• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Deus Ex: Mankind Divided PC performance thread

Hit a point where I can't get rid of these tutorial messages stuck on my screen, reloaded used to fixed it - Not anymore.

Is there really no way to disable tutorials entirely? If there is, I couldn't see it last night.

Hope they patch this soon, pretty much unplayable for me at this point.
 
If the CHS in this game was a gameworks feature I get the impression that people would be crying about it to high heavens. (Of course, the difference is that the Gameworks equivalent PCSS actually works and is of higher quality, just like HBAO+ is of far higher quality than the AO in this game)

Is sharpen suppose to bring down your fps dramatically? Because I can't bloody notice it.
No, it brings down your image quality dramatically.
 
couple issues I'm experiencing;

1. Getting the 10 sec or so freeze when pausing the game or opening up inventory

2. Everything on screen begins to fully turn to black after a while, fix is to open up menu and go back to game or load up previous save

playing on 3770k OC, 16gb, 980ti w/ latest drivers
 
So other than Jensen's apartment, are people finding other areas where the Very High quality shadows option offers worse shadow quality?

I am wondering if it is a simple sadow-bias issue there.
If the CHS in this game was a gameworks feature I get the impression that people would be crying about it to high heavens. (Of course, the difference is that the Gameworks equivalent PCSS actually works and is of higher quality, just like HBAO+ is of far higher quality than the AO in this game).

I get this impression as well. Both graphic effects suites can be implemented well or poorly (although I think NV's solutions in the end have a higher Nth degree quality if HTFS or HBAO+ are being talked about).
I would really love a driver HBAO profile for this game... no one on Guru3D though has yet to try... maybe I shall try and test out some compaitibility bits this evening.
 
couple issues I'm experiencing;

1. Getting the 10 sec or so freeze when pausing the game or opening up inventory

2. Everything on screen begins to fully turn to black after a while, fix is to open up menu and go back to game or load up previous save

playing on 3770k OC, 16gb, 980ti w/ latest drivers

I have the same specs ( minus the overclock) and don't experience those issues.

Have you got anything running in the background?
 
I have a 970, 16GB RAM and a 6700K. Contact hardening shadows = off, volumetric lighting = on, shadows = high, w/o motion blur, depth of field and sharpening. The rest is on max @ 1080p. I get 55-70fps. That's with textures on ultra.
Ultra textures does not cause any stuttering (well ok it might). Something else is causing this. Poor frame timing perhaps?
Where do you get that idea from? What's your reasoning? Intermittent stutter is exactly what you would expect if you run out of VRAM -- which is also what the game tells you.

I get excellent framepacing in this on ultra, and a colleague get excellent framepacing with high textures on a 970. (But stuttering with higher settings)
 
If the CHS in this game was a gameworks feature I get the impression that people would be crying about it to high heavens. (Of course, the difference is that the Gameworks equivalent PCSS actually works and is of higher quality, just like HBAO+ is of far higher quality than the AO in this game)

No, it brings down your image quality dramatically.

If they bring it down a notch it would be perfect
 
This is misleading:
memory.png


Despite the fact that reported memory usage suggests that Ultra uses less than 4GB at 1080p, you actually need more vram to avoid stuttering, which was reported by one of the german sites. They recommended:
Ultra - 8GB, Very High - 6GB, High - 4GB, Medium - 2GB - are the textures really THAT amazing, to warrant such steep requirements?
(It's possible that the difference between High and Very High textures is negligible)

Source: https://www.computerbase.de/2016-08/deus-ex-mankind-divided-benchmark/2/
Ultra braucht 8 GB, Very High 6 GB VRAM
Deus Ex: Mankind Divided hat schöne Texturen und das fordert den VRAM – selbst Grafikkarten mit acht Gigabyte Speicher langweilen sich nicht. Apropos acht Gigabyte: Die Texturstufe „Ultra“ sollte man ohne gar nicht erst nutzen. Für Very High ist es ratsam, mindestens sechs Gigabyte zu haben, Vier-Gigabyte-Modelle sollten nicht über High gehen. Zwei-Gigabyte-Modelle nutzen entsprechend Medium. Die Aussagen gelten bereits Full HD.

So if you're on 970 use high textures, or expect stuttering.
 
I have the same specs ( minus the overclock) and don't experience those issues.

Have you got anything running in the background?

Nothing running that I don't usually have on already, tried turning off my firewall as well. I'll try dialing down my oc to see if that fixes it.
 
This is misleading:
memory.png


Despite the fact that reported memory usage suggests that Ultra uses less than 4GB at 1080p, you actually need more vram to avoid stuttering, which was reported by one of the german sites. They recommended:
Ultra - 8GB, Very High - 6GB, High - 4GB, Medium - 2GB

Been on Ultra with a 6gb 980ti and no stuttering for me.
 
