Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

Anung

Un Rama
This looks phenomenal! I had to endure Resident Evil Revelations 1 & 2, Resident Evil 4 (although I love this game), Resident Evil 5, and Resident Evil 6, all games I consider to be nothing like the original games.

If I had to endure this shit for over a decade and if what we've seen from this game so far upsets you, then kiss my ass.

I hope this game turns out amazing and severely disappoints a particular subset of you.

Tell us how you really feel.
 
This doesn't feel like RE.

They need to add a hedge maze where you can escort the presidents daughter as she runs from a giant crocodile while a midget shoots at you from an attack helicopter and you shoot back with your rocket launcher.

Without those sort of touches it just isn't the authentic horror game experience and I could understand why true fans would be upset.

silly post

I think people want the puzzles, level design and atmosphere most
 
I'm cool with it being first person but some if the details bother me.

1. It starts as camera footave but within 5 seconds we see both of the characters hands. Is she wearing a gopro?

2. What is scary about this lady with a lantern? I was watching on the phone so was she also carrying a knife or gun and I couldn't see it?

3. If the lady with a lantern is all that is scaring us, let me pick up the closest board and break it on her head.

I won't be able to get into a game where the character I'm playing is hiding from granny holding a lantern.

Still holding out hope!

Obviously, she is some type of mutated creature that the girl knows about that we, the audience, doesn't.
 

Jawmuncher

Member
I find it more funny that a lot of comments are "Hated RE6 glad this is something entirely different". Like I'm not agaisnt RE7 but that line of thinking is just bad. You can have what you claim to be a bad entry and then just fix the problems for the sequel.
 

Jawmuncher

Member
This looks good so far. I had to endure Resident Evil Revelations 1 & 2, Resident Evil 4 (although I love this game), Resident Evil 5, and Resident Evil 6, all games I consider to be nothing like the original games.

If I had to endure this shit for over a decade and if what we've seen from this game so far upsets you, then kiss my ass.

I hope this game turns out amazing and severely disappoints a particular subset of you.

The stuff like this doesn't help anyone. I like the action games but never once went "lol suck it nerds action all day no more horror get used to it". I was a firm believer in trying to push for releases that would make everyone happy.
 

Bergerac

Member
It's like some of you are being willfully obtuse.

It's like if someone asked Nintendo to make the next Mario game more like Super Mario 64 and their response was to make a game in some random castle and you can't jump.

Interesting comment, given that most complaints overall are about the first person perspective... which according to those people, 64 wouldn't be a Mario game because it's not 2D.
 

Henkka

Banned
Making such a radical change to the core gameplay of a series would be more exciting if it wasn't so obviously inspired by whatever's popular now.
 
The stuff like this doesn't help anyone. I like the action games but never once went "lol suck it nerds action all day no more horror get used to it". I was a firm believer in trying to push for releases that would make everyone happy.

Yeah, I agree, but I think it's clear he's just trolling, though. I wouldn't put much warrant into it.

Resident evil is dead now along with Silent Hill and hence the long age of Japanese Horror games ends now.

You played it? What's the main story like? What's the overall connection to the RE lore?
 
I find it more funny that a lot of comments are "Hated RE6 glad this is something entirely different". Like I'm not agaisnt RE7 but that line of thinking is just bad. You can have what you claim to be a bad entry and then just fix the problems for the sequel.

I've felt that RE has been fundamentally broken ever since Mikami turned it into an action game with an action star the lead in RE4. You can't fix that. You have to tear that shit down and start over.
 
I'm fine with stealth elements in a survival horror but they need to show some combat stat. A big part of what makes classic RE fun is the burden weapons put on you, do I kill this zombie to clear this area? Do I ignore it and run? If I kill it will I have enough ammo for later? And so on.
 

Bergerac

Member
I find it more funny that a lot of comments are "Hated RE6 glad this is something entirely different". Like I'm not agaisnt RE7 but that line of thinking is just bad. You can have what you claim to be a bad entry and then just fix the problems for the sequel.

'Fixing' RE6 would mean removing the melee combat, and that was what made RE6 what it was.
 

