Final Fantasy XV - 50 min video

The pop-in won't be a huge issue, just saying that in regards to this particular case, it's pretty damning. I definitely think people are setting themselves up for disappointment if they think the towns will be a densely populated as previously shown though. You're welcome to not agree with that, by all means, I'm not here to change your mind, but I'd rather be pleasantly surprised that it does than disappointed if it doesn't.

You may want to look again at the scene where Gladio's sis tries to flirt with Noct again. Its probably just that the areas they showed off during that time of day weren't sprawling.
 
The more i watch Ch.0, the more i think it's most definitely the worst opening to a FF ever :(

I wonder if removing it is out of the question.

If the only reason for that segment is to display the physical evolution characters will go through then, well, it's on the internet now.
 
My biggest fear for the game at this point is a lack of depth to the combat and this video did very little to assuage my fears. Why is so much of it automated? I'd come to terms with the idea of the hold to guard and hold to attack stuff, that's fine. But the link attacks are completely random? The summons only come when you meet conditions such as dying or your allies dying? They removed most on command abilities for Noctis? Damn man. Tabata's team seems to put too little stock in player agency. The only meaningful thing I see to break up holding to attack/guard is casting magic, and the system for it was distressingly clunky in the Platinum Demo with gameplay features added in to make it even more difficult. I just don't understand this combat design.
 
My biggest fear for the game at this point is a lack of depth to the combat and this video did very little to assuage my fears. Why is so much of it automated? I'd come to terms with the idea of the hold to guard and hold to attack stuff, that's fine. But the link attacks are completely random? The summons only come when you meet conditions such as dying or your allies dying? They removed most on command abilities for Noctis? Damn man. Tabata's team seems to put too little stock in player agency. The only meaningful thing I see to break up holding to attack/guard is casting magic, and the system for it was distressingly clunky in the Platinum Demo with gameplay features added in to make it even more difficult. I just don't understand this combat design.

Read some of the impressions from the people who played it. It won't ease all your fears but it isn't as braindead as you think it is. Also it's been confirmed since last year that summons won't be used like that.
 
The more i watch Ch.0, the more i think it's most definitely the worst opening to a FF ever :(

Is that the entirety of Chapter 0, those first two minutes? It seems to just show the first two minutes then edit out whatever else happens and cuts to Chapter 1.

I think there is more. When it says "Before the fall" I expect that it goes to a cutscene before they leave Insomnia. They probably skipped it because this is a gameplay video.
 
I would have preferred a grand CG opening, but it is what it is. I just hope they remedy all of the crashes & graphical issues that plague the game.

I don't think that's the full opening. They cutted chapter 0 from what I understand. and I'm pretty sure an FMV will be there too, before or at the end of chap 0.
 
Just LOOOVEEE how it looks.

I'mma let ya finish guys but I love some anime influenced characters talkin anime-like and the story having some of those tropes in it. I get sooo bored by WRPG story direction...just find them all mostly dull. (mostly the medieval types...western stories can be great...dreamfall, longest journey, dreamfall chapters for example).

Now if the dub was at Type-0 level of fail I'd be complaining too.

Overall I love the feeling of adventure the video gave.

My main concern remains the pacing of the plot and nice well directed cut scenes. XIII's cut scenes were well directed, whatever the content may be, Toriyama can direct events keeping in mind cinematography and so on. Type-0 had terrriblyyyy directed cut scenes with awkward editing and random ends to scenes...in fact the Chapter 0 abrupt end and some of the cut scenes in this XV video remind me of Type-0's awkward cut scenes. So that makes me very afraid...very very afraid.

I know now the gameplay I'll like, characters I'll like too, music I will LOVE, dialogue etc...cringey but fine...I can take it, overall story arc being simple? great! But the direction of the scenes to make the drama compelling? Very concerned...
 
Wait
Was that 1 minute really the entire CH.0?
That was it?

Doubtful. I don't personally think so. Seems to be what they wanted to show of Chapter 0 and it seems to be edited out to me. Just like many things in the video.

EDIT:
I think there is more. When it says "Before the fall" I expect that it goes to a cutscene before they leave Insomnia. They probably skipped it because this is a gameplay video.

That makes sense. Thanks
 
Isn't it a bit premature to be so hysterical about the graphics?

From what I gather this is a build without the Day 1 patch and the 2 month polish. There's still time left to make it prettier.

I'm not that fussed about the graphics btw but many posters here seem to have a really strong (mostly negative) opinion about it...
 
I think there is more. When it says "Before the fall" I expect that it goes to a cutscene before they leave Insomnia. They probably skipped it because this is a gameplay video.

According to Kagari that's pretty much it except for a CG scene afterwards. Unless I read that wrong.
 
