No Man's Sky |OT| Hello Worlds.

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I'm like 4 or 5 systems deep, and still can't find a new gun! I found one on my first planet, and have only seen two other guns, both were worse than what I already had!

I've spent hours with the single focus of finding a new weapon, no luck! Any suggestions?
 
27.

I wonder if there any teenagers who vividly enjoy this game as much as we do. I wish to believe I have not reached the age where 27 is me being part of a generation which enjoys this game more than an 18 year old.

I think I would have enjoyed this at 16 as much as I'm enjoying it today at 26.

Different generation though.
 
Good find about the misplaced herbivores. Sounds like a flaw in the devs' procedural logic. Now you mention it, it would be brilliant if herbivore creatures actually walked up to carbon-based flora and attacked it, "mining" it themselves. Edit: as someone else pointed out, I think when you look at a creature's info with your scanner you might see that it eats something else, like minerals from the environment. I think that's under a different section from 'herbivore'?

But re your other point, yeah, I've found loads of creatures that aren't green and stripey. I've found red ones, plain ones, once that were yellow and bulbous, ones that were fluffy or at feathers.

I haven't really found any logical ecosystems at all, at least so far. That was the kind of thing I was hoping to explore in the game. I was hoping that I would be able to piece together a "logic" or what-have-you for each planet, but that doesn't seem to be the case. There's seemingly nothing in the math connecting the plants to the kind of creatures around them, or distributing predators and prey.

That's pretty interesting though. I wonder if I've just had bum luck, or if it's a bug in the game. I'm looking through my discoveries and seriously, every creature has the same texture.
 
I asked this earlier, but I didn't get a reply, so I thought I'd ask again,

What is the distance/ETA estimated on foot to a waypoint across half the planet? Like, if you land on the opposite side of a planet in relation to a waypoint marker, what would the ETA on foot be?
 
I'm like 4 or 5 systems deep, and still can't find a new gun! I found one on my first planet, and have only seen two other guns, both were worse than what I already had!

I've spent hours with the single focus of finding a new weapon, no luck! Any suggestions?

Keep visiting settlements and outposts. Keep travelling to new star systems.

Whenever you're not getting anywhere with the game, travel to a new system. It's like a total refresh every time and you usually progress quickly.
 
So any word on the pre-order ship bug? I returned to my starter planet last night and went to every colonial outpost/monolith/beacon I could find, but still no hyperdrive or antimatter blueprints :(. I even found a crashed ship beacon that just took me to my original crash site lol.

Am I screwed?

You can find ships with hyperdrives. Either fix shipwrecked ones or buy the trader's ships.
 
I asked this earlier, but I didn't get a reply, so I thought I'd ask again,

What is the distance/ETA estimated on foot to a waypoint across half the planet? Like, if you land on the opposite side of a planet in relation to a waypoint marker, what would the ETA on foot be?

Probably take you like 5 months lol
 
Not sure if this has been asked yet in the thread, but what time does the game release on Steam tomorrow? I really hope it's at midnight because I took the day off, and I can have the whole day to play.

Thanks.
 
chat is full of amazing pics. nice guys

I cant stop taking screens. Im at like 400 now.

For curiosity sake, I bet most people that are enjoying this game are "old". How old are you space cadets?

31 here.
31. Absolutely in love with the game. I cant stop playing. Aside from rocket league, Bloodborne and Fallout 4 I think I've put the most time into this game so far this gen already. It just bloody came out!
 
Keep visiting settlements and outposts. Keep travelling to new star systems.

Whenever you're not getting anywhere with the game, travel to a new system. It's like a total refresh every time and you usually progress quickly.

Thanks! To be honest, I kind of enjoy the hunt for one. I see other people getting bigger weapons, and I think its awesome that it's been a bit harder for me.
 
Not sure if this has been asked yet in the thread, but what time does the game release on Steam tomorrow? I really hope it's at midnight because I took the day off, and I can have the whole day to play.

Thanks.

I believe it will be sometime in the early afternoon EST if you're stateside.
 
So any word on the pre-order ship bug? I returned to my starter planet last night and went to every colonial outpost/monolith/beacon I could find, but still no hyperdrive or antimatter blueprints :(. I even found a crashed ship beacon that just took me to my original crash site lol.

Am I screwed?
I started with the bonus ship and I have blueprints for everything.
 
Not sure if this has been asked yet in the thread, but what time does the game release on Steam tomorrow? I really hope it's at midnight because I took the day off, and I can have the whole day to play.

Thanks.

On Steam it says for me that it unlocks in approximately 1 day and 5 hours which for me will be around 18:00 CEST.
 
To clarify:

- planets don't move around the sun. Day/night cycle is locked to the planet you're on, like a little instance in its own atmosphere. This means planets stay in the same place in the sky
- each planet's individual ground DOES rotate while you're on it, but I think they reduced it/tweaked it a lot so it would be less disorientating for inexperienced players (they didn't like leaving from the same spot they landed on and celestial bodies being in different places)

Thanks!

