Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

AgeEighty

Member
Although I've been enjoying my time with NMS, man, what a game it could have been if it still had even half the stuff in that list.

I'd still like to see a sequel to see if they can deliver on what the first game should have been.
 

KingSnake

The Birthday Skeleton
Funny part about all this is that if Sean wouldn't have tried to shove the MP question under the rug maybe all this "what else has he not been completely honest about?" search wouldn't have happened.
 

Zocano

Member
Having played the game for 30+ hours, I honestly think it's very close to what was promised. It's just not that fun at the core of it. After you're established it becomes more of a 'zone-out game' like Noby Noby Boy or something, which I don't have much time for these days.

Having played a significant amount, I feel similarly. It's close to what I expected given what was told and what I saw.

But it still has a lot of problems regardless of what is or isn't there.
 

tuxfool

Banned
Looking through that list, I had a thought.

Even with all of that in, the game would still be a resource collectathon survival game. The "game" still wouldn't be better, only the set dressing around it.
 

QaaQer

Member
I agree that consumers shouldn't have to know how game development works to be able to critique it or complain about missing features or whatever.

BUT, I think that consumers need to understand that game development is an iterative process and many many things will change and be cut throughout development because so many things are interconnected. People see "Giant sandworm was cut" and see only the downsides, but in reality it was probably "Giant sandworm was cut but framerate is now better" or whatever reason. Hello Games had their reasons for every cut they made, but we don't know those reasons, so we only see the downsides.

I think it's fine to be upset about large parts of the game not making it in (like multiplayer), but when people are going into oddly specific detail, it's frustrating. Like, rivers not technically flowing. OK, let's ask, what does adding functionality for rivers to flow add to the game? Does it add anything towards their goal of "escaping into a sci-fi book cover?" No? Then why add it? Yes? OK, how much development time is that going to take to implement and test? Can they afford that in their timeline? And if they said that was already implemented, they probably had a good reason to cut it.

The game industry itself is partly to blame for this, I think. For a very long time games were NEVER shown in an upolished stage. We always had CG trailers, or completely staged E3 demos. Now, the appeal with indie games is that they can be more honest and upfront, showing you the game as it is developed. And an inherent part of game development is that things WILL be cut. In other words: If indie game developers are truly going to be transparent, you WILL see things in development that won't make it into the final game. I think it is reasonable for them to communicate that they cut a large feature like multiplayer, but I don't think it's reasonable to ask developers to communicate and justify every single tiny little change unless they're in early access or something. At that point you're basically asking for read-only access to the game's repository, along with justification for each change.

So I'm not sure what people want, when it comes to showing games before release. Show a CG trailer, and people complain that it doesn't show any gameplay. Show a staged demo, and people complain that they were lying about features if those features don't make it in. Show a game actually in development, and then you have a two-fold problem: it looks worse than if you had a staged demo, AND people will complain about you lying about features. What do people want, other than only showing the game right before release?

(Disclaimer: NMS is a unique situation in that it was an indie game marketed in a AAA way, so it makes things real weird.)

All I want is a reasonable return policy. PSN does not have one, so I guess lesson learned.

I'll talk to chat on Monday and see if they give me a goodwill refund. If not, well, having a customer feel lied to and screwed over is a good way to lose that customer. $79.99 cnd, smhlol.
 

SomTervo

Member
Looking through that list, I had a thought.

Even with all of that in, the game would still be a resource collectathon survival game. The "game" still wouldn't be better, only the set dressing around it.

That's the thing.

That's the thing.

I don't think it would change THAT much.
 

bunbun777

Member
Sean needs to go on camera, crying, and apologize plus try to explain his lack of judgement. I can live with less than promised because I like the game as it is now, but limiting info and being dishonest is no good.
 

KingSnake

The Birthday Skeleton
Looking through that list, I had a thought.

Even with all of that in, the game would still be a resource collectathon survival game. The "game" still wouldn't be better, only the set dressing around it.

The point of the list is not to judge the quality of the game. Just the quality of the people involved.
 