Performance on a 980 at 1440p is fine, but not great.

Textures at Ultra, AF x16, CHS off, Shadows High, Detail High, Temporal AA On, FOV 90%, Lighting On.

Getting 48-70FPS on the opening mission. Gsync helps a lot but it's a little frustrating that I can't get a smooth 60. Maybe I do need to upgrade to a 1080...
 
Performance on a 980 at 1440p is fine, but not great.

Textures at Ultra, AF x16, CHS off, Shadows High, Detail High, Temporal AA On, FOV 90%, Lighting On.

Getting 48-70FPS on the opening mission. Gsync helps a lot but it's a little frustrating that I can't get a smooth 60. Maybe I do need to upgrade to a 1080...

you can test in 1080p please?
 
Thanks for the tip with reshade + lumasharpen.

1080p + TAA + lumasharpen (1.1)
(mixed ultra /v.high settings)

It looks good (imo)


I have a 970. What do you guys think, ps4 or pc?

PC, no doubt.

Performance on a 980 at 1440p is fine, but not great.

Textures at Ultra, AF x16, CHS off, Shadows High, Detail High, Temporal AA On, FOV 90%, Lighting On.

Getting 48-70FPS on the opening mission. Gsync helps a lot but it's a little frustrating that I can't get a smooth 60. Maybe I do need to upgrade to a 1080...

1080p + very high Textures often enough fill up my 980s vram to the max. Ultra Textures + 1440p seems a bit high and might be the reason for some of your 'not great' moments.
 
really? This last page did not indicate that at all. I have an i5 and 16gb ram so I should be fine on pc?

How did it "not indicate that"? One guy has a 970 and ancient AMD CPU well below min spec and he complained about optimization, while it was 100% his fault that the game did not run good for him.

Digital Foundry to the rescue:
There is a massive gulf in performance between the lowest and highest settings with ultra averaging around 33 frames per second on a GTX 970 when using the in-game benchmark at 1080p. Thankfully, the game itself does run quicker than this during normal gameplaym and a mix of high and medium settings were enough to reach 60 frames per second. The lower settings also have little issue reaching higher frame-rates so the PC version of Deus Ex should be scalable across a wide range of machines.
 
Would it be an idea to add which settings impact the performance the most to the OP? I always find this information super useful (and the guides in the OP don't seem to fully line up with the experiences of people in here).
 
Where do you get that idea from? What's your reasoning? Intermittent stutter is exactly what you would expect if you run out of VRAM -- which is also what the game tells you.

I get excellent framepacing in this on ultra, and a colleague get excellent framepacing with high textures on a 970. (But stuttering with higher settings)

Honestly, it's kind of disheartening to read posts that sound like "it's not happening to me, therefore is not a problem". The game clearly have stuttering issues to a lot of people. I also have a 970 with textures on High and there's severe stuttering.
 
that video only shows the first 2 cascade levels. if you have gta v its quite easy to see when driving around how awful pcss functions
The first cascades are what you see most of the time so they are the most important (also the reason why CHS in DXMD work the way they do).

And I've gone through all GTA5 with PCSS shadows and never noticed anything "awful" in how they function, driving or flying.

With DOOM the 480 is not slightly faster, it's massively faster. The suggestion that the 1060 will catch up after optimization is a massive hope on your part only.

Warhammer: TW the 480 is faster in DX12 than the 1060 and faster than it when you compare DX12 versus DX11. False claim from you:

3nB5mKLVRkhhMWCswXiLDh-650-80.png


WbzHkwStrZmaXzp6qM4PDh-650-80.png


FM6A can go either way, this is the only point you are half right on.

We can also add Gears of War: UE:

gears.jpg


GOW-635x294.jpg

I already told you about Doom VK, don't know why you still don't get that this is a bad reference point. It's like taking PCARS and saying that this is the proper representation of how cards should perform comparatively.

WHTW isn't faster. Look for more benchmarks. Some examples:
http://www.techspot.com/articles-info/1209/bench/Warhammer_01.png
http://www.bit-tech.net/hardware/graphics/2016/07/29/msi-geforce-gtx-1060-gaming-x-review/7
There's also zero reason to use AMD's badly coded DX12 path for NV h/w so you should compare NV DX11 to AMD DX12 and in this case 1060 will basically always win there. Which is the reason why AMD keep pushing the release of DX12 renderer there further and further hoping that they'll be able to reach NV's DX11 performance some day.

