Eh?Wow you sure burned us gamers, huh
Let's see how the original game modes work in TTF2:
Attrition: god knows if we'll even see it.
LTS: it will be SHIT.
CTF: it will be amazing as always.
Hardpoint: if the amped part is kept, with AIs I can see it being pretty fun, but on some maps the lack of a Titan viable point worries me (Forwardbase Kodai).
Deadly Grounds: for the love of god please keep Deadly Grounds!
Frontier Defense: keep this too, can't see this go wrong lol.
Marked For Death: the red outline straight breaks it.
The Scorch heat shield exploit against rodeoing pilots REALLY highlights the massive problem of forcing a rodeo pilot off at a certain timing. I killed like 6 guys in a row doing the same thing, and I imagine each time they saw me put up a the heat shield they knew what was coming but were powerless to stop. I think the heat shield as it is shouldn't be changed, but pilots should be able to choose when they get off the titan.
Frothy was doing last weekend wasn't he? I honestly thought it was intended to be used like that.I could be wrong but I don't think we found out about that until this weekend.
So, haven't played after the updates that supposedly addressed the outrage.
Did they improve it? Does it play closer to TF1 now?
You can interrupt your rodeo and jump off.
That being said, no one EVER did and I murdered dozens with that trick today. Knowledge of it did not circulate quickly.
No Scorch ever did it to me, so I dunno.
Honestly, though, the problem is not that gimmick. The problem is if you go for the full rodeo, the set time and approximate direction of the jump off will get you killed. I intentionally chose Ion again tonight at the end and was still murdering rodeo pilots left and right because I'd just control where they jumped off to, spin, and kill.
Unlike a lot of people here apparently, I actually had a lot of fun playing the game these past two weekends. And yes, I did actually play a lot of the first Titanfall, on both Xbox 360 and Xbox One. Titanfall 2's not quite the same, but it's still a lot of fun in it's own right, and I'm definitely getting it.
Doesn't matter if the pilot is aware of your presence and already has the shield up. If you jump off early, you still die (did this to a few pilots). If you wait, you will still die since you have no choice but to jump off after grabbing the battery / tossing the nade. And yes, the titan has way too much of an advantage in the rodeo.
Well yeah, if the shield is up as you're going in, you're fucked. I was more meaning after you rodeo.
But I am not disagreeing on your overall point that it's blatantly overpowered. I was just more saying even if they fix it, as Titan pilots get better, the rodeo'ng pilots are screwed because of the canned animation / directed jump offs.
Yes, especially this game. I've implored Respawn to make bumper jumper default. They're stubborn and too afraid.... like come on dudes.I'm still baffled that there are people who play with default control scheme ie jump on face button. What are you doing?
Gonna help ya out here brosephThings I still haven't figured out:
- What the red/blue bar on the left of the Titan HUD means. Is it a shield? Is it the time it takes for my alternate fire modes to begin their cooldowns? (It took me a really long time to figure out that firing my primary took away some of the secondary attacks like Ion's shoulder/splitter laser)
- How do you trigger Pilot execution animations? Melee someone from the back?
- Are the red highlighted weakpoints on an enemy Titan (when you are a Pilot) susceptible to damage from a Primary weapon? (EPG not included.) This was confusing because some builds I ran didn't have an anti-Titan Secondary, meaning I wasn't sure if I was able to do damage from shooting an enemy Titan's weakpoints (when the UI suggested) if I had a Primary or Secondary like the 45-Auto Pistol equipped.
- Does your Titan's Electric Smoke damage enemy pilots who are on your Titan, in Rodeo state?
- When you Rodeo an enemy Titan and its Battery socket is empty, do you always drop in (what looks like) a Frag grenade or does it depend on the type of Ordnance you have selected in your Loadout? (Furthermore, is there a way to see when an enemy Titan can has an empty Battery socket? On the UI? On the Titan's model itself? I ask this because it'd be nice to know if you'll be doing damage or stealing a Battery when you decide to put yourself in harm's way to try for a Rodeo.)
The irony is that if you look up the original launch here on this forum the community here ripped the game to fucking shreds. You'll see nothing but hate about how the game didn't live up to the hype, and the whole "power of the cloud" stabs, and all kinds of toxic shit flung at this game from this very community that is now apparently comprised of people that loved the first game and is completely at odds with the second. Ironic right?I was hesitant at first for a few reasons, and GAF's negativity made it worse.
I think we'll see it, and LTS won't be shit. I'm holding out hope that the Titan play is going to end up being amazing. I had a lot of fun with both titans to be honest. Wait until the game is released man and the meta figured out.Let's see how the original game modes work in TTF2:
Attrition: god knows if we'll even see it.
LTS: it will be SHIT.
CTF: it will be amazing as always.
.
Yes, there definitely is. And hey we got a Pilot vs Pilot game in today. Ya did better than i thought you would being a PC player on console.That said, there are a lot of improvements over the first game to be found here, but the current state needs some work to capitalize on those advantages and actually be a better game.
Yes, there definitely is. And hey we got a Pilot vs Pilot game in today. Ya did better than i thought you would being a PC player on console.![]()
Tech test maps maybe weren't the best choice
2/3 have large open fields in a game based around parkour
like why
Yeah i realized that today. The one and only match we played i think you were going grapple. It was on homestead.Also an FYI, as Scorch you don't need to use the heat shield to kill rodeo pilots. You can use your main gun against a wall same as you would a cluster in the first game since the thermite falls down and burns.
