Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

I wouldn't hold by waiting for features to be added. Remember they are a small indie team, sure they will be busy fixing there game for awhile, if at all. To me this guy has zero credibility.I really do hope that they at least fix the crashes
I for one am not taking Sean word for it.

I think the first response to his tweet was the youtube video of "Sean Murray Procedurally Generated Lies".

The guy should get 0 sympathy, yeah game development is hard, every single work is hard, but that doesn't mean you can talk bullshit and don't expect a backlash later.
 
I wouldn't hold by waiting for features to be added. Remember they are a small indie team, sure they will be busy fixing there game for awhile, if at all. To me this guy has zero credibility.I really do hope that they at least fix the crashes
I for one am not taking Sean word for it.
I mean, "small indie team" shouldn't preclude feature additions. Subnautica or Minecraft or any other number of games initially released in Early Access have had small teams and massively expanded their scope and feature set.

But I don't disagree that my hope for additions is slim. I don't really feel like I have a reason to trust him anymore.
 
Considering everything pointing on Sony demanding that the Neo mode stuff should never include exclusive features that are not present in the vanilla PS4 games, that would be a colossal blunder for both HG and Sony. The internet would go absolutely nuclear on them, and for good reasons.

It sounds very, very unlikely. So a good tinfoil-theory, I guess.


Honestly, if anyone thinks that Neo games will never include things not found in the PS4 game equivalent they are insane. They can't sell the Neo simply by saying "look how much crisper it is! Look at the textures, they are better!"

They need to be able to show stuff that is more visually impressive to get anyone to bother with the Neo and it's going to happen. Microsoft has already been back peddling on this stance with the Scorpio and giving vague answers when pressed.

As someone who plans to get both Scorpio and Neo, I hope they do allow developers to put in extra stuff for the games, I want to get my moneys worth.
 
A Happy Games intern crashes into the office's most private room, sweating profusely.

“Pet..., I mean, Sean. Sorry. Reddit has compiled a definitive list of all the missing features in No Man's Sky. NeoGAF has picked up on it too. I think they’re catching on.”

Peter Molyneux pulls his beautiful, bearded Sean mask back over his face. He takes off his shoes and puts on a flannel shirt.

“I told you never to bother me during my creative process. How do you expect me to create and memorize all these new lies if you keep interrupting?”

“I'm sorry. What should we do about the NeoGAF, sir?”

“Tell them the truth. Tell them that I've never lied.”

“Yes, my master.”

The intern closes the door, runs back to his computer, and logs onto NeoGAF as ‘thecouncil’:

This is so ridiculous. I can't believe the kind of things that people are saying in this thread.

There is no way that Peter Molyneux is masquerading as Sean Murray by wearing a mask. How anyone could believe this nonsense is beyond me.

The sad truth is that Sean Murray just is Peter Molyneux's personality and memories transferred into a new body. It is Molyneux's old face that is the mask, as he has conquered death and humanity will be forever taunted by his hubris.

Darkest timeline.
 
Honestly, if anyone thinks that Neo games will never include things not found in the PS4 game equivalent they are insane. They can't sell the Neo simply by saying "look how much crisper it is! Look at the textures, they are better!"

They need to be able to show stuff that is more visually impressive to get anyone to bother with the Neo and it's going to happen. Microsoft has already been back peddling on this stance with the Scorpio and giving vague answers when pressed.

As someone who plans to get both Scorpio and Neo, I hope they do allow developers to put in extra stuff for the games, I want to get my moneys worth.
I don't actually know what Neo has promised, but I had always imagined it having things that "weren't" in the base system's version like better textures, more detail, etc. Something akin to when you turn up the settings on your PC and turn on all the visual details and foliage and all that junk.

Don't think that matters much for No Man's Sky though.
 
you vs. the guy she tells you not to worry about

AHzoXSt.png
 
I was just over in off-topic reading how Ryan Lochte lied about being robbed at the Rio Olympics. Some think he could face jail time.

Long story short, do you think we can get Sean Murray arrested?

Are there any lawyers here?

