Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

Too many people especially marketing seem to think if there's a way to defend yourself it takes away from being horror or scary.

This is so god damn wrong. In fact, you could easily argue the exact opposite, how the fact of not having a way to defend yourself can take any signs of horror away.

But, yeah, I too believe this is the marketing team's way of trying to convince us that this is a true return to horror. In addition to the fact that they want that sweet publicity from the streamers, let's plays etc.
 
Cool, so you've played the game. Let me know about all the characters, enemy types, environments, puzzles, and weapons when you get the chance.
They have to show different footage then, because that's exactly what I take away from it, too.
 
He's got a point. If there's more to the game, why not show it? Especially considering how mixed the reaction seems to be to what they've shown so far.

Precisely. It's one thing to say and another to show. Like I said if there's all these videos of the past, why can't one involve the other gameplay they keep talking about. Show a guy using a herb, and shooting a enemy alone would start to quell a lot of fears.

Not everyone is against the RE7 change. But what they have seen so far isn't impressing them. We've gotten walking around, hiding, a very small look at the inventory style, and snacking the walls with an axe.
 
Were fans really that up-in-arms over re4's initial GCN reveal? I was on forums in those days but I can't recall. Personally I remember it looking cool as shit even after they changed the setting to Europe.

I'm not at all concerned with the change up for VII. Who knows, maybe this was an idea they'd been kicking around the office for years and finally pulled the trigger on.
 
This is so god damn wrong. In fact, you could easily argue the exact opposite, how the fact of not having a way to defend yourself can take any signs of horror away.

But, yeah, I too believe this is the marketing team's way of trying to convince us that this is a true return to horror. In addition to the fact that they want that sweet publicity from the streamers, let's plays etc.

They're showing the new elements. We know there's weapons and combat etc here. If I had to guess, I'd bet that the bits that aren't found footage have a more standard RE progression of finding better ways to defend yourself etc. Throwing the player back into the found footage sections lets them mix things up a lot.

Hopefully that's what's going on.

Edit: They just confirmed combat and resource management again on the stream.
 
So, they are keeping the combat stuff and resource management under wraps for now.

They kind of avoided the question about the camp of the series.
 
How do you know the entire game plays like this 3 minute slice from a specific section in the game?
I'm not saying it does, but that's all they're showing. Do you expect a complete 180° later? That would be bad PR.
 
I know they are not showing combat right now but from the 2 demos they shown it seems like a game made for Twitch and YouTube people.
 
He's got a point. If there's more to the game, why not show it? Especially considering how mixed the reaction seems to be to what they've shown so far.

In all fairness, Nintendo has said that Zelda:BotW will have dungeons(aside from the smaller ones they showed), towns and additional NPCs throughout the world, yet we've seen no footage of these things thus far. Maybe Capcom wants to hold certain elements of the game close to their chest and release new footage at certain increments until release. I'm sure Capcom has their reasons.
 
I'm not saying it does, but that's all they're showing. Do you expect a complete 180° later? That would be bad PR.

Who said it has to be a complete 180? Why can't it be like Evil Within where you still have hiding mechanics even after obtaining weapons?
 
Capcom could have made the exact same game as a new IP...

Do we think that would have helped reception at all? Or would far less people be talking about it?
 
Who said it has to be a complete 180? Why can't it be like Evil Within where you still have hiding mechanics even after obtaining weapons?
Not the same. Show me early footage of Evil Within then that look like a whole different game if that's honestly what you're expecting since you opposed that earlier post completely.
 
Sigh, I want to see combat.

I don't want to play a horror stealth game. To me they feel like those crappy "Don't get detected" missions in open world games that insta fail you if you get spotted.
 
In all fairness, Nintendo has said that Zelda:BotW will have dungeons(aside from the smaller ones they showed), towns and additional NPCs throughout the world, yet we've seen no footage of these things thus far. Maybe Capcom wants to hold certain elements of the game close to their chest and release new footage at certain increments until release. I'm sure Capcom has their reasons.

Thats not even the same thing. What Nintendo showed was amazingly impressive. This doesn't look that impressive at all IMO
 
Looks terrible and motion sickness inducing. :x

Why cant they just do something like RE1, old school adventure metriodvania, alone in the dark thingie.
 
This is exactly how I felt 12 years ago, lol...

