Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

You know, I really shouldn't have said RE6 didn't have a shred of the series' identity. This could be any indie jumpscare simulator. And I'm not just saying that because it's in first-person. Nothing about this is Resident Evil.
 

Relique

Member
It seems to me like Capcom made some VR demos (Kitchen?) and Sony wanted a full game out of it. The only way they could justify the expense was to slap on the Resident Evil name on it and make a multiplatform game out of it. A lot of that early demo work may have turned into those "tapes" that we saw/played. Tinfoil hat and everything but this is the vibe that I am getting.

I am just not convinced they first sat down and decided to make a Resident Evil and the ideas they came up with is playing hide and seek with a slow moving lantern carrying witch. The unrealistically slow moving witch, the witch's very limited vision, the heartbeat sound when hiding near the witch.. I feel like I played this game before and in a better form.

What I saw from the demo and this trailer isn't very impressive so far. The graphical hit from being a VR game isn't doing it any favors either. I hope they change my mind with the modern time stuff but so far I feel like they were better served by making a short VR experience separately for a cheap price and just make a more tradition RE7.

I am fully prepared to be proven wrong however. I hope I am.
 

Shifty

Member
When someone says 'Resident Evil', I expect survival horror. This is chase horror. Where's the means of self-defense? The resource management?

I am underwhelmed. This trailer has entirely failed to whelm me.

Only in your mind my very young padawan.

Would sir be so kind as to point out the Resident Evil aspects? Specifically the ones that don't overlap with Amnesia, Outlast, and so on, because I ain't seein' them.
 

Kalentan

Member
Would sir be so kind as to point out the Resident Evil aspects? Specifically the ones that don't overlap with Amnesia, Outlast, and so on, because I ain't seein' them.

I'm not the person you asked but it has combat and inventory management. Even green herbs for healing.
 

komplanen

Member
No thanks. I was excited for a different Resident Evil game but that doesn't mean I wanted just another hide-from-the-boogie-man-by-crouching-behind-boxes type of game either.

God damn it video games industry. Why you gotta be like this?
 
Would sir be so kind as to point out the Resident Evil aspects? Specifically the ones that don't overlap with Amnesia, Outlast, and so on, because I ain't seein' them.

I've went over it a few times already and there's the fact that we've only seen teaser footage so far.

For me the original worked because of the isolation, atmosphere, puzzles, not knowing what is actually going on, etc. All things I can directly point at RE7 focusing on.
 
No thanks. I was excited for a different Resident Evil game but that doesn't mean I wanted just another hide-from-the-boogie-man-by-crouching-behind-boxes type of game either.

God damn it video games industry. Why you gotta be like this?

Not sure if this will give you something to be interested in but around E3 they did interviews confirming combat (guns specifically mentioned I think), herbs and puzzles.

The whole game won't be run and hide from insta-game over enemies.
 
So are there going to be any character cutscenes in this game? It is confirmed this takes place after 6. Looks good and scary but I hope we have familiar RE characters returning.
 

Ryuuga

Banned
I liked the demo and I was on board with the change in perspective, but I really don't like the whole hide-and-go-seek aspect to games like Outlast/Amnesia. I didn't mind it in those games, but I'm over it. Hopefully this makes up a small portion of what the game has to offer.
 
Not sure if this will give you something to be interested in but around E3 they did interviews confirming combat (guns specifically mentioned I think), herbs and puzzles.

The whole game won't be run and hide from insta-game over enemies.

Yup, they've said it several times now I believe.
 

Sesha

Member
This is just another VHS-type sequence and the core game will have combat. Why are people freaking out again aside from reiterating old complaints about the game's direction?

did they not have success with the classic remasters ? this looks fucking awful

Big success, which is why they are remaking RE2.

It seems to me like Capcom made some VR demos (Kitchen?) and Sony wanted a full game out of it. The only way they could justify the expense was to slap on the Resident Evil name on it and make a multiplatform game out of it. A lot of that early demo work may have turned into those "tapes" that we saw/played. Tinfoil hat and everything but this is the vibe that I am getting.

Story was they had a different RE7 which they began working on in late 2012 but scrapped it for reasons, and started development on this in early 2014. The Kitchen demo was part of them experimenting with VR, which was not planned for the game from the start, and them hinting at RE7.
 