Read some of the impressions from the people who played it. It won't ease all your fears but it isn't as braindead as you think it is. Also it's been confirmed since last year that summons won't be used like that.

I did read them, and one from an author I very much respect raised the same concern. The Ascension tree seems pretty barebones and the writer saw little to suggest the core gameplay loop would see much meaningful updating. The summon thing I'm getting from a far more recent interview where Tabata stated you must satisfy certain conditions which can include Noctis going critical or his allies going critical depending on the summon, among other conditions. The core point is that they are not triggered at will, giving you lessened control over yet another battle feature.
 
I'm gonna go at this one at a time, sorry.

My biggest fear for the game at this point is a lack of depth to the combat and this video did very little to assuage my fears. Why is so much of it automated? I'd come to terms with the idea of the hold to guard and hold to attack stuff, that's fine. But the link attacks are completely random?

It doesn't seem so. There is a sub-objective in one of the fights to get a select amount of link attacks to get more AP. If it was completely random, that would be silly. I'm guessing you have to do specific thing near specific party members to activate them.

The summons only come when you meet conditions such as dying or your allies dying?

Its been confirmed since Episode Duscae that this is not the case.

They removed most on command abilities for Noctis? Damn man.

No the haven't. Each weapon type has specific attacks when holding the attack button and using a direction on the analog stick. Many of the command abilities for Noctis have been appropriated to these analog stick variants or into the "stop holding, and then press attack" attacks.

Tabata's team seems to put too little stock in player agency. The only meaningful thing I see to break up holding to attack/guard is casting magic, and the system for it was distressingly clunky in the Platinum Demo with gameplay features added in to make it even more difficult. I just don't understand this combat design.

Missed the command abilities for the allies? How about how you can synth your own magic? Wait mode? Idk about you, but the battle system seems approachable, but potentially deep to me.
 
Is the boss in opening(possibly the final boss?) located is the same and only in game Insomnia we have seen over and over and over again before?

latest
 
Also what is it with some people in XV cutscene/story threads saying FF stories should be westernised?

Why do you assume Japan has no good storytellers?

Why not hope for S-E to actually hire professional writers from Japan to make FF stories? They really need to do this! Hell just get Nojima to do it, he's a freelancer!

I wonder if it is a pride thing with S-E wherein stories must be developed in house completely. It's not enough that they make a concept and let other writers flesh it out :(
 
I've forgone any expectation that the combat will be very satisfying. Just hoping it's serviceable enough that it doesn't make the experience unpleasant.
 
I just realized the most delicious thing. Whenver this comes out on PC someone could mod it so you play as timeskip Noct from the start.
 
A CG scene...of them leaving Insomnia. Right? :P

lol yea my bad. But I think we've seen that CG scene as well. Was pretty uneventful. All of Chapter 0 seems bad and pointless. Tabata talked it up as it being this boss battle you can't win against like in FF2 but we barely even fight the boss at all.
 
Mmmm, looking better that's for sure. I don't know why but the UI reminds me of Gran Turismo lol.

As duckroll said, i hope the search for spiritual weapons don't get too repetitive and the stories behind each tomb are worth remembering.
 
lol yea my bad. But I think we've seen that CG scene as well. Was pretty uneventful. All of Chapter 0 seems bad and pointless. Tabata talked it up as it being this boss battle you can't win against like in FF2 but we barely even fight the boss at all.

Tabata was talking about fan reception to FFXV. He just can't win. :(

:)
 
It doesn't seem so. There is a sub-objective in one of the fights to get a select amount of link attacks to get more AP. If it was completely random, that would be silly. I'm guessing you have to do specific thing near specific party members to activate them.

You can do certain things like attack an enemy from behind to increase the odds of a link, but previews have stated it's random. You'll note even in that carefully prepared gameplay snippet the player failed to meet the condition.

Its been confirmed since Episode Duscae that this is not the case.

Read my response to the other person who said this. Tabata has stated, recently, that conditions must be met in order to summon which include among other potential conditions being in critical state or your party being in critical state. The exact conditions depend on the summon. Not all summons are called that way, but the main point is you do not call them at will with your own resources.

No the haven't. Each weapon type has specific attacks when holding the attack button and using a direction on the analog stick. Many of the command abilities for Noctis have been appropriated to these analog stick variants or into the "stop holding, and then press attack" attacks.

This leaves room for one or two abilities per weapon type where in interviews it was suggested most weapons would come with their own unique attacks. This is a massive downgrade and essentially makes the abilities little more than attack patterns for the weapon, something that exacerbates the lack of meaningful variety.

Missed the command abilities for the allies? How about how you can synth your own magic? Wait mode? Idk about you, but the battle system seems approachable, but potentially deep to me.