Lo_Fi

Member
That's the thing.

That's the thing.

I don't think it would change THAT much.

Which is why I don't think this huge list is a big deal. The core experience that they wanted to deliver is there. Of course the tiny details are going to change, that's just game development.

You would see a list 10x this size on any other game's change log internally, it's just not usually public.
 

Pizza

Member
Despite the grandiose marketing, I've been expecting a minecraftish zone-put space exploration game with light RPG and creating elements, which is what the game is (only put in a couple hours, I'll be knees deep in it next week)


So for me, I'm not terribly disappointed with how the game came out. I'm fully aware I'm not deep enough into it, so I can't guarantee it works as a long-lasting FUN game (I'm going to put in the 60-odd hours to beat it though) but it seems pretty serviceable.


I've been molyneuxed too many times to sincerely accept that all the hype-building "this is our vision" stuff as fact. Their vision is great and all, but the game that actually came out seems like more or less what I was expecting, minus the complete lack of any multiplayer elements at all which is a legit surprise to me and is a bummer.


In regards to the stupid monsters, they DID say that the stuff in the trailers was purposefully crafted to be more earthlike to get people into it, and that the actual stuff was going to be weirder.


It seems like hyping their vision (and occasionally blatantly removing things that were "absolutely" in the game) has really cucked them in the end. To Sean's credit he did verbally say he was trying not to over promise.


I feel like the issue comes from about half corporate hype-culture, and part from the frothing fanbase who had the absolute highest expect ions humanly possible for this game.
 
I mean... they're a small studio.

People keep spewing this. It doesn't fucking matter.

This is a full priced game with a huge marketing push by Sony. Why the fuck should the consumer care about the size of the team behind it? How does that magically erase their frustration or disappointment of paying for a game that didn't live up to what the games creator himself said it would be?
 
has anyone been to all 18,000,000,000,000,000,000 planets?

no?

then how do we know these features aren't just super rare? the game is about exploration, not datamining and interviews. there's multiplayer if you believe it, just invite a friend over.

I'm really disappointed by this but I'm still gonna get it on sale
 
Which is why I don't think this huge list is a big deal. The core experience that they wanted to deliver is there. Of course the tiny details are going to change, that's just game development.

Fully agree. There were quite a few features that were changed or dropped but the core experience of exploration they delivered on. At least for myself that's true.
 

Walpurgis

Banned
Guys, guys, at some hypothetical point in the future No Mans Sky might be patched to have features kind of like what was promised.

So stop complaining!
And you even have to pay more money to get what was promised! I don't know what all the fuss is about.
 

AgeEighty

Member
My favorite bizarre behavior in the game that I've observed:

- Pieces of destroyed landscape objects ignore gravity

- Already-mined mineral deposits still appear whole if you're standing more than fifty yards or so away

- Precipitation is invisible unless you're directly under it

- Underwater destinations are actually there only some of the time

- You don't have to wait for the Mining Beam to recharge as long as you don't let it overheat

- Scanning plants during a storm causes them to freeze and stop blowing in the wind even after you release the scanning visor

- Can infinitely trade off between two "recharging" effects (Jetpack/Oxygen, Jetpack/Stamina)

EDIT: - If you fly into a space station under Pulse Engine power your ship will come to a stop and just spin dizzily next to the station's outer wall
 

thumb

Banned
Sean has somehow been accused of being both too tight lipped and too grandiose. Damned if he does and damned if he doesn't. I'd love to see any of you folks in his shoes trying to promote a game like this. What would you show? Would you answer every question? Would you know what the thing will be 2 years into the future and be perfectly prescient and accurate enough to withstand this sort of crowd sourced excavation of every soundbite?

I think you're exaggerating the difficulty of talking about the game in a way that manages expectations. For example, let's consider the multiplayer question. Here's how I would answer it:

"Mulitplayer? Yes, right now we're aiming to incorporate a version of that, something that looks a little like dark souls, only with less interactivity between players. But it's a big challenge for us in a game of this scale, so it's not yet a locked-down feature."
 

