No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Tell me which is the better game, let me make the value decision by myself.
in general, i have more money that i could spend on video games, than i have time ... so a good game could be a 100 bucks for all i care. The reviewer's job is to tell me what i'm going to buy, don't "patronize" me by telling me what's worth my money.

I'd rather the reviewer tell me the most about the product as possible, including whether what the games includes is worth the asking price. If a review says 'Amazing game, but only last 1 hour and cost $100' well I guess you know that that's your game then. I'd rather know it's an amazing game, but for me, personally, I'll wait until it's discounted, since I'm not stacking those hundreds like some.

How hard is it to read the review and work it out?
 
That's ridiculous.

I may like my local fast food burger joint and give it a good review. But if I went to a restaurant that charged $60 for entrees and got a fast food quality burger, I'll give them a negative review.

No, the burger didn't taste any worse, but if I'm paying $60 I will expect something better.

Quality of a product can never be completely separated from the price the business is charging you for the quality. It's the quality/price ratio that determines whether something has good value and is worth purchasing.

Imagine getting the 100 dollar cheesesteak on sale for only 50 dollars. That would be some good shit.
 
Welp... Joe's game just crashed again

his review will be glorious LOL

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But would you have had less fun with it?

Value and fun aren't a parallel tracking line.

But reviews aren't only about how much fun you have with it. One of their main purposes is to advise the viewer if the game is worth buying (price), and well as worth playing (time). Some reviewers even use a buy/sale/rent/avoid metric, which from what you're saying would be a completely invalid metric to use, as buy/rent/sale should all be equivalent when cost isn't factored in.
 
But reviews aren't only about how much fun you have with it. One of their main purposes is to advise the viewer if the game is worth buying (price), and well as worth playing (time). Some reviewers even use a buy/sale/rent/avoid metric, which from what you're saying would be a completely invalid metric to use, as buy/rent/sale should all be equivalent when cost isn't factored in.

I guess it just boils down to personal opinion, but the base price of a game doesn't really affect my decision to buy a product, I want to know if I'll have fun with it, I don't really care if it's a $60 game or a $20 game, if I think I might enjoy it I buy it.

That said, once I've decided to buy X, I always try and find the cheapest price for it I can!
 
I guess it just boils down to personal opinion, but the base price of a game doesn't really affect my decision to buy a product, I want to know if I'll have fun with it, I don't really care if it's a $60 game or a $20 game, if I think I might enjoy it I buy it.

That said, once I've decided to buy X, I always try and find the cheapest price for it I can!

I'd imagine price to be of interest to anyone really. It's just that not everyone places the same importance on the same pricepoints (maybe you just have more money than the average gamer?). If all games were priced like Neo-Geo carts back in the day (~$300), then maybe you'd feel differently about many of the purchases you currently make? I sure as hell would. Shenmue 3 for $300? Sure. Mortal Kombat X for $300? LOL, hell no.
 
But reviews aren't only about how much fun you have with it. One of their main purposes is to advise the viewer if the game is worth buying (price), and well as worth playing (time). Some reviewers even use a buy/sale/rent/avoid metric, which from what you're saying would be a completely invalid metric to use, as buy/rent/sale should all be equivalent when cost isn't factored in.

I don't get the "advise to the buyer" angle on reviews.

A review is just that, a report on what the reviewer thinks about something. It should try, ideally, to explain why the game could be fun/worth to some gamers and why it doesn't work for others. It shouldn't say if I should buy or rent or pass the game. That's up to me.

Instead, we have reviewers that only care about their point of view, and most of the time they don't even bother explain what the hell is that (and users who know them are either blindly accepting everything "Jeff is never wrong" or completely hate them "Angry Joe is an idiot"; examples chosen randomly).

And this is a general issue, I'm not talking about NMS nor am I referencing a particular reviewer / youtuber / whatever. I still haven't read a single paragraph about the game.

We get stuff like "this feature is boring / repetitive". Which is fine, as an opinion, but it's worthless for another player trying to figure it out.

Maybe I'm spoiled from professional book reviews and academic reviews, but I'd really like that same approach.

Not to say that all reviews are like that, but with highly anticipated or hyped games it generally boils down to that. With lines such as "it fails to deliver on its promises" or "confirms its fame" and so on.
 
Nobody remembers MirrorMoon in which you got to name the planets that you discovered. No hype, nothing.



The description sounds so familiar though. Forget for a moment that it is not NMS.



Even Steam reviews sound familiar.

Positive reviews:





Negative reviews:

Come the hell on, guys. We're getting into some weird territory here. There is more to a game than broad descriptions and I think you all know that. This is like saying "well gee, how come Die Another Day got shredded by reviewers but The Spy Who Came In From The Cold didn't? Golly, they really just must hate spy movies."

There is so much more to games than a synopsis.
 