Sean Murray says he was simply releasing No Man's Sky when in actuality it was all a drug deal gone bad.
 
you vs. the guy she tells you not to worry about

AHzoXSt.png
Holy shit lmao.
Does anyone know if Amazon will honour refunds on this game for it being not as described? I'm pretty annoyed that I paid £46 for it.
I got a full refund from Amazon by selecting the return/refund option of "defective and or broken" (or something like that).

Your mileage may vary, but I described in my refund request that the game was constantly crashing and overheating my PS4. Perfectly fair grounds for a refund IMO.
 
I was just over in off-topic reading how Ryan Lochte lied about being robbed at the Rio Olympics. Some think he should face jail time.

Long story short, do you think we can get Sean Murray arrested?

Are there any lawyers here?

You're not being serious here, right?

I really hope you are not being serious...
 
Not the person asking, but I think you could easily file a class action suit against Hello Games based on false advertisement.

Their Steam page for one seems like grounds for it.
Careful friend, you don't want to hurt game developer's feelings. Besides many here have claimed that practally everything in the e3 video is in the game.
 
Careful friend, you don't want to hurt game developer's feelings. Besides many here have claimed that practally everything in the e3 video is in the game.
I think that even if you could argue that most of the content is in the game in some form, using an old E3 build (which we have the files for!) to advertise is false advertisement!
 
I think that even if you could argue that most of the content is in the game in some form, using an old E3 build (which we have the files for!) to advertise is false advertisement!

Is it actually though? Most games use bullshots and touched up / staged / CG trailers for advertisements.
 
Finally got the plat last night. Enjoyed it. But...



I get not responding to angry twitter questions, but when you're at the point where major gaming publications are ringing up your company multiple times and saying
"Hello, this is GameMagX, could you confirm if your game actually has multiplayer?"

And you refuse to respond whatsoever for over a week post-launch, you are official fucking up in incomprehensible ways.
Makes me wonder what's going on over there. That's not normal behaviour
 
Is it actually though? Most games use bullshots and touched up / staged / CG trailers for advertisements.
How many developers go on tv and lie about a game. You have to remember the vast majority of consumers are not as well informed as those on a video gaming message board( even people here are blown away by the deception). Likely that the average Joe only info was gathered from tv play through used faked footage, much of which is not present in the final game. Hopefully if their is a lawsuit they get Colbert to testify. If nothing else it will be humourous.
Perhaps the funniest thing he has done in years......
 
Makes me wonder what's going on over there. That's not normal behaviour

Seems to me pretty consistent behaviour with overpromising and then never telling people you broke all your promises before they buy your game. What did you guys expect? For him to give a crying confession and turn himself to the police? It was either ignoring them or doing an interview hoping the interviewer wouldn't press matters much and spinning everything like he does in his twitter. The latter a) takes much more effort, and b) can and will provide headlines he'd want to avoid at all costs.

Plausible deniability, folks. It's the first trick in the book.
 
Has anyone thought about how Sean feels here?

That's what's really getting to me. Sean is a human being with feelings like the rest of us. He deserves a ton of our respect for being so creative and setting goals so high that he misses the mark by a country mile.

I'm nearly brought to tears thinking of how people have been talking about him this past week. If you have even casually referred to him as a liar, you should know that's a really heavy accusation.

Something has to be done about the injustice towards Sean.

I expect to see some apologies here for everyone's poor behavior.

Here, I'll start:

Sean, I'm sorry I smiled when I saw someone had written "DON'T BELIEVE HIS SKIES" on a polaroid of you.
 
Has anyone thought about how Sean feels here?

That's what's really getting to me. Sean is a human being with feelings like the rest of us. He deserves a ton of our respect for being so creative and setting goals so high that he misses the mark by a country mile.

I'm nearly brought to tears thinking of how people have been talking about him this past week. If you have even casually referred to him as a liar, you should know that's a really heavy accusation.

Something has to be done about the injustice towards Sean.

I expect to see some apologies here for everyone's poor behavior.

Here, I'll start:

Sean, I'm sorry I smiled when I saw someone had written "DON'T BELIEVE HIS SKIES" on a polaroid of you.

