No Mans Sky | PC Performance Thread

Don't know if this was posted already but the first mod is already out for No Man's Sky on PC... It replaces the font with comic sans.

Cp3Nde3WcAEARNH.jpg:large


https://twitter.com/lazygamereviews/status/765003850147258368/photo/1

Of all the mods....

I just need shitting vignetting and CA removed.
 
Yeah that's it. It's weird. Sometimes it's bad, and sometimes it's very slight. Also sometimes there are big squares of the world missing for a while. Kinda like chunk errors in Minecraft I guess?
 
Finally got some time into the game with no issues. Ended up wiping the game save, game data and reinstalling. Set as many graphic options possible outside the game and started fresh on a new planet. New planet was not quite as hospitable. Rads and very anxious sentinels but I got off planet without a single crash and rock solid framerate.
 
Yeah that's it. It's weird. Sometimes it's bad, and sometimes it's very slight. Also sometimes there are big squares of the world missing for a while. Kinda like chunk errors in Minecraft I guess?

That's the game generating the environment in real time, similar to Minecraft. I usually see it off in the distance as a type of pop-in. If the effect never goes away it's definitely an error. Otherwise your CPU just isn't able to keep up with the environment generation, so you're seeing the effect up close.
 
For those with AMD cards, someone posted this earlier on Steam with regards to solving the screen tearing!:

I think I may found another way to force v-sync through Crimson. Under the gamings tab, click global settings. Change the vertical sync to always on. This seemed to work for me. Can anyone else confirm?

its basicly the same. it overrides every single profile you edited.
you can also activate tripple buffering

I tried it and it works like a charm. Everything is set to max at 60fps with no more screen tearing. My experience has been very smooth, with no crashes.

Make sure to have the experimental build too. You no longer have to tamper with the Shader Cache, but just in case, you can always reset it (Global Settings -> Reset... -> Shader Cache).
 
After some tinkering, the game runs at 4K, 45-60fps on my MSI Gaming X 1070 + Core i5 4570 + 16GB 1600. I'm hopeful a few patches will get it up to 60fps stable because it looks so much better like that. I've maxed everything except for AA, which is off.

- turned off in game V-sync, enabled in Nvidia CP
- changed FPS cap to Max in settings, and to "1,000" in the .ini
- enabled RTSS
- Anisotropic filtering is set to 1 in game, 16x via Nvidia CP
- Max prerendered frames: 4
- Triple buffering: on
- Gsync: false in the .ini
- shader cache off

EDIT: On the original branch, not experimental.
 
Do you get like a framerate meltdown after a few hours where it turns into a slideshow until you restart it?

I get 4k/30 as well until a few hours in and then it just drops to like 10-15 fps, restarting fixes it.

I get this exact problem too on 1080p. Happens every half an hour or so, always exactly when I re-enter my ship. I've found no fix.
 
For those with AMD cards, someone posted this earlier on Steam with regards to solving the screen tearing!:

I tried it and it works like a charm. Everything is set to max at 60fps with no more screen tearing. My experience has been very smooth, with no crashes.

Make sure to have the experimental build too. You no longer have to tamper with the Shader Cache, but just in case, you can always reset it (Global Settings -> Reset... -> Shader Cache).

Why does it have to be set in global settings? Won't it work if we set it on NMS specific settings?
 
That's the game generating the environment in real time, similar to Minecraft. I usually see it off in the distance as a type of pop-in. If the effect never goes away it's definitely an error. Otherwise your CPU just isn't able to keep up with the environment generation, so you're seeing the effect up close.
Are we sure this is the case? I feel like this is just an easy assumption to make. But the ridiculously heavy dithering and pop-in happens even even when you're flying over areas you've explored/generated already

Combine the dithering with graphical glitches and it's killing the exploration vibe. I'm annoyed having to pause my ship while flying just to let game assets load/pop-in. Or walk towards an outcropping of minerals only to have it dissappear when I get close and the game suddenly remembers I already mined it. Immersion killers
 
So the game itself is running fine on my PC but it's the first game I see that fucks up video playback on my second screen.

I play in borderless mode and if I try to watch a Giantbomb video or even Netflix on my second monitor the playback will jitter a lot and netflix eventually just freeze up completely and I need to reload the page to get it going again...

Anybody else seen that?
 
So the game itself is running fine on my PC but it's the first game I see that fucks up video playback on my second screen.

I play in borderless mode and if I try to watch a Giantbomb video or even Netflix on my second monitor the playback will jitter a lot and netflix eventually just freeze up completely and I need to reload the page to get it going again...

Anybody else seen that?

Yup. I've tried, youtube, netflix, and local vlc and it'll freeze. Audio seems to still work.

I get this exact problem too on 1080p. Happens every half an hour or so, always exactly when I re-enter my ship. I've found no fix.

