Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

This game is really
UBFLxi4.gif
 
Every time i get my hopes up when i see this thread,
When will you come breath of fire :(
I miss you :(
 
Even if I am not sure this is the kind of Zelda I want (I still wait for more dungeon and puzzle solving footage) I admit it is amazing
 
Did you get tired of seeing the same pig enemies in every other zelda game?

Other Zeldas aren't Breath of the Wild. What we've been shown so far was Messing Around: The Game and messing around in a world is more fun when there's a lot of variety - enemies included.
 
Other Zeldas aren't Breath of the Wild. What we've been shown so far was Messing Around: The Game and messing around in a world is more fun when there's a lot of variety - enemies included.

You could see already different enemies in the trailer and I bet there will be a huge amount of different monsters in this one too. Maybe the great plateau belongs to these piggy things.
 
You could see already different enemies in the trailer and I bet there will be a huge amount of different monsters in this one too. Maybe the great plateau belongs to these piggy things.

I'm not particularly concerned about that, I just don't think the way ReyVGM dismissed dragonzdogma's point was fair. BotW is a departure for the Zelda series and departures bring new needs with them, so referring to how it's been in past games isn't enough.

If the E3 demo is representative of the beginning of the game, you'll be too busy with other stuff than concentrating on what kind of enemies you'll encounter on the plateau, anyway. At least that was my experience.
 
The demonstrations we've seen aren't really enemy showcases. They're meant to showcase how a variety of different tools and strategies can be used to approach any given situation. You don't need much more than a Bokoblin to do that.
 
Stop complaining about the bokoblins, people. This is the very beginning of the game, and they probably aren't going to show footage of later areas until the NX reveal.

The only reason to complain is if you're worried the full game isn't going to have enemy variety. And if you're worried about that, then stop and think about it for more than 5 seconds and you'll come to the logical conclusion that you shouldn't worry. One, please name a Zelda game that didn't have good enemy variety. Two, we've already seen enemy variety in the trailer and in the starting area itself. We've seen bokoblins (with some variety in them), keese (with variety), stal-bokoblins, chu-chus (variety), guardians (mobile and immobile), mini-guardians, a giant rock monster, weird giant horned pig, and a giant lumbering skeleton monster. And that's just off the top of my head. There might be more I've forgotten. And we've got 90%+ more game to discover. Enemy variety is not something worth even thinking about because it's guaranteed.
 
Other Zeldas aren't Breath of the Wild. What we've been shown so far was Messing Around: The Game and messing around in a world is more fun when there's a lot of variety - enemies included.

Exactly. We have seen nothing. No need to 'complain' about seeing the same enemies if we've only seen 2% of the game.

If you spent months seeing the same opening area in other Zelda games, you would also see the same enemies over and over, but that's not representative of the final game.

That's why I asked if he got tired of the same enemied in other Zelda games too.
 
Probably changing the wind direction will be one of the sheikah slate abilities.

My bet is on a resurrection rune. Called Anagenesis or something, to fit with the Greek-inspired naming convention. It will allow to Link to bring all those ruins back to life. Link being the light that must shine upon Hyrule, i.e. resurrect the decayed Kingdom.
 
It's more the spread that's the problem. A lot of these enemies are encountered only a few times while the game throws a metric fuckton of Bokoblins at you.

Exactly. Wind Waker actually has quite a few less, but SS feels like you only fight various colors of Bokoblins. The enemies that were really cool, you rarely ever see. And not having a Darknut is a freaking sin in a Zelda so focused on combat.
 
Exactly. Wind Waker actually has quite a few less, but SS feels like you only fight various colors of Bokoblins. The enemies that were really cool, you rarely ever see. And not having a Darknut is a freaking sin in a Zelda so focused on combat.

Darknut was such a fucking no brainer and it's not in the game. I'm still baffled years later.

They better not skip out on those again. They're always fun to fight.
 
Found an enemy you can't beat? No problem. Just find a nearby cliff, glide over them, bomb them, land far enough away that they won't chase you, and repeat until they're dead. I doubt I'll be taking advantage of these exploitations much (unless the game is harder than I'm thinking it will be), but if it allows for cool tricks and gifs it's all good.

If SS had genuinely good enemy variety, I wouldn't have been fighting Bokoblins 70% of the time. Less pathetic mooks, more Stalfos that I actually have to try against please.
 
