Trails in the Sky 1st Chapter |OT| The Journey of 1,000 Hours Begins with a Single Game

Is this your first Trails game?

  • Yes

    Votes: 53 42.1%
  • No

    Votes: 73 57.9%

  • Total voters
    126
90 hours of this game I never got bored once, the combat is super fun, I just love doing the side quests.

The entire game's pacing is perfect in my opinion.
What did you think of the ending? Now suffer until 2nd Chapter comes out!

At least you are not going to suffer like the people who played FC -> SC day one. That was a 4.5 years gap for the English version.
 
If the wait is too painful you can also get original TitS SC.

You can get it on Steam, or on PSP/Vita through PSN. If you have a Japanese PSN account, I think there was also a PS3 version.
 
What did you think of the ending? Now suffer until 2nd Chapter comes out!
The ending was great I like the romance between Estelle and Joshua and ending kinda reminds me of original Kingdom Hearts which Sora got separated from Kairi.
 
in the middle of final chapters, somehow seems i'm overleveled even though I didn't really do anything out of the ordinary. just bulldozing everything with the team atks. I think they kind of overdid it with adding all the advanced atk options in the later games into this. the enemies aren't really designed to take these kind of blitz attacks. I hear they did increase overall enemy HP, but nowhere does it match.
 
Falcom should fire whomever decided for button configurations. Limited customization is not helping at all. This is so bad that for the first time in all of my Trails gameplay I LOATHED button choices. I got used to it to some degree but totally feels wrong and diminishing my enjoyment.

Aside from that there are 2 things that I don't understand at all: Why did they remove map layers in one map? Now I had to go to second floors or interiors to see if there is a NPC there to talk. In Daybreaks I was seeing every NPCs in one map. And second is why the hell did they seperate the interiors with loading screens? There weren't any in their latest games. I really don't understand these design choices because they were so much refined in Daybreak games.

I'm having a really good time with the characters and the story again. Finished prologue in 22 hours in my classic Trails tempo. Enjoying little NPC stories, enjoying Liberl again. But these game designs man. They are definitely behind their latest games.
 
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if they do Crossbell remake in the same style, i probably skip it, i love my SSS squad in their chibi sprite forms
 
Aside from that there are 2 things that I don't understand at all: Why did they remove map layers in one map? Now I had to go to second floors or interiors to see if there is a NPC there to talk. In Daybreaks I was seeing every NPCs in one map. And second is why the hell did they seperate the interiors with loading screens? There weren't any in their latest games. I really don't understand these design choices because they were so much refined in Daybreak games.
The funny thing is that they put the effort to not have loading screens between the cities/villages and the fields... and then you have a loading screen when you want to go into a 2x2 house. :messenger_tears_of_joy: It makes no sense at all.

if they do Crossbell remake in the same style, i probably skip it, i love my SSS squad in their chibi sprite forms
I mean, the Crossbell games basically just came out in the West (Zero 2022, Azure 2023). Not sure I would be up to play them again so close to their release, they are pretty fresh in my mind.
 
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its a super fun game but the story gets very disturbing.
the dudes her step brother, he calls his step dad "DAD". does no one else find this disturbing?
 
its a super fun game but the story gets very disturbing.
the dudes her step brother, he calls his step dad "DAD". does no one else find this disturbing?

Not at all. they were raised together for a bit and the the Dad took care of Joshua like his own son, yea. But it's not like they were raised like actual blood siblings at all. Like what, the dad took in Joshua and they lived together when they were both like 10-12? That doesn't matter at that point. And they lived together only like 4-5 years.

If it was like when both were 2-3 years old and it's after 12-13 years and then they just find out they were never blood related, the yea it might be that eww territory. But it's nowhere close to that.
 
Not at all. they were raised together for a bit and the the Dad took care of Joshua like his own son, yea. But it's not like they were raised like actual blood siblings at all. Like what, the dad took in Joshua and they lived together when they were both like 10-12? That doesn't matter at that point. And they lived together only like 4-5 years.

If it was like when both were 2-3 years old and it's after 12-13 years and then they just find out they were never blood related, the yea it might be that eww territory. But it's nowhere close to that.
 
