That is not dissimilar from how a bit better PR would have made that statement in a way that people could. It hold it against the developer. Were not people wishing Murray hired such PR people?
Was your account hijacked? Are you ok?
That is not dissimilar from how a bit better PR would have made that statement in a way that people could. It hold it against the developer. Were not people wishing Murray hired such PR people?
Yes, it can certainly say that and be wilful lying or it could be a perhaps less believeable but still plausible "it is not like we do not use skyboxes but we do not use skyboxes in the faker way people normally use them to present day and night cycle based on just the game clock, we use a factor of planet rotation to achieve it".
I really don't buy the excuse that they had every intention to implement all those features but just couldn't make it in time or because they're a so, so small team.
They knew the size of their team, they knew what they could reasonbly accomplish and promise. They just chose to lie to consumers or even themselves to generate more hype.
They're a small team but they're not hobby developers making their first project. These people made games before, they know what they can do and what they can't, no narrative of cheering for the small underdog changes that.
It's especially damning to see that there are not even traces of supposedly dropped features in the data mining thread.
All that does NOT mean the released product is garbage or whatever. If you enjoy the game for what it is that's great but if you can divorce your appreciation for the game from the bullshit way its developer sold it to peole for a minute you'll see why so many would be upset.
I would watch that, no joke. Shoot me a link if you actually decide to do that.
Also, don't be afraid to talk about your game lol. That isn't the issue here. The problem people are having is that gigantic and far reaching platforms where used to advertise the game in a way that obviously wasn't representative of what the game became at launch. But most of all it's that nothing was said regarding missing features and such when all people wanted was info on them before the game launched. Now it's just getting worse every day that they stay silent in the face of literally 10s if not 100s of thousands of voices that want answers.
You really don't have much to worry about if you are capable of being more transparent than Sean, I really think that would be super easy. lol
You don't ridiculously promise what you can't deliver just becuase "Things in development change", "People don't understand game development" etc as your excuse. In how many interviews Sean said you can see other players?
If people are not having fun with the game to justify its purchase I can totally understand why they are upset with the game, but it is the feeling of "can't you stop having fun for a minute and please be upset with us about these other items" that I am sure also happened when Wii failed to deliver 1:1 mapping of user inputs at launch that made people dream of Star Wars duels instead of wrists flicking. Clearly less people are having fun with NMS than Wii Sports... amongst the other things.
Yes, it can certainly say that and be wilful lying or it could be a perhaps less believeable but still plausible "it is not like we do not use skyboxes but we do not use skyboxes in the faker way people normally use them to present day and night cycle based on just the game clock, we use a factor of planet rotation to achieve it".
That's fake by the way.
I wouldn't be surprised if some site runs it and sources GAF.
First of all, let's drop that whataboutism regarding Wii Sports, that's a shit argument. If you want to make a thread about how Nintendo overpromised and under-delivered a game a decade ago, feel free to open a thread (or find some of the threads that were made on this very subject on GAF).He can and should be called up on it, but there is a difference between calling someone il on something and tons and tons of vitriolic threads and posts ripping this game and its creators a new one so to speak.
Also, as I said before I remain puzzled at how the launch Wiimote / Wii Sports combo and a similar wink-wink-nudge-nudge 1:1 real controls furling dreams of lightsaber duels at Wii's launch differs so incredibly much from this. My guess? The amount of bullshit people tolerate is directly proportional at how much fun they aren't having and how many people are enjoying the product alongside them.
Stumbled upon this on Youtube
https://www.youtube.com/watch?v=RvAwB7ogkik
I like NMS but still found this hilarious
But that's the thing, I'm fine with requesting that devs communicate a huge feature like mp being cut. But if I was working on NMS I wouldn't think things as small as "rivers no longer have a flow" need to be communicated and justified to the public. To me that's ridiculous. At what point is that not just asking for public access to their change log?
And at that point, would being that transparent be that easy? Sure it would be eaay on a technical level to give the public access to my change log, but the implications of that? We already have people in this thread asking HG to justify tiny little decisions to the public, I don't need that during development.
If people are not having fun with the game to justify its purchase I can totally understand why they are upset with the game, but it is the feeling of "can't you stop having fun for a minute and please be upset with us about these other items" that I am sure also happened when Wii failed to deliver 1:1 mapping of user inputs at launch that made people dream of Star Wars duels instead of wrists flicking. Clearly less people are having fun with NMS than Wii Sports... amongst the other things.
the only reason shit like "rivers flowing" is being brought it up is because Sean and HG chose to the remain silent on the main MP issue.But that's the thing, I'm fine with requesting that devs communicate a huge feature like mp being cut. But if I was working on NMS I wouldn't think things as small as "rivers no longer have a flow" need to be communicated and justified to the public. To me that's ridiculous. At what point is that not just asking for public access to their change log?
And at that point, would being that transparent be that easy? Sure it would be eaay on a technical level to give the public access to my change log, but the implications of that? We already have people in this thread asking HG to justify tiny little decisions to the public, I don't need that during development.
SomTervo
Speed Napper
(Today, 08:57 PM)
Reading through this thread makes me really uneasy and sad.
What?
The Atlantic said:Skyboxes
The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Mans Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever.
...
Creature Thirst/Sleep Cycle
Creatures on a distant planet that nobody has ever visited are drinking from a watering hole or falling asleep because theyre following a formula that determines where they go and what they do
...
Herd Dynamics
Certain animals have an affinity for some objects over others which is part of giving them personality and individual style. They have friends and best friends too. It's just a label on a bit of codebut another creature of the same type nearby is potentially their friend. They ask their friends telepathically where theyre going so they can coordinate.
...
Corpse Flotation / Creatures Eating Corpses (rather than just creature aggro)
Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. I hit one and it fell into the ocean, he recalled. It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.