Would Darknuts have even made sense to be in SS considering its place in the timeline? It's not like there were a bunch of humanoids or Hylians fighting in fully armored garb back then.
 
Would Darknuts have even made sense to be in SS considering its place in the timeline? It's not like there were a bunch of humanoids or Hylians fighting in fully armored garb back then.

Darknuts aren't really human. They're monsters that take on a humanoid form. Or at least that's what they were the one time we got a look at them.

Darknut.png
 
lol it's a doberman.

Anyway, the humanoid half is only part of it. It's obvious that Darknuts hail from some traditional Medieval culture like Hyrule or another kingdom that would need armies of warriors decked out in metallic battle armor. But this kind of nation state wasn't established in SS yet. The last war that happened was the one between Hylia and Demise, and she just cobbled together a bunch of peaceful races as her army. The NPCs and humanoid monsters we see in the game have really shoddy, unorganized bits and pieces of weaponry and shields that don't hearken to any sort of well-run military.

It just doesn't seem like a setting where Darknuts would fit in easily, at least without a drastic redesign. If anything, I just would've littered the place with more Lizalfos if we needed to up the challenge factor because fuck those things.
 
lol it's a doberman.

Anyway, the humanoid half is only part of it. It's obvious that Darknuts hail from some traditional Medieval culture like Hyrule or another kingdom that would need armies of warriors decked out in metallic battle armor. But this kind of nation state wasn't established in SS yet. The last war that happened was the one between Hylia and Demise, and she just cobbled together a bunch of peaceful races as her army. The NPCs and humanoid monsters we see in the game have really shoddy, unorganized bits and pieces of weaponry and shields that don't hearken to any sort of well-run military.

It just doesn't seem like a setting where Darknuts would fit in easily, at least without a drastic redesign. If anything, I just would've littered the place with more Lizalfos if we needed to up the challenge factor because fuck those things.

If the canon was an issue they could have made them into badass robot guards that inhabit the time stone sections like they did Beamos and Armos. Or some kind of elite soldiers from Demise's reign reawakened. Or anything.

I don't think they're as strict about the canon as you're saying though.
 
Even if I am not sure this is the kind of Zelda I want (I still wait for more dungeon and puzzle solving footage) I admit it is amazing

If it's any reassurance, between the 100+ Shrines and the dungeons, I suspect there will be plenty of puzzle solving. I'm hoping so at least. I get the sense if you don't care as much for the open air aspect you can focus on questing.
 
If the canon was an issue they could have made them into badass robot guards that inhabit the time stone sections like they did Beamos and Armos. Or some kind of elite soldiers from Demise's reign reawakened. Or anything.

I don't think they're as strict about the canon as you're saying though.

True dat; that's where the redesign portion comes in. And honestly, we didn't see much of Demise's supposed army now that you mention it. How did Hylia almost lose?

And of course they're not that strict about canon. =P But going back to play SS after TP (SS is actually my first Zelda game so I wouldn't have had context otherwise), I can't say I particularly miss them due to the overall tone and feel of the setting.
 
I have never played a Zelda game before. Would I be able to jump into this game and understand what is happening?

You should be able to, yes. They're going to make this the ultimate jumping on point to try to get a larger Zelda audience, I think, and almost every prior Zelda has not been reliant on other Zelda games in order to understand what's happening. There are cool callbacks but you can follow almost every Zelda game's story with no issue as a new player.
 
I have never played a Zelda game before. Would I be able to jump into this game and understand what is happening?

Pretty much every Zelda game can be played without the knowledge of the other games. Even direct sequels like Phantom Hourglass and A Link Between Worlds are rather self contained (Though you get a lot out of playing the prequel games any way).

Pretty much every big mystery that the game brings up is likely to be concluded in this game alone.
 
You're just setting up yourself for disappointment.

Not really as I'm already disappointed for the "only 3DS" Direct and last NX rumors about it being essentially a tablet and not a family of products "like brothers" as Iwata stated, split D-pad and other weird controller designs... :p we only can go up from here I guess :)

Anyway they usually talk a bit about Wii U in 3DS Directs and talk about 3DS in Wii U Directs so... who knows really. After all they're releasing new Zelda clips in Twitter and Facebook... It'd be nice if they show us a bit more of the Great Plateau... I'm not talking about a story trailer or anything like that...
 