No, I'm well aware of all the options available and have been following this game for ages. Synthesizing your own magic is an interesting mechanic, but it's not an in-combat option. The party attacks are nice, but don't originate from the player character. Wait mode is just a slowed down version of the combat, I don't see how that provides options or depth the normal mode does not.
 
Mmmm, looking better that's for sure. I don't know why but the UI reminds me of Gran Turismo lol.

As duckroll said, i hope the search for spiritual weapons don't get too repetitive and the stories behind each tomb are worth remembering.

Its the sounds in the menu

It's the only location they have for Insomnia lol.

:P lol

Yeah but I consider that chap 1 already.

If it happens before the loading screen to chapter 1, its still part of chapter 0!
 
Well btw if that in chapter 0 is as I guess
Ifrit
(identical design to Amano's works), does that mean
bearded Noctis will be available to play for longer than just the ending? I guess that's not from the final scenes cause I don't think they're around collecting summons just before the end...
 
We've got a 8 GB version of the video almost ready, hopefully we'll have it up in the afternoon. Unless it's already available somewhere else?
 
Is it confirmed to be the final boss? Why would they show it a few months before release after a wait like this?

They didn't show the final boss months before release. They showed the beginning of the game. Now, said beginning of the game did show the final boss, however.

semantics
 
Well btw if that in chapter 0 is as I guess
Ifrit
(identical design to Amano's works), does that mean
bearded Noctis will be available to play for longer than just the ending? I guess that's not from the final scenes cause I don't think they're around collecting summons just before the end...

My guess is that
this is the second to last big event of the game. They return to Insomnia fight Ifrit, fight the final villain. But then a twist or another big bad occurs. After that we get the ending type scene. I think it'll be like in those moments in WRPGS where the game tells you this a point of no return.

Also we don't know how the
Red sky/Plague of the stars
plays out in all this. Cause when we first see the
red sky in the TGS trailer Noctis is still young.
 
Yeah I kinda find it hard to believe otherwise.

Plus it's something you see in stories all the time. They throw you into the middle of a big moment in the plot, and then start from the beginning so you can get back to that point and see what's beyond it. I can't really recall many games that show you the final boss encounter and then just cut to the start of the game.
 
Is it confirmed to be the final boss? Why would they show it a few months before release after a wait like this?

I'm not sure, but if it's not the final boss then it's probably not too far from it considering how old Noctis looks there and I doubt Noctis will get older early in the game.
 
Plus it's something you see in stories all the time. They throw you into the middle of a big moment in the plot, and then start from the beginning so you can get back to that point and see what's beyond it. I can't really recall many games that show you the final boss encounter and then just cut to the start of the game.

At any rate the last day has really gotten me excited for it. I find the direction of certain things interesting and the new video was really good.
 
The worst part of Chapter 0 is that instead of using it to show what a badass you'll become (the proper way to use this narrative trope) they make Noctis look like a totally helpless loser. He pants and squints at the flame, walks forward gormlessly, gets caught on fire and panics about it, end Chapter 0.

What on earth?
 
Is it confirmed to be the final boss? Why would they show it a few months before release after a wait like this?

It is very likely not the final boss. I'm pretty sure that was actually Ifrit and Noctis is fighting him just like the other astrals in the game, like Titan, Ramuh and Leviathan to get his assistence for the real main baddy,
 
The worst part of Chapter 0 is that instead of using it to show what a badass you'll become (the proper way to use this narrative trope) they make Noctis look like a totally helpless loser. He pants and squints at the flame, walks forward gormlessly, gets caught on fire and panics about it, end Chapter 0.

What on earth?

You want the bad ass but you need the good pussy.
 
The worst part of Chapter 0 is that instead of using it to show what a badass you'll become (the proper way to use this narrative trope) they make Noctis look like a totally helpless loser. He pants and squints at the flame, walks forward gormlessly, gets caught on fire and panics about it, end Chapter 0.

What on earth?

Yup had we seen something like all the swords flying around him and some superhuman moves and then him defeated so it harkens back to FFII opening it would've been much better.

The only narrative point I can get from it is the unity of the bros saving him and huddling together.
 
The worst part of Chapter 0 is that instead of using it to show what a badass you'll become (the proper way to use this narrative trope) they make Noctis look like a totally helpless loser. He pants and squints at the flame, walks forward gormlessly, gets caught on fire and panics about it, end Chapter 0.

Possibly plenty of unknown context. I also think that these kinds of openings actually DO paint a break picture. Cold openings are typically about showing a character in a bad situation and it makes you wonder what it's about and how they're going to get out of it.

Mission Impossible 3 comes to mind.
 
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