Arby 'n' the Chief
Member
Welp... Joe's game just crashed again
his review will be glorious LOL
his review will be glorious LOL
Tell me which is the better game, let me make the value decision by myself.
in general, i have more money that i could spend on video games, than i have time ... so a good game could be a 100 bucks for all i care. The reviewer's job is to tell me what i'm going to buy, don't "patronize" me by telling me what's worth my money.
Welp... Joe's game just crashed again
his review will be glorious LOL
That's ridiculous.
I may like my local fast food burger joint and give it a good review. But if I went to a restaurant that charged $60 for entrees and got a fast food quality burger, I'll give them a negative review.
No, the burger didn't taste any worse, but if I'm paying $60 I will expect something better.
Quality of a product can never be completely separated from the price the business is charging you for the quality. It's the quality/price ratio that determines whether something has good value and is worth purchasing.
Welp... Joe's game just crashed again
his review will be glorious LOL
But would you have had less fun with it?
Value and fun aren't a parallel tracking line.
But reviews aren't only about how much fun you have with it. One of their main purposes is to advise the viewer if the game is worth buying (price), and well as worth playing (time). Some reviewers even use a buy/sale/rent/avoid metric, which from what you're saying would be a completely invalid metric to use, as buy/rent/sale should all be equivalent when cost isn't factored in.
I guess it just boils down to personal opinion, but the base price of a game doesn't really affect my decision to buy a product, I want to know if I'll have fun with it, I don't really care if it's a $60 game or a $20 game, if I think I might enjoy it I buy it.
That said, once I've decided to buy X, I always try and find the cheapest price for it I can!
But reviews aren't only about how much fun you have with it. One of their main purposes is to advise the viewer if the game is worth buying (price), and well as worth playing (time). Some reviewers even use a buy/sale/rent/avoid metric, which from what you're saying would be a completely invalid metric to use, as buy/rent/sale should all be equivalent when cost isn't factored in.
Nobody remembers MirrorMoon in which you got to name the planets that you discovered. No hype, nothing.
The description sounds so familiar though. Forget for a moment that it is not NMS.
Even Steam reviews sound familiar.
Positive reviews:
Negative reviews:
I'd imagine price to be of interest to anyone really. It's just that not everyone places the same importance on the same pricepoints (maybe you just have more money than the average gamer?). If all games were priced like Neo-Geo carts back in the day (~$300), then maybe you'd feel differently about many of the purchases you currently make? I sure as hell would. Shenmue 3 for $300? Sure. Mortal Kombat X for $300? LOL, hell no.
Maybe Joe's PS4 is a faulty?
I don't get the "advise to the buyer" angle on reviews.
A review is just that, a report on what the reviewer thinks about something. It should try, ideally, to explain why the game could be fun/worth to some gamers and why it doesn't work for others. It shouldn't say if I should buy or rent or pass the game. That's up to me.
Instead, we have reviewers that only care about their point of view, and most of the time they don't even bother explain what the hell is that (and users who know them are either blindly accepting everything "Jeff is never wrong" or completely hate them "Angry Joe is an idiot"; examples chosen randomly).
And this is a general issue, I'm not talking about NMS nor am I referencing a particular reviewer / youtuber / whatever. I still haven't read a single paragraph about the game.
We get stuff like "this feature is boring / repetitive". Which is fine, as an opinion, but it's worthless for another player trying to figure it out.
Maybe I'm spoiled from professional book reviews and academic reviews, but I'd really like that same approach.
Not to say that all reviews are like that, but with highly anticipated or hyped games it generally boils down to that. With lines such as "it fails to deliver on its promises" or "confirms its fame" and so on.
I thought the game would be divisive. I expected 7/10s.
It's weird and different. People tend to like comforting and the same.
I remember paying £70 for Street fighter on the SNES way back when, also remember paying £80 for Gran Turismo 1 on import.
If I want something I buy it, the price of it (within certain bounds obviously!) isn't a particular consideration, games are rarely more expensive than $60, so it's not an issue for me.
That's the worst excuse for the criticism I've heard yet.
It comes down to this.
The diversity in planets, life, and visuals is more limited than expected. After a dozen planets or so it starts to be small variations on a few different themes.
The actual gameplay is limited to resource farming and menu interaction, with some combat that feels u satisfying due to absolutely bare bones AI.
The criticisms of the game are that neither the procedural generation of the games visuals nor the gameplay are good enough or enjoyable enough to overcome each other's shortcomings.
That's not even mentioning the bugs or frequent random crashes people are dealing with.
Some people are more easily impressed by different colored planets that are all basically pretty similar.
The game is as described apart from a bit too much inventory management, at least the planets aren't like Elite where it's just a big rock and all you can do is ride your buggy around and get stuck in a hole.
God forbid people like something darn the easily impressedThat's the worst excuse for the criticism I've heard yet.
It comes down to this.
The diversity in planets, life, and visuals is more limited than expected. After a dozen planets or so it starts to be small variations on a few different themes.
The actual gameplay is limited to resource farming and menu interaction, with some combat that feels u satisfying due to absolutely bare bones AI.
The criticisms of the game are that neither the procedural generation of the games visuals nor the gameplay are good enough or enjoyable enough to overcome each other's shortcomings.
That's not even mentioning the bugs or frequent random crashes people are dealing with.
Some people are more easily impressed by different colored planets that are all basically pretty similar.
God forbid people like something darn the easily impressed
Its all bias everybody does it. Absolutely nothing wrong with thinking a game sucks because maybe it just does, but taking the piss on people that enjoy will always be a childish tactic.I'm finding the contrast with how he approaches negative impressions in Street Fighter V threads a little astonishing tbh, lol.
Definitely random, doesn't bother me but ill be damned if it isnt a criticism.Does each planet have an ecosystem that makes sense or is it all just random?
I think the comparison between Elite and NMS is pointless, they are very different games, that appeal to very different demographics.
Does each planet have an ecosystem that makes sense or is it all just random?
The limits of procedural generation become fully apparent in this game. You never really feel like you encounter anything truly unique when everything is just a slightly different take on a seed algorithm.
I'm finding the contrast with how he approaches negative impressions in Street Fighter V threads a little astonishing tbh, lol.
I do feel pretty sorry for Sean and the rest of the devs at Hello Games, I understand it's a small company and they have to be cautious financially but reading they are hiring a new QA team and setting up ticketed support 2 days after launch says to me they've underinvested in the infrastructure a game that got air time on Late Night is clearly going to need.
But, for that first ten hours or so, for that sliver of space-time where all of it is new, it’s quite brilliant. The design decisions you can point to as flaws are always at least understandable. It’s full of great ideas and great moments, regardless of how long it takes for you to get fed up of them. So while it’s difficult to give it a glowing recommendation, it’s impossible to hate. On balance, it succeeds – for just long enough to be worth going in.