Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

Ninjimbo

Member
Being stalked by Grandma is truly the most terrifying enemy I've ever encountered

Welcome to the family, son. Where do you think you're going?
Seriously. Why is she running away from the lady with the lantern? She's old. Hit the bitch with a chair and go.
 
Look's different... but I hope they give you the ability to at least to try and fight back, the older resident evil games were pretty nerve-racking and you were under-powered at times compared to the enemies but at least you can try to fight back. Even Alien Isolation gave you the ability to use a flamethrower every now and again.

Also even before Resident Evil went more action-shooter with RE4 there was still cool weapons to unlock and use, hope they still have those in this game.
 

butman

Member
RE7 is just like Metal Gear Survive for me.

Just change the name of the game. They have nothing to do with what is the franchise itself .
 
RE7 is just like Metal Gear Survive for me.

Just change the name of the game. They have nothing to do with what is the franchise itself .

I could have said that about 4. In fact I think I might have at some point. I'd still stand by that too, though I think it's great obviously. But it didn't come close to scratching that RE itch. Fortunately it was a good game though.
 

dlauv

Member
I don't want it to play like Alien Isolation.

Please don't make it play like Alien Isolation.

Let the gunplay be enjoyable.
 
RE7 is just like Metal Gear Survive for me.

Just change the name of the game. They have nothing to do with what is the franchise itself .


Might be a bit premature for this, no?

(speaking specifically about RE7. Can't speak for Metal Gear Survive. #FucKonami anyway :p)
 

-MD-

Member
Might actually pick this up at launch, haven't done that since 4.

I never had any doubts. Maybe this will calm some fears.

I mean, we knew about firearms awhile ago. There's a shotgun and a pistol in the E3 trailer.
 
What your posting right now is confirmation that there were stealth sections in Resi 3. You had to run or hide from Nemesis. It doesn't matter whether it was a scripted cutscene or not, you still had a bit of stealth in the game.

What I'm posting is confirmation that it is, in fact, not the same. Did you ever play Resident Evil 3? What you're saying is that since you see a character hide in a cutscene, it's the same as having a stealth section in the game itself lol.

The part about differing enemy types requiring you to hide was in response to the question so yes it would differ from what I was saying in my original post. Anyway, just because it has a stealth section it automatically makes the game "a different beast" now? I don't get how. Capcom have confirmed that these sections that we are seeing in the trailers are from VHS tapes that you find. They've already told us that the list I wrote is in and we already have confirmation of some of these things through watching the trailer.

Seriously. I fail to see how this game is being viewed as totally different from Resident Evil.

Well, yeah, when your trailer is focused entirely on that stealth section that's vastly different than what came before, it makes it a 'different beast.' Notice how I said there, from what's been shown so far. I didn't say that the game would, entirely, be different, but it what we're being shown now is different than what the older games were like.
 

Bergerac

Member
Changing from TPS to FPS is like changing genre to me. I can't stand it.

Which brings me back to my point. I don't want to get on at you man, but hypothetically speaking, they could release a game that looks and plays exactly like REmake in every single other aspect, every gameplay aspect the same - and you would skip it?
 

kc44135

Member
This is kind of reaching, don't ya think? I mean, the centerpiece of this picture is a shotgun and a box of shells. Would it really make more sense for your character to grab the shotgun and swing it at an enemy in an attempt to knock them down rather than load the shotgun with shells and blow them away? That's like saying we know there are fire flowers in the new Mario game, but maybe you can't use them and they can only be picked and delivered to Princess Peach.

Yeah, that was probably reaching. Just abit. My point though, is if we get to blast fools with a shotgun, they need to show us that. There's something fundamentally wrong with RE7's marketing, because we're being told one thing by Capcom (there's combat and resource management you guys!) and shown another (run and hide from creepy lady with a lantern). What we've been told, and what we're seeing/ playing are polar opposites of each other. That's what's bugging me.
 

Jawmuncher

Member
Yeah, that was probably reaching. Just abit. My point though, is if we get to blast fools with a shotgun, they need to show us that. There's something fundamentally wrong with RE7's marketing, because we're being told one thing by Capcom (there's combat and resource management you guys!) and shown another (run and hide from creepy lady with a lantern). What we've been told, and what we're seeing/ playing are polar opposites of each other. That's what's bugging me.

Yep, exactly how I feel about this. Getting told one thing and shown another is rather annoying.
 

Pinky

Banned
Might actually pick this up at launch, haven't done that since 4.



I mean, we knew about firearms awhile ago. There's a shotgun and a pistol in the E3 trailer.

Honestly, I don't even remember seeing firearms in the E3 trailer. :p I never had doubts that weapons would appear in the game though.

Yeah, that was probably reaching. Just abit. My point though, is if we get to blast fools with a shotgun, they need to show us that. There's something fundamentally wrong with RE7's marketing, because we're being told one thing by Capcom (there's combat and resource management you guys!) and shown another (run and hide from creepy lady with a lantern). What we've been told, and what we're seeing/ playing are polar opposites of each other. That's what's bugging me.

