The Lone Courier
Member
Wow the game we got was a shell of itself.
Having played the game for 30+ hours, I honestly think it's very close to what was promised. It's just not that fun at the core of it. After you're established it becomes more of a 'zone-out game' like Noby Noby Boy or something, which I don't have much time for these days.
I agree that consumers shouldn't have to know how game development works to be able to critique it or complain about missing features or whatever.
BUT, I think that consumers need to understand that game development is an iterative process and many many things will change and be cut throughout development because so many things are interconnected. People see "Giant sandworm was cut" and see only the downsides, but in reality it was probably "Giant sandworm was cut but framerate is now better" or whatever reason. Hello Games had their reasons for every cut they made, but we don't know those reasons, so we only see the downsides.
I think it's fine to be upset about large parts of the game not making it in (like multiplayer), but when people are going into oddly specific detail, it's frustrating. Like, rivers not technically flowing. OK, let's ask, what does adding functionality for rivers to flow add to the game? Does it add anything towards their goal of "escaping into a sci-fi book cover?" No? Then why add it? Yes? OK, how much development time is that going to take to implement and test? Can they afford that in their timeline? And if they said that was already implemented, they probably had a good reason to cut it.
The game industry itself is partly to blame for this, I think. For a very long time games were NEVER shown in an upolished stage. We always had CG trailers, or completely staged E3 demos. Now, the appeal with indie games is that they can be more honest and upfront, showing you the game as it is developed. And an inherent part of game development is that things WILL be cut. In other words: If indie game developers are truly going to be transparent, you WILL see things in development that won't make it into the final game. I think it is reasonable for them to communicate that they cut a large feature like multiplayer, but I don't think it's reasonable to ask developers to communicate and justify every single tiny little change unless they're in early access or something. At that point you're basically asking for read-only access to the game's repository, along with justification for each change.
So I'm not sure what people want, when it comes to showing games before release. Show a CG trailer, and people complain that it doesn't show any gameplay. Show a staged demo, and people complain that they were lying about features if those features don't make it in. Show a game actually in development, and then you have a two-fold problem: it looks worse than if you had a staged demo, AND people will complain about you lying about features. What do people want, other than only showing the game right before release?
(Disclaimer: NMS is a unique situation in that it was an indie game marketed in a AAA way, so it makes things real weird.)
Looking through that list, I had a thought.
Even with all of that in, the game would still be a resource collectathon survival game. The "game" still wouldn't be better, only the set dressing around it.
That's the thing.
That's the thing.
I don't think it would change THAT much.
Looking through that list, I had a thought.
Even with all of that in, the game would still be a resource collectathon survival game. The "game" still wouldn't be better, only the set dressing around it.
That's the thing.
That's the thing.
I don't think it would change THAT much.
I mean... they're a small studio.
I mean... they're a small studio.
Which is why I don't think this huge list is a big deal. The core experience that they wanted to deliver is there. Of course the tiny details are going to change, that's just game development.
#toosoon
Night, everyone. It's been fun.
Ooft! Gut punch on the way out the door!
And you even have to pay more money to get what was promised! I don't know what all the fuss is about.Guys, guys, at some hypothetical point in the future No Mans Sky might be patched to have features kind of like what was promised.
So stop complaining!
Sean has somehow been accused of being both too tight lipped and too grandiose. Damned if he does and damned if he doesn't. I'd love to see any of you folks in his shoes trying to promote a game like this. What would you show? Would you answer every question? Would you know what the thing will be 2 years into the future and be perfectly prescient and accurate enough to withstand this sort of crowd sourced excavation of every soundbite?
I think you're exaggerating the difficulty of talking about the game in a way that manages expectations. For example, let's consider the multiplayer question:
"Mulitplayer? Yes, right now we're aiming to incorporate a version of that, something that looks a little like dark souls, only with less interactivity between players. But it's a big challenge for us in a game of this scale, so it's not yet a locked-down feature."
Has anyone posted CrowbCat's video yet?
And you start out with a crashed ship to fix. Not a huge deal though, just kinda funny. At least it won't ever crash again!You can't even crash your ship.
Man I guess I'm just out of touch with the Youtube style or something because I watched this whole video and barely understood it. Such a scattershot way of presenting... whatever it was it was presenting.
There's a wildly abstract intro sequence inspired by the ending of the movie 2001: A Space Odyssey. (Game Informer January 2015 Edition)
I think most can agree that the multiplayer is the big thing that should have been communicated better. But this giant list isn't damning at all. The only thing it proves is that NMS was made like every other game, through iteration.
Except the game isn't even nearly that glitchy. I haven't experienced a single glitch, actually. So it's all just bullshit.Wow, as someone who hasn't really followed this game at all over the past couple years, this shotgun blast of revelatory news, info, and threads over this past week has been super fascinating.
that crowbcat video is brutal.
The largest single thing that really grinds my gears regarding all of this backlash are the people pointing to the E3 trailers, then pointing to the data mined folders showing the E3 demo triggers as if this was a tasty morsel of conspiracy.