FM6A can go either way, this is the only point you are half right on.
I'm fully right on all my points ¯\_(ツ)_/¯

In the bigger titles released in the last 6 months (or at least the games review sites use for benches) using the fastest API for the respective card, the 480 is faster than the 1060 on average. Deus Ex is just another game where we see this trend continue, no need for you to get alarmed about it as this is only going to continue with Battlefield 1 but more heavily favouring the AMD card and then the other big PC titles at the end of the year.
The only thing I'm alarmed about is the FUD like the quote above some of you are spreading. There is no trend beyond the trend of AMD sponsored games running like shit on NV. You can't use AMD coded / optimized renderers as a proof that AMD h/w is somehow running better than NV's as it's just a faulty argument.
 
So in an attempt to summarise what I have read thus far:

Big Hits on Frame Rate:
1.Contact Hardening Shadows
2.MSAA

Settings Best Dropped Down:
1.Shadow Quality - High from Very High
2.Ambient Occlusion - On from Very High

Older games like Metro:last night still ass fuck even the GTX 1080 to this day.
 
Fuck, game ran absolutely no issue for me at all until now.

I'm nearing the end of the game I think now (Main mission 14) and the game keeps crashing when i try to take the train!
 
is it normal to have a GPU working at 100%? it is the first time i see this, usually mine goes up to 99% with one of the new games but i have never seen it go up to 100%, my max temp is 72, i have a 980ti
 
I feel I'm definitely bottlenecked by my CPU in Prague.
It's at 100% and my RAM is also maxed out (8GB)

My i5 3570K at 4.2 Ghz is suffering, and it's one of the few modern games that is making it sweat.
I fear that this might be the norm. Time for an upgrade?

2560x1440, 980 Ti, Very High
 
It''s a postprocess filter. It can't affect FPS significantly.
The fact that it's a post process effect doesn't mean it can't affect the frame rate significantly. SSR and TAA are both post process effects which have relatively significant performance impacts, especially the former.
 
The fact that it's a post process effect doesn't mean it can't affect the frame rate significantly. SSR and TAA are both post process effects which have relatively significant performance impacts, especially the former.
SSR is rather complex, and TAA is not purely a post-process filter at all (since at the very least it requires an accumulation buffer).

Basic sharpening is a 5 point stencil (even separable!). It's cheap.
 
I feel I'm definitely bottlenecked by my CPU in Prague.
It's at 100% and my RAM is also maxed out (8GB)

My i5 3570K at 4.2 Ghz is suffering, and it's one of the few modern games that is making it sweat.
I fear that this might be the norm. Time for an upgrade?

2560x1440, 980 Ti, Very High

I have a nearly identical setup, except I have a 4670K also at 4.2 Ghz, 16GB of RAM and play at 1080p. Even then my VRAM nearly max out at over 6000MB.

I see the CPU maxed out quite often but 100% of the time.

I wonder if your higher res and less RAM means the CPU has to work harder to swap memory all the time.
 
Looking at various performance reports it might well be that main memory is a pretty big differentiator between perfectly smooth and stuttery experiences.
Very High / Ultra settings seem to only be really happy with 16 GB. (As indicated by the recommended requirements to be fair)
 
Finally got a chance to play a little. Turned off msaa and hardening with ultra textures and mostly very high settings. In the first mission I was getting mostly 60fps.

Once in Prague though it was dipping pretty bad and even the cutscene was terrible going as low as like 15fps. I guess I need to mess around a bit more.

For reference : 3770k, 16gb, 970 ssc
 
SSR is rather complex, and TAA is not purely a post-process filter at all (since at the very least it requires an accumulation buffer).

Basic sharpening is a 5 point stencil (even separable!). It's cheap.
This reminds me I have to update my Graphics thread reading the post-processing stuff. The "shading via partial post-process" section of my mega post specifically. I never finished that :(

God I am terrible at setting goals sometimes.

If anyone wants to help me finish off that post with images for AO, SSR, POM etc... I would be really damn grateful.
 
I feel I'm definitely bottlenecked by my CPU in Prague.
It's at 100% and my RAM is also maxed out (8GB)

My i5 3570K at 4.2 Ghz is suffering, and it's one of the few modern games that is making it sweat.
I fear that this might be the norm. Time for an upgrade?

2560x1440, 980 Ti, Very High

I remember getting a very huge performance boost in some game like GTA V, Witcher 3 and JC3 after replacing my good old 3570k (4.4gh). I have really no idea how CPU heavy Deus Ex is, but in my opinion: yes, it's time to say goodbye to your i5.
 
Disabling MSAA... This game works very well. I do have this weird jutter every few minutes that I assume is from loading, but otherwise I haven't noticed any issues. Also, ignore the benchmark.
 
Game runs like ass once you're outside in Prague. Stuttering mess. Inside environments are fine.

1440p high, GTX 1080, i5-3570k.
 
Top Bottom