Being stalked by Grandma is truly the most terrifying enemy I've ever encountered
What's funny to me is how the instant Lisa Trevor comparisons were somehow then met with 'this isn't Resident Evil'.
Being stalked by Grandma is truly the most terrifying enemy I've ever encountered
Umm... excuse me... are you going to have.... zombies in your zombie game?
Umm... excuse me... are you going to have.... zombies in your zombie game?
Seriously. Why is she running away from the lady with the lantern? She's old. Hit the bitch with a chair and go.Being stalked by Grandma is truly the most terrifying enemy I've ever encountered
Welcome to the family, son. Where do you think you're going?
RE7 is just like Metal Gear Survive for me.
Just change the name of the game. They have nothing to do with what is the franchise itself .
There have been worse Resident Evil games. Shit, they just released THE WORST ONE earlier this year.
I could have said that about 4. In fact I think I might have at some point.
First person isn't a sub genre...
RE7 is just like Metal Gear Survive for me.
Just change the name of the game. They have nothing to do with what is the franchise itself .
I never had any doubts. Maybe this will calm some fears.
What your posting right now is confirmation that there were stealth sections in Resi 3. You had to run or hide from Nemesis. It doesn't matter whether it was a scripted cutscene or not, you still had a bit of stealth in the game.
The part about differing enemy types requiring you to hide was in response to the question so yes it would differ from what I was saying in my original post. Anyway, just because it has a stealth section it automatically makes the game "a different beast" now? I don't get how. Capcom have confirmed that these sections that we are seeing in the trailers are from VHS tapes that you find. They've already told us that the list I wrote is in and we already have confirmation of some of these things through watching the trailer.
Seriously. I fail to see how this game is being viewed as totally different from Resident Evil.
Changing from TPS to FPS is like changing genre to me. I can't stand it.
Changing from TPS to FPS is like changing genre to me. I can't stand it.
It's Resident Evil. So, of course it's gonna have shotguns and magnums. I will bet you each a million dollars that you enter a laboratory near the end too.
There are guns in this? Right? RIGHT????
This is kind of reaching, don't ya think? I mean, the centerpiece of this picture is a shotgun and a box of shells. Would it really make more sense for your character to grab the shotgun and swing it at an enemy in an attempt to knock them down rather than load the shotgun with shells and blow them away? That's like saying we know there are fire flowers in the new Mario game, but maybe you can't use them and they can only be picked and delivered to Princess Peach.
Yeah, that was probably reaching. Just abit. My point though, is if we get to blast fools with a shotgun, they need to show us that. There's something fundamentally wrong with RE7's marketing, because we're being told one thing by Capcom (there's combat and resource management you guys!) and shown another (run and hide from creepy lady with a lantern). What we've been told, and what we're seeing/ playing are polar opposites of each other. That's what's bugging me.
Might actually pick this up at launch, haven't done that since 4.
I mean, we knew about firearms awhile ago. There's a shotgun and a pistol in the E3 trailer.
Yeah, that was probably reaching. Just abit. My point though, is if we get to blast fools with a shotgun, they need to show us that. There's something fundamentally wrong with RE7's marketing, because we're being told one thing by Capcom (there's combat and resource management you guys!) and shown another (run and hide from creepy lady with a lantern). What we've been told, and what we're seeing/ playing are polar opposites of each other. That's what's bugging me.
CV to RE4 was basically a genre change too.
Honestly, I don't even remember seeing firearms in the E3 trailer.I never had doubts that weapons would appear in the game though.
Yeah, that was probably reaching. Just abit. My point though, is if we get to blast fools with a shotgun, they need to show us that. There's something fundamentally wrong with RE7's marketing, because we're being told one thing by Capcom (there's combat and resource management you guys!) and shown another (run and hide from creepy lady with a lantern). What we've been told, and what we're seeing/ playing are polar opposites of each other. That's what's bugging me.
Ah thanks. I absolutely loved PT and amnesia but RE wouldn't be RE without guns.Yes. This trailer is footage of a victim - not the gun using character you'll be playing as for the most part.
Not really. If you were to put the camera behind Claire's shoulder, you'd end up with a game that resembled RE4. For all the talk about RE4 was a radical departure, for some reason or whatever people neglect to mention that RE4 still had tank controls and you were still fighting monsters 3x your size. The shift in perspective just allowed the gunplay to become more prominent and, thus, more fun. Combat was no longer an afterthought.CV to RE4 was basically a genre change too.