Capcom probably wants to reveal more and more as a slow drip, right up until release. Can't say for sure. Maybe they'll see this thread and bust ass to release a combat trailer as quickly as possible. ;)
 
CV to RE4 was basically a genre change too.

Less a genre change to me than a focus change. RE4 basically has all the elements of the older titles (puzzle, exploration, files, inventory management etc), which fall in the action adventure genre. There is just much more of an emphasis on the action and less on the adventure.

I'm pretty confident that RE7 will also fall within the same broad, "hard to narrow down" genre.
 

Jawmuncher

Member
Honestly, I don't even remember seeing firearms in the E3 trailer. :p I never had doubts that weapons would appear in the game though.

There is a small screen of what looks like a zombie and a pistol. But that is only seen from the e3 stage. Not the trailer on YouTube.
 
Yeah, that was probably reaching. Just abit. My point though, is if we get to blast fools with a shotgun, they need to show us that. There's something fundamentally wrong with RE7's marketing, because we're being told one thing by Capcom (there's combat and resource management you guys!) and shown another (run and hide from creepy lady with a lantern). What we've been told, and what we're seeing/ playing are polar opposites of each other. That's what's bugging me.

The resource management is at least outlined in the fact sheet. We have literally no idea how much of a role combat plays, just that it exists in some form.
 

Ninjimbo

Member
CV to RE4 was basically a genre change too.
Not really. If you were to put the camera behind Claire's shoulder, you'd end up with a game that resembled RE4. For all the talk about RE4 was a radical departure, for some reason or whatever people neglect to mention that RE4 still had tank controls and you were still fighting monsters 3x your size. The shift in perspective just allowed the gunplay to become more prominent and, thus, more fun. Combat was no longer an afterthought.

Don't forget Claire going all John Woo in that opening cutscene for CV.
 

zeemumu

Member
Looks a little more like a first-person The Evil Within crossed with Amnesia than a Resident Evil game. Usually in Resident Evil games, you're equipped to handle the situation, but only just enough that getting the job done is feasible so there's still that sense of dread when you're walking down a hallway that might have a monster in it and you only have 10 bullets and a knife because you're still expected to fight it.
 

DVCY201

Member
Seriously. Why is she running away from the lady with the lantern? She's old. Hit the bitch with a chair and go.

Exactly. I just don't see why these enemies are supposed to be frightening, or why they're all 'one-hit' kills either. Even Crimson Heads weren't that vicious, but were scarier. And having them speak full coherent sentences just doesn't do it for me. Like, itchy...tasty... is so memorable because it shows a victim descend into madness as an unknown pathogen takes them over. But this feels more like a Chainsaw Massacre/Slasher film
 

Bergerac

Member
Not really. If you were to put the camera behind Claire's shoulder, you'd end up with a game that resembled RE4. For all the talk about RE4 was a radical departure, for some reason or whatever people neglect to mention that RE4 still had tank controls and you were still fighting monsters 3x your size. The shift in perspective just allowed the gunplay to become more prominent and, thus, more fun. Combat was no longer an afterthought.

Don't forget Claire going all John Woo in that opening cutscene for CV.

No you wouldn't.

Claire wouldn't be shitting TMP bullets, roundhouse kicking 20 zombies in a fast paced arena fight and then fraternising with a gun merchant.

The camera has nothing to do with it.
 

Gradly

Member
So basically the only thing that's left of what makes a Resident Evil for me here is the title only. I was hoping for this to be a spinoff and not a mainline and not the way they want to continue the franchise. I still feel going from Third person to First person is a downgrade, devs spend lots of time trying to make a third person character looks and moves great, now they don't need to worry about that at all lol

First person in general is perfect for VR only as u can have extended FOV without the need to feel claustrophobic or the need to move the controller like crazy to see around you
 

silva1991

Member
CV to RE4 was basically a genre change too.

Which brings me back to my point. I don't want to get on at you man, but hypothetically speaking, they could release a game that looks and plays exactly like REmake in every single other aspect, every gameplay aspect the same - and you would skip it?


I love third person view in many ways. if I can see my character and shoot that way then I like it as long as the mechanics are fun

I can't stand walking and shooting while seeing nothing but the gun and the hand on the screen. I'm just not into this kinda of gameplay and only played few of FPS in the past hated most of them.
 
Mmm...such divisiveness among the community. I wonder how people reacted to RE4's dramatic change.

There was some of this but RE4 was just such an awesome game regardless that few gave a shit. I was bummed with it from a lore perspective but thought it was a good game period.
 

Bergerac

Member
There was some of this but RE4 was just such an awesome game regardless that few gave a shit. I was bummed with it from a lore perspective but thought it was a good game period.

Same here. It changed the game completely but the game's too good to begrudge it.
 