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I didn't discover the fast forward feature until the end of chapter 3 and, oh boy, has it greatly improved my experience of the game.
 
i only really used it during the overworld maps when running to a bounty, in towns i just run into walls. and with fast travel anyway, i barely used it
 
I don't use fast forward feature, I absolutely loved animation in this game that fast forward option would just ruin the game for me.

Even after finishing it I still stop thinking about this game….this game almost has everything I love about JRPGs.
 
How are you enjoying it?
Quite a bit. I got burned out about half way through chapter 3, so I changed the difficulty to easy and turned on fast forward. Now it is much more to my liking, and I am very much enjoying the plot developments in chapter 4 (currently in the endgame, will likely finish it tonight)
 
I don't use fast forward feature, I absolutely loved animation in this game that fast forward option would just ruin the game for me.

Even after finishing it I still stop thinking about this game….this game almost has everything I love about JRPGs.

That was my same reaction to both FC and SC when I finished both game way back when the OGs were on Steam. I haven't played this remake yet but it's looking likely that for 2026, it will be the first thing I play

Quite a bit. I got burned out about half way through chapter 3, so I changed the difficulty to easy and turned on fast forward. Now it is much more to my liking, and I am very much enjoying the plot developments in chapter 4 (currently in the endgame, will likely finish it tonight)

Yeah it's a plot intensive game just like the other games in the series. Glad you are enjoying it
 
I don't use fast forward feature, I absolutely loved animation in this game that fast forward option would just ruin the game for me.

Even after finishing it I still stop thinking about this game….this game almost has everything I love about JRPGs.
I'm pretty limited on time and tend to ignore voice acting and go through things as fast as I can read.

That was my same reaction to both FC and SC when I finished both game way back when the OGs were on Steam. I haven't played this remake yet but it's looking likely that for 2026, it will be the first thing I play



Yeah it's a plot intensive game just like the other games in the series. Glad you are enjoying it
Well, I just finished it. I've heard that the Trails games start with a slow burn that grows to a big finish, but I was definitely NOT expecting a big finish like that.

How do the other trails games compare when it comes to reveals and the overall intensity of the plot?

10/10. There are very few times I've read/played a story has stuck the landing as well as that one did.
 
I'm pretty limited on time and tend to ignore voice acting and go through things as fast as I can read.


Well, I just finished it. I've heard that the Trails games start with a slow burn that grows to a big finish, but I was definitely NOT expecting a big finish like that.

How do the other trails games compare when it comes to reveals and the overall intensity of the plot?

10/10. There are very few times I've read/played a story has stuck the landing as well as that one did.

Sky FC has all the nostalgia and mythic feeling of being the first of the series (well, it was published originally as The Legend of Heroes 6: Trails in the Sky), but is generally seen as one of the weakest of the series, although with a great cliffhager that leaves you wanting more.

It's one of the shortest and with less content, and the series grows adding each game new elements, lore etc, that also adds more elekts to reveals, plot twist, characters etc.

Additionally the combat was the most basic, something this remake has definitely solved introducing the Daybreak combat with some callbacks of Cold Steel.

Usually going from FC to SC was a more and better situation, but now with this amazing Remake maybe if you go to original SC you wont
feel the same IDK. The arcs usually have this structure of first game of slow cooking with a big reveal or cliffhanger at the end and second game of payoff, the local story and plot explodes and has a resolution in the last game and then you change of country and start again slowly with a new build up for the new cast. But in the later game they don't explain the basics and go directly for the lore, history, conflict etc of the new country and Ouroboros machinations in it.
 
I'm pretty limited on time and tend to ignore voice acting and go through things as fast as I can read.


Well, I just finished it. I've heard that the Trails games start with a slow burn that grows to a big finish, but I was definitely NOT expecting a big finish like that.

How do the other trails games compare when it comes to reveals and the overall intensity of the plot?

10/10. There are very few times I've read/played a story has stuck the landing as well as that one did.

I think its a pretty common for most of the games. favorite is probably Crossbell Trails to Azure/Zero since it seems a much smaller scale town and surrounding area so it concentrates more on the people you know.
 
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