I'd imagine price to be of interest to anyone really. It's just that not everyone places the same importance on the same pricepoints (maybe you just have more money than the average gamer?). If all games were priced like Neo-Geo carts back in the day (~$300), then maybe you'd feel differently about many of the purchases you currently make? I sure as hell would. Shenmue 3 for $300? Sure. Mortal Kombat X for $300? LOL, hell no.

I remember paying £70 for Street fighter on the SNES way back when, also remember paying £80 for Gran Turismo 1 on import.

If I want something I buy it, the price of it (within certain bounds obviously!) isn't a particular consideration, games are rarely more expensive than $60, so it's not an issue for me.

Maybe Joe's PS4 is a faulty?

If that's the case, there are a LOT of faulty PS4's out in the wild.
 
I don't get the "advise to the buyer" angle on reviews.

A review is just that, a report on what the reviewer thinks about something. It should try, ideally, to explain why the game could be fun/worth to some gamers and why it doesn't work for others. It shouldn't say if I should buy or rent or pass the game. That's up to me.

Instead, we have reviewers that only care about their point of view, and most of the time they don't even bother explain what the hell is that (and users who know them are either blindly accepting everything "Jeff is never wrong" or completely hate them "Angry Joe is an idiot"; examples chosen randomly).

And this is a general issue, I'm not talking about NMS nor am I referencing a particular reviewer / youtuber / whatever. I still haven't read a single paragraph about the game.

We get stuff like "this feature is boring / repetitive". Which is fine, as an opinion, but it's worthless for another player trying to figure it out.

Maybe I'm spoiled from professional book reviews and academic reviews, but I'd really like that same approach.

Not to say that all reviews are like that, but with highly anticipated or hyped games it generally boils down to that. With lines such as "it fails to deliver on its promises" or "confirms its fame" and so on.

For the bolded... that's exactly what they are doing though?

It's up to you whether you buy the game, or even if you were to bother taking the time to play a copy you may get from PS+ sometime down the line. The reviewer is only giving an opinion on both if they feel it's worth taking the time to play the game at all, and then if it's worth paying the asking price to play the game. Both are just opinions, and you shouldn't have much difficulty mapping either to your own judgement.
 
I thought the game would be divisive. I expected 7/10s.

It's weird and different. People tend to like comforting and the same.

That's the worst excuse for the criticism I've heard yet.

It comes down to this.

The diversity in planets, life, and visuals is more limited than expected. After a dozen planets or so it starts to be small variations on a few different themes.

The actual gameplay is limited to resource farming and menu interaction, with some combat that feels u satisfying due to absolutely bare bones AI.

The criticisms of the game are that neither the procedural generation of the games visuals nor the gameplay are good enough or enjoyable enough to overcome each other's shortcomings.

That's not even mentioning the bugs or frequent random crashes people are dealing with.

Some people are more easily impressed by different colored planets that are all basically pretty similar.
 
I remember paying £70 for Street fighter on the SNES way back when, also remember paying £80 for Gran Turismo 1 on import.

If I want something I buy it, the price of it (within certain bounds obviously!) isn't a particular consideration, games are rarely more expensive than $60, so it's not an issue for me.

And that's fine. Then you parse out the part of the reviews that doesn't pertain to you, much like someone with near limitless time may ignore complaints that a game is grindy, or doesn't respect your time. $60 isn't a huge sum of money... but if I was paying that for absolutely everything I play, it'd get prohibitive to me very quickly. If games like the original Portal, or Dear Esther, or even something like Geometry Wars, hit retail for $60, I would want reviews to make me aware that I may not be happy paying the same amount for them as I am Halo 3. You don't have to take those opinions as gospel if historically you know this to not be important to you.
 
That's the worst excuse for the criticism I've heard yet.

It comes down to this.

The diversity in planets, life, and visuals is more limited than expected. After a dozen planets or so it starts to be small variations on a few different themes.

The actual gameplay is limited to resource farming and menu interaction, with some combat that feels u satisfying due to absolutely bare bones AI.

The criticisms of the game are that neither the procedural generation of the games visuals nor the gameplay are good enough or enjoyable enough to overcome each other's shortcomings.

That's not even mentioning the bugs or frequent random crashes people are dealing with.

Some people are more easily impressed by different colored planets that are all basically pretty similar.

I suppose it's only easily impressed people that will like this game, the bloody idiots that they are!

Personally I have had no crashes and no bugs, I enjoy the gameplay loop and the planets I have visited in the systems I have been in have been varied and interesting in different ways.

It does have plenty negatives but the planets are not just colour swaps.

The game is as described apart from a bit too much inventory management, at least the planets aren't like Elite where it's just a big rock and all you can do is ride your buggy around and get stuck in a hole.
 
The game is as described apart from a bit too much inventory management, at least the planets aren't like Elite where it's just a big rock and all you can do is ride your buggy around and get stuck in a hole.

