Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

Pretty surprised by the negative response

People saying it looks like an Amnesia/Outlast clone....this is a VHS section. Not your main playable character, looks like a playable audio diary

People say they want RE to be horror so they shift the game and marketing's focus to horror and now that's a bad thing

Let them try their experiment and if it fails, so be it. Acting like they already fucked up when they're actually trying something fresh with a 25 year old franchise is a bit silly
 

Jobbs

Banned
welcome to my feelings circa 2005 when RE4 was released. lol

Tired of this comparison.. RE4 represented a logical progression.. RE7 is a violent lurch in an entirely different direction and retains almost nothing of the series, not even the campy tone

You want this realistic drama to share a universe where you punch a boulder to move it
 

bratpack

Member
welcome to my feelings circa 2005 when RE4 was released. lol

Yes but re4 was genuinely something brand new with the 3rd person view at the the time which is common now

But this type of game were seeing right now is not its
Outlast
PT
Amnisha
Alien isolation

Which are good horror games but I don't think it's what we want in a resident evil game

Which is why I would like to see genuine game play of the actual game we will be playing and not this sort of stuff but so far I'm not to impressed
 

Seyavesh

Member
i'm guessing there's going to be a split of pure horror/walking simulator focus in VHS segments and more traditional survival horror/RE concepts in the modern day stuff. it even lets the 'real' game also stay very unknown/mysterious (one of their stated goals) while the more marketable horror stuff gets shown to the public as a way of appealing to folks

the big focus on VHS/found footage they've been pushing would be a pretty clear marker for changing up the tone of encounters and gameplay focus while keeping familiar settings. i'd assume that they'd especially use it for setting up tension in the modern segments when venturing into places you've only seen in the VHS stuff
 
Pretty surprised by the negative response

People saying it looks like an Amnesia/Outlast clone....this is a VHS section. Not your main playable character, looks like a playable audio diary

People say they want RE to be horror so they shift the game and marketing's focus to horror and now that's a bad thing

Let them try their experiment and if it fails, so be it. Acting like they already fucked up when they're actually trying something fresh with a 25 year old franchise is a bit silly

Thing is, we've all played the demo and though that particular section is not in the main game, it's likely pretty close to how the final game will play. And it didn't really feel like Resident Evil in any way. I actually don't think some added combat is going to change that either.

Could still be a great game but it's probably not going to feel like a RE experience much at all. But we'll see. Hopefully these trailers and the demo really were created to keep the main game and how it plays a big secret.
 

Caffeine

Gold Member
nothing about the lantern lady is scary lol she just looks like one of those chill grandmas you would smoke a joint with on the porch.
 

Gvitor

Member
Yeaah, as said by many, this looks like Amnesia.

I can see myself liking this, but I need to know what do you do in this game. It's a gameplay trailer where the main character did absolutely nothing but hide and only one enemy showed up on screen. Considering this is the second showing this game had and the first was of stuff that won't be in the final game that they reinforced it's coming on January 2017, I need to see more.

We didn't even see the main character (if that is the main character), we don't know how it plays, what do you do, where you are, what's the story...
 

KDC720

Member
Based on what we've been shown so far, this is exactly what I feared. Defenseless hide and seek against a single stalker type enemy in a spooky house, been there done that. It feels like Capcom is just trying cash in on the success of that type of game, going through the motions instead of innovating which RE has been known to do in the past.

I know they said there is more to the game, like combat and puzzle solving, I just wish they would show that instead of this stuff.
 
How about instead of chasing other genres that seem popular they just stick to the thing that built their fanbase to begin with? So frustrating
This is exactly how I felt 12 years ago, lol...

The problem is that now the fanbase is fractured. And the series has no identity. What is Resident Evil? Is it like the old games, 1996-2002? Is it like the action style started with RE4? A watered-down middle-ground like Revelations? Like the multiplayer TPS/FPS offshoots? Like the movies? It's a great question.

It is a series that has lost its way. All you can really do is hope that Capcom asked themselves the same question, "What is Resident Evil about?", and RE7 is the answer they came up with. And hopefully it's the right answer, but that remains to be seen.

Personally, I do think that horror and actually being scary/tense is a key component of getting RE back on track. So in that sense, I'm encouraged by what they've shown so far.

But it definitely has to be more than what they showed in the Beginning Hour demo. And I loved Alien Isolation, Amnesia and SOMA, I think those games are great, but I don't want RE to simply copy that model and call it a day (Though if Resident Evil 7 is another one of those, I'd still appreciate that more than another game like RE6!).
 

bratpack

Member
the big focus on VHS/found footage they've been pushing would be a pretty clear marker for changing up the tone of encounters and gameplay focus while keeping familiar settings. i'd guess they'd especially use it for setting up tension in the modern segments when venturing into places you've only seen in the VHS stuff

i'm guessing there's going to be a split of pure horror/walking simulator focus in VHS segments and more traditional survival horror/RE concepts in the modern day stuff. it even lets the 'real' game also stay very unknown/mysterious (one of their stated goals) while the more marketable horror stuff gets shown to the public as a way of appealing to folks

To me that would be terrible mixing between genres/ play styles it just screams overstuffed again like re6 when it tried to be everything and ended up failing at everything

Pick your playstyle and gametype and run with it
 
Thing is, we've all played the demo and though that particular section is not in the main game, it's likely pretty close to how the final game will play. And it didn't really feel like Resident Evil in any way. I actually don't think some added combat is going to change that either.

