No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Some flavour.

In Short: A stunning technical achievement and a mesmerisingly addictive one, even after you realise how simplistic and repetitive it really is.

Pros: Enormous game world is a pleasure to explore even when you know all its tricks. Competent space and land combat. Excellent art design and soundtrack.

Cons: Highly repetitive main gameplay loop, that requires little skill and offers little danger. Poor use of intelligent aliens. Flawed visuals when on a planet. Infuriating inventory and lots of minor bugs.
 
It's actually very consistent. Gameplay should be valued over content.

Sf5 has very few minor complaints in the gameplay department. Many meaningless complaints about "content".

No man's sky has many complaints in the gameplay. The appeal is all superficial visual reasons. It pleases people who just want "content" I guess.

It's always been true that a game with a good hook or visuals that doesn't back it up with good gameplay or mechanics will still be bad. Content does not matter. That has always been my argument.

Ok, fair enough... you're consistently disrespectful of how what people look for in a game may not match your own values.

For many people content has a direct impact on gameplay. Street Fighter V may have a solid gameplay core, but to someone that can barely perform a Shoryuken, the game shipping with so little content is going to affect their enjoyment of the core game, because they're not going to have a lot of fun fighting against me for example. For you to deem what they find lacking in a game "meaningless", whilst declaring what you find lacking in No Man's Sky all-important reeks of self-importance imo.

For a game focused on exploring the vastness of space, you're damn right content and visuals will be of great importance to many people... it's pretty much the singular reason I have had any interest in No Man's Sky ever... to fill in the hole with what Elite Dangerous provides me with currently. The funny thing here, is that it's largely content that's sinking No Man's Sky right now too... nearly everyone seems to be happy with the game's first few hours, until the lack of unique things to do and experience causes them to sour on the game. If the game actually had the sort of expansive content that many were expecting, then the basic gameplay would likely not be much of a sticking point at all. The lack of content is causing the limited gameplay to be repeated to the point of annoyance, because without getting slapped in the face each time you attempt to mine, the player will quickly run out of things to see and do... which wouldn't be a problem if there was more to see and do. Content has depth as well as breadth.

Of course this is separate from the game having bugs of course (which you rightly point out here)... however Street Fighter V also shipped in a state that's hardly ideal, with frequent disconnects from the server, causing anyone that's trying to enjoy even the meagre amount of SP content they were given to be booted out randomly, and forced to start over each time. But you'll gloss over complaints like this in Street Fighter V, because it's a game you personally enjoy, whereas you have to be very easily pleased to be enjoying No Man's Sky for what it is...
 
Is this the review thread, or will there be a new one for "scored reviews" like the mods announced earlier in this thread?

Yeah, other mods agree, so when site reviews proper begin dropping, we'll start a new thread. This thread can continue being the one for those early impressions and such that are coming out until we start getting scores

PodcastFips, you got dibs on that new review thread if you'd like.
 
I do feel pretty sorry for Sean and the rest of the devs at Hello Games, I understand it's a small company and they have to be cautious financially but reading they are hiring a new QA team and setting up ticketed support 2 days after launch says to me they've underinvested in the infrastructure a game that got air time on Late Night is clearly going to need.

Is it the usually the publisher's job to provide customer service?
 
SOLD. this is prob the best game ever! i will be ignoring all the negatief people now. i knew it. 1 positief review. i knew this game was gold.
futuramafry.jpg

Y'all trying to hard now
 
Watching Joe playing this game is painful.

Navigating the galaxy map and being unable to put waypoints on planets you've previously visited is taking it's toll on him.
 
Watching Joe playing this game is painful.

Navigating the galaxy map and being unable to put waypoints on planets you've previously visited is taking it's toll on him.

Trying to locate a grain of sand on a beach, the UI is quite unbelievable, it's almost like they didn't want you to return to discovered places.
 
What is he so upset about? (the clip doesn't show)

He is trying to get back to an earlier system but the game won't allow him to just look in his discoveries and manually put a waypoint in. Instead he has to find the system he wants manually on the galaxy map which is hard to navigate and then put a waypoint down.

All in all it took him a good 10-15 minutes to find the system he was looking for and waypoint it.
 
He is trying to get back to an earlier system but the game won't allow him to just look in his discoveries and manually put a waypoint in. Instead he has to find the system he wants manually on the galaxy map which is hard to navigate and then put a waypoint down.

All in all it took him a good 10-15 minutes to find the system he was looking for and waypoint it.

And then it crashed.......again......
 
He is trying to get back to an earlier system but the game won't allow him to just look in his discoveries and manually put a waypoint in. Instead he has to find the system he wants manually on the galaxy map which is hard to navigate and then put a waypoint down.

All in all it took him a good 10-15 minutes to find the system he was looking for and waypoint it.

Right. Sounds like pretty damn bad design. I know that if I found a good planet I'd want to easily revisit it again later.
 
GamingBolt 8/10
And in the end, that’s what it comes down to. No Man’s Sky staggering ambition, which it largely delivers upon, compensates for any other flaws that it might have. This is a game about the beauty, wonder, and joy of exploration, and it is a game that lets you play it at your own pace, how you want to, when you want to, and where you want to. Truly infinite, boundless in its possibilities, and presenting its players with a universe of possibilities, No Man’s Sky is a triumph, and is set to go down in history as one of the defining titles of our era- stumbles and all.
http://gamingbolt.com/no-mans-sky-review
 
Watching Joe playing this game is painful.

Navigating the galaxy map and being unable to put waypoints on planets you've previously visited is taking it's toll on him.
It's weird his game is crashing loads and some things are not working, my game hasn't crashed once. What's going on if I'd experienced that I'd hate the game too.

Weird!
 
Looking at the reviews, it seems that most of the pre-release critique was pretty much spot on. All that was right there in the press material. It's crazy how far people went to hype and defend this game.
 
GamingBolt 8/10

Truly infinite, boundless in its possibilities, and presenting its players with a universe of possibilities.

I mean, this is patently a load of old codswallop. Unless their definition of "a universe of possibilities" is "doing the same limited thing over and over again".
 
MANvsGAME is also starting to feel the repetition of the gameplay loop. >.>

Every game has one. He and others could also just float forever in space without going to a planet. Games and life are repetivie. What did people expect. I'm sure more features will be added.
 
Yeah, seeing people cheering for a brutal review from Angry Joe is quite telling.

Yeah it's just pretty low in general that, days after launch, there are people are just hanging out waiting for more bad reviews and publicity that they can feel vindicated by, long after realizing that this isn't a game they're ever going to play in the first place. Move on.
 
They probably had very little money left. They got paid on shipping. And they shipped likely millions. Now they have a lot of money.

That's what I mean, they would have had no problem getting credit. From the outside it looks like they've been overly risk averse and it's going to have negative implications on the reception of the game and it's onward development because people on that team who should be working on expanding the game are now fire fighting support issues.
 
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