Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

I'm wondering if their previous random seed worked well with all the procedural rules they put in place, but the one they're using since the patch is absolutely not working well with the rules at all.
 
Yes, it can certainly say that and be wilful lying or it could be a perhaps less believeable but still plausible "it is not like we do not use skyboxes but we do not use skyboxes in the faker way people normally use them to present day and night cycle based on just the game clock, we use a factor of planet rotation to achieve it".

gonna go with occam's razor on this one
 
I really don't buy the excuse that they had every intention to implement all those features but just couldn't make it in time or because they're a so, so small team.
They knew the size of their team, they knew what they could reasonbly accomplish and promise. They just chose to lie to consumers or even themselves to generate more hype.
They're a small team but they're not hobby developers making their first project. These people made games before, they know what they can do and what they can't, no narrative of cheering for the small underdog changes that.

It's especially damning to see that there are not even traces of supposedly dropped features in the data mining thread.

All that does NOT mean the released product is garbage or whatever. If you enjoy the game for what it is that's great but if you can divorce your appreciation for the game from the bullshit way its developer sold it to peole for a minute you'll see why so many would be upset.

If people are not having fun with the game to justify its purchase I can totally understand why they are upset with the game, but it is the feeling of "can't you stop having fun for a minute and please be upset with us about these other items" that I am sure also happened when Wii failed to deliver 1:1 mapping of user inputs at launch that made people dream of Star Wars duels instead of wrists flicking. Clearly less people are having fun with NMS than Wii Sports... amongst the other things.
 
I would watch that, no joke. Shoot me a link if you actually decide to do that.

Also, don't be afraid to talk about your game lol. That isn't the issue here. The problem people are having is that gigantic and far reaching platforms where used to advertise the game in a way that obviously wasn't representative of what the game became at launch. But most of all it's that nothing was said regarding missing features and such when all people wanted was info on them before the game launched. Now it's just getting worse every day that they stay silent in the face of literally 10s if not 100s of thousands of voices that want answers.

You really don't have much to worry about if you are capable of being more transparent than Sean, I really think that would be super easy. lol

But that's the thing, I'm fine with requesting that devs communicate a huge feature like mp being cut. But if I was working on NMS I wouldn't think things as small as "rivers no longer have a flow" need to be communicated and justified to the public. To me that's ridiculous. At what point is that not just asking for public access to their change log?

And at that point, would being that transparent be that easy? Sure it would be eaay on a technical level to give the public access to my change log, but the implications of that? We already have people in this thread asking HG to justify tiny little decisions to the public, I don't need that during development.
 
You don't ridiculously promise what you can't deliver just becuase "Things in development change", "People don't understand game development" etc as your excuse. In how many interviews Sean said you can see other players?

I might be coming from a position of comfort, since I didn't buy the game or really followed up on these promises in the first place. You are absolutely right to demand the game you were promised, and hopefully you will still get it via patches. So apologies if it sounded like I was disregarding people's complaints!
 
If people are not having fun with the game to justify its purchase I can totally understand why they are upset with the game, but it is the feeling of "can't you stop having fun for a minute and please be upset with us about these other items" that I am sure also happened when Wii failed to deliver 1:1 mapping of user inputs at launch that made people dream of Star Wars duels instead of wrists flicking. Clearly less people are having fun with NMS than Wii Sports... amongst the other things.

Wut, please point me to one post in... well any of the NMS threads where even a single person so much as hinted that they wanted others to stop having fun and be upset...

Unless I am totally misunderstanding what you are trying to say here...
 
Yes, it can certainly say that and be wilful lying or it could be a perhaps less believeable but still plausible "it is not like we do not use skyboxes but we do not use skyboxes in the faker way people normally use them to present day and night cycle based on just the game clock, we use a factor of planet rotation to achieve it".

This makes no sense.
 
He can and should be called up on it, but there is a difference between calling someone il on something and tons and tons of vitriolic threads and posts ripping this game and its creators a new one so to speak.

Also, as I said before I remain puzzled at how the launch Wiimote / Wii Sports combo and a similar wink-wink-nudge-nudge 1:1 real controls furling dreams of lightsaber duels at Wii's launch differs so incredibly much from this. My guess? The amount of bullshit people tolerate is directly proportional at how much fun they aren't having and how many people are enjoying the product alongside them.
First of all, let's drop that whataboutism regarding Wii Sports, that's a shit argument. If you want to make a thread about how Nintendo overpromised and under-delivered a game a decade ago, feel free to open a thread (or find some of the threads that were made on this very subject on GAF).