Hellraider

Member
It's like some of you are being willfully obtuse.

It's like if someone asked Nintendo to make the next Mario game more like Super Mario 64 and their response was to make a game in some random castle and you can't jump.

The equivalent of that would be if we couldn't fight back in RE7. Which we definitely can, just that we haven't seen it yet.
 
I've felt that RE has been fundamentally broken ever since Mikami turned it into an action game with an action star the lead in RE4. You can't fix that. You have to tear that shit down and start over.

That's weird, a lot of people enjoyed 4 and consider it one of the best of the series. Weird how so many can enjoy broken games like that lol.

The elitism some of you have is so hilarious. You're no different than anyone in here freaking out about RE7 right now.
 

Moofers

Member
I'm all over this, but I want to see some combat soon! I don't know if I'm down for another game where you run helplessly and hide all the time. What we've seen sure nails the atmosphere though. Good Lord!
 
Interesting comment, given that most complaints overall are about the first person perspective... which according to those people, 64 wouldn't be a Mario game because it's not 2D.

Third person vs. first person isn't really the same as 2D vs. 3D.

I wouldn't take my silly comparison so literally anyway. It was a quick and dirty analogy.

The equivalent of that would be if we couldn't fight back in RE7. Which we definitely can, just that we haven't seen it yet.

I'm of the belief that combat in RE7 is going to be extremely limited to a handful of key moments, but fair enough.
 

kc44135

Member
Implying RE6 wasn't the epitome of Generic already.

Campaign and level design wise? Yeah, it was as generic as could be. There were some fun and unique gameplay mechanics in 6, though. No other shooter save for Vanquish gave so much mobility, and all the crazy melee moves you could pull off were a lot of fun. It certainly wasn't what I wanted from a Resident Evil game, but I thought 6 had fun gameplay held back by a lot of poor design choices.
 

ethomaz

Banned
Yep so as many people said, nothing to do with the original Resident Evil.
I can talk only for me and it is.

It is the same felling I had when played the first RE... same vibe... same tension... same atmosphere... I nailed the game when I first saw the begin of announce trailer... everything was RE for me.

Loved it.

Maybe it is because I played RE when it launched and not years late... hype growing.
 

Hellraider

Member
I'm of the belief that combat in RE7 is going to be extremely limited to a handful of key moments, but fair enough.

I'm expecting the oppposite of this. Combat will be the main gameplay pillar, mixed with the exploration heavy pauses, possibly in the form of videotapes. We will see.
 
I'm expecting the oppposite of this. Combat will be the main gameplay pillar, mixed with the exploration heavy pauses, possibly in the form of videotapes. We will see.

Hell, I'd be thrilled if this were the case, but since the recent fact sheet literally says nothing about combat whatsoever, I'm skeptical.
 
That's weird, a lot of people enjoyed 4 and consider it one of the best of the series. Weird how so many can enjoy broken games like that lol.

The elitism some of you have is so hilarious. You're no different than anyone in here freaking out about RE7 right now.

I enjoyed RE4 as well. I just wasn't a fan of the more action oriented route it took. Especially given the original concepts of it which I still think to this day look much appealing than what we got. But that doesn't mean RE4 was a bad game.
 
I've felt that RE has been fundamentally broken ever since Mikami turned it into an action game with an action star the lead in RE4. You can't fix that. You have to tear that shit down and start over.

I think you could. Just remove the "action choreography" and give the characters moves that more resemble the average person. Give them clumsy dodging that needs to be timed right or you leave yourself open to attack. Have more powerful weapons have greater drawbacks due to the characters inexperience with weapons.

I think it can be done, it just needs to be looked at differently.
 
Gameplay changes in RE7 is fine, as RE2 Remake will likely ship within a year of RE7 and mostly likely will be a return to traditional form.
 

Carn82

Member
Looks interesting, but I'll share the 'This is not my resi!" sentiment. Make it a spinoff or something. It's a bit like making a series like Devil May Cry into a first person game.
 
I can talk only for me and it is.