The planets I've been on seemed to rotate with a ridiculous speed though, based on how fast the stars were setting at night. So if they toned it down, it must have been even worse before, which might explain a few things.

Shame they didn't simply make the space stations stationary. This does break the immersion for me a bit.

Do moons still revolve around their planets?
 
Thanks!

The planets I've been on seemed to rotate with a ridiculous speed though, based on how fast the stars were setting at night. So if they toned it down, it must have been even worse before, which might explain a few things.

Shame they didn't simply make the space stations stationary. This does break the immersion for me a bit.

Do moons still revolve around their planets?

No worries - yeah I think they must have found that having realistic day/night cycles based on the sun got ridiculous (e.g. imagine a real-time 50-night time) so they locked every planet's day/night to about 12 minutes (probably carefully selected) regardless of planetary rotation or the sun's position.

Nah I don't think moons move either. I think it would have added a massive new branch to their engine to calculate planetary movements and orbits.

The static way still works perfectly well because it all looks so stylised and perfect.
 
I haven't really found any logical ecosystems at all, at least so far. That was the kind of thing I was hoping to explore in the game. I was hoping that I would be able to piece together a "logic" or what-have-you for each planet, but that doesn't seem to be the case. There's seemingly nothing in the math connecting the plants to the kind of creatures around them, or distributing predators and prey.

That's pretty interesting though. I wonder if I've just had bum luck, or if it's a bug in the game. I'm looking through my discoveries and seriously, every creature has the same texture.

Indeed. The engine is obviously pretty buggy at this stage so maybe it's all just down to that.

I think I've only found ONE green + stripey creature, haha. It was a giant bear-dog thing that walked on its hind legs. Looked a bit like the Spirit of the Forest from Princess Mononoke.
 
I'm like 4 or 5 systems deep, and still can't find a new gun! I found one on my first planet, and have only seen two other guns, both were worse than what I already had!

I've spent hours with the single focus of finding a new weapon, no luck! Any suggestions?
Find more aliens, i got two upgrades by talking to aliens.
 
Wonder if i am missing something. If I need to find a certain resource (that's not too common, say Nickel) how do I find it? Keep going thru traders and planets and hope I get lucky?
 
Here's my stuff currently

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5hlyo00.jpg

I love how my multitool looks.
 
Wonder if i am missing something. If I need to find a certain resource (that's not too common, say Nickel) how do I find it? Keep going thru traders and planets and hope I get lucky?

Yeah - also mine asteroids. They can be lucrative and sometimes you can tell what's in them based on how they look.
 
No worries - yeah I think they must have found that having realistic day/night cycles based on the sun got ridiculous (e.g. imagine a real-time 50-night time) so they locked every planet's day/night to about 12 minutes (probably carefully selected) regardless of planetary rotation or the sun's position.

Nah I don't think moons move either. I think it would have added a massive new branch to their engine to calculate planetary movements and orbits.

The static way still works perfectly well because it all looks so stylised and perfect.

I have a thing with day/night cycles in games; a 12 minute cycle is not really what I expected. Would have loved to wander about in the dark for hours on end, or in broad daylight.

Still, it beats how Fuel handled it, with the moon turning into the sun when it sets and vice versa, that was pretty horrible.

Perhaps this is something that can be modded for PC. And perhaps it would then turn out to be not so ideal after all, haha.

How does Elite handle planet orbits?
 
As is "The game is brilliant."? Oh wait he has one more word than me!

If you're going to take umbrage at something, it's on you to elaborate.

If we were standing in a coffee shop and I said "Danish pastries are brilliant" and you just looked at me and said "No they're not." then turned away, I'd be like "who the fuck is this guy?" and ignore you. It's basically a shitpost. But if you said something like "they're too flakey for me" you'd be engaging in a conversation and we would proceed accordingly.

There isn't enough criticism of the game in this thread so please elaborate.
 
How important are Gravitino balls? I found a planet full of them and sentinels would get pissed when I took one.
Thats a good way of making some dough for a new ship. Harvest those bad boys and get paid. Just run as soon as you pick one up. Grab 2 or 3 then head back to your ship and fly to the next spot. Keep lots of plutonium on you to charge your launch thrusters and fill up your inventory and go sell them.
 
My multi-tool has 12 slots, exosuit and starship have 18 as well. Played for like, umm, 7 hours. Really enjoying it so far. Found a good planet which is fun to explore and has some nice loot as well so I'm gonna stay there for a while.

I love how my multitool looks.
Sweet!
 
They should add some kind of bank in the game if you get shot down by pirates (which is a big possibility early in the game) you lose your cargo and your ship right ?

I am lucky I have not met any pirate so far but if I get killed with my current cargo il be pissed that's for sure .
 
Fwiw, I played this for hours on my PC via Remote Play and it worked very well.

I do that whenever my gf is watching the news which, as a journalist, she dies religiously.
It works well yeah. In fact the compression sometimes makes the game more impressionist which does it some favors.
 
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