And I think the fact that you're seeing a lot of threads on NMS is exactly because it was a very hyped game, and it wasn't just gamers and gaming publications, Sean Murray was on Colbert, you had articles in publication like the New Yorker and The Atlantic. This is unusual for any game, and I would think probably unprecedented to a game and a developer like this. It's only natural its going to get much attention and many threads, I honestly think you would've seen similarly number of threads if the game would've won universal acclaim across the board.
 
But that's the thing, I'm fine with requesting that devs communicate a huge feature like mp being cut. But if I was working on NMS I wouldn't think things as small as "rivers no longer have a flow" need to be communicated and justified to the public. To me that's ridiculous. At what point is that not just asking for public access to their change log?

And at that point, would being that transparent be that easy? Sure it would be eaay on a technical level to give the public access to my change log, but the implications of that? We already have people in this thread asking HG to justify tiny little decisions to the public, I don't need that during development.

Concerning the river thing, this is part of a conversation I was having earlier in the thread on the same subject,

When the devs say something is going to be in the game it is on them to make it believable not us. It's also interesting that you mention art. I am an artist. There are so many types of art. Art that you are supposed try to glean almost anything from to art that has a specific purpose.

If you as an artist are setting out to accomplish a certain goal (in this case rivers) then it's up to you to make it so believable that people think that you have succeeded. You can use whatever tricks you want as long as the end result is believable. You work according to certain standards to meet their expectations. Can't you see how many here believe that they haven't accomplished their goals with the so called "rivers" yet because they haven't met peoples expectations which where set from the standards the devs themselves set with the rest of the game as well as the advertising?

In this case I don't think they promised or advertised any special tech or anything in order to make the rivers work. But they still need to be believable or they have failed. I just don't think they are there yet and the response they could give to that would be that they are working on it and confident that it will meet expectations on how a river should act.

As for your last part. Yes. Yes it absolutely would still be easy to be transparent lol, are you kidding me?
 
Reading through this thread makes me really uneasy and sad.

It really just seems many people are just out to revel in this, and people are looking for things to pin on Sean Murray to try and fit the narrative of him, apparently being a liar.

The fact we have a list that has things being crossed out because they are actually in the game, possibly should suggest that a) we should wait to see that they are in the game and b) that feels more like a witch hunt than having an honest discussion about this.

Not saying that developers should be held account or asked questions, but some of the stuff may have been in the game , and removed for good reason. They probably had working systems in place for certain 'missing' features. Feature cutting is a part of game development, every game goes through it, and if you looked at previous game trailers or developer interviews for games out now, you could probably compile a list for those games too.

Unfortunately for No man sky, it development story as been quite public - that is a) down to them, but also because b) the games concept is so damn cool that we all wanted more.

All i'm saying is that this feels more like a typical gamer tantrum/witchunt/outrage for a game that was always going to disappoint some, or upset others because of the nature of its exclusivity.

And to throw accusations of peoples character (i.e liar, all the memes, peter molyneux comparisons) is really low, and for me just adds to the toxicity of the community.

I could maybe agree with some of the points in this thread - in fact i do, but it just feels like people are revelling in this rather than being upset that the game is missing certain features.
 
If people are not having fun with the game to justify its purchase I can totally understand why they are upset with the game, but it is the feeling of "can't you stop having fun for a minute and please be upset with us about these other items" that I am sure also happened when Wii failed to deliver 1:1 mapping of user inputs at launch that made people dream of Star Wars duels instead of wrists flicking. Clearly less people are having fun with NMS than Wii Sports... amongst the other things.

I'm not asking people to be upset when they aren't. I'm asking them to not go "So what? I don't see the problem."
The same way people shouldn't automatically call the game itself bad based only on its marketing.
 
But that's the thing, I'm fine with requesting that devs communicate a huge feature like mp being cut. But if I was working on NMS I wouldn't think things as small as "rivers no longer have a flow" need to be communicated and justified to the public. To me that's ridiculous. At what point is that not just asking for public access to their change log?