10/10
Would like to know how to subscribe to your newsletter...
 
Has anyone thought about how Sean feels here?

That's what's really getting to me. Sean is a human being with feelings like the rest of us. He deserves a ton of our respect for being so creative and setting goals so high that he misses the mark by a country mile.

I'm nearly brought to tears thinking of how people have been talking about him this past week. If you have even casually referred to him as a liar, you should know that's a really heavy accusation.

Something has to be done about the injustice towards Sean.

I expect to see some apologies here for everyone's poor behavior.

Here, I'll start:

Sean, I'm sorry I smiled when I saw someone had written "DON'T BELIEVE HIS SKIES" on a polaroid of you.

I'm pressing X to Sean.
 
Come on, this isn't complicated. It's very simple:

When you speak publicly about your game, speak openly and honestly.

Speaking openly is what got this mess started in the first place. That's the crux of the matter.

Allow me to quote from the article, and bold the important part:

“I think the idea that people have been lied to implies a level of cynical intent that I would have a hard time imagining any developer who’s passionate about their work engaging in,” Dowling told me. “I’m sure there are people in the world who will overtly lie about what they’re selling to make a fast buck, but I think those people are rarely found among people who’ve poured themselves into something for years. I do think it’s advisable for a developer to clarify cut features if those features have been presented publicly or advertised, which is a good reason to be careful about what you share.”

Now consider what this means in practice. When you have to be mindful of everything you both say, and have said over literally years of development time, is a lot to ask of someone. It's certainly not "open-ness", its the exact opposite.

Can you imagine if, for example, every post you ever made on GAF was trawled through in order to find a discontinuity or change of opinion on the topic? Asking someone to compete with the perfect recall offered by the internet is impossible, unless simply talking becomes a full-time job.

So again, we're back to a situation where communication needs to be handled by professional, media-trained, intermediaries. Which is the exact opposite of "open-ness"!

Regarding Jason's summary, allow me once again to quote:

It’s that silence that has angered fans more than anything else. I certainly hope the lesson for game developers here isn’t to stay quiet or lean on strict PR-controlled messages for their games. If anything, they should have the opposite takeaway. Have to cut cool features you’ve talked about in the press? Fine! Video games change. We get it. The solution isn’t to stay silent about it, but to explain to fans why they can’t, say, see one another when they’re on the same planet. Or why the No Man’s Sky described in 2014 looks so much different than the one we’re playing in 2016.

So the solution is for devs to talk more? In fact to talk constantly... like politicians who's every word is treated like public property?

Doesn't this sound like a fucking big ask for people who have to concurrently handle the stress and workload of making their games? Not to mention that its potentially a skill-set that isn't their specialty or that they aren't even temperamentally suited to.

Bottom line is that dealing with "fans" in that regard rapidly becomes a giant risk-management chore. Soon as you say something, be it before or after you release, the fan's OWN it. They OWN you.

My question is: Why would anyone want to expose themselves to that sort of pressure by choice? Personally I wouldn't want to touch it with a barge-pole!
 
Does anyone know if Amazon will honour refunds on this game for it being not as described? I'm pretty annoyed that I paid £46 for it.

For what it's worth when i've ever had to return a game to amazon they've always been very accommodating. just wish i hadn't bought it digitally this time. :(
 
I was just over in off-topic reading how Ryan Lochte lied about being robbed at the Rio Olympics. Some think he should face jail time.

Long story short, do you think we can get Sean Murray arrested?

Are there any lawyers here?

? What? No, shit changes during game development all the time. Go back to most any game within the last decade and I can show you several graphical and mechanical changes left and right when comparing E3 trailers and dev conjecture to the final release. Sean murray isnt the first guy to do this and he wont be the last. But what he and his team did do was make a pretty impressive game for their size, hardly something he deserves to be sued over, jesus christ.
 
Speaking openly is what got this mess started in the first place. That's the crux of the matter.

Allow me to quote from the article, and bold the important part:



Now consider what this means in practice. When you have to be mindful of everything you both say, and have said over literally years of development time, is a lot to ask of someone. It's certainly not "open-ness", its the exact opposite.

