Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

Maybe it's because I stayed away from a lot of interviews and previews and only saw the occasional promotional video from the PS Blog, but the game is exactly what I expected.

And I've enjoyed what I've played.
 
I truly feel like once you warped to your second system you warped to them all.

Say what you want about missing features, but this is objectively wrong.
I'm on my 5th system and the first two were eerily similar while the next 3 had extremely diverse planets that were nothing like what I had seen in the game thus far. One planet looked like OOT's Hyrule overworld.

Seems like part of the problem is with so many planets it is hard to be 100% sure of some of these "lies" as opposed to normal games.

I'm not dismissing everything on that list for the record. I'm not a "white knight." I wouldn't even have bought the game if it wasn't for the fact my friends wouldn't stop talking about it and I have only played 5 hours so far. I just think that the backlash is a bit over the top.

Yeah some of the stuff from the Reddit post was completely wrong and actually in the game. The problem is that there is so much stuff that didn't make the cut, it's hard to believe it when something did, especially when a game has such a massive scale.
It's crazy how fast misinformation spreads about this game, but at the same time I can't really blame people for latching on (although that whole river argument a while back was stupid).
 
Seems like part of the problem is with so many planets it is hard to be 100% sure of some of these "lies" as opposed to normal games.

exactly, and the near-complete silence from HG is fueling crazed speculation and arguments

they could easily come out and say what is and isn't in the game now, but since they won't we have a few people trying to systematically confirm the presence or absence of features while crazy people on both sides scream at each other
 
Better textures, more diverse terrain (look at the texture on the rock in the foreground versus the sand around the water), more diverse flora, lack of that hazy filter that overlays everything in the game. Not to mention it includes a ruin of a style that is not in the game, which points to the problem that the planets they showed prior to launch were much more architecurally varied than what is actually in the game.

Vis a vis your screenshots: As I said in another thread referencing the screenshot I showed above, the game looks good, but it doesn't look as good as what they were showing in earlier builds and trailers. I don't think it's unreasonable to be dissapointed about that, and I don't think it's appropriate to use screenshots from an earlier build to market the game post release.

The look of the game is exactly the same, I've never seen a game look so close to the build-up footage. Go check out the photo thread. The problem is it was easier to maintain the illusion in 20-30 second cuts, as soon as you stand around in an area for more than a minute the movement patterns for wildlife and ships go real wonky and break the scene.
 
Say what you want about missing features, but this is objectively wrong.
I'm on my 5th system and the first two were eerily similar while the next 3 had extremely diverse planets that were nothing like what I had seen in the game thus far. One planet looked like OOT's Hyrule overworld.

Yeah,I've played 67 hours and I'm on my 114th planet. Although a lot of them can be samey there are still some planets that feel distinctively unique and I hadn't seen before at all.

Haven't found like a planet with endless plains and such though. Kinda odd for how easy it would be to implement.
 
I read through that entire Reddit post.

I would be really sad if I was excited for this game and thought I was getting what was advertised in those videos and interviews. As it stands, I'm glad I didn't buy the game. Maybe after updates and "DLC", the game will pique my interest.
 
exactly, and the near-complete silence from HG is fueling crazed speculation and arguments

they could easily come out and say what is and isn't in the game now, but since they won't we have a few people trying to systematically confirm the presence or absence of features while crazy people on both sides scream at each other
Yup that's the biggest issue. Yes the missing features suck but both sides are just as bad. The ones blindly defending the game and the ones blindly shitting on the game. I wish there was more people on the middle but it doesn't seem like it probably will take some time for common sense to come out.
 
Say what you want about missing features, but this is objectively wrong.
I'm on my 5th system and the first two were eerily similar while the next 3 had extremely diverse planets that were nothing like what I had seen in the game thus far. One planet looked like OOT's Hyrule overworld.

I've warped to over 7 systems now. I had one that was all icy planets, one with acid raid, 3-4 that were lush that looked like promotional images, and other forgettable ones.