KORNdoggy

Member
We do know guns are in the game. The question is, how we will use them? It could just be a way of knocking enemies down, or we might not even be able to use it as a weapon. Maybe it's just used to stop a ceiling trap from crushing you, haha. We really do need more info than this. Just sayin'.

This made me laugh....Its a shhotgun. Its used as a shotgun. I realise it kills most people argument they had against the game, but trust me, its much easier to just accept the game has combat then to do what you just did. Lol.
 

Ryuuga

Banned
Idk what the hell that was that I watched. But it certainly isn't resident evil.


It's RE, but just hidden away obscured by boxes.
5I5s8.png
 
did they not have success with the classic remasters ? this looks fucking awful
The classic remasters probably sold more than they did on the GameCube. They did way above expectations.
That's why they refocused on horror. Well that and the success of the indie horror scene.
I would reserve judgement for when they show the full gameplay. The said it will have combat but we haven't seen anything yet.
 

Exodust

Banned
I've went over it a few times already and there's the fact that we've only seen teaser footage so far.

For me the original worked because of the isolation, atmosphere, puzzles, not knowing what is actually going on, etc. All things I can directly point at RE7 focusing on.

Where?

Honestly, if you're excited about the game good for you. But don't act like the complaint that it lacks a lot of Resident Evil's identity based on footage is unfounded. As that's very much what I and a lot of others see, a Resident Evil in name only. At least so far.
 
I'll vote with my wallet by buying REmake 2 rather than this. THAT's what I want from Resident Evil, not this copy & paste job that looks like the other gazillion First Person horror games being made nowadays.
 

sublimit

Banned
Where?

Honestly, if you're excited about the game good for you. But don't act like the complaint that it lacks a lot of Resident Evil's identity based on footage is unfounded. As that's very much what I and a lot of others see, a Resident Evil in name only. At least so far.

I imagine his opinion is based on Capcom's promises. Problem is we haven't seen any of those promises yet.
 

Jawmuncher

Member
This is just another VHS-type sequence and the core game will have combat. Why are people freaking out again aside from reiterating old complaints about the game's direction?



Big success, which is why they are remaking RE2.



Story was they had a different RE7 which they began working on in late 2012 but scrapped it for reasons, and started development on this in early 2014. The Kitchen demo was part of them experimenting with VR, which was not for the game planned from the start, and hinting at RE7.

People are just annoyed that they're not showing the "real" gameplay yet.
 
I've went over it a few times already and there's the fact that we've only seen teaser footage so far.

For me the original worked because of the isolation, atmosphere, puzzles, not knowing what is actually going on, etc. All things I can directly point at RE7 focusing on.

I don't really understand this post coming from someone who thinks RE4 could have been from a different franchise. 4 felt like a logical evolution of the series to me and includes all of the things you listed.

I don't get how someone can think this is some return to the series roots but discount RE4 as an RE game.
 
I did not like this at all. If this is going be a big part of the game I'm out. I don't really mind first person, but I want actual Resident Evil gameplay, not a copy of dozens of indie games.
 
Where?

Honestly, if you're excited about the game good for you. But don't act like the complaint that it lacks a lot of Resident Evil's identity based on footage is unfounded. As that's very much what I and a lot of others see, a Resident Evil in name only. At least so far.

The fact sheet literally says it's returning to roots and has puzzles. Why shouldn't I believe that?
 

Fbh

Gold Member
As a casual fan of the franchise I couldn't be less interested In this game.

Sure I didn't want another Michael Bay movie like 6 but so far this looks like Random Horror game from Steam: The game.


They said there is combat so at least that gives me some hope. And I guess the good thing is that my interest in this game can only grow from now on
 

Astral Dog

Member
Seriously, why is this called Resident Evil? Not once in an RE game did you hide and whimper in fear of the enemies. Only one that comes close to that is RE3.

but thats the point, this is a new direction, and is suppossed to be an actual horror game with new characters

if they nail the atmosphere this is going to be amazing.
 

Riposte

Member
The camera has everything to do with it. Once you put it behind the shoulder, now you can target individual limbs which leads to all sorts of possibilities in design. CV was following up on RE2 and RE3 which were already trending the series towards more action oriented gameplay. How many big bads do you take down in CV anyway? The Bandersnatch is treated like a regular enemy a quarter of the way through and that dude is huge. Actually, now that I think about it, CV had an FP view that was canned because the Dreamcast couldn't handle it. Clair would be holding up the two machine guns.