And at that point, would being that transparent be that easy? Sure it would be eaay on a technical level to give the public access to my change log, but the implications of that? We already have people in this thread asking HG to justify tiny little decisions to the public, I don't need that during development.
the only reason shit like "rivers flowing" is being brought it up is because Sean and HG chose to the remain silent on the main MP issue.

Because that wasn't nipped in the bud the issue of the game's "promises" kept growing, the defenders and everyone else started having it out and thus the floodgates opened.
 

lol, Panajev2001a going for the gold in mental gymnastics

BTW, that Atlantic article is so bizarre, are any of these claims true? Aside from the debunked skyboxes...

The Atlantic said:
Skyboxes
The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Man’s Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever.

...

Creature Thirst/Sleep Cycle
Creatures on a distant planet that nobody has ever visited are drinking from a watering hole or falling asleep because they’re following a formula that determines where they go and what they do

...

Herd Dynamics
Certain animals have an affinity for some objects over others which is part of giving them personality and individual style. They have friends and best friends too. It's just a label on a bit of code—but another creature of the same type nearby is potentially their friend. They ask their friends telepathically where they’re going so they can coordinate.

...

Corpse Flotation / Creatures Eating Corpses (rather than just creature aggro)
Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. “I hit one and it fell into the ocean,” he recalled. “It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.

...

Orbiting Moons versus Fixed Skybox Moon, Chemically-based Atmospheric Mood Lighting (rather than RGB dice roll)
The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.

...

Gravity/Variance in Water Depth

The game’s interconnectivity means that every action has a consequence. Minor adjustments to the source code can cause mountains to unexpectedly turn into lakes, species to mutate, or objects to lose the property of collision and plummet to the center of a planet. “Something as simple as altering the color of a creature,” Murray noted, “can cause the water level to rise.”

...

Radiating River Systems

As in nature itself, the same formulas emerge again and again—often in disparate places. Particularly prolific throughout No Man’s Sky (and nature) is the use of fractal geometry—repeating patterns that manifest similarly at every level of magnification. “If you look at a leaf very closely,” Murray illustrated, “there is a main stock running through the center with little tributaries radiating out. Farther away, you’ll see a similar pattern in the branches of the trees. You’ll see it if you look at the landscape, as streams feed into larger rivers. And, farther still—there are similar patterns in a galaxy.


http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
 
gonna go with occam's razor on this one

Fair enough, I cannot blame you for that as that is a reasonable stance. I am going right now for not assuming malevolent intent but perhaps naivety and stupidity in presenting the argument when you are not at a pub, but talking to the press and thus requiring a bit more respect for the audience who will hear your words and cannot ask you follow up questions. Interesting how gaming press and the tons of hands on did not ever even ask or try to test those assumptions and we had to wait for the game to go live for people to actually check post purchase, but previews and hands on are generally meant to drive preorders in most cases I fear and the press is a bit afraid of losing pre release access if they do venture too far.
 
Which is why I don't think this huge list is a big deal. The core experience that they wanted to deliver is there. Of course the tiny details are going to change, that's just game development.

You would see a list 10x this size on any other game's change log internally, it's just not usually public.

I think we can still call it a big deal, especially because Sean hasn't been courteous with the audience, and he publicly talked about things which clearly weren't in the game (with bigger devs items on that change list would never have been mentioned in the first place).

But I agree these changes are quality of life improvements, they wouldn't affect the core loop or experience in general very much.
 
First of all, let's drop that whataboutism regarding Wii Sports, that's a shit argument. If you want to make a thread about how Nintendo overpromised and under-delivered a game a decade ago, feel free to open a thread (or find some of the threads that were made on this very subject on GAF).

And I think the fact that you're seeing a lot of threads on NMS is exactly because it was a very hyped game, and it wasn't just gamers and gaming publications, Sean Murray was on Colbert, you had articles in publication like the New Yorker and The Atlantic. This is unusual for any game, and I would think probably unprecedented to a game and a developer like this. It's only natural its going to get much attention and many threads, I honestly think you would've seen similarly number of threads if the game would've won universal acclaim across the board.

Fair enough on both accounts.
 
At least we've finally found the game that can properly divide NeoGAF. Sure, we've had some divisive shit go down, but NMS is pretty much unprecedented in both quality and quantity of contention.