Same. I'm restarting because of this now. When I entered my ship. Doesn't matter what ship.
 
Anyone on PC how does the game look? For some reason even on high settings it doesn't look good. I have to think it's some kind of technical problem because I can't imagine it looking this bad.

Any ideas?
 
I get this exact problem too on 1080p. Happens every half an hour or so, always exactly when I re-enter my ship. I've found no fix.

Yes, happened to me as well. At some point the game collapses to 15fps no matter what. Restart fixes it.

I've played 19 hours so far, happened three/four times. The problem is going somewhere to save your progress xD

Other than that it's running fine for me (980ti, 1440p all max on a gsync monitor).
 
Anyone on PC how does the game look? For some reason even on high settings it doesn't look good. I have to think it's some kind of technical problem because I can't imagine it looking this bad.

Any ideas?

I don't think it looks great in general. The texture work/draw distance/grass sprites etc leaves a lot to be desired imo.
 
Anyone on PC how does the game look? For some reason even on high settings it doesn't look good. I have to think it's some kind of technical problem because I can't imagine it looking this bad.

Any ideas?

This game looks like ass on 1080p but incredible in 4k. There's something wrong with 1080p, it shouldn't look this blurry.
 
Why does it have to be set in global settings? Won't it work if we set it on NMS specific settings?

Unfortunately, the VSync hook does not work on the NMS specific profile for some reason. Same goes for tripled buffering.

I've played for 6 hours straight. No graphical glitches or framerate dips. Only minor stutters for when stuff loads, and it doesn't even seem to occur that much.

There is an issue though playing this game via Steam Link, as it will cause a bevy of graphical glitches.
 
Anyone on PC how does the game look? For some reason even on high settings it doesn't look good. I have to think it's some kind of technical problem because I can't imagine it looking this bad.

Any ideas?

From the data-mining thread it appears the textures have low resolution:

Yup definitely possible on that note. All the textures are 512x512, that's why everything looks mediocre.

I'm currently trying to get the game to run without the files in their archives.



There is also a weird thing do -editor as a command line arg and then when you alt+tab it shows a moving blue thing in the bottom of the screen who knows what that is.

This is what I'm talking about.

HmhMZtr.png
 
If I turn off the vsync I get loads of screen tearing which I hate. I've set the fps to max. Would I be better using the NVidia control panel to handle these sort of options.

Also I find that when flying around some things like large patches of ground or rocks do this weird materialise fade in as I get close. My frame rate seems ok (there is no counter so I don't know if its 60 constantly). It was terrible when I first loaded the game but now it seems to have stabilised. It did take a hit when I found my first water planet. I'm assuming water is more taxing?

I have a 980ti, 4970K.
 
Still crashing after a random amount of time doing practically anything. Does anyone have any tips i can try? I have no stuttering or hitches which is excellent but crashes are annoying, especially since i don't save very often.

Running on a 290x.
 
If I turn off the vsync I get loads of screen tearing which I hate. I've set the fps to max. Would I be better using the NVidia control panel to handle these sort of options.

Also I find that when flying around some things like large patches of ground or rocks do this weird materialise fade in as I get close. My frame rate seems ok (there is no counter so I don't know if its 60 constantly). It was terrible when I first loaded the game but now it seems to have stabilised. It did take a hit when I found my first water planet. I'm assuming water is more taxing?

I have a 980ti, 4970K.

Use the control panel for V-Sync and AF. Absolutely turn off the game's V-Sync as it is properly borked. It didn't do anything for me, but turning off the G-Sync in the settings file also helps. Only stutters I get now is when trying to downsample, and then only when flying around.
 
Use the control panel for V-Sync and AF. Absolutely turn off the game's V-Sync as it is properly borked. It didn't do anything for me, but turning off the G-Sync in the settings file also helps. Only stutters I get now is when trying to downsample, and then only when flying around.

Cheers Joeboy, ill try that. Loving the game. At times it can be really beautiful.
 
After some tinkering, the game runs at 4K, 45-60fps on my MSI Gaming X 1070 + Core i5 4570 + 16GB 1600. I'm hopeful a few patches will get it up to 60fps stable because it looks so much better like that. I've maxed everything except for AA, which is off.

- turned off in game V-sync, enabled in Nvidia CP
- changed FPS cap to Max in settings, and to "1,000" in the .ini
- enabled RTSS
- Anisotropic filtering is set to 1 in game, 16x via Nvidia CP
- Max prerendered frames: 4
- Triple buffering: on
- Gsync: false in the .ini
- shader cache off

EDIT: On the original branch, not experimental.

What's RTSS?
 
Still crashing after a random amount of time doing practically anything. Does anyone have any tips i can try? I have no stuttering or hitches which is excellent but crashes are annoying, especially since i don't save very often.

