Novum_Veritas
Member
Depends on how you interpret "we expect to release DX12 support on the week of September 5th". They did not explicitly say 'on September 5th'.
Something tells me we will see the DX12 patch later this week, not today probably.
Depends on how you interpret "we expect to release DX12 support on the week of September 5th". They did not explicitly say 'on September 5th'.
If hitman is anything to go by, dx12 isn't going to make anything better
hey guys, not sure if this is the right place. Recently upgraded to a EVGA 1080 FTW and added 100mhz to the core clock and 150mhz to the memory clock which seems stable enough after a few testing runs. So during the first part where Jensen's augs are damaged, I noticed a few artifacts on screen. Might be a stupid question but is his vision damaged or are those artifacts from my overclock?
Or Rise of the Tomb Raider for that matter, also a Nixxes port
http://www.amd.com/en-us/innovations/software-technologies/directx12 said:Rev up your gaming engine
Our relationships with game developers are key to giving you the high-octane gaming experience you deserve. The two games that have been publicly announced in support of DirectX 12 – Ashes of the Singularity™ by Oxide Games and Deus Ex: Mankind Divided™ by Square Enix – are optimized exclusively for AMD hardware.
http://www.tweaktown.com/news/47592/amd-deus-ex-mankind-divided-dx12-support-launch/index.html said:I had a lengthy chat with AMD's Chief Gaming Scientist, Richard Huddy, earlier today about all things DX12 and Asynchronous Shaders, where AMD talked about having their technology and support in Deus Ex: Mankind Divided. Since they used Mankind Divided in their own internal materials, I thought I'd ask if we'd see DX12 support at launch. Huddy replied, saying that Deus Ex: Mankind Divided would indeed launch with DX12 support. Not only that, but Mankind Divided will also include AMD's own TressFX Hair 3.0 technology alongside DX12. The news to take away from this is that we've just had a confirmation of DX12 support in Mankind Divided out of the box. I had a suspicion that it would launch with DX11 support and would later be patched with DX12 support, but it looks like we can expect DX12 support straight off the bat.
Hitman is a better comparison, since MD is based on Glacier.
Also, AFAIK Mankind Divided has been touted as DX12 poster child, so if DX12 will not bring any visible visual or performance improvements, it will be a PR fail.
Last sentence is funny.
Hitman is a better comparison, since MD is based on Glacier.
Also, AFAIK Mankind Divided has been touted as DX12 poster child, so if DX12 will not bring any visible visual or performance improvements, it will be a PR fail.
Last sentence is funny.
shader intrinsic functions which aren't available in DX12.
Have they fixed the mouse acceleration yet?
There's really wasn't any mouse acceleration. They did "fix" what made people think there was, though.
There's really wasn't any mouse acceleration. They did "fix" what made people think there was, though.
don't believe amd's(or nvidia's) lies
Can't wait to see how much worse it'll run on my Nvidia gpu.
This may be partly in fact that nvidia already has relatively low CPU overhead in DX12, so eking out additional performance might not be easy.
The following fixes are in this patch:
- Fixed a freeze that happened for some players during the subway loading scene.
- Fix for issue where massive stalls would occur in Prague.
- Fixed issue where players could no longer save when they ran out of Steam Cloud space. (When the player runs out of space, the oldest saves will now be removed from the Steam Cloud. They will NOT be deleted and are still available from disk. They will remain present in your in-game load game list.
- Improved shadow behaviour in the distance when Contact Hardening Shadows is turned on.
- Fixed issue where tutorial messages could stay/re-appear on-screen after completing the tutorial.
- Fixed an issue where players could lose input control when hacking certain computers.
- Fixed various UI issues.
Release of DirectX 12 support in Deus Ex: Mankind Divided:
As of today, users are also able to utilize the awaited DirectX 12 Graphics API. To activate this you are required to do the following:
Within your Steam Library, right-click on Deus Ex: Mankind Divided.
Select properties from the context menu and navigate to the Beta tab.
From the dropdown menu, select dx12_preview then close the window.
Aaaaand it's not even final yet, great. Can't wait to see benchmark results.Beta tab
dx12_preview
Aaaaand it's not even final yet, great. Can't wait to see benchmark results.
The game is buggy as hell btw, I've seen so many not game breaking bugs already that I can't even count them anymore.
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DX11
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DX12
What does it mean by stalls?
OS: Windows 10 64-bit (Anniversary Update)
Edit: Some more results at guru3d here
Pity that the minimum framerate is unchanged. That's something I'd like to see as improvement in DX12.
So it's confirmed that DX12 beta performance on nvidia hardware is inferior to DX11?
They could use some spellchecking:
"Espercailly at 1080P the RAdeon Cards do shine"
Judging by CB.de's gameplay benchmarks both NV and AMD h/w owners should stay clear of this version of DX12 renderer for now.
Why did they even release it?
At least I expected nothing than total disappointment when they delayed DX12 support to post-release.
Because teh Radeons are getting a boost in the built-in benchmark! Which is all over the Internet already thanks to G3D tests and user screenshots. People can't seem to fathom the idea that the built-in benchmark do not represent the in-game experience. AMD's marketing at its worst, nothing of value added, Nixxes would be better off spending these resources on improving DX11 renderer performance and compatibility.
I mean... RotTR, also by Nixxes, had a busted DX12 implementation initially, it was patched to acceptable levels recently, and AMD had nothing to do with that. This one is clearly still in beta with a lot of bugs which is why you have to opt-in.
That said, I don't know why you feel the need to turn every single PC thread into GPU wars.
I have 980ti, i7 6700K and 8 GB RAM. Did a quick test with Dx12. Everything on ultra, 1080p.
TF29 main lobby: DX11: 61 FPS, DX12: 51 FPS.
Praha streets: DX11: 65 FPS, DX12: 54 FPS.
Solid 10 FPS loss. Another shitty DX12 implementation on Nvidia hardware.
Owners of Mankind Divided may not have noticed that this update also brings the first preview of the DX12 version of the game. To try out the DX12 preview, load up Steam, right-click the game in your library, select "Properties," and click over to the Betas tab. The DX12 codepath has been released as a beta branch of the game because it isn't ready for prime time yet, and developer Nixxes wants to get the community's help with testing its implementation of the new API ahead of its September 19 release.
Given the beta status, there are some caveats about running the game in DX12 mode. Multi-GPU systems aren't supported yet, although Nixxes says they will be by the final release. The developer also says that while DX12 can offer better performance in some cases, it may cause problems for some users. Nixxes advises users having trouble to simply switch back to the normal build, because there are no gameplay or visual differences between the two render paths. Of particular note with the new DX12 backend for the game is a known bug that causes performance regressions on "some very high-end cards." As always, make sure you have the latest graphics drivers before loading up bleeding-edge graphics code.
·feist·;216345798 said:Deus Ex: Mankind Divided gets DirectX 12 preview update
https://techreport.com/news/30632/deus-ex-mankind-divided-gets-directx-12-preview-update