What genre was RE4 chasing, when it pretty much created the genre it was part of lol

Nothing about this game is RE except for the name...

This seems like a cheap indie knock off horror game on steam.

Please tell me there's guns or something

Guns have already been confirmed to be in the game

Were fans really that up-in-arms over re4's initial GCN reveal? I was on forums in those days but I can't recall. Personally I remember it looking cool as shit even after they changed the setting to Europe.

I'm not at all concerned with the change up for VII. Who knows, maybe this was an idea they'd been kicking around the office for years and finally pulled the trigger on.

Honestly, they weren't. It's very revisionist really. I mean, I'm sure there were people who were upset, but at the time, the hype and overall reception to the RE4 was magical. There wasn't any kind of real massive backlash like a lot of people try to paint nowadays. If anything, the series was seen as getting stale. It wasn't really until RE5, and especially RE6, when people started getting really vocal about the direction of the series. RE4 was pretty much universally loved when it first came out. The hate came later, riding on the wave started by RE5 and 6.
 
Not the same. Show me early footage of Evil Within then that look like a whole different game if that's honestly what you're expecting since you opposed that earlier post completely.

If you only look at the opening gameplay sequence of Evil Within where you have to avoid the brute, then you'd also assume it's a game about hiding too. The game's combat opens up far later when you obtain more weapons and abilities with the crossbow and matches.
 
Capcom could have made the exact same game as a new IP...

Do we think that would have helped reception at all? Or would far less people be talking about it?

The game has already been confirmed to be in RE canon and will have connection to the overall story of RE, so it couldn't have been a new IP.
 
Not the same. Show me early footage of Evil Within then that look like a whole different game if that's honestly what you're expecting since you opposed that earlier post completely.
Lol the first footage released of The Evil Within was the opening with sneaking around

Wasn't interested in the least until I saw it was basically grindhouse Last Of Us
yes RE4, I know. but the sneaking and crafting is very TLOU
 
Precisely. It's one thing to say and another to show. Like I said if there's all these videos of the past, why can't one involve the other gameplay they keep talking about. Show a guy using a herb, and shooting a enemy alone would start to quell a lot of fears.

Not everyone is against the RE7 change. But what they have seen so far isn't impressing them. We've gotten walking around, hiding, a very small look at the inventory style, and snacking the walls with an axe.

Yeah, agreed 100%. I was part of the whole demo craze, and it's honestly because I was really hoping there would be more to the game than it initially appeared. Now I'm starting to have some serious concerns that this is really it, and Capcom's marketing isn't doing anything to alleviate that. Worse yet, there are also people genuinely excited that RE7 will be like what they've shown, and they certainly aren't going to be happy if it's an FPS. Capcom really needs to clean with what this game actually is. That's all I want at this point. After that, we can all judge for ourselves the merits of this game as part of the RE franchise.
 
I'm not saying it does, but that's all they're showing. Do you expect a complete 180° later? That would be bad PR.
It's definitely odd.

I can understand them trying to keep a lot of the plot details a mystery. When you think about it, RE1 and RE4 are the two games that invented/re-invented the series, and both have that similar premise of "What is this place, and what happened here?" So I can see why they'd be doing something similar for RE7, considering it marks the series going in another direction again.

But I'm not seeing the reasoning behind keeping the core gameplay under wraps.

What genre was RE4 chasing, when it pretty much created the genre it was part of lol
The shooter genre?
 
Lol the first footage released of The Evil Within was the opening with sneaking around

Wasn't interested in the least until I saw it was basically grindhouse Last Of Us
yes RE4, I know. but the sneaking and crafting is very TLOU

Sure, but how far away from release was that? RE7 is just over 5 months away now, and we still know next to nothing about it, and how it will actually play.
 
Cool beans.

I'm not on board with the doubters. I think this thing looks brilliant. Playing this in PSVR is probably going to be like playing RE5 in co-op: The *true* experience. Alien Isolation in VR isn't something many people got to play, and it was incredible.

I played alien on VR, yes it's a whole different level of fear, immersion through the roof. But VR doesn't fix a crappy game and I felt alien isolation was a crappy game. You can't fake gameplay, it's either good or it's not and no amount of VR is going to change that.
 
Does anyone think this is part of the main game or maybe another demo?