Can you imagine if, for example, every post you ever made on GAF was trawled through in order to find a discontinuity or change of opinion on the topic? Asking someone to compete with the perfect recall offered by the internet is impossible, unless simply talking becomes a full-time job.

So again, we're back to a situation where communication needs to be handled by professional, media-trained, intermediaries. Which is the exact opposite of "open-ness"!

Regarding Jason's summary, allow me once again to quote:



So the solution is for devs to talk more? In fact to talk constantly... like politicians who's every word is treated like public property?

Doesn't this sound like a fucking big ask for people who have to concurrently handle the stress and workload of making their games? Not to mention that its potentially a skill-set that isn't their specialty or that they aren't even temperamentally suited to.

Bottom line is that dealing with "fans" in that regard rapidly becomes a giant risk-management chore. Soon as you say something, be it before or after you release, the fan's OWN it. They OWN you.

My question is: Why would anyone want to expose themselves to that sort of pressure by choice? Personally I wouldn't want to touch it with a barge-pole!
My job is hell of stressfull, dosent stop my ass from being chewed if a fuck up. I would have already been terminated if I got caught lying as much as he has. So why do some here want us to treat this developer completely different then everyone else on the planet.
I'm so sick of reading how hard and stressful game development is in this thread. Like he can say or do whaterver he likes because you know making games are tough....
 
Has anyone thought about how Sean feels here?

That's what's really getting to me. Sean is a human being with feelings like the rest of us. He deserves a ton of our respect for being so creative and setting goals so high that he misses the mark by a country mile.

I'm nearly brought to tears thinking of how people have been talking about him this past week. If you have even casually referred to him as a liar, you should know that's a really heavy accusation.

Something has to be done about the injustice towards Sean.

I expect to see some apologies here for everyone's poor behavior.

Here, I'll start:

Sean, I'm sorry I smiled when I saw someone had written "DON'T BELIEVE HIS SKIES" on a polaroid of you.
Live by the hype, die by the hype. He pretty much set himself up as the face of the game, so obviously he'd be the target of any praise/criticism on the game.

Obviously it's also grossly out of proportion, but no giving an official comment for a week+ will really make things pop off in this day and age.
 
Speaking openly is what got this mess started in the first place. That's the crux of the matter.

Allow me to quote from the article, and bold the important part:



Now consider what this means in practice. When you have to be mindful of everything you both say, and have said over literally years of development time, is a lot to ask of someone. It's certainly not "open-ness", its the exact opposite.

Can you imagine if, for example, every post you ever made on GAF was trawled through in order to find a discontinuity or change of opinion on the topic? Asking someone to compete with the perfect recall offered by the internet is impossible, unless simply talking becomes a full-time job.

So again, we're back to a situation where communication needs to be handled by professional, media-trained, intermediaries. Which is the exact opposite of "open-ness"!

Regarding Jason's summary, allow me once again to quote:



So the solution is for devs to talk more? In fact to talk constantly... like politicians who's every word is treated like public property?

Doesn't this sound like a fucking big ask for people who have to concurrently handle the stress and workload of making their games? Not to mention that its potentially a skill-set that isn't their specialty or that they aren't even temperamentally suited to.

Bottom line is that dealing with "fans" in that regard rapidly becomes a giant risk-management chore. Soon as you say something, be it before or after you release, the fan's OWN it. They OWN you.

My question is: Why would anyone want to expose themselves to that sort of pressure by choice? Personally I wouldn't want to touch it with a barge-pole!

He wasn't speaking openly though. He spoke about features that clearly aren't in the game as if they were. So he should have said "we plan on implementing this, if not for launch then as post-launch support. We currently don't have multiplayer but we have a road map for MP features down the line" instead of "yes, you can see other players, grief them"
 
Speaking openly is what got this mess started in the first place. That's the crux of the matter.
Your post is wrong from the first sentence.

Speaking openly and then ceasing to speak openly is what got this mess started. There was not continual openness.
Is it actually though? Most games use bullshots and touched up / staged / CG trailers for advertisements.
I guess it would depend on just how "faked" the E3 vertical slice is. If it's on par with Aliens: Colonial Marines, there's easily a lawsuit on hand. If not, and I doubt it's like that to be honest, then there's probably no case.
 