Anyways, if looked at a micro level, then yes, CV is a totally different game than RE4. But look at it from an aesthetic perspective and from Capcom's intentions, CV isn't all that different from RE4. RE4 is just that idea fully realized. Doesn't CV have you storming a castle at one point? It's crazy just how obvious the series was trending towards Mikami's original vision of a supernatural swat team action game.

Yeah, the games were definitely moving in the RE4 direction, just like the genre was moving into the over-the-shoulder direction. While it was a significant jump along that progression, I would say the complete change of RE7 shown by the demo and trailers show us is more drastic. Continuing the trend of a strong combat focus and improving on that combat by adding more complex shooting and melee mechanics possible in part thanks to a new, but inevitable camera switch is very different from removing combat for a focus on hiding or not triggering death states, where the genre change is between two contemporary ones and not between a dying one and its obvious evolution (similar to jumping to fresh paradigm of TPS vs. a type of FP game that's been done and is being done constantly).

Now one may say there is combat, because the demo and trailer don't reflect the game. I agree that you can't really say the game has no combat, so maybe it's less of a departure than I make it sound. Since we don't have any footage of the game, I guess we can't even actually talk about RE7, even in these threads about RE7 game footage. That fact this is even a thing makes me less than optimistic though. If they are trying to sell the image of a game without combat five months away from its release, it's probably because combat is ancillary and bog-standard at best. Like No Man's Sky combat.


If they announced multiple games they would be fine.

RE7 This
RE2Make Classic
RE whatever, action player focus like 4-6

When you cater to the fragmented fan base you made that's how you please everyone for the most part.

#4: XCOM style BSAA game.
 

Exodust

Banned
The fact sheet literally says it's returning to roots and has puzzles. Why shouldn't I believe that?

It's the game industry, why would you believe PR?

All I'm saying is I'll believe it when I see it. All I see right now is first person horror game that doesn't differentiate itself from others. You can say it's a big risk or massive change, I say it's a safer direction that requires a way lower budget.

If the direction is something you like or want, good for you. Won't take that away from you. But disregarding complaints and using PR as a rebuttal isn't exactly the best way to show excitement.
 
As I've said before:

On one hand, this is nothing like 6 so thank God for that.

On the other, I' just don't know. I'm not entirely against the First Person perspective but I just don't know how I feel about it being the only way to play a mainline RE game. Granted we've seen very little of it but so far I'm not seeing anything convincing me this looks good or that it's even used in a unique way to fit the series.

I need to see straight, hands-on gameplay. Not cut for a trailer, not a demo that has nothing to do with the actual game. I need to see what the gameplay actually offers for me to decide. Right now though I'm not seeing it.
 

Shredderi

Member
It's the game industry, why would you believe PR?

All I'm saying is I'll believe it when I see it. All I see right now is first person horror game that doesn't differentiate itself from others. You can say it's a big risk or massive change, I say it's a safer direction that requires a way lower budget.

If the direction is something you like or want, good for you. Won't take that away from you. But disregarding complaints and using PR as a rebuttal isn't exactly the best way to show excitement.

Preach.
 
Levels in this game look beautiful. Inside of the dilapidated house looks awesome with the broken support beams.

Not sure why anyone would say this game looks ugly unless they only mean the weird graphical stuff because the art direction is fantastic.
 
To me RE6 was the final nail in the coffin to this series in all aspects regarding its characters, story, and gameplay. I welcome this reboot and will be there day 1.
 
It's the game industry, why would you believe PR?

All I'm saying is I'll believe it when I see it. All I see right now is first person horror game that doesn't differentiate itself from others. You can say it's a big risk or massive change, I say it's a safer direction that requires a way lower budget.

If the direction is something you like or want, good for you. Won't take that away from you. But disregarding complaints and using PR as a rebuttal isn't exactly the best way to show excitement.

I played a demo which had elements that I correlate with traditional RE. Then I just read a fact sheet that bullet pointed things I had already gathered from the demo two months ago.

So yeah I mean I believe it.



I've already covered it.
 
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