That's weird, because I remember a lot of weapons that shot in the pre-RE4 games, and quite a bit of shooting.
Please don't be difficult and next suggest that every game with a gun in it is a shooter. Really, don't do that. :p

A shooter is too broad. Specifically, we're talking about a third person shooter with a tight behind the shoulder perspective. That genre was not a hugely represented one when RE4 came out.
It's still a third-person shooter, though. The field of view offered by the camera doesn't define a genre.

There's very few games you could point at and say, 'That's what RE4 was trying to be like.' It really invented, or at least, redefined that genre. It's not comparable at all, and if you were saying that back then, you were pretty off base.
I'm not saying RE4 was a clone of something else on the market, but it was a clear appeal to fans of action games and shooters, many of whom couldn't get into the classic RE games. But that said, whether it created a new genre or not, it's really irrelevant to the point I was making when you quoted me initially. Resident Evil 4 is not the same genre as its predecessors. They are completely different types of games, much in the same way RE7 looks to be a different genre from RE4-RE6. That's all I was really saying. When the final version of RE4 first got unveiled, it couldn't have looked any more different from what RE was known as at the time. It's funny seeing history repeating itself.

There was some of this but RE4 was just such an awesome game regardless that few gave a shit. I was bummed with it from a lore perspective but thought it was a good game period.

Same here. It changed the game completely but the game's too good to begrudge it.
Agreed. I hated RE4 for basically killing the series that I knew and loved, but it's still one of the 10 best games I've ever played. It's probably still my favorite TPS. At the end of the day, it's too fun to really be angry at. And I'll be blunt, if RE5 and RE6 and the Revelations games were anywhere near as good as RE4, I wouldn't be nearly as accepting of these forthcoming changes.
 
Being stalked by Grandma is truly the most terrifying enemy I've ever encountered

Welcome to the family, son. Where do you think you're going?

But no seriously, Lisa Trevor was at least grotesque and terrifying. This is literally just an old lady with a lantern, like, you could fight back pretty easily I think

But have you watched The Visit?
 
Same here. It changed the game completely but the game's too good to begrudge it.

The elements were there, it just had focus in other areas, primarily action. I thought the story was absolutely terrible with Umbrella being suddenly non existent and the plot that replaced it was just bizarre, but I liked it.

What I like about 7 so far is that I have no idea what it's about apart it being after 6, legitimately, and involving missing persons surrounding a Louisiana plantation. I know it's going to be connected, and I'm interested in how. As a fan, the mystery is there and that reminds me of the first game again.

Some speculated 7 would be a reboot of the series and it kind of is.
 

TannerDemoz

Member
Mmm...such divisiveness among the community. I wonder how people reacted to RE4's dramatic change.

UK got a demo with a Nintendo (if I remember correctly) Magazine a few months before the game released. Had the village opening on and everyone collectively lost their minds
 

Ninjimbo

Member
No you wouldn't.

Claire wouldn't be shitting TMP bullets, roundhouse kicking 20 zombies in a fast paced arena fight and then fraternising with a gun merchant.

The camera has nothing to do with it.
The camera has everything to do with it. Once you put it behind the shoulder, now you can target individual limbs which leads to all sorts of possibilities in design. CV was following up on RE2 and RE3 which were already trending the series towards more action oriented gameplay. How many big bads do you take down in CV anyway? The Bandersnatch is treated like a regular enemy a quarter of the way through and that dude is huge. Actually, now that I think about it, CV had an FP view that was canned because the Dreamcast couldn't handle it. Clair would be holding up the two machine guns.

Anyways, if looked at a micro level, then yes, CV is a totally different game than RE4. But look at it from an aesthetic perspective and from Capcom's intentions, CV isn't all that different from RE4. RE4 is just that idea fully realized. Doesn't CV have you storming a castle at one point? It's crazy just how obvious the series was trending towards Mikami's original vision of a supernatural swat team action game.
 
You know I think the least likely thing to be in this that I enjoy from all the others is boss fights. I don't see you being able to unload a bunch of ammo into a tyrant or anything.

Hopefully there will be something to decapitate with that shotgun though ^.^
 

Pinky

Banned
Exactly. I just don't see why these enemies are supposed to be frightening, or why they're all 'one-hit' kills either. Even Crimson Heads weren't that vicious, but were scarier. And having them speak full coherent sentences just doesn't do it for me. Like, itchy...tasty... is so memorable because it shows a victim descend into madness as an unknown pathogen takes them over. But this feels more like a Chainsaw Massacre/Slasher film

Context is very important. How do we know this old lady with the lantern is a normal human? We don't. For all we know, long, spikey tentacles could bust out of her chest and decapitate your character in the blink of an eye. Or maybe she vomits toxic chemicals that can melt human flesh down to the bone. We just don't know.
 

martino

Member
CV to RE4 was basically a genre change too.

But on one screen you get thing to recall it is resident evil (inventory, protagonist ect....)
Here the only thing telling it's resident evil is the title.

this look like any ramdom horror game you can find on pc...where is the identity of the licence ?
without title most people with only info it's a sequel will probalby call it one of those game over resident evil
 
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