Not really as I'm already disappointed for the "only 3DS" Direct and last NX rumors about it being essentially a tablet and not a family of products "like brothers" as Iwata stated, split D-pad and other weird controller deigns... :p we only can go up from here I guess :)

Anyway they usually talk a bit about Wii U in 3DS Directs and talk about 3DS in Wii U Directs so... who knows really. After all they're releasing new Zelda clips in Twitter and Facebook... It'd be nice if they show us a bit more of the Great Plateau... I'm not talking about a story trailer or anything like that...

I mean, you probably know, but just in case, if it's any reassurance to you-- rather than just a tablet the NX if rumors are true will function as a portable GamePad essentially with the controller parts on, and on your TV I'm sure you'll have access to a regular type of controller since Nintendo likes providing lots of control options these days. So if your concern relates to being unable to play Zelda in a traditional way on NX I'm confident Nintendo will allay your concerns soon, especially since we know from E3 that the game uses a traditional control scheme and it would be very surprising if the Wii U version had normal controls and the NX didn't at least have normal controls as an option if not the default way of playing. Wii U has a second screen and motion control options and apart from gyro BOTW uses neither.

As to more info on Zelda, perhaps someone has a link but IIRC Reggie or someone said we'd get more info (I'm assuming more new info beyond what's in these FB vids) by the end of summer, so that coincides with an NX reveal towards the literal very end of Summer (September 20), if I'm remembering the statement correctly and if it's still true, we should get new Zelda info very soon. ☺
 
You should be able to, yes. They're going to make this the ultimate jumping on point to try to get a larger Zelda audience, I think, and almost every prior Zelda has not been reliant on other Zelda games in order to understand what's happening. There are cool callbacks but you can follow almost every Zelda game's story with no issue as a new player.

Pretty much every Zelda game can be played without the knowledge of the other games. Even direct sequels like Phantom Hourglass and A Link Between Worlds are rather self contained (Though you get a lot out of playing the prequel games any way).

Pretty much every big mystery that the game brings up is likely to be concluded in this game alone.

Almost every game is standalone so no worries. There seem to be a lot more references that you might miss in this one though

AWESOME! Thanks yall!
 
Others have already responded, but if this mostly just supposed to be a commentary on the style of music BotW is using and saying it's not "music," consider giving this video a look. Though I understand if you don't like impressionism as it exists in music, it's still music. EDIT: The video I linked is the same as the one TheMoon posted.

WOW

that vid made me realize I know nothing about music.
 
Derrick Bitner ‏@BitnerdGX 19s19 seconds ago
If you missed the news, Andre has finally finished his Breath of the Wild analysis though it's not quite ready to be posted.


Derrick Bitner ‏@BitnerdGX 4s4 seconds ago
I have to implement a few more things, but expect it this weekend. I was actually up til 4AM last night getting it ready before handling the

@BitnerdGX 33s33 seconds ago
Direct on my own to give Andre the time he needed to finish. But with everything caught up, I'm taking a well-deserved nap.

itshappening.gif
 
There is a preview of the analysis for patreon subs. I subbed to them just to watch it lol, the preview was 14 minutes and has already brought up new ideas and things we've skipped over already !
 
At first I was really excited about Andre's Zelda analysis, but 3 months after E3 I'm not sure if they can provide any new details in the old footage they have, there are pretty much countless analysis videos of the Great Plateu on the internet now and I would be very, very surprised if this analysis brings anything new and interesting to the table.
 
At first I was really excited about Andre's Zelda analysis, but 3 months after E3 I'm not sure if they can provide any new details in the old footage they have, there are pretty much countless analysis videos of the Great Plateu on the internet now and I would be very, very surprised if this analysis brings anything new and interesting to the table.

Read the post above.
 
Imagine if Nintendo dropped 5 hours of new Zelda footage tommorow.

Jokes aside, can't wait! Perhaps there might be value in a Gamexplain OT thread soon for their podcasts and other videos.
 
When did Gamexplain become poplar? I started watching analysis videos for the first time with their Zelda U analysis back in 2014.
 
When did Gamexplain become poplar? I started watching analysis videos for the first time with their Zelda U analysis back in 2014.

Yeh it was 2013/14 timeframe where I started noticing their videos. They were getting increasingly linked on GAF. They're the go to Nintendo YT channel. Impressive growth.
 
Top Bottom