I see the game being divided in 2 or 3 characters that could either be:

- A random victim of the main villain

- The canonical reporter that investigated the house of the main villain

- The main character

Is the house from this trailer different from the house on the demo??
 
Thats not even the same thing. What Nintendo showed was amazingly impressive. This doesn't look that impressive at all IMO

The point I'm trying to make is that Capcom may be holding certain aspects of the game close to their chest, just like Nintendo is doing with BotW. Almost everyone in here is assuming that RE7 is a hide-and-seek game and nothing more. We have 1 playable demo and some new footage. That's it. People are jumping to conclusions when we've barely scratched the surface of the game.
 
I think we need to see familiar RE stuff, like picking up herbs and keys, using typewriters, an inventory, combining items, etc. Something needs to scream RESIDENT EVIL.
 
As someone who have played all main RE games since the first original. I remain very skeptical and underwhelmed towards this game. Granted when RE4 came out I was in the same position, but when I actually played that game it blew me away. So I hope I am wrong and that the same will happen with this game as well. I still think it's sad all the main characters who are the heart and soul of the franchise is absent from this game, and by watching the RE6 epilogue it feels like they were planning on expanding the story of
Jake.

It seems like Capcom read all the criticism of RE 6 then did a complete 180, while peeking at the most popular horror games out now like Amnesia, Outlast, P.T and SOMA in an attempt to make something similar to those games. But what I think the fans really want is something closer to the REmakes or RE4 which did a much better job in blending action with horror than 5 and 6 did.

Nothing from the trailer or the gameplay videos looks Resident Evil at all. It just feels so disconnected from the rest of the franchise it could just as well have been a spin-off or a new IP.
 
I seem to recall a game called No Man's Sky that only showed very limited mechanics in trailers, and a lot of fans reassuring everyone that no, there's MUCH more to the game than what's been shown, because the devs want to keep the rest a secret. How did that work out for everyone? ;)

<-- Tongue mostly in cheek, but seriously, if you need to defend a trailer by explaining that the actual game is totally different than what the trailer portrayed, then what was the point of the trailer?
 
I do appreciate Capcom keeping things close to the vest but I do want to know what the game I'm buying is gonna play like

Same.

I can understand Capcom's desire to keep a nice drip-feed in order to draw up interest that way, but again, this is still quite in contrast to the usual thing of having us CLEARLY know what we're getting into. A lot of potential buyers have been turned off and making up their narratives since the game's unveiling and demo back in June, and they haven't been doing the best job to challenge that at all. yet.

So, I guess I'll be stuck waiting until TGS or whenever they finally get around to showing us what gunplay and melee will actually be like. Let alone who is our actual "star".
 
Sure, but how far away from release was that? RE7 is just over 5 months away now, and we still know next to nothing about it, and how it will actually play.
It was just announced though. If they do a bit of a reveal every month or two it gives them more for people to look forward to

From reveal they are very obviously using Silent Hills hype to fuel RE7. They may think it's a smarter approach to try and get that crowd (along with "modern horror game" fans) first, and then say "oh yeah all of that other stuff you expect is there too"

Even if they are potentially turning off longtime fans with the notion of "This doesn't look anything like Resident Evil", if they actually pull it off and impress when they show how it connects to the series DNA it could work out better in the long run. Not saying they will of course
 
As someone who have played all main RE games since the first original. I remain very skeptical and underwhelmed towards this game. Granted when RE4 came out I was in the same position, but when I actually played that game it blew me away. So I hope I am wrong and that the same will happen with this game as well. I still think it's sad all the main characters who are the heart and soul of the franchise is absent from this game, and by watching the RE6 epilogue it feels like they were planning on expanding the story of
Jake.

It seems like Capcom read all the criticism of RE 6 then did a complete 180, while peeking at the most popular horror games out now like Amnesia, Outlast, P.T and SOMA in an attempt to make something similar to those games. But what I think the fans really want is something closer to the REmakes or RE4 which did a much better job in blending action with horror than 5 and 6 did.

Nothing from the trailer or the gameplay videos looks Resident Evil at all. It just feels so disconnected from the rest of the franchise it could just as well have been a spin-off or a new IP.

Yeah they don't need to copy those games. I am pretty sure RE6 outsold all those games put together. Do something different but uniquely RE. Don't copy others peoples games. Other companies copy RE, not the other way around. RE is one of the most influencial franchises in the history of gaming.
 
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