PSA: this is a pretty good game to play when you are really stoned and don't care about anything except entering/exiting a planet's atmosphere or looking at funny creatures. Fucking great then.
 
This game is the biggest bait and switch in ages. I wasn't crazy on the hype train but I was pretty excited to play it.

What a disappointment.
 
Quote from this Gamespot article July 20th, 2014: http://www.gamespot.com/articles/the-story-behind-no-mans-skys-show-stopping-e3/1100-6420976/

"To give you an example of some problems, we planned out what our demo was, and then we had to find somewhere in the universe to set it. So I flew around for quite some time, a couple of days, looking for a planet that particularly suited it. So I had to pick that planet, but also find another planet that was nearby that I was going to fly to, and kind of engineer this situation where there was going to be things to fight in between. And then you actually end up having to deal with really weird things like the time of day on the planet it starts from, and what animals are going to be out at the time of day, and what time of day it is on the planet you land on. We wanted that to be daytime, and that's really hard to plan, and it just doesn't happen that easily." [Hence the "triggers." They were there to create a more condensed quick trailer experience]

I seem to remember it being stated elsewhere. But he talked opening about engineering the first E3 demo like that. Then they went to make a more freeform one for the following years E3 instead because they wanted to show a free flowing and longer experience.

But the discussion about the demo that was pretended to be random and proved to be scripted is about E3 2015. You didn't even bother to watch the video to know what to defend.
 
This is a great $20 game.

I will buy it when it becomes that price.
For whatever reason, I keep seeing people talk about price and No Man's Sky. Is $60 really offensive? I mean, I've spent that on plenty of short games and if the experience is enjoyable, isn't that what matters?

What determines a fair price? I dislike the idea that a game should be priced lower based on team size or the amount of content. That just encourages bloated sandbox type experiences.
 
As someone who is kicking themselves for paying $60 for this, I wish I had done the same.
And this is the real issue. Purple should probably refrain from preordering a game or buying day one, until they are satisfied the games represents their expectations and value scale. Don't believe anything you hear during development as the very nature of development is the game changes for various reasons. If something is then on the back of the box and doesn't appear in the game then by all means tear the publisher a new one and demand your money back.
 

Damn:

The most recent promo material from July, the four pillars videos released just a month before launch, are all using new footage from that same old build of the game that very clearly does not represent the one people can buy. That footage is still being used to sell this game even now, and it's no better than what Sega did with Aliens: Colonial Marines.
 
I am sorta disgusted by this release, but I really don't think this is some kind of evil plot by Sean. I think it more likely that he had a grandiose vision of the game that was unrealistic, and the team had to deal with that as they were able to do so. It's likely that he believed the crap he was peddling, but he didn't have a realistic frame of reference by which to balance the hyped game he was talking about vs the game that existed.

But it's easy to inform your customers with what you could and couldn't achieve of yours and your team vision before release. Not to let us figure out after paying full price. Maybe it is true that you could be under NDA of your own game because Sony handled the marketing?
 
Randy Pitchfork is still making games, you can do whatever you want, consumers don't give a fuck

While he is still making games, Aliens CM did poorly and completely ruined any sort of chance they had with Sega again and several other publishers.

It also destroyed a lot of goodwill they had with Gamers. While Battleborn wouldn't have been saved, if their last few games weren't cheap cash ins with pissing on their customers. I would say it would have been received just a bit better.

Next time he sells a game, this will be brought up every single time and for good reason. Just like it is with Pitchfork, because there will be no goodwill in the community.
 
I was calling this guy moly months ago and was pounced on by everyone telling me I was wrong or a troll. Now everyone sees it and I just feel empty
 
lol, Panajev2001a going for the gold in mental gymnastics

BTW, that Atlantic article is so bizarre, are any of these claims true? Aside from the debunked skyboxes...
Jesus Christ!!!!
Sean Murray knows no bounds. I wonder what the rest of the devs think of his bullshit?
This guy really needed someone to stop him when he started talking.
I read posts of people thinking he can fix this game but how on earth can he?
Is it even possible? I've seen how Kernel Space runs on console and is the NMS that exists in Sean's head not trying to achieve more than that?
 