...
Orbiting Moons versus Fixed Skybox Moon, Chemically-based Atmospheric Mood Lighting (rather than RGB dice roll)
The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
...
Gravity/Variance in Water Depth
The games interconnectivity means that every action has a consequence. Minor adjustments to the source code can cause mountains to unexpectedly turn into lakes, species to mutate, or objects to lose the property of collision and plummet to the center of a planet. Something as simple as altering the color of a creature, Murray noted, can cause the water level to rise.
...
Radiating River Systems
As in nature itself, the same formulas emerge again and againoften in disparate places. Particularly prolific throughout No Mans Sky (and nature) is the use of fractal geometryrepeating patterns that manifest similarly at every level of magnification. If you look at a leaf very closely, Murray illustrated, there is a main stock running through the center with little tributaries radiating out. Farther away, youll see a similar pattern in the branches of the trees. Youll see it if you look at the landscape, as streams feed into larger rivers. And, farther stillthere are similar patterns in a galaxy.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
I can get my 8 hours in 20 minutes!
gonna go with occam's razor on this one
Which is why I don't think this huge list is a big deal. The core experience that they wanted to deliver is there. Of course the tiny details are going to change, that's just game development.
You would see a list 10x this size on any other game's change log internally, it's just not usually public.
First of all, let's drop that whataboutism regarding Wii Sports, that's a shit argument. If you want to make a thread about how Nintendo overpromised and under-delivered a game a decade ago, feel free to open a thread (or find some of the threads that were made on this very subject on GAF).
And I think the fact that you're seeing a lot of threads on NMS is exactly because it was a very hyped game, and it wasn't just gamers and gaming publications, Sean Murray was on Colbert, you had articles in publication like the New Yorker and The Atlantic. This is unusual for any game, and I would think probably unprecedented to a game and a developer like this. It's only natural its going to get much attention and many threads, I honestly think you would've seen similarly number of threads if the game would've won universal acclaim across the board.
This is a great $20 game.
I will buy it when it becomes that price.
Well I hope someone screenshot the post because it's gone now.
Quote from this Gamespot article July 20th, 2014: http://www.gamespot.com/articles/the-story-behind-no-mans-skys-show-stopping-e3/1100-6420976/
"To give you an example of some problems, we planned out what our demo was, and then we had to find somewhere in the universe to set it. So I flew around for quite some time, a couple of days, looking for a planet that particularly suited it. So I had to pick that planet, but also find another planet that was nearby that I was going to fly to, and kind of engineer this situation where there was going to be things to fight in between. And then you actually end up having to deal with really weird things like the time of day on the planet it starts from, and what animals are going to be out at the time of day, and what time of day it is on the planet you land on. We wanted that to be daytime, and that's really hard to plan, and it just doesn't happen that easily." [Hence the "triggers." They were there to create a more condensed quick trailer experience]
I seem to remember it being stated elsewhere. But he talked opening about engineering the first E3 demo like that. Then they went to make a more freeform one for the following years E3 instead because they wanted to show a free flowing and longer experience.
For whatever reason, I keep seeing people talk about price and No Man's Sky. Is $60 really offensive? I mean, I've spent that on plenty of short games and if the experience is enjoyable, isn't that what matters?This is a great $20 game.
I will buy it when it becomes that price.
And this is the real issue. Purple should probably refrain from preordering a game or buying day one, until they are satisfied the games represents their expectations and value scale. Don't believe anything you hear during development as the very nature of development is the game changes for various reasons. If something is then on the back of the box and doesn't appear in the game then by all means tear the publisher a new one and demand your money back.As someone who is kicking themselves for paying $60 for this, I wish I had done the same.
The most recent promo material from July, the four pillars videos released just a month before launch, are all using new footage from that same old build of the game that very clearly does not represent the one people can buy. That footage is still being used to sell this game even now, and it's no better than what Sega did with Aliens: Colonial Marines.
I am sorta disgusted by this release, but I really don't think this is some kind of evil plot by Sean. I think it more likely that he had a grandiose vision of the game that was unrealistic, and the team had to deal with that as they were able to do so. It's likely that he believed the crap he was peddling, but he didn't have a realistic frame of reference by which to balance the hyped game he was talking about vs the game that existed.
Randy Pitchfork is still making games, you can do whatever you want, consumers don't give a fuck
That name triggers me. Pitchford is probably the one biggest red flag for me. It's the sole reason I didn't pick up BaB.Randy Pitchfork
Jesus Christ!!!!lol, Panajev2001a going for the gold in mental gymnastics
BTW, that Atlantic article is so bizarre, are any of these claims true? Aside from the debunked skyboxes...
I think we can still call it a big deal, especially because Sean hasn't been courteous with the audience, and he publicly talked about things which clearly weren't in the game (with bigger devs items on that change list would never have been mentioned in the first place).
But I agree these changes are quality of life improvements, they wouldn't affect the core loop or experience in general very much.
Thanks, updated the OP.
Thanks, updated the OP.
Fair enough, I cannot blame you for that as that is a reasonable stance. I am going right now for not assuming malevolent intent but perhaps naivety and stupidity in presenting the argument when you are not at a pub, but talking to the press and thus requiring a bit more respect for the audience who will hear your words and cannot ask you follow up questions. Interesting how gaming press and the tons of hands on did not ever even ask or try to test those assumptions and we had to wait for the game to go live for people to actually check post purchase, but previews and hands on are generally meant to drive preorders in most cases I fear and the press is a bit afraid of losing pre release access if they do venture too far.
But it's easy to inform your customers with what you could and couldn't achieve of yours and your team vision before release. Not to let us figure out after paying full price. Maybe it is true that you could be under NDA of your own game because Sony handled the marketing?