In every system and on every planet I had the same objective. Get enough resources to warp again. Nothing was new or excited or stood out, including the repeated Atlas "events"

I rather not just walk around a planet because it looks nice since the game does not rewards me with random exploration on foot, no the game rewards you for specific exploration. Doing an action for a reason and going to locations for a reason. Once you completed these tasks once (finding a crashed ship for the experience, going to a trade center, to a shelter) it is the same experience again.
 
Seems like part of the problem is with so many planets it is hard to be 100% sure of some of these "lies" as opposed to normal games.

I'm not dismissing everything on that list for the record. I'm not a "white knight." I wouldn't even have bought the game if it wasn't for the fact my friends wouldn't stop talking about it and I have only played 5 hours so far. I just think that the backlash is a bit over the top.

pretty much.
Alot of people are like "I havent seen it therefore it doesn't exist and got cut"

Well I have seen Dr.Seuss level of planets
28858443022_8cefa5aa67_o.png
To out right desolate creepy
And the outlandish deserts
to the peaceful (NOT SO MUCH)

I'm still travelling and finding new places and interesting terrain and creatures.
 
The look of the game is exactly the same, I've never seen a game look so close to the build-up footage. Go check out the photo thread. The problem is it was easier to maintain the illusion in 20-30 second cuts, as soon as you stand around in an area for more than a minute the movement patterns for wildlife and ships go real wonky and break the scene.

just that some of their pictures, the ones from their own site, are a bit misleading.

I have yet to see a place with sand between the water and the grass etc.
 
I've warped to over 7 systems now. I had one that was all icy planets, one with acid raid, 3-4 that were lush that looked like promotional images, and other forgettable ones.

In every system and on every planet I had the same objective. Get enough resources to warp again. Nothing was new or excited or stood out, including the repeated Atlas "events"

Yeah I can't argue with that. Personally I like to zone out with a few beers and just explore these crazy worlds (now that my inventory is large enough to make that feasible) but in terms of actual objectives, it really doesn't matter how cool your planet looks when you're doing the same thing.
 
Better textures, more diverse terrain (look at the texture on the rock in the foreground versus the sand around the water), more diverse flora, lack of that hazy filter that overlays everything in the game. Not to mention it includes a ruin of a style that is not in the game, which points to the problem that the planets they showed prior to launch were much more architecurally varied than what is actually in the game.

Vis a vis your screenshots: As I said in another thread referencing the screenshot I showed above, the game looks good, but it doesn't look as good as what they were showing in earlier builds and trailers. I don't think it's unreasonable to be dissapointed about that, and I don't think it's appropriate to use screenshots from an earlier build to market the game post release.

I can't disagree, but its unfortunately the way most game advertising functions. Since games are advertised throughout their development it isn't uncommon for the visuals to scale back in significant ways as they reach the final product. Look at the early shots and videos of Watch Dogs, Witcher 3, GTA V, and the list goes on.

The use of early build images in post release advertising probably has more to do with the marketing pipeline than intentional deceit on the part of the developers.

Hello Games just needs a PR person instead of having those so close to the project being the face of it. That's all this comes down to. They're a small studio that has been thrusted into the limelight but without the resources to properly manage it. I think Sony did them a disservice in promoting and pricing this as a full product without also providing or suggesting a PR representative for Hello Games.
 
Well I have to say I am totally gutted with this whole thing now, I went away for a week and this game released whilst I was away, seeing everything unfold and printed out (lists like the OP reddit post) have meant I am not picking this game up for a long time sadly, until we see exactly what updates are given to it and until I can pick it up for circa £15.

Shame, it seemed like such a great vast game filled with lots of things, and we ended up with not much.

I can't disagree, but its unfortunately the way most game advertising functions. Since games are advertised throughout their development it isn't uncommon for the visuals to scale back in significant ways as they reach the final product. Look at the early shots and videos of GTA V, and the list goes on.