I can remember clearly Sean Murray talking with the press during E3 stating out-right that those demos were tweaked so that interesting content could be shown and it wasn't representative of the typical planet that players would see. He was very upfront about the fact that they made a slice of content to show a more densely congested version of what you'd expect to see in the game because it was a stage demo. Yet here we are with the equivalent of microsoft paint diagrams with red arrows pointing out how much he lied and should have been up front about the development. It's easy to pick and choose. Did he say too much about the game? Or did he not say enough about the game? Why do you think he was being so "coy" all the time? Did you ever think because he knew full well that the game was still in development and couldn't comment on features that were being tested or not yet final? Did you ever think that because the game is largely exploration based, and relatively new in concept and scope that he wanted players to discover what it really was on their own?
Sean has somehow been accused of being both too tight lipped and too grandiose. Damned if he does and damned if he doesn't. I'd love to see any of you folks in his shoes trying to promote a game like this. What would you show? Would you answer every question? Would you know what the thing will be 2 years into the future and be perfectly prescient and accurate enough to withstand this sort of crowd sourced excavation of every soundbite? It's real easy in hindsight to say "yeah duh, I wouldn't talk about XYZ." I don't doubt for a second that anything Sean talked about was what his actual vision was for the final game. Those of you thinking this was a conspiracy to steal your money and run to the bank laughing are out of touch.
And this has also been all within a single week since the game came out while Sean and his team are still working every day to add more to the game and fix what is there. It's one thing to call the game boring and not really enjoy it, but this backlash is absolutely mental.
This is some relevant and excellent reading about this very topic that I recommend for everyone to read: http://ramiismail.com/2016/08/a-pitching-masterclass-through-no-mans-sky/
For those who don't know him, Rami is an indie dev who developed Luftrausers, Ridiculous Fishing, and Nuclear Throne to name a few.
I think if you read the list carefully, you'll see that some of the features profoundly impact the overall feel of the game. It isn't just about each feature in isolation, it is how they add up to create the play experience.
https://twitter.com/Britbongreturns/status/765190830894317568
I admit that the above tweet is flippant, but the point is about overall feel.
At this point I've got to be honest and say that I'm flabbergasted anyone's defending him. And I like the game.
If he had took the bull by the horns at release and cleared the air, I may well have given him the benefit of the doubt. Ask yourself: Why didn't he do that?!?
Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"
I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.
has anyone been to all 18,000,000,000,000,000,000 planets?
no?
then how do we know these features aren't just super rare? the game is about exploration, not datamining and interviews. there's multiplayer if you believe it, just invite a friend over.
I'm really disappointed by this but I'm still gonna get it on sale
True ; but it's odd other things made it in while these things didn't.
Tbh I think it might be more down to a substantial reduction in scope and scale earlier this year due to performance issues. I reckon when they had a late-dev build rolling they might have found out that the game just didn't fit in the ps4 and had to drastically down scale.
Except the game isn't even nearly that glitchy. I haven't experienced a single glitch, actually. So it's all just bullshit.
The largest single thing that really grinds my gears regarding all of this backlash are the people pointing to the E3 trailers, then pointing to the data mined folders showing the E3 demo triggers as if this was a tasty morsel of conspiracy.
I can remember clearly Sean Murray talking with the press during E3 stating out-right that those demos were tweaked so that interesting content could be shown and it wasn't representative of the typical planet that players would see. He was very upfront about the fact that they made a slice of content to show a more densely congested version of what you'd expect to see in the game because it was a stage demo. Yet here we are with the equivalent of microsoft paint diagrams with red arrows pointing out how much he lied and should have been up front about the development. It's easy to pick and choose. Did he say too much about the game? Or did he not say enough about the game? Why do you think he was being so "coy" all the time? Did you ever think because he knew full well that the game was still in development and couldn't comment on features that were being tested or not yet final? Did you ever think that because the game is largely exploration based, and relatively new in concept and scope that he wanted players to discover what it really was on their own?
Sean has somehow been accused of being both too tight lipped and too grandiose. Damned if he does and damned if he doesn't. I'd love to see any of you folks in his shoes trying to promote a game like this. What would you show? Would you answer every question? Would you know what the thing will be 2 years into the future and be perfectly prescient and accurate enough to withstand this sort of crowd sourced excavation of every soundbite? It's real easy in hindsight to say "yeah duh, I wouldn't talk about XYZ." I don't doubt for a second that anything Sean talked about was what his actual vision was for the final game. Those of you thinking this was a conspiracy to steal your money and run to the bank laughing are out of touch.
And this has also been all within a single week since the game came out while Sean and his team are still working every day to add more to the game and fix what is there. It's one thing to call the game boring and not really enjoy it, but this backlash is absolutely mental.
This is some relevant and excellent reading about this very topic that I recommend for everyone to read: http://ramiismail.com/2016/08/a-pitching-masterclass-through-no-mans-sky/
For those who don't know him, Rami is an indie dev who developed Luftrausers, Ridiculous Fishing, and Nuclear Throne to name a few.
Have you seen anything that would invalidate anything in his list?Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"
I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.
has anyone been to all 18,000,000,000,000,000,000 planets?
no?
then how do we know these features aren't just super rare? the game is about exploration, not datamining and interviews. there's multiplayer if you believe it, just invite a friend over.
Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"
I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.
Except the game isn't even nearly that glitchy. I haven't experienced a single glitch, actually. So it's all just bullshit.