Has anyone thought about how Sean feels here?

That's what's really getting to me. Sean is a human being with feelings like the rest of us. He deserves a ton of our respect for being so creative and setting goals so high that he misses the mark by a country mile.

I'm nearly brought to tears thinking of how people have been talking about him this past week. If you have even casually referred to him as a liar, you should know that's a really heavy accusation.

Something has to be done about the injustice towards Sean.

I expect to see some apologies here for everyone's poor behavior.

Here, I'll start:

Sean, I'm sorry I smiled when I saw someone had written "DON'T BELIEVE HIS SKIES" on a polaroid of you.

You're killing me with these by the way. I'm pretty sure we've reached the point where it's a 50/50 chance people will realize this is sarcasm.
 
Speaking openly is what got this mess started in the first place. That's the crux of the matter.

Allow me to quote from the article, and bold the important part:
The problem isn't talking. The problem is being very clearly affirmative about features that may be in flux or may not even exist.

How about saying things like "we'd like to ...", "we hope to ...", "we're working on a system that may ...", "we're targeting ...", "we're prototyping ...", "we've made promising progress towards ..."?

That language distinguishes between a promise of a feature and a plan for one.

NMS has been a story of a dev saying some very clear things regarding systems not found in the shipped game, followed by the studio going radio silent. They've chosen the worst path, but it could stand as instruction for other devs, not to remain silent, but to speak with more clarity about projects that aren't yet locked down.
 
Does anyone know if Amazon will honour refunds on this game for it being not as described? I'm pretty annoyed that I paid £46 for it.

I'm pretty sure they legally have to now, right? Wasn't there legislation put in place last October where consumers are allowed 31 days to return video games for a set of reasons listed. A friend of mine has done that twice (at GAME), so I'm pretty sure you can get a refund.
 
When you have to be mindful of everything you both say, and have said over literally years of development time, is a lot to ask of someone. It's certainly not "open-ness", its the exact opposite.
If you tell the truth you don't have to be mindful of a damn thing.

-

Every time Sean is asked about something with excitement, he answers yes. He abuses the interviewer's excitedness to keep that ball rolling.

Even to the point of agreeing when asked if you can CUSTOMIZE YOUR MULTIPLAYER AVATAR.

Then saying YOU WON'T KNOW WHAT IT WILL LOOK LIKE UNTIL SOMEONE ELSE SEES YOU AND TELLS YOU.

Both of those answers are answers of OPPORTUNITY, not fact. He answered yes when pressed about customization because the interviewer was smiling gleefully and Sean simply latched the fuck on to ride that question to keep the "man these guys are doing everything!" line of bullshit going.

Then he tells Colbert when asked if you can see yourself and what you look like that someone else has to tell you what you look like - continuing the line of ULTRA RARE HUMAN CONTACT that is allegedly present in the game that was being discussed at that very moment. AT THAT VERY FUCKING MOMENT. That's outright taking advantage of the question to perpetuate a lie.

This isn't a PR blunder. It's a purposeful act of deceit when you TAKE ADVANTAGE OF THE SITUATION and answer in a matter being OPPORTUNISTIC for maximum wow factor.

This is the third game (iirc) they have said one thing and done another (Joe Danger/2).

If you think minding PR will help at this point, I don't know what to tell you. This is Sean's MO. Take advantage of the moment to upsell and flat out lie about what you are doing.

I'm a PS4 and PC dev. I don't have to be mindful of jack fucking ass if I A) don't mention spoilers and B) tell the fucking truth.

What's there to be mindful of? I don't have to remember any story I told, any special PR speak, nothing. I just say what is and avoid spoilers that's it. Literally nothing fucking to it.
 
If you tell the truth you don't have to be mindful of a damn thing.

-

Every time Sean is asked about something with excitement, he answers yes. He abuses the interviewer's excitedness to keep that ball rolling.

Even to the point of agreeing when asked if you can CUSTOMIZE YOUR MULTIPLAYER AVATAR.