Gotta cater to the cod crowd by having long sightlines for camping snipers.
Eh, but the most played maps in 'competitive' titanfall are the ones with clearer sight lines and obvious routes to run. Some of the maps in Titanfall are pretty awful. People are definitely on the nostalgia trip with the maps right now.
The original game launched with 15 maps. Out of those 15 maps 6 of them were pretty crummy parkour maps.
- Fracture: a completely shitty map for pilot play. Mainly an LTS map
- Lagoon: another shit map for pilot play. literally no parkour routes that are saved by ziplines
[*]Airbase: not many parkour routes at all if you don't know how to bunnyhop- Boneyard: another god awful pilot map. overall terrible map
- Outpost 207: another map with literally no parkour routes. there's one or two decent routes that can be ran. overall crummy map
- Training Ground: a wide open map, parkour routes are ok if you know how to bunny hop but nothing so different than what we have in Homestead.
I think the problem with the parkour right now is how they're dampening it. Their forcing the engine not to allow you to gain that momentum that you could in Titanfall 1. They probably should adjust it again in order for you to be able to parkour a bit more freely and fluidly.
But the maps aren't all that bad like people have been saying. It's 3 maps out of how many will they launch with?
Tech test maps maybe weren't the best choice
2/3 have large open fields in a game based around parkour
like why
- Fracture: a completely shitty map for pilot play. Mainly an LTS map
- Lagoon: another shit map for pilot play. literally no parkour routes that are saved by ziplines
- Airbase: not many parkour routes at all if you don't know how to bunnyhop
- Boneyard: another god awful pilot map. overall terrible map
- Outpost 207: another map with literally no parkour routes. there's one or two decent routes that can be ran. overall crummy map
- Training Ground: a wide open map, parkour routes are ok if you know how to bunny hop but nothing so different than what we have in Homestead.
You can interrupt your rodeo and jump off.
That being said, no one EVER did and I murdered dozens with that trick today. Knowledge of it did not circulate quickly.
No Scorch ever did it to me, so I dunno.
Honestly, though, the problem is not that gimmick. The problem is if you go for the full rodeo, the set time and approximate direction of the jump off will get you killed. I intentionally chose Ion again tonight at the end and was still murdering rodeo pilots left and right because I'd just control where they jumped off to, spin, and kill.
But I think when you mention parkour routes, we think of different things. I'm talking my ability to move fast without passing through the action, where avoiding it leaves me open to campers etc. Attrition itself allowed a Pilot to not really worry about the open areas, since they were effective getting Minion points or Pilot kills.
Perhaps Bounty Hunt is making the maps even worse, by forcing the Pilots into the open because that's where the $ is.
Anyone that knows how to bhop properly can parkour any map, that's why i said "without bhops" for some of those maps.
Hell, in titanfall 1 if you have a crate to bounce off and engage stim you can bhop half across the map, people forget this and that's the main issue with Titanfall 2. You can't really do that in this game which is a shame. They try and mitigate that with slide, grapple, and a crazy ass stim but it'd be nice if they just allowed you to bunnyhop and gain momentum.
And yeah i also think bounty hunter is screwing with everyone. It's not a good mode, and it makes everything seem worse to be honest.
Tbh I enjoyed the tech test. I'd take it as a compliment that most people's criticism is that they wanted more of the same. I'm not normally a big fan of shooters but this was a fun weekend, thanks for that.I'm plenty proud of Titanfall. It was so satisfying, after working on five SP campaigns, to finally get to make a MP game. It was great to have the chance to chuck the rule book out the window and write a new chapter for shooters, while also getting to do so many new things at once. The flavor text on the Burn Cards is the vast majority of the in-game writing I've done, for example.
I would say don't judge Titanfall 2 until it is released.
I liked the tech test. I am going to buy this game.
How did you eject like this ? Hitting square did not do it for me but just puking myself out of the Titan.
That bar is Ion specific. It's a bit convoluted. So, that's the power/recharge meter for your shoulder laser thing. Full charge gives you two shots. But also, if you read the description, it says something about "using power to split the beam". So when you ADS with the normal gun, and it splits into multiple shots, that drains the meter continuously as well. And it also drains the ammo for the gun. Then there's a perk that lets you recharge the meter faster by shooting Titans in their red crit spot with the regular non-ADS gun.- What the red/blue bar on the left of the Titan HUD means. Is it a shield? Is it the time it takes for my alternate fire modes to begin their cooldowns? (It took me a really long time to figure out that firing my primary took away some of the secondary attacks like Ion's shoulder/splitter laser)
This mechanic seems unchanged from the original. You just have to connect with a melee on a titan that's been doomed. Easy cheesy.- How do you trigger Pilot execution animations? Melee someone from the back?
Also, you can eject like that any time by pressing up on the d-pad first.
weird complaints.biggest problem is that its "not that Cool", like the only thing that stands out is the grappling hook , Titanfall 1 just looked amazing had that titan shield that would send back bullets, we could run on walls and eject from titans and be in the sky, titanfall 2 ....