It is the same felling I had when played the first RE... same vibe... same tension... same atmosphere... I nailed the game when I first saw the begin of announce trailer... everything was RE for me.

Loved it.

Maybe it is because I played RE when it launched and not years late... hype growing.

Nah, that's got nothing to do with it. You're not special and above anyone else just because you played RE when it launched. I did, too, and this definitely has a very different feel to it than what came before. I don't think it's a bad thing, like some do, but it's definitely much different in its presentation and mood than pre-RE4 RE games. At least from what we've seen so far.
 
I welcome it

The RE5--RE6 trend needed to be stopped by any means necessary

People hungry for a more traditional RE experience can probably look forward to RE: Revelations 3 and the RE2 remake. In the meantime lets see what this game can do.
 
I enjoyed RE4 as well. I just wasn't a fan of the more action oriented route it took. Especially given the original concepts of it which I still think to this day look much appealing than what we got. But that doesn't mean RE4 was a bad game.

Well, that's a far jump from having to 'burn that shit down' lol.
 

thelastword

Banned
This game is trying to garner the P.T praise and word of mouth, but the graphics and atmosphere are not as impressive. If this game is going to be as muddy as it is with all these blurring effects, might as well render at 720p to save cycles for better framerate (60fps).
 

Anung

Un Rama
If they don't go for a more classic combat route I hope they go for a more Alien: Isolation style of game play over Outlast. I really liked Outlast but after a while enemies lose all the tension and just become obstacles you need to hide from while they're pattern resets. Fighting the Xenomorph on the other hand was nothing but tension and variety due to all the ways you could fight or avoid the monster.

A big part of why I love the old Resi's is the combat and the variety of tensions that can bring. Do I have enough ammo to get past the next room? If I kill this enemy what about the next one? And nothing beats the catharsis of planting your feet and overcoming something that scares you. Running away from things misses out on all the interesting things you can do.
 
I can talk only for me and it is.

It is the same felling I had when played the first RE... same vibe... same tension... same atmosphere... I nailed the game when I first saw the begin of announce trailer... everything was RE for me.

Loved it.

Maybe it is because I played RE when it launched and not years late... hype growing.

I really can't see the similarities personally and I played the RE games back at launch not years later. IMO the old games play like a third person action/horror game with a touch of resource management and RE7 is looking like a FPS stealth horror game in the vein of Outlast/Amnesia etc. I will say the art style seems to call back to the originals quite a lot, with the environments looking really grubby, but I don't think they've executed it well and the environments just end up looking muddy texture wise. They definitely seem to have tried for a similar feel artistically though.
 
D

Deleted member 325805

Unconfirmed Member
Looks really great but I'm a big wuss so won't be playing it.
 

ethomaz

Banned
Nah, that's got nothing to do with it. You're not special and above anyone else just because you played RE when it launched. I did, too, and this definitely has a very different feel to it than what came before. I don't think it's a bad thing, like some do, but it's definitely much different in its presentation and mood than pre-RE4 RE games. At least from what we've seen so far.
So others opinion are valid and mine not... thanks ;)

I really can't see the similarities personally and I played the RE games back at launch not years later. IMO the old games play like a third person action/horror game with a touch of resource management and RE7 is looking like a FPS stealth horror game in the vein of Outlast/Amnesia etc. I will say the art style seems to call back to the originals quite a lot, with the environments looking really grubby, but I don't think they've executed it well and the environments just end up looking muddy texture wise. They definitely seem to have tried for a similar feel artistically though.
Well I see since first show... and I played these Outlast and RE7 has nothing similar to it except the camera (even so it is better and different in RE7).

BTW RE7 will have inventory management and I hope like in first game instead new ones after RE4.
 

TheOfficeMut

Unconfirmed Member
The stuff like this doesn't help anyone. I like the action games but never once went "lol suck it nerds action all day no more horror get used to it". I was a firm believer in trying to push for releases that would make everyone happy.