Could still be a great game but it's probably not going to feel like a RE experience much at all. But we'll see. Hopefully these trailers and the demo really were created to keep the main game a big secret.
I assume it'll feel more like Resident Evil when you have like one thing walking slowly towards you in a hallway with limited ammo on you

They've just been all in on the "horror" messaging. I like the vagueness but if people aren't sold they need to start showing some more traditional RE gameplay scenarios
(still 5 months to release though)
 

KORNdoggy

Member
Which are good horror games but I don't think it's what we want in a resident evil game

speak for yourself lol

its exactly what i want. i've been stuck enduring the crap they've been making since RE4 and it's just gotten worse and worse and worse. survival went out the window, horror went out the window. it turned into a shooter with REALLY archaic controls. at least now those key elements are back. if it's taking inspiration from the competition, so be it. as you just said, they're great games, and there are FAR worse games to be inspired by.
 

x-Lundz-x

Member
And Resident Evil 4 was another TPS that had the Resident Evil name slapped on to it. That wasn't a Resident Evil game either in reference to RE1->RECVX.

Just because it's changing genre's again doesn't mean it's doom and gloom. It could be a good thing. A lot of us are glad Capcom is trying something new. And I'm saying this as someone who adores RE6.


Which is fine, it it would be a new IP. Where is Rebecca or Claire or Jill or any of the series cast? This isn't just changing up the formula, this is a completely different game. That why so many of us are not liking what we are seeing.
 

vg260

Member
The video title is:
Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

I think they put the quotes around the wrong word.
 

Anth0ny

Member
This is so fucking weird

I'm not sold, and I love RE. I think my hype for the series is just at an all time low after 6.
 

bratpack

Member
speak for yourself lol

its exactly what i want. i've been stuck enduring the crap they've been making since RE4 and it's just gotten worse and worse and worse. survival went out the window, horror went out the window. it turned into a shooter with REALLY archaic controls. at least now those key elements are back. if it's taking inspiration from the competition, so be it. as you just said, they're great games, and there are FAR worse games to be inspired by.

Lol your right sorry I ment I don't think that's what I want lol "we" who the hell do I think I am.
 

higemaru

Member
Resident Evil 7 is coming out pretty close to other games I'm really looking forward to but I'm thinking this will be what I pick up for the month of January if I buy anything. It still looks so good.
 

VinFTW

Member
Nothing about this game is RE except for the name...

This seems like a cheap indie knock off horror game on steam.

Please tell me there's guns or something
 

wuth

Member
Resident Evil 7 is coming out pretty close to other games I'm really looking forward to but I'm thinking this will be what I pick up for the month of January if I buy anything. It still looks so good.

Agreed. This is the reason I pre-ordered Playstation VR.
 
One of the main reasons I'm willing to give this game a chance is

Silent Hill: Shattered Memories

A very different game from other SH entries in a lot of ways, but I still loved the hell out of it.
 
This feels way more in line with what I consider to be resident evil than 5 and especially 6, it reminds me of what they tried to accomplish back with the original when it was still first person.

To me, at least from what we've seen and played, this is a natural evolution of what the franchise once was and what it tried to accomplish. It's an entry im extremely excited for.

And let's be honest, the franchise needed a major shake up.
 

TGO

Hype Train conductor. Works harder than it steams.
How do you know RE7 won't do the same?
Resident Evil 4 was basically RE in 3D with the action turned up due to better hardware, it maintained the feel of Resident Evil because it was made by the creator and was obviously in the same world with returning characters and same tone to previous titles.
Things that changed was free aiming and improved combat to tackle the amount of enemies on screen, the general atmosphere and vibe and music remained like Resident Evil and nothing else was like it.
5 introduced co-op and more action, 6 didn't know what it wanted to be.
RE7 currently has no links to the previous titles, doesn't look, sound, play in any part or feel like Resident Evil let alone be in the same universe, it plays and looks like the other 10 games release on PSN & Steam this year.
It knows what it wants to be and another 30 games in the last decade have already done it.
What could it possibly revolutionize? it can be a good take the genre....possibly.
I hope I'm wrong, I wanted to believe people saying the demo wasn't anything like the final game and it would like REmake in First Person.
But this and the feature list says otherwise, if the game plays different WHY keep showing the same stuff.