I think with GTA V we got pretty close with the PS4/XB1 versions. That looks incredible.
 
I have yet to see a place with sand between the water and the grass etc.

I actually finally ran into one. It wasn't particularly pretty -- did not look like this image -- but I did find a sandy shoreline.

Problem is, it didn't actually follow the ridge of the ocean. It was isolated in one spot.
 
Hello Games just needs a PR person instead of having those so close to the project being the face of it. That's all this comes down to. They're a small studio that has been thrusted into the limelight but without the resources to properly manage it. I think Sony did them a disservice in promoting and pricing this as a full product without also providing or suggesting a PR representative for Hellow Games.

Nailed it
 
Yeah I can't argue with that. Personally I like to zone out with a few beers and just explore these crazy worlds (now that my inventory is large enough to make that feasible) but in terms of actual objectives, it really doesn't matter how cool your planet looks when you're doing the same thing.

The game sounds like it was a great buy for you and I'm glad you can enjoy it like that. I know that I thoroughly enjoyed Destiny despite it being the same experience.

I just was hoping for more, and I think we all can agree that hype got most people to this point.
 
pretty much.
Alot of people are like "I havent seen it therefore it doesn't exist and got cut"

Well I have seen Dr.Seuss level of planets

To out right desolate creepy

And the outlandish deserts

to the peaceful (NOT SO MUCH)


I'm still travelling and finding new places and interesting terrain and creatures.

Yeah, I saw some neat worlds here and there. But nothing like that which was advertised and most ended up being turds with regurgitated assets over and over. The more I played, the more the glaring cracks started to show.
 
I have yet to see a place with sand between the water and the grass etc.
I just had a look through the photo thread and maybe that somewhat fits the bill:


At least that's what I meant with "close to water on gentle slopes" (more or less), but something looks a bit off with that... Maybe it's just the transition and looks better if there's more grass. I mean, then at least sand is definitely in, it just doesn't always looks like on promo photos. Which is okay, because they're, well, promo photos.
 
just that some of their pictures, the ones from their own site, are a bit misleading.


I have yet to see a place with sand between the water and the grass etc.
I've seen a planet very similar to this, with grass, sand and water which was very clear and transparent. There was even an enormous ocean with underwater settlements, though I could barely make it down there with enough oxygen.
 
Yeah some of the stuff from the Reddit post was completely wrong and actually in the game. The problem is that there is so much stuff that didn't make the cut, it's hard to believe it when something did, especially when a game has such a massive scale.
It's crazy how fast misinformation spreads about this game, but at the same time I can't really blame people for latching on (although that whole river argument a while back was stupid).

the river argument is a microcosm of this whole thing. one of the biggest complaints people have now that the game is being played by the public is that it was advertised as a galactic/planetary simulation, when in fact it's simulating very little and instead uses window dressing to try and fool the player.

i.e. there's no astronomical orbit/rotation, no actual stars in the game, the galaxy isn't seamless and is just a discrete series of skyboxes with a few planets in each, planetary resource allocation isn't governed by any underlying systems, there are no actual biological ecosystems, water/fluid bodies aren't governed by physics (which would allow things like rivers to form instead of static lakes and oceans), etc.

is it realistic to expect all of that in a game? i guess not, actually generating a galaxy from fundamental physical/chemical/biological rules would be incredibly hard and obviously it's easier to just make everything RNG-based, but that's not what they sold the game as. i was initially interested in the game because an actually simulated universe governed by believable underlying systems was really neat and something i could see myself dumping time into. now i'm glad i didn't buy the game because it sounds like you see the seams and sleight of hand very quickly and that ruins it for me.
 
Yeah, I saw some neat worlds here and there. But nothing like that which was advertised and most ended up being turds with regurgitated assets over and over. The more I played, the more the glaring cracks started to show.

going further into the center and visiting different star types help a ton. Finding plants I havent seen before. but will say there is alot of same assets being used with different textures at times.