Then saying YOU WON'T KNOW WHAT IT WILL LOOK LIKE UNTIL SOMEONE ELSE SEES YOU AND TELLS YOU.

Both of those answers are answers of OPPORTUNITY, not fact. He answered yes when pressed about customization because the interviewer was smiling gleefully and Sean simply latched the fuck on to ride that question to keep the "man these guys are doing everything!" line of bullshit going.

Then he tells Colbert when asked if you can see yourself and what you look like that someone else has to tell you what you look like - continuing the line of ULTRA RARE HUMAN CONTACT that is allegedly present in the game that was being discussed at that very moment. AT THAT VERY FUCKING MOMENT. That's outright taking advantage of the question to perpetuate a lie.

This isn't a PR blunder. It's a purposeful act of deceit when you TAKE ADVANTAGE OF THE SITUATION and answer in a matter being OPPORTUNISTIC for maximum wow factor.

This is the third game (iirc) they have said one thing and done another (Joe Danger/2).

If you think minding PR will help at this point, I don't know what to tell you. This is Sean's MO. Take advantage of the moment to upsell and flat out lie about what you are doing.

I'm a PS4 and PC dev. I don't have to be mindful of jack fucking ass if I A) don't mention spoilers and B) tell the fucking truth.

What's there to be mindful of? I don't have to remember any story I told, any special PR speak, nothing. I just say what is and avoid spoilers that's it. Literally nothing fucking to it.

This right here. If you're having to keep track of what you say and feel the need to not be open about it because of that, sounds like you might be lying. If you tell the truth at all times and provide an update when the situation changes (which is also openness) no one will be confused by what you say and you will be 100% open. When you weave an intricate web of lies telling every interviewer literally everything they want is possible, understandably it gets hard to keep track of your lies, but you yourself got to that point to begin with.

Like I said above, all he needed to say was something along the lines of: "we plan on implementing this, if not for launch then as post-launch support. We currently don't have multiplayer but we have a road map for MP features down the line" instead of "yes, you can see other players, grief them"

This whole narrative about how difficult Sean et al. have had it is ridiculous. They were in total control of the PR of their game. Any fact that came out came from them. Any miscommunication/lie is directly their fault.
 
If you tell the truth you don't have to be mindful of a damn thing.

-

Every time Sean is asked about something with excitement, he answers yes. He abuses the interviewer's excitedness to keep that ball rolling.

Even to the point of agreeing when asked if you can CUSTOMIZE YOUR MULTIPLAYER AVATAR.

Then saying YOU WON'T KNOW WHAT IT WILL LOOK LIKE UNTIL SOMEONE ELSE SEES YOU AND TELLS YOU.

Both of those answers are answers of OPPORTUNITY, not fact. He answered yes when pressed about customization because the interviewer was smiling gleefully and Sean simply latched the fuck on to ride that question to keep the "man these guys are doing everything!" line of bullshit going.

Then he tells Colbert when asked if you can see yourself and what you look like that someone else has to tell you what you look like - continuing the line of ULTRA RARE HUMAN CONTACT that is allegedly present in the game that was being discussed at that very moment. AT THAT VERY FUCKING MOMENT. That's outright taking advantage of the question to perpetuate a lie.

This isn't a PR blunder. It's a purposeful act of deceit when you TAKE ADVANTAGE OF THE SITUATION and answer in a matter being OPPORTUNISTIC for maximum wow factor.

This is the third game (iirc) they have said one thing and done another (Joe Danger/2).

If you think minding PR will help at this point, I don't know what to tell you. This is Sean's MO. Take advantage of the moment to upsell and flat out lie about what you are doing.

I'm a PS4 and PC dev. I don't have to be mindful of jack fucking ass if I A) don't mention spoilers and B) tell the fucking truth.

What's there to be mindful of? I don't have to remember any story I told, any special PR speak, nothing. I just say what is and avoid spoilers that's it. Literally nothing fucking to it.

Well put.

What happened with Joe Danger then?
 
Well put.

What happened with Joe Danger then?

I've not heard anything about this before. What happened with their previous games?