Seriously. Why is she running away from the lady with the lantern? She's old. Hit the bitch with a chair and go.
Not really. If you were to put the camera behind Claire's shoulder, you'd end up with a game that resembled RE4. For all the talk about RE4 was a radical departure, for some reason or whatever people neglect to mention that RE4 still had tank controls and you were still fighting monsters 3x your size. The shift in perspective just allowed the gunplay to become more prominent and, thus, more fun. Combat was no longer an afterthought.
Don't forget Claire going all John Woo in that opening cutscene for CV.
Not really. If you were to put the camera behind Claire's shoulder, you'd end up with a game that resembled RE4.
CV to RE4 was basically a genre change too.
Which brings me back to my point. I don't want to get on at you man, but hypothetically speaking, they could release a game that looks and plays exactly like REmake in every single other aspect, every gameplay aspect the same - and you would skip it?
Mmm...such divisiveness among the community. I wonder how people reacted to RE4's dramatic change.
There was some of this but RE4 was just such an awesome game regardless that few gave a shit. I was bummed with it from a lore perspective but thought it was a good game period.
Please don't be difficult and next suggest that every game with a gun in it is a shooter. Really, don't do that.That's weird, because I remember a lot of weapons that shot in the pre-RE4 games, and quite a bit of shooting.
It's still a third-person shooter, though. The field of view offered by the camera doesn't define a genre.A shooter is too broad. Specifically, we're talking about a third person shooter with a tight behind the shoulder perspective. That genre was not a hugely represented one when RE4 came out.
I'm not saying RE4 was a clone of something else on the market, but it was a clear appeal to fans of action games and shooters, many of whom couldn't get into the classic RE games. But that said, whether it created a new genre or not, it's really irrelevant to the point I was making when you quoted me initially. Resident Evil 4 is not the same genre as its predecessors. They are completely different types of games, much in the same way RE7 looks to be a different genre from RE4-RE6. That's all I was really saying. When the final version of RE4 first got unveiled, it couldn't have looked any more different from what RE was known as at the time. It's funny seeing history repeating itself.There's very few games you could point at and say, 'That's what RE4 was trying to be like.' It really invented, or at least, redefined that genre. It's not comparable at all, and if you were saying that back then, you were pretty off base.
There was some of this but RE4 was just such an awesome game regardless that few gave a shit. I was bummed with it from a lore perspective but thought it was a good game period.
Agreed. I hated RE4 for basically killing the series that I knew and loved, but it's still one of the 10 best games I've ever played. It's probably still my favorite TPS. At the end of the day, it's too fun to really be angry at. And I'll be blunt, if RE5 and RE6 and the Revelations games were anywhere near as good as RE4, I wouldn't be nearly as accepting of these forthcoming changes.Same here. It changed the game completely but the game's too good to begrudge it.
Being stalked by Grandma is truly the most terrifying enemy I've ever encountered
Welcome to the family, son. Where do you think you're going?
But no seriously, Lisa Trevor was at least grotesque and terrifying. This is literally just an old lady with a lantern, like, you could fight back pretty easily I think
Same here. It changed the game completely but the game's too good to begrudge it.
Mmm...such divisiveness among the community. I wonder how people reacted to RE4's dramatic change.
The camera has everything to do with it. Once you put it behind the shoulder, now you can target individual limbs which leads to all sorts of possibilities in design. CV was following up on RE2 and RE3 which were already trending the series towards more action oriented gameplay. How many big bads do you take down in CV anyway? The Bandersnatch is treated like a regular enemy a quarter of the way through and that dude is huge. Actually, now that I think about it, CV had an FP view that was canned because the Dreamcast couldn't handle it. Clair would be holding up the two machine guns.No you wouldn't.
Claire wouldn't be shitting TMP bullets, roundhouse kicking 20 zombies in a fast paced arena fight and then fraternising with a gun merchant.
The camera has nothing to do with it.
Exactly. I just don't see why these enemies are supposed to be frightening, or why they're all 'one-hit' kills either. Even Crimson Heads weren't that vicious, but were scarier. And having them speak full coherent sentences just doesn't do it for me. Like, itchy...tasty... is so memorable because it shows a victim descend into madness as an unknown pathogen takes them over. But this feels more like a Chainsaw Massacre/Slasher film
CV to RE4 was basically a genre change too.