Will still go on and see new things though
 
going further into the center and visiting different star types help a ton. Finding plants I havent seen before. but will say there is alot of same assets being used with different textures at times.

Will still go on and see new things though

I have traveled to quite a few systems (15+) in the game. Encountered a lot of different types of planets.. but somehow they all end up looking quite same-ish.. but I still kind of enjoy the game.
 
I have traveled to quite a few systems (15+) in the game. Encountered a lot of different types of planets.. but somehow they all end up looking quite same-ish.. but I still kind of enjoy the game.

I've been to around 50 systems and then more than 50 from past saves I deleted.
 
exactly, and the near-complete silence from HG is fueling crazed speculation and arguments

they could easily come out and say what is and isn't in the game now, but since they won't we have a few people trying to systematically confirm the presence or absence of features while crazy people on both sides scream at each other

Totally agree with all of this. Sean should just make a video addressing each item on that list.
 
going further into the center and visiting different star types help a ton. Finding plants I havent seen before. but will say there is alot of same assets being used with different textures at times.

Will still go on and see new things though

I tried some red star systems and it was just more of the same. And I damn sure can't be bothered to keep on grinding the same shit over and over until I can finally get drives to take me to more star classes in hopes that an interesting landscape generates for me to mine even more material on all over again. I had more than my fill, but I am glad you are enjoying it. Have fun.
 
The look of the game is exactly the same, I've never seen a game look so close to the build-up footage. Go check out the photo thread. The problem is it was easier to maintain the illusion in 20-30 second cuts, as soon as you stand around in an area for more than a minute the movement patterns for wildlife and ships go real wonky and break the scene.

Sorry but I just can't agree. There is nothing like the diversity of terrain that they showed in the trailers. (And yes, I have been to the photo thread)

Once again, the game looks good, but not as good as they were showing pre-release.
 
There are Euclid Galaxy Hilbert Dimension Calypso Galaxy Hesperius Dimension Hyades Galaxy Ickjamatew Budullangr Kikolgallr Eltiensleen Eissentam Elkupalos Aptarkaba Kampinggas - 13 galaxies.
Atleast it should last a while!
 
Yes. No rotation, no orbits, no real sun.
One of the biggest disappointments for me.

This is actually the first realization that made me go "wtf" on this game. I mean, the whole promise was "fly anywhwre, massive Galaxy, true skies, empty space, real stars, comets".

To see that it's just the same space being randomly filled with 5 or 6 different planets like a slot machine, with no real orbits, no stars and no true empty space, is just cruel. You mean you can not take off from your planet and fly around anyway you want? There are autopilots sections ??!? No way to reach stars, only other planets in the vicinity ?

Wheew, I have to let that sink in.. no way I thought we were dealing with this degree of disinformation .
 
There are Euclid Galaxy Hilbert Dimension Calypso Galaxy Hesperius Dimension Hyades Galaxy Ickjamatew Budullangr Kikolgallr Eltiensleen Eissentam Elkupalos Aptarkaba Kampinggas - 13 galaxies.
Atleast it should last a while!

Now I'm desperate for someone to go from beginning to end of all thirteen just to find out if there's a universal core. It would be great if there was and there was some 15 minute epic, ludicrously expensive CGI sequence featuring the Gek, Korvax and Vi'keen. Sean redeemed.

My understanding is that (ending spoilers)
you have to start all over in each galaxy, right? If so, what a pain making it through all 13 would be.
 
I don't know the games industry, but maybe you guys who are more familiar with it can inform me.

I work in a different industry, but it's similar in that reputation is something a company will go way out of their way to protect. When a project is in rough shape, and even when a project is going great, communication is carefully vetted from on high. Screwing that up, or making promises that aren't in the contract can mean the difference between a getting more work and the project ending up in litigation with the client refusing to even look at any future bids; losing one project can be the difference between getting 15% yearly bonuses and the office shutting down. You get the point, it's a big deal.

