first, everything dissolves in and out of view so you can't even see the elements you might need. Every outpost is just a shed, a save point, some busted machinery and sometimes a light on a stick you can turn on and off for some reason, surrounded by nothing. I haven't seen one single interesting outpost or structure. Not one. It's lonely, and not in an isolated, Metroid Prime way - more in a miserable, sterile, stuck in a computer lonely.

Nothing has any real consequence at all. Nightfall doesn't bring any dangers except lower temperature (just hit a button and dump some element into your suit and it negates any 'extreme temperature' effects. There are no local quests beyond finding an alien trashcan thing that teaches you a word. ALL the space stations have the same spartan layout, the same office, some lonely alien and the same faceless 'trade hole' that you have to walk up some stairs and go down a hallway to use. It feels so unfinished - and I'd wager it probably is - so robotic and sterile. It's a fictional universe FFS. Where's the creativity and imagination?

A comparison to a much stronger, similar game I'd make is Subnautica, which has its own frustrations but you at least feel like you're being rewarded with progression / new items, and not constantly fighting the very game itself. It's also a quarter of the price.

This just isn't very good once you've played a few hours of it. The scope and scale and giddy PR completely obfuscate the very, very simple game mechanics that never seem to change. This is as shallow as it gets.

It's clear a lot of work and passion went into creating this project, but I honestly feel they got so caught up in the hype of the planetary network and the geeky 'procedural' programming elements of it, they forgot (or, possibly - ran out of time) to create an actual game around it.

I'm done. I keep firing this game up hoping it'll show me something interesting but it just doesn't. I'm really fucking annoyed at myself for dropping the full price on this one, and digitally to boot.

Ouch.

Sounds very much like the modern game development "we have to go bigger" with everything slaying them. I mean space is fucking huge but my point is with every dev trying to turn everything into a vast open world game unless you have a budget like Rockstar 9 times out of 10 you end up with tons of non-diverse procedurally generated content and barren wastelands.

I miss some of the older games that didn't masturbate as furiously to 8,000,000 km and 8.23x the size of our previous game! Fallout and TES have fallen bad victims to this. Fallout 4 was the worst in the series for me.

As I opened this post with space is fucking massive and is a daunting task to take on but sadly it sounds like NMS is lacking to even cover all the basic bases with procedurally generated content and will need another 6 months of updates to knock it into better shape.
 
If this game isn't successful it's because Sony propped it up with so much advertising and stage space that the gsme could never live up to the hype nor the price point. Sony left HG to make the game on their own and advertised the hell out of it and pushed for a AAA $60 game.

Think if this game had no outside ad influence and was able to price how it wanted, it would be treated very differently.
How much advertising exactly?
 
They'll probably just update this game. They are already adding base building in the next update.
Yeaj, look at the launch patch notes. They addressed pretty much all the complaints people had pre-patch. I expect many of the complaints about the inventories and resource grind will be balanced and improved in future patches
 
There weren't really many caves to check out - a few small ones where I got the small spawns, but that was it. It had a shit ton of valleys though, enough to make walking a chore as you can just hold forward and it'll climb pretty much any vertical surface, but if you aren't careful going down the other side you can take serious damage.

It seems like a lot of people got bad rolls for their stating planets. There should have been a standardized tutorial and some guaranteed starting resources in order to give everyone a fair shot at getting themselves underway.
 
Now I am debating returning my unopened copy to Amazon and just waiting until things get fixed. I dunno, these impressions are not looking so hot to me right now.
 
It seems like a lot of people got bad rolls for their starting planets. There should have been a standardized tutorial and some guaranteed starting resources in order to give everyone a fair shot at getting themselves underway.

I don't think there was really a problem with the tutorial. It introduced everything except the idea that your launch thrusters would need fuel or how to monitor that. The world having a scarcity of Plutonium is just the way it worked out.

It would be nice to have a stock of that stuff ahead of time, but then you'd start the game with no inventory space and that isn't any better, and you could just as easily burn that off not realizing that it would trap you.
 
This game would have benefited tremendously from an Early Access type of development. Complaints about things like inventory space would have been addressed long before release.
 
This game would have benefited tremendously from an Early Access type of development. Complaints about things like inventory space would have been addressed long before release.

This honestly feels like an Early Access game in how some of the systems just don't feel finished.
 
Why is that amazing? User scores are like that for every big game on launch week.
It's just something I find amusing personally. Seeing a bunch of 10s followed by 0s, 1s, 2s, 3s, 4s, etc. always cracks me up. The lyrics "Now this is what it's like when worlds collide. Now this is what it's like" start playing in my head instantly.
 
After 10 hours I'm in the "joyless slog" camp but I do think it's fixable. We need more inventory slots, immediately. The way it shipped is terrible.

We need to be able to chart the worlds we discover. We need to be able to easily catalog things we discover on those worlds in a quick searchable index that also includes the location of the system, the location of the planet, and the coordinates of our findings. An individualized codex that you build for yourself as you travel the galaxy. At the VERY least please add latitude/longitude to the planets so I can write down the coordinates of locations I want to revisit on a piece of paper.

These two things would really untie our proverbial hands.

I love your ideas. Would definitely make the game better.
 
Ouch.

Sounds very much like the modern game development "we have to go bigger" with everything slaying them. I mean space is fucking huge but my point is with every dev trying to turn everything into a vast open world game unless you have a budget like Rockstar 9 times out of 10 you end up with tons of non-diverse procedurally generated content and barren wastelands.

I miss some of the older games that didn't masturbate as furiously to 8,000,000 km and 8.23x the size of our previous game! Fallout and TES have fallen bad victims to this. Fallout 4 was the worst in the series for me.

As I opened this post with space is fucking massive and is a daunting task to take on but sadly it sounds like NMS is lacking to even cover all the basic bases with procedurally generated content and will need another 6 months of updates to knock it into better shape.
Yep. I felt like a bit of an asshole being so critical in that way of the game but in its current form it just feels like an alpha. And that's not good enough for the price they're charging for it.

'Bare bones' doesn't even begin to describe the level of content/gameplay on offer.
After 10 hours I'm in the "joyless slog" camp but I do think it's fixable. We need more inventory slots, immediately. The way it shipped is terrible.

We need to be able to chart the worlds we discover. We need to be able to easily catalog things we discover on those worlds in a quick searchable index that also includes the location of the system, the location of the planet, and the coordinates of our findings. An individualized codex that you build for yourself as you travel the galaxy. At the VERY least please add latitude/longitude to the planets so I can write down the coordinates of locations I want to revisit on a piece of paper.

These two things would really untie our proverbial hands.
Would you really want to revisit any of these planets, though? Functionally, they're all basically identical. Any outpost you'll just find on a planet further down the path with the same dude and the same random upgrade in it. There's no 'unique' content here.
 
That was a short honeymoon period. Wonder how many PC sales will be lost due to the delay? Here's to hoping Hello Games can fulfill some of the potential they hinted at throughout development with post-launch support.
 
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