BigDug13

Member
The game is easy mode to the core. At no point do you get a real challenge. You can't even crash your ship. That makes the grind really feel like a grind because the minute-to-minute gameplay poses no challenge and is therefore boring. If I'm not challenged in any way, it's not much of a game IMO.

Even in earlier demos it seemed like sentinels were much more aggressive and the space battles seemed much more dangerous. What we ended up with were easy-mode sentinels that pose zero challenge once you upgrade a few things and handfuls of space pirates that seem to be able to fly right through the freighters they're attacking and even if you run out of oxides to replenish your shields, all your stuff is waiting for you with zero setbacks upon death.

I've died 3 times total since the game's release. That's really pathetic for a game. I die in Minecraft much easier.

For a game described as a "survival game", it's certainly light (non-existent) on the challenging survival content. It's a leisurely Sunday drive in space.
 

Lo_Fi

Member
I think you're exaggerating the difficulty of talking about the game in a way that manages expectations. For example, let's consider the multiplayer question:

"Mulitplayer? Yes, right now we're aiming to incorporate a version of that, something that looks a little like dark souls, only with less interactivity between players. But it's a big challenge for us in a game of this scale, so it's not yet a locked-down feature."

I think most can agree that the multiplayer is the big thing that should have been communicated better. But this giant list isn't damning at all. The only thing it proves is that NMS was made like every other game, through iteration.
 

Griss

Member
At this point I've got to be honest and say that I'm flabbergasted anyone's defending him. And I like the game.

If he had took the bull by the horns at release and cleared the air, I may well have given him the benefit of the doubt. Ask yourself: Why didn't he do that?!?

The reason has to be that he thinks he'll sell more copies if customers aren't informed. That they stay in the dark about the promises not being delivered upon. And that's a disgusting sales practice. I just imagine what these threads would be like if it was Ubisoft refusing to confirm whether or not a promised feature was cut, this amidst a big downgrade from trailers and demos shown mere months before release... would there be so much slack given?

Of course not.

One day Murray will have to address this as Molyneux used to have to. I will be utterly fascinated with what excuses he comes up with, especially regarding his failure to communicate at launch when he'd been tweeting non-stop for the 29 days previous.
 

Yukinari

Member
Man I guess I'm just out of touch with the Youtube style or something because I watched this whole video and barely understood it. Such a scattershot way of presenting... whatever it was it was presenting.

Its not any different from Crowbcats other videos. Hes presenting you with footage that has some humorous editing in a neat bundle so that others can understand controversy surrounding a topic.

His video about CSGO/TF2 unboxing is way better.
 
What happened to the abstract 2001: A Space Odyssey-esque opening sequence that was said to exist, or did they think the star map zoom through was equivalent to that description?

There's a wildly abstract intro sequence inspired by the ending of the movie 2001: A Space Odyssey. (Game Informer January 2015 Edition)
 

Vire

Member
The most damning thing to be honest is that I have yet to see anything remotely close to anything as interesting as that E3 demo they put out a few years back. Might as well have been a different game.
 

thumb

Banned
I think most can agree that the multiplayer is the big thing that should have been communicated better. But this giant list isn't damning at all. The only thing it proves is that NMS was made like every other game, through iteration.

I think if you read the list carefully, you'll see that some of the features profoundly impact the overall feel of the game. Also, it isn't just about each feature in isolation, it is how they add up to create the play experience.

https://twitter.com/Britbongreturns/status/765190830894317568

I admit that the above tweet is flippant, but the point is about overall feel.
 

Owari

Member
Wow, as someone who hasn't really followed this game at all over the past couple years, this shotgun blast of revelatory news, info, and threads over this past week has been super fascinating.

that crowbcat video is brutal.
Except the game isn't even nearly that glitchy. I haven't experienced a single glitch, actually. So it's all just bullshit.
 

Muzicfreq

Banned
Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"

I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.
 