Is game development the wild fucking west of corporate involvement? Did Sony legitimately throw a bunch of marketing money/promotional opportunities behind HG (that has a direct impact on their reputation/brand perception) without any support or direction on how to make the most of it/not screw it up? That seems insane to me, I've never known a corporation to shoot from the hip like that. Especially considering how massive this game was and how much money was in play. It's why I'm suspect of Sean's statements being a result of "Oops, I'm just not used to this attention and I'm blinded by my artistic vision."

I'm really curious though, I'm sure I'm naive to some realities of game production, but is it really done that lackadaisically?
 
I don't know the games industry, but maybe you guys who are more familiar with it can inform me.

I work in a different industry, but it's similar in that reputation is something a company will go way out of their way to protect. When a project is in rough shape, and even when a project is going great, communication is carefully vetted from on high. Screwing that up, or making promises that aren't in the contract can mean the difference between a getting more work and the project ending up in litigation with the client refusing to even look at any future bids; losing one project can be the difference between getting 15% yearly bonuses and the office shutting down. You get the point, it's a big deal.

Is game development the wild fucking west of corporate involvement? Did Sony legitimately throw a bunch of marketing money/promotional opportunities behind HG (that has a direct impact on their reputation/brand perception) without any support or direction on how to make the most of it/not screw it up? That seems insane to me, I've never known a corporation to shoot from the hip like that. Especially considering how massive this game was and how much money was in play. It's why I'm suspect of Sean's statements being a result of "Oops, I'm just not used to this attention and I'm blinded by my artistic vision."

I'm really curious though, I'm sure I'm naive to some realities of game production, but is it really done that lackadaisically?

Right!? I just dont understand how the game industry operates. If some of these developers were companies in most other industries it seems like they would go out of business really quick or be litigated to obliteration.
 
This is actually the first realization that made me go "wtf" on this game. I mean, the whole promise was "fly anywhwre, massive Galaxy, true skies, empty space, real stars, comets".

To see that it's just the same space being randomly filled with 5 or 6 different planets like a slot machine, with no real orbits, no stars and no true empty space, is just cruel. You mean you can not take off from your planet and fly around anyway you want? There are autopilots sections ??!? No way to reach stars, only other planets in the vicinity ?

Wheew, I have to let that sink in.. no way I thought we were dealing with this degree of disinformation .

Yep. Put me over the edge too and I requested a refund. That people are ok with this type of misinformation is the only thing more bizarre than the lies during this whole shit show.
 
Looking at this screenshot I wonder why even fucking sand didn't make it into the game. I mean, it can't be that hard to have a "gentle slopes near water = chance of sand beaches" rule, can it? It's such an easy way to make the environment much more interesting and nice to look at.

Or HG realised they just don't like sand because it's coarse and rough and gets everywhere.

I found sand spots on a planet this morning, but it wasn't next to water.
 
I could forgive literally all of this if No Man's Sky was a good $60 video game. Instead, it's a mediocre game that I would have maybe thought about spending $15 for.

I played 7 hours before giving up. If I was in a position where I budgeted out my gaming purchases and bought this for full price...I'd be pretty pissed right now.
 
Nah. People went to ridiculous levels of mental gymnastics to make excuses for the blatant and obvious lies - and those were made worse by the telling non-reaction from Murray on twitter when called out. Hell, even the various excuses people came up with contradicted each other. They were in complete defense mode.

This was an absolutely pathetic show of fanboyism. I, like many others in that thread, argued clearly and many times why we think Murray was clearly lying, citing evidence, going over the various tweets that people interpreted wrongly etc. They didn't want to hear any of it.
I didnt follow the discussion throughout, so i cant say much about how things were throughout the whole discussion, but in the begining, it wasnt obvious at least. If it was, then there wouldnt have been anything to discuss, and people could just have pointed to cold, hard facts in the first couple of posts and that would be the end of the discussion. There were also many people saying different things, so its not really a surprise that different guesses could contradict with each other.
 
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