VS CPU is basically arcade mode?
So Season Pass holders get the colors for free? JACKPOT!!!!!
I'm on mobile and it may have double posted by accident.
Is that really important in light of some of these other improvements?
Native DirectInput support this was one of the more consistent requests weve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE[www.x360ce.com].
Hey Street Fighters!
We are back with another developer update blog for Street Fighter V. The big news in August is that we have another update focusing on Rage Quitters to help further reduce the amount of players who disconnect before a match has concluded.
Beyond that, we will be introducing Double Fight Money days along with a slew of additional feature updates in September. We would like to share these details with you today, so hit the jump button to check it out!
SERVER MAINTENANCE
Server maintenance will be performed on 8/16 from 1PM PT to 7PM PT. During this time online features of Street Fighter V will not be available. Thank you for your patience.
AUGUST UPDATE
Rage Quitting Penalty
We are aware of the Rage Quitting issue, and this update will continue our efforts toward resolving it. We will make a second update to the existing Rage Quitting system with stricter guidelines for players who disconnect before the match is over. Players who are penalized will lose League Points and be locked out of online matching for a set time. The update will be implemented after the maintenance on 8/16.
Since the initial Rage Quitting system rollout, we have seen a rapid decrease in rage quitting players, and we believe that this new update will reduce that number even further. That being said, we’re still working on implementing a new, more robust system that will address the issue more completely by early next year.
SEPTEMBER UPDATE PREVIEW:
We have another big update containing new features in the pipeline for next month, so we wanted to give you a sneak preview of all the cool things to come in September!
Double FM Event
Double Fight Money is happening! We appreciate your support for Street Fighter V, so we’re giving you the chance to double your FM earnings in Ranked Match! We will hold our first Double FM Event on the weekend of September 2-4th. Please stay tuned for more details!
Additional Features
The next September update will include:
VS CPU Option
Daily Targets
Daily challenges with Fight Money rewards!
Fighter Profile Updates!
Free colors for Season Pass holders
Colors 3-10 for Default and Battle costumes of the 6 DLC characters
Premium costumes will now include colors!
Colors 3-10 of the purchased premium costume
Color bundles available for purchase via FM or Real Money
All 22 Characters’ Default & Story Costumes Color Pack 3-10
And more to be announced!
That’s all the news we have for you today, but be sure to stay tuned as we have even more detailed info in our next blog. For the latest updates follow us at @StreetFighter on Facebook and Twitter. Until next time!
So Season Pass holders get the colors for free? JACKPOT!!!!!
lol you can't be serious.Go play Survival.
I'll still take it. Now I'll only have to get the color pack for the initial 16 characters.For the DLC characters normal and premium costumes, yes.
I'm gonna rebuy the game as soon as I hear they have added thisYes, native directinput support is actually important
it means I can't just launch the damn game without having to fiddle with shit
using joy2key, if my xbone controller is powered on, then that is joystick 1 and my fightstick is 2
I have my shit configured for joystick 1. Not something I should have to do, it should just work in game.
Also if I want to play 2 player, I have to have 2 controllers connected and my fight stick because of joy2key. the keyboard is player 1, so is the first connected controller. so I have to connect a 2nd controller to force it to differentiate.
Finally, we're finally approaching the state the game should have been in at launch.
Looking forward to all of this!
Great that I'll be getting a lot of the colours for free... so I'll be getting all colours for any premium costumes I've bought, correct?
Does 'Fighter Profile Updates' mean that the statistics will finally be working!?
No mention of Urien or any new stages or transitions, I hope those are coming too!
Hmm, anyone put any of these online? Link?『Inaba Resident』;213700446 said:Good, substantial update. Capcom is moving at a slow pace but it's better than nothing. Game is getting better.
Just remembered that the last update added new and unfinished stage transition animations. I think more are definitely coming soon
Or at the very least, let us use the points we've accumulated to buy Continues or some kind of checkpoint so we can come back after dying at Round 95 or whatever.As a person who truly enjoys survival modes in fighting games, they need to fix this SHIT mode.
Inferno difficulty must not be 90 braindead fights then 10 inferno fights. It's a waste of time. Make each mode 20 fights each and all of corresponding difficulty, not the current pointless grind it is.
As a person who truly enjoys survival modes in fighting games, they need to fix this SHIT mode.
Inferno difficulty must not be 90 braindead fights then 10 inferno fights. It's a waste of time. Make each mode 20 fights each and all of corresponding difficulty, not the current pointless grind it is.
Free colors for the Season 1 DLC characters, but yeah.Free colors for SP holders.
I'll take it.
I guess Wolfkrone will stop playing now.
As a person who truly enjoys survival modes in fighting games, they need to fix this SHIT mode.
Inferno difficulty must not be 90 braindead fights then 10 inferno fights. It's a waste of time. Make each mode 20 fights each and all of corresponding difficulty, not the current pointless grind it is.
Wait...why is that?I guess Wolfkrone will stop playing now.
They need to force the whole team to play that mode and it'll be fixed in a week. It's so terrible...As a person who truly enjoys survival modes in fighting games, they need to fix this SHIT mode.
Inferno difficulty must not be 90 braindead fights then 10 inferno fights. It's a waste of time. Make each mode 20 fights each and all of corresponding difficulty, not the current pointless grind it is.
This anti-rage quitting system is useless if the player affected doesn't receive his deserved points. The guy rage quitting is probably turning of the console, so whatever for him.
Wait...why is that?
Love how cartoony it seems『Inaba Resident』;213700830 said:
Laughable it took this long for Vs. CPU.