Running on a 290x.
Have you monitored your temps?
 
Added Benchmarks to the OP.

Haven't payed much attention to all the posts the last 2 days so if I am missing something good out of the top (new drivers, tips...etc) Please let me know, and I'll have it added :)
 
What's RTSS?

RivaTuner Statistics Server. It comes with MSI Afterburner, but can be downloaded without it.

You can use it to limit framerates and control frame pacing (almost always better than the game's dedicated options). RTSS is what made me switch from being primarily a console gamer to being a PC gamer. 60fps games are wonderfully smooth, as there's no random fluctuations from say 60-75fps.

Of course, your card has to be able to maintain a stable 60 in the first place.

You can use RTSS to cap FPS anywhere from 30fps to 200.
 
I'm still waiting on my refund from GOG, apparently they're not staffed over the weekend.

In the meantime I've spent hours tinkering trying to just get ps4 levels of performance, but every combination of graphical fidelity and all of the work-arounds still leaves me with a game that fluctuates from 11fps to 60fps, I can't even get a stable 30fps.

My rig isn't the greatest but it is well over minimum spec as its an OC'd 2500k, 16gb ram and a 4gb GTX 960 with the game running on an SSD.

Such a horrid rushed, garbage port, I can't wait to get my money back and spend it on something else.
 
I'm still waiting on my refund from GOG, apparently they're not staffed over the weekend.

In the meantime I've spent hours tinkering trying to just get ps4 levels of performance, but every combination of graphical fidelity and all of the work-arounds still leaves me with a game that fluctuates from 11fps to 60fps, I can't even get a stable 30fps.

My rig isn't the greatest but it is well over minimum spec as its an OC'd 2500k, 16gb ram and a 4gb GTX 960 with the game running on an SSD.

Such a horrid rushed, garbage port, I can't wait to get my money back and spend it on something else.
I tried on a similar config, I5 6600K w/ 960 - 16GB DDDR4 and it was on the 45-50 frame average at 1080p maxed out. I really don't understand how it's possible such a difference with the, almost, same config
 
So has it ever been confirmed if the AA options do anything, last I head FXAA, SMAA or off all look exactly the same.

Wonder if it's possible to force through the control panel...
 
Has anyone tested to see if the resolutions selected are actually what you get?


Settings are at 1080p and the jaggies look like I'm playing at 720... It's pretty bad. Solid diagonal lines are sawtoothed... Much, much more than 1080p should be.
 
Has anyone tested to see if the resolutions selected are actually what you get?


Settings are at 1080p and the jaggies look like I'm playing at 720... It's pretty bad. Solid diagonal lines are sawtoothed... Much, much more than 1080p should be.

They are what you get, yes. Seems to be some weird post-process causing that kind of thing though.
 
Is in-game AA just completely broken with this game? I've been comparing back and forth between SSAA x4 and no AA and I honestly can't tell a discernible difference. Is injecting AA through the nVidia control panel a better option?
 
Rivatuner Statistics Server, comes with MSI Afterburner.

RivaTuner Statistics Server. It comes with MSI Afterburner, but can be downloaded without it.

You can use it to limit framerates and control frame pacing (almost always better than the game's dedicated options). RTSS is what made me switch from being primarily a console gamer to being a PC gamer. 60fps games are wonderfully smooth, as there's no random fluctuations from say 60-75fps.

Of course, your card has to be able to maintain a stable 60 in the first place.

You can use RTSS to cap FPS anywhere from 30fps to 200.


Thanks heaps guys.
 
Unfortunately, the VSync hook does not work on the NMS specific profile for some reason. Same goes for tripled buffering.

I've played for 6 hours straight. No graphical glitches or framerate dips. Only minor stutters for when stuff loads, and it doesn't even seem to occur that much.

There is an issue though playing this game via Steam Link, as it will cause a bevy of graphical glitches.
I set the vysnc and triple buffering flag in the game specific Nvidia control panel and it worked.
 
I tried on a similar config, I5 6600K w/ 960 - 16GB DDDR4 and it was on the 45-50 frame average at 1080p maxed out. I really don't understand how it's possible such a difference with the, almost, same config

My guess is they didn't optimise the cpu intensive nature of the procedural generation. Which means that it seems that you need a much more powerful Cpu to achieve the same end. Also my ram is only ddr3 and my motherboard is kind of spotty when it's run at 2133.
 
Unfortunately, the VSync hook does not work on the NMS specific profile for some reason. Same goes for tripled buffering.

I've played for 6 hours straight. No graphical glitches or framerate dips. Only minor stutters for when stuff loads, and it doesn't even seem to occur that much.

There is an issue though playing this game via Steam Link, as it will cause a bevy of graphical glitches.

You should try deleting the No Man's Sky profile and adding the executable manually. That worked for me.
 
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