Nags

Banned
The largest single thing that really grinds my gears regarding all of this backlash are the people pointing to the E3 trailers, then pointing to the data mined folders showing the E3 demo triggers as if this was a tasty morsel of conspiracy.

I can remember clearly Sean Murray talking with the press during E3 stating out-right that those demos were tweaked so that interesting content could be shown and it wasn't representative of the typical planet that players would see. He was very upfront about the fact that they made a slice of content to show a more densely congested version of what you'd expect to see in the game because it was a stage demo. Yet here we are with the equivalent of microsoft paint diagrams with red arrows pointing out how much he lied and should have been up front about the development. It's easy to pick and choose. Did he say too much about the game? Or did he not say enough about the game? Why do you think he was being so "coy" all the time? Did you ever think because he knew full well that the game was still in development and couldn't comment on features that were being tested or not yet final? Did you ever think that because the game is largely exploration based, and relatively new in concept and scope that he wanted players to discover what it really was on their own?

Sean has somehow been accused of being both too tight lipped and too grandiose. Damned if he does and damned if he doesn't. I'd love to see any of you folks in his shoes trying to promote a game like this. What would you show? Would you answer every question? Would you know what the thing will be 2 years into the future and be perfectly prescient and accurate enough to withstand this sort of crowd sourced excavation of every soundbite? It's real easy in hindsight to say "yeah duh, I wouldn't talk about XYZ." I don't doubt for a second that anything Sean talked about was what his actual vision was for the final game. Those of you thinking this was a conspiracy to steal your money and run to the bank laughing are out of touch.

And this has also been all within a single week since the game came out while Sean and his team are still working every day to add more to the game and fix what is there. It's one thing to call the game boring and not really enjoy it, but this backlash is absolutely mental.

This is some relevant and excellent reading about this very topic that I recommend for everyone to read: http://ramiismail.com/2016/08/a-pitching-masterclass-through-no-mans-sky/

For those who don't know him, Rami is an indie dev who developed Luftrausers, Ridiculous Fishing, and Nuclear Throne to name a few.

Interesting read, thanks for the link.
 

Zocano

Member
I think if you read the list carefully, you'll see that some of the features profoundly impact the overall feel of the game. It isn't just about each feature in isolation, it is how they add up to create the play experience.

https://twitter.com/Britbongreturns/status/765190830894317568

I admit that the above tweet is flippant, but the point is about overall feel.

While I enjoy the game, I agree that it's a compounding of all these things that's really the problem. All the features that are missing all add to the 'simulation' nature of a lot of early footage. And this is mostly the faction and fleet interactions. In general everything just feels static and that is such an integral issue. I don't mind the sort of mundane survival gameplay if there were actually many systems at work to vary up the game but currently they are not there.
 
This is why large companies attempt to filter everything through PR people and don't let creatives or programers talk to press whilst projects are still on going as the final product is rarely like the pitch.
 

Grimalkin

Member
At this point I've got to be honest and say that I'm flabbergasted anyone's defending him. And I like the game.

If he had took the bull by the horns at release and cleared the air, I may well have given him the benefit of the doubt. Ask yourself: Why didn't he do that?!?

I can tell you why. He is inexperienced at the business side of games and his team was inexperienced in general and none of them had no clue what they were doing (beyond their specific specialty) and how to properly manage community and publisher expectations.

And it doesn't help that this dude is a exaggerator extraordinaire and the comparisons to Molyneux are spot on.

The first time I saw this game at the E3 reveal I guffawed at what they claimed they could do with a team of that size. To actually do what he claimed would have required a team of 200+ people. Think of an Ubisoft game; that's the number and level of artists and programmers that would have been required to pull off what he was claiming.

In game development talking about what you want to do and showing features that are in reality maybe 50% done is always bad because your game's fans will expect those features to be in the game. No matter how impossible they may become to implement.

Hoisted by his own petard.
 
Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"

I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.

lol, dragon nailed it.

has anyone been to all 18,000,000,000,000,000,000 planets?

no?

then how do we know these features aren't just super rare? the game is about exploration, not datamining and interviews. there's multiplayer if you believe it, just invite a friend over.