That's probably because Elite didn't advertise itself as a planetary exploration game. It is a trading and combat space sim and in that regard, it seems to deliver solidly and from what I see, shits on NMS from orbit.
 
That's the worst excuse for the criticism I've heard yet.

It comes down to this.

The diversity in planets, life, and visuals is more limited than expected. After a dozen planets or so it starts to be small variations on a few different themes.

The actual gameplay is limited to resource farming and menu interaction, with some combat that feels u satisfying due to absolutely bare bones AI.

The criticisms of the game are that neither the procedural generation of the games visuals nor the gameplay are good enough or enjoyable enough to overcome each other's shortcomings.

That's not even mentioning the bugs or frequent random crashes people are dealing with.

Some people are more easily impressed by different colored planets that are all basically pretty similar.
God forbid people like something darn the easily impressed
 
Why are defenders of overhyped games too afraid to admit that the game they like playing might just be mediocre at best compared to its contemporaries? This shit happened a lot when Battlefront launched. Its incredibly shallow but thats ok if the person had their fun.

In a market with so many products to choose from its no surprise that some arent willing to waste their time and money on games like this.
 
I'm finding the contrast with how he approaches negative impressions in Street Fighter V threads a little astonishing tbh, lol.
Its all bias everybody does it. Absolutely nothing wrong with thinking a game sucks because maybe it just does, but taking the piss on people that enjoy will always be a childish tactic.
 
The limits of procedural generation become fully apparent in this game. You never really feel like you encounter anything truly unique when everything is just a slightly different take on a seed algorithm.
 
I think the comparison between Elite and NMS is pointless, they are very different games, that appeal to very different demographics.

I wouldn't say its pointless, I got NMS because I enjoyed Elite, so not a totally different demographic. They are both about space exploration, combat, mining and trading but NMS adds walking around on planets, cataloguing plants, elements, alien lifeforms and a main quest to get to the centre of the universe.

They are different in some ways of course, Elite has much more complex space physics and a deeper trading system ect but the core is very similar.
 
Does each planet have an ecosystem that makes sense or is it all just random?

Nothing is logical, extremely hot or cold planets with flora and fauna that just shouldn't survive there, barren planets populated with herbivores.

I guess it could all work with 'moon magic', but I was under the impression that the universe would be bound by coherent laws and rules.
 
Damn, that's really disppointing. Think I'll wait for this one to go on sale. Glad I didn't pre-order, $60 US is a lot of Australian dollarydoos.
 
The limits of procedural generation become fully apparent in this game. You never really feel like you encounter anything truly unique when everything is just a slightly different take on a seed algorithm.

Yeah, which is a shame. I expected an exploration type game but found there's hardly anything worth exploring. There are some nice looking planets but many are very similar. Sometimes creatures look interesting but yet again most are similar. I've probably been to 10 or more planets and feel i've already seen everything.
 
Funnily enough if this was $20 bucks, I'd probably be a lot more forgiving but I'd also probably just stop playing by now because of the price point.

Instead it cost a lot,so now I'm trying to justify the cost by playing it more to get some worth out of it. It's a losing battle :P
 
I'm finding the contrast with how he approaches negative impressions in Street Fighter V threads a little astonishing tbh, lol.

It's actually very consistent. Gameplay should be valued over content.

Sf5 has very few minor complaints in the gameplay department. Many meaningless complaints about "content".

No man's sky has many complaints in the gameplay. The appeal is all superficial visual reasons. It pleases people who just want "content" I guess.

It's always been true that a game with a good hook or visuals that doesn't back it up with good gameplay or mechanics will still be bad. Content does not matter. That has always been my argument.
 
I do feel pretty sorry for Sean and the rest of the devs at Hello Games, I understand it's a small company and they have to be cautious financially but reading they are hiring a new QA team and setting up ticketed support 2 days after launch says to me they've underinvested in the infrastructure a game that got air time on Late Night is clearly going to need.
 
I do feel pretty sorry for Sean and the rest of the devs at Hello Games, I understand it's a small company and they have to be cautious financially but reading they are hiring a new QA team and setting up ticketed support 2 days after launch says to me they've underinvested in the infrastructure a game that got air time on Late Night is clearly going to need.

They probably had very little money left. They got paid on shipping. And they shipped likely millions. Now they have a lot of money.
 
Well. I have played the game some on PS4 a lot at a friends place and was initially very impressed. It was all I wanted it to be. Initially.

But now...waiting for the PC version myself...and that price point.
I just don´t know if I want to go there.
 
Videogamer..

http://www.videogamer.com/reviews/no_mans_sky_review.html

6/10

But, for that first ten hours or so, for that sliver of space-time where all of it is new, it’s quite brilliant. The design decisions you can point to as flaws are always at least understandable. It’s full of great ideas and great moments, regardless of how long it takes for you to get fed up of them. So while it’s difficult to give it a glowing recommendation, it’s impossible to hate. On balance, it succeeds – for just long enough to be worth going in.
 
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