You can't placate everyone all of the time. I'd rather the series evolve over time to grab the attention of older and newer fans. Me being me, while I enjoyed RE4 & 5 and not the others post-RE4, I welcome changes to the series in any way because I accept that it will never return to what I consider its former glory in RE1 & 2, so I'm willing to see what does and doesn't stick.
 

inky

Member
"I need to hide"
*crouches behind the most obvious box just around the corner*
"phew"

At least Amnesia had closets.

It's just an old lady with a lantern girl ;P Pick a damn shovel and cave her head in.

*
(probably some ancient demon or parasite carrier innit).

I mean, it's interesting when they are trying something different. It's less so when that "something different" is the same fucking thing others have done half a dozen times already. Maybe it's not all like that tho, we'll see.
 

joms5

Member
P.T., I mean Amnesia, I mean Resident Evil 7 sure looks dope.

It's definitely a mix of those but what is it going to play like?

P.T. and Amnesia are completely different games. And given that representatives have said there will be combat in the game, seems like it could have a bit of Condemned: Criminal Origins in it.
 

Wensih

Member
Unfavorable opinion but I'm glad the direction horror games are going towards.

This actually looks good. It might actually be scary! I'm glad they're moving away from the tired inventory management, find obscure object to insert into stone tablet, and tedious combat. Hide-and-Seek horror is much more tense in my opinion if done correctly (you can't just run around enemies like in amnesia).

Honestly, walking simulators have been the best thing to the horror genre. The original Silent Hills and Resident Evils weren't scary but more an exercise in tedium.
 
So others opinion are valid and mine not... thanks ;)

Not remotely what I said. I was directly countering your not-so-subtle elitist claim that since you played the original RE games at launch you somehow understand them more than the peons who played later on. Your opinion is valid, but it's not anymore valid than anyone else's simply because you were there 'first.'
 

Pilgrimzero

Member
Remember when RE was a survival horror game with zombies.

Then an action game with mutants.

Now FPS run and hide game with psychos...

Eventually we will have to hit undersea horror FPS and then alien horror space shooter flight sim and RE should finally wrap around back to zombies and survival.
 

silva1991

Member
Nah, that's got nothing to do with it. You're not special and above anyone else just because you played RE when it launched. I did, too, and this definitely has a very different feel to it than what came before. I don't think it's a bad thing, like some do, but it's definitely much different in its presentation and mood than pre-RE4 RE games. At least from what we've seen so far.

Seriously I played RE games back in the PS1 days and also played Remake last year on PC and I'm trying to see similarities between the first game and 7, but I keep failing.
 
I think you could. Just remove the "action choreography" and give the characters moves that more resemble the average person. Give them clumsy dodging that needs to be timed right or you leave yourself open to attack. Have more powerful weapons have greater drawbacks due to the characters inexperience with weapons.

I think it can be done, it just needs to be looked at differently.

The old games still gave you plenty of ammunition to destroy everything in your path. The auto aiming made sure of that, as did the vast array of weaponry. You aren't weak or clumsy in any of the RE games.You are playing as trained and skilled people most of the time, and even when you aren't, such as when you play as Claire (not the likes of Sherry or Ashley who are only briefly playable), she is certainly no less capable than the others gameplay-wise.
 

ethomaz

Banned
Not remotely what I said. I was directly countering your not-so-subtle elitist claim that since you played the original RE games at launch you somehow understand them more than the peons who played later on. Your opinion is valid, but it's not anymore valid than anyone else's simply because you were there 'first.'
Haaaaa sorry... I was more talking about somebody that played RE4 first and after played the previous in a way they are more inclined to like that action way while I played the first and I'm more inclined to like the way RE7 is now.

I was more saying I'm bit biased because the experience I had with first RE and due that I'm liking what I see in RE7... it was more a critic to me instead to others.
 
Remember when RE was a survival horror game with zombies.

Then an action game with mutants.

It was never an action game with mutants, though. All of the enemies in RE games, regardless of style, were infected by either a virus or a parasite or a mixture of the two. That's actually stayed really consistent throughout the series, and I'm sure it will be the same in 7. Whatever the people are, they are going to infected with some kind of new virus or something.
 
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