Onto what's problematic and/or needs changing:
Nah.
- Pilots are forced off Rodeo
I'm putting the chances that they just say fuck it and go with the TF1 rodeo mechanic as 0.00000001%
- Camping is far too encouraged
Camping isn't that effective in Bounty Hunt. It's more effective in Pilots vs. Pilots but that's kind of inherent to the mode. But being mobile in that so far is so much better than it was in the crappy tacked on version from the original that I can't complain too much. But hey if the ticks happened to have really good sensors for noticing players that aren't moving and making a bee-line for them... that would be a good tweak.
- All maps so far are too open, Pilot gameplay is dire
The maps could be better, but the pilot gameplay is awesome.
- Movement is slower and worse. Wall jumps push the player too far in another direction
After the tweaks it feels faster and better to me.
- Stim recharges slowly, doesn't replenish on respawn
It's a little slow, but it's awesome. I do want it fresh on respawn though. And I mean, if they could find it in their hearts to trim off like 5 seconds of cooldown I wouldn't complain or anything.
- Exiting Titans doesn't replenish ammo (you can run out of Anti-Titan ammo quickly)
That is awkward. You should be able to replenish. If they don't want to go infinite ammo, then maybe just one complete refill per titan?
- Grenades don't recharge while in a Titan
Sounds pretty minor. Grenades charge pretty fast. At least the frags, which are awesome.
- Close-quarters combat causes too many effects on screen, so you can't tell how much health an enemy Titan has
Didn't really notice that. I never had a problem having an idea of a titan's condition, with maybe the exception of giving a titan a scorch shield burn. But I think difficult vision in that scenario is intended, and I don't have a problem with it.
- UI isn't informative enough, I don't know how many Spectres or Grunts I have killed
So better scoreboard? Yes I'm hoping for a better scoreboard. With ping. And post game with a breakdown of what I did in gruesome detail. Gruesome. Give me all the stats Respawn.
- Red glow around Pilots is bad (though this is apparently getting fixed)
I'm trying to decide if it's helping low mobility players draw a bead on me more than it helps me acquire them. I'm thinking it probably helps me more. Their forthcoming tweak sounds fine though.
- Third-person animations (entering/exiting a Titan) is extremely jarring and causes many camera issues
It's not going away, and I mean, it's not like the first person camera was perfect with regards to glitches. I do prefer first person but it's not worth getting hung up on in my opinion.
- "View-shaking" is far too great at the moment, causing ADS-use to be jarring
Not completely sure what this refers to. Camera viewkick as in recoil? When you're getting hit? I've been living in mostly hipfire life in this game. When I do ADS though I haven't really noticed a problem.
- Amped Hardpoint scoring not accounting for Pilot kills is outright silly
It didn't count pilot kills in the original did it, so who cares? Apparently Battlefield 1 has changed their signature tickets (which drained for control points and also for deaths) to pure control points, and I think that's kind of a shitty change for that game. But capture the three things in Titanfall? Nah.
- It's too difficult to distinguish Minions from Pilot players with the Radar (Titanfall 1 had different sizes for Minions and Pilots)
Yeah, this is problem. Nobody cares if grunts are shooting at them. If AI starts showing up outside bounty zones this will be pretty glaring.
- Many Titan attacks can't deal any damage into interiors. I understand why this was done, but it's unnatural and sometimes it's difficult to tell when there is an invisible wall or not
Hmm? I shot scorch shots through windows and stuff. I didn't notice invisible walls, but if they're there, I'm definitely against them.
- There are too many places that are considered to be "out of bounds" in the middle of the map
Non-issue. I say bringing back the 10 second timer would be good enough.
- Inability to look at a full breakdown of stats after the end of a game (cannot see number of deaths etc.)
So is this different to the other point above? Did you want a running tally of spectre and grunt kills in-game? Meh.
- Pilots don't reward nearly enough $ in Bounty Hunt if they aren't carrying
Sure they do. The objective isn't to kill opposing pilots. Why would they do anything to encourage it? PTFO.
- There is no more sense of changing scale when entering a Titan
I disagree.
- Maps feel empty in comparison, no more Boneyard craziness
I hope they ramp up the AI and skybox activity big league. Big league.
- No rewarding sound/message for special kills, such as Goose, dropping a Titan on another etc.
I have to think that all that shit is coming in the polishing phase. TF1 was really good at telling you how great you are <3
- Grenades don't do enough damage to Minions
Nah, they're fine. The electric smoke seems to do the trick. Frags have small range, and grunts disperse fairly quickly. It's not a bad thing that you can't just throw one at each drop pod and clean the whole bounty zone out IMO.
- Charge Rifle does far too little damage to Titans
Nah, cheesy hitscan headglitch anti-titan weapon. It should be fairly weak. MGL being the new apex anti-titan gun is a breath of fresh air. More skill, more satisfying. Good change.
You know what they say about feedback, it's all contradictory. Hopefully they sift through it all and get it right.