One of the main reasons I'm willing to give this game a chance is

Silent Hill: Shattered Memories

A very different game from other SH entries in a lot of ways, but I still loved the hell out of it.
I hunted down a copy of that, paid way to much for it.
played it for hour, terrible game.
 

kamineko

Does his best thinking in the flying car
I mean, I'm gonna play it nmw because I'm a crazy fan but I really don't dig hide & seek/stealth horror (except for Alien Isolation) but
image.png
 

KORNdoggy

Member
if the game plays different WHY keep showing the same stuff.

because they're trying to regroup after their fanbase turned away from them after removing horror completely from their franchise. even RE4 wasn't scary. it's no wonder they're trying to overcompensate and overemphasis the horror in their marketing materials. they'd be mad to show a gun at all really. lol
 
It's really strange that they still haven't shown the combat that we know is in the game, especially after the demo caused so many to complain that it's an outlast ripoff.
 
I'd rather get this than Capcom just playing it safe with another 3rd person shooter entry. I'm really digging what i'm seeing. A radical change like this is very exciting, and risky. I just hope they pull it off, and prove the naysayers wrong (I think they will).

Would love to see some combat though.
 

Jawmuncher

Member
Too many people especially marketing seem to think if there's a way to defend yourself it takes away from being horror or scary.
 
Here's an exercise:

Imagine Resident Evil 1 on the PSX, recreated in a modern engine (say Unreal). Souped up graphics, performance, etc - but all the same classic content: puzzles, labyrinthine levels, slow and dangerous zombies, Spencer Mansion, etc (or the content of the REmake if that tickles your fancy).

Now imagine you are put into first-person rather than fixed-camera.

Try hard. Honestly imagine it. Imagine walking through the corridors. Opening the doors. Pushing statues and finding keys and flipping switches. Imagine wasting precious bullets on zombies or sprinting past them, missing them by inches.

IMO, it would work just as well as the original design. You'd just see it from first-person. All the puzzles would be just as stylised and engaging, the dynamic of dodging or fighting enemies would still be intense, the level design would still be seminal.

And in VR it would be a whole 'nother thing – imagine exploring Spencer mansion from the inside, as if you're standing in it. Peeking around corners, peeking through doors or keyholes, exploring the silent mansion slowly... Imagine the dog bursting through the window in VR.

This is the potential of Resident Evil 7. Honestly, the entire experience (IMO) hinges on the level and puzzle design. These are what made Resi 1 great. If they don't deliver on that, the game will be a failure from my POV. The focus on puzzles is a very promising start - hopefully it'll capture some of that Spencer Mansion labyrinthine intensity.

Yes this is all great, nothing they have shown is like that.

One of the main reasons I'm willing to give this game a chance is

Silent Hill: Shattered Memories

A very different game from other SH entries in a lot of ways, but I still loved the hell out of it.

Man I hated that game. Just horrible and SH1 is my favorite SH.
 

Jawmuncher

Member
As a person who's actually a big fan of Resident Evil 5 and 6, I recognize the irony of saying "This isn't Resident Evil to me"... but this isn't Resident Evil to me.

I think it still applies. With RE4-6 you had the characters. Here you have a FPS view, they could have done a arg with what has been shown and so long as nothing leaked. I dont think the overwhelming ideas would be that this is a resident evil game.

But considering everything the series has gone through gameplay wise. Capcom doesn't know either.

----

Also just as a general statement i can't say that it was the puzzles that made RE great.
 

AAK

Member
RE7 currently has no links to the previous titles, doesn't look, sound, play in any part or feel like Resident Evil let alone be in the same universe, it plays and looks like the other 10 games release on PSN & Steam this year.
It knows what it wants to be and another 30 games in the last decade have already done it.
What could it possibly revolutionize? it can be a good take the genre....possibly.
I hope I'm wrong, I wanted to believe people saying the demo wasn't anything like the final game and it would like REmake in First Person.
But this and the feature list says otherwise, if the game plays different WHY keep showing the same stuff.

Cool, so you've played the game. Let me know about all the characters, enemy types, environments, puzzles, and weapons when you get the chance.
 
RE7 on IGN stream in few mintues

Cool beans.

I'm not on board with the doubters. I think this thing looks brilliant. Playing this in PSVR is probably going to be like playing RE5 in co-op: The *true* experience. Alien Isolation in VR isn't something many people got to play, and it was incredible.
 

kc44135

Member
Cool, so you've played the game. Let me know about all the characters, enemy types, environments, puzzles, and weapons when you get the chance.

He's got a point. If there's more to the game, why not show it? Especially considering how mixed the reaction seems to be to what they've shown so far.
 

Kacho

Member
Too many people especially marketing seem to think if there's a way to defend yourself it takes away from being horror or scary.

Resident Evil 1-3 was great because it straddled the line between action and horror game perfectly. They gave you just enough to make you feel confident but never enough that you felt OP.
 
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