Iirc, they trashed XBLA saying they'd never release there, released on PS3, later released an XBLA version with more features, didn't patch those into the PS3 version and instead sold a new PS3 version with the new features and stopped supporting the old one.

Then for JD2, they did the exact same thing but started on 360 trashing the PS3 and went the other way around.
 
If you tell the truth you don't have to be mindful of a damn thing.

-

Every time Sean is asked about something with excitement, he answers yes. He abuses the interviewer's excitedness to keep that ball rolling.

Even to the point of agreeing when asked if you can CUSTOMIZE YOUR MULTIPLAYER AVATAR.

Then saying YOU WON'T KNOW WHAT IT WILL LOOK LIKE UNTIL SOMEONE ELSE SEES YOU AND TELLS YOU.

Both of those answers are answers of OPPORTUNITY, not fact. He answered yes when pressed about customization because the interviewer was smiling gleefully and Sean simply latched the fuck on to ride that question to keep the "man these guys are doing everything!" line of bullshit going.

Then he tells Colbert when asked if you can see yourself and what you look like that someone else has to tell you what you look like - continuing the line of ULTRA RARE HUMAN CONTACT that is allegedly present in the game that was being discussed at that very moment. AT THAT VERY FUCKING MOMENT. That's outright taking advantage of the question to perpetuate a lie.

This isn't a PR blunder. It's a purposeful act of deceit when you TAKE ADVANTAGE OF THE SITUATION and answer in a matter being OPPORTUNISTIC for maximum wow factor.

This is the third game (iirc) they have said one thing and done another (Joe Danger/2).

If you think minding PR will help at this point, I don't know what to tell you. This is Sean's MO. Take advantage of the moment to upsell and flat out lie about what you are doing.

I'm a PS4 and PC dev. I don't have to be mindful of jack fucking ass if I A) don't mention spoilers and B) tell the fucking truth.

What's there to be mindful of? I don't have to remember any story I told, any special PR speak, nothing. I just say what is and avoid spoilers that's it. Literally nothing fucking to it.
But I thought everyone lies about game development? So it is ok to do. If only there was someone barefoot, honest and shy to explain this to me
 
I'm going to have a guess that he doesn't actually give a shit, judging by the way he and the team have conducted themselves since launch, it seems like it's water off a ducks back.

Yeah i mean we are the vocal minority, right? (unfortunately) There could be (and likely are going by critic/rating compilations on the net) a huge group of players who are unhappy with the game and feel they bought something that wasnt as advertised. Sadly, the majority of players who purchased wont be online speaking up about it.
 
My job is hell of stressfull, dosent stop my ass from being chewed if a fuck up. I would have already been terminated if I got caught lying as much as he has. So why do some here want us to treat this developer completely different then everyone else on the planet.
I'm so sick of reading how hard and stressful game development is in this thread. Like he can say or do whaterver he likes because you know making games are tough....

Have you tried working barefoot? It will make you seem more honest for sure.
 
Getting an interview with Sean Murray after this is going to be like getting an interview with El Chapo.

Does anyone have Sean Penn's number?
 
I've shipped a game, so I'm sympathetic when a developer over-promises - they probably still worked 14 hour days, even thought they fell short.

That said, you can tell Sean is being coy during interviews purely to generate hype.

You know who has my sympathy? The 14 other developers who busted their asses while their boss made up features on the spot.
 
The problem isn't talking. The problem is being very clearly affirmative about features that may be in flux or may not even exist.

How about saying things like "we'd like to ...", "we hope to ...", "we're working on a system that may ...", "we're targeting ...", "we're prototyping ...", "we've made promising progress towards ..."?

That language distinguishes between a promise of a feature and a plan for one.

NMS has been a story of a dev saying some very clear things regarding systems not found in the shipped game, followed by the studio going radio silent. They've chosen the worst path, but it could stand as instruction for other devs, not to remain silent, but to speak with more clarity about projects that aren't yet locked down.
This is all it takes really.

Instead Sean used language more akin to "Our universe is," "Our game will," etc.

Again, this is probably something a basic PR manager could have worked on with him...
 
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