I think it's largely down to him being the sole face of the game, being thrust into the spotlight like never before and what seems like a lack of media training, when you watch some of his first interviews on this game he is clearly not comfortable in front of the camera. It's not and excuse per say and just my reading of him and his body launguage and breaking of speech etc. I honestly think we the buying public carry a bit of this too, we live in a hype driven world and some people got way to carried away here, every time I felt myself getting carried away I reminded myself the size of the team there, we arnt all game devs but just using a bit of common sense would tell you a team so small simply couldn't deliver on every bit of hype.
 
I think we can still call it a big deal, especially because Sean hasn't been courteous with the audience, and he publicly talked about things which clearly weren't in the game (with bigger devs items on that change list would never have been mentioned in the first place).

But I agree these changes are quality of life improvements, they wouldn't affect the core loop or experience in general very much.

Isn't this going down a pretty dangerous path though? To the point where a developer will have to remember everything they ever said about a game and when a feature doesn't make the cut, have to make a public announcement that said feature isn't in the game?

We're quite lucky in that we probably see more of a product development and have access to game developers (via social media) than other entertainment medium. We like the fact we can have this one to one interaction with them, but when they make mistakes we become.... furious with them?
 
I've been playing 8 days straight on my ps4. Had about 8 or 9 crashes a day. The game was fun, but for the past few days i'm feeling that the itch that nms gave me is slowly fading. I'm just gonna wait and see what the update will bring. Since Sean is hyping about it on his twitter page. If there are no improvements in the upcoming patch, then it's bye bye nms, and hello games will be on my blacklist. I really believed Sean, i really did..........
 
Fair enough, I cannot blame you for that as that is a reasonable stance. I am going right now for not assuming malevolent intent but perhaps naivety and stupidity in presenting the argument when you are not at a pub, but talking to the press and thus requiring a bit more respect for the audience who will hear your words and cannot ask you follow up questions. Interesting how gaming press and the tons of hands on did not ever even ask or try to test those assumptions and we had to wait for the game to go live for people to actually check post purchase, but previews and hands on are generally meant to drive preorders in most cases I fear and the press is a bit afraid of losing pre release access if they do venture too far.

I think it's rather simple. The game was hyped by Sean etc on a bunch of pie in the sky promises. From the very first reveal the hype surrounding NMS was immense.

From then on each interview with anyone at Hello Games became the textbook case of "How Awesome is NMS? So awesome". Each interview in isolation isn't too bad but put them together and you really do reach quite epic levels of Molyneux.

The media and potential buyers lapped it up of course so the cycle continued. At the end of the day Hello Games job is to create and sell games and they done the latter beautifully. The only problem is that they over sold and under delivered. You can't get away with that.

NMS is a fine game. Once I become a dad ( less than 3 weeks!) it's on my list of games to really get stuck into. I'm a card carrying member of the UK Dev fan club and will always celebrate our devs gaining worldwide support but in this case. Sean and his team really really need to accept that they written cheques they couldn't cash.

It can be argued that they really were naive and said whatever their dreams and ambitions for NMS were but surely they knew they were creating a huge level of hype and thus potentially a tonne of cash? Damping down the hype would've hurt their wallet and frankly the media doing their job after the fact, again doesn't help.

Jim Sterling is spot on about the hype cycle. This is a perfect example of why we need to break it.
 
But it's easy to inform your customers with what you could and couldn't achieve of yours and your team vision before release. Not to let us figure out after paying full price. Maybe it is true that you could be under NDA of your own game because Sony handled the marketing?

Completely agreed. I am in the "burn them all" camp at this point, but I am trying to be empathetic. I am sitting on a $60 Steam purchase I can't get refunded because 2 hours is not enough time to give a universe a chance.

I literally played past my refund threshold because I wanted to give it a real chance. It let me down in almost every way.
 
I'm not sure we'll ever know, but there is obviously a reason why there is such a disparity between what we were 'sold' and what we actually got, did the team over-reach?, were they canjooled into bigging the title up by Sony?, and then there is the delay and the copyright claims regarding Superformula.

Yes, I know a lot of people are enjoying it, but that doesn't negate the fact that the developer was deliberately hazy on many of the aspects (and bare faced fabrication, or at the least exaggeration).

I guess this just reinforces the point that no one should pre-order, and everyone should take a developers claim with huge pinches of salt.
 
What is the difference between a puddle and a lake?
Philosoraptor.jpg
 
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