I'm really disappointed by this but I'm still gonna get it on sale
 
True ; but it's odd other things made it in while these things didn't.

Tbh I think it might be more down to a substantial reduction in scope and scale earlier this year due to performance issues. I reckon when they had a late-dev build rolling they might have found out that the game just didn't fit in the ps4 and had to drastically down scale.

Then it should have been PC-only.

They shouldn't have promised so much more than they could deliver on PS4.
 

Zocano

Member
The largest single thing that really grinds my gears regarding all of this backlash are the people pointing to the E3 trailers, then pointing to the data mined folders showing the E3 demo triggers as if this was a tasty morsel of conspiracy.

I can remember clearly Sean Murray talking with the press during E3 stating out-right that those demos were tweaked so that interesting content could be shown and it wasn't representative of the typical planet that players would see. He was very upfront about the fact that they made a slice of content to show a more densely congested version of what you'd expect to see in the game because it was a stage demo. Yet here we are with the equivalent of microsoft paint diagrams with red arrows pointing out how much he lied and should have been up front about the development. It's easy to pick and choose. Did he say too much about the game? Or did he not say enough about the game? Why do you think he was being so "coy" all the time? Did you ever think because he knew full well that the game was still in development and couldn't comment on features that were being tested or not yet final? Did you ever think that because the game is largely exploration based, and relatively new in concept and scope that he wanted players to discover what it really was on their own?

Sean has somehow been accused of being both too tight lipped and too grandiose. Damned if he does and damned if he doesn't. I'd love to see any of you folks in his shoes trying to promote a game like this. What would you show? Would you answer every question? Would you know what the thing will be 2 years into the future and be perfectly prescient and accurate enough to withstand this sort of crowd sourced excavation of every soundbite? It's real easy in hindsight to say "yeah duh, I wouldn't talk about XYZ." I don't doubt for a second that anything Sean talked about was what his actual vision was for the final game. Those of you thinking this was a conspiracy to steal your money and run to the bank laughing are out of touch.

And this has also been all within a single week since the game came out while Sean and his team are still working every day to add more to the game and fix what is there. It's one thing to call the game boring and not really enjoy it, but this backlash is absolutely mental.

This is some relevant and excellent reading about this very topic that I recommend for everyone to read: http://ramiismail.com/2016/08/a-pitching-masterclass-through-no-mans-sky/

For those who don't know him, Rami is an indie dev who developed Luftrausers, Ridiculous Fishing, and Nuclear Throne to name a few.

Requiting because this is a really good post.

I'm disappointed with the game even if I like it but the pitchforking after Sean is ridiculous.
 
Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"

I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.
Have you seen anything that would invalidate anything in his list?
 

AgeEighty

Member
has anyone been to all 18,000,000,000,000,000,000 planets?

no?

then how do we know these features aren't just super rare? the game is about exploration, not datamining and interviews. there's multiplayer if you believe it, just invite a friend over.

If a feature is rare enough that no one has actually seen it, or that only a handful will ever see it, then that's functionally the same as that feature not being in the game at all.

Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"

I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.

In fairness, the guy has been correcting his list whenever people showed him evidence of something on it actually being in the game. Take a picture of something you've seen that he claims isn't in and send it.
 

III-V

Member
Even with all the unfulfilled claims, I still want to buy this game for the promise alone. The art style gets me. I still believe that some of this stuff is going to be patched in as well, I just can't let the dream die.
 

Griss

Member
Except the game isn't even nearly that glitchy. I haven't experienced a single glitch, actually. So it's all just bullshit.

I've seen every glitch in that video bar polygon rendering issues.

Read the OT - it's full of people who have had the game crash 20 or more times. I've personally had it crash over 35 times, which is actually why I'm on GAF right now as it reloads.

It is anything but bullshit.
 

Zocano

Member
Honestly I think the game is more scaled down graphically just so they can make it run, unfortunately. There are less gears moving and little decals everywhere compared to old footage.
 
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