Game Informer: The origins of Horizon: Zero Dawn (NeoGAF shoutout)

It's insane to me that no one thought of Robot Dinosaurs before. It's so obvious, I mean half of us probably drew them on notebooks in 3rd grade
 
Man I hope this game is amazing because right now it's so much a system seller for me that I'm considering the Pro in spite of how salty/annoyed I am about no UHD drive, which is VERY lol.
 
It's insane to me that no one thought of Robot Dinosaurs before. It's so obvious, I mean half of us probably drew them on notebooks in 3rd grade

That's what happens when you play it safe. Too me many games are just slight variations of another. It really about how everything comes together and this game is looking like a winner!
 
So March 2010 is when production began.

Anyone else finding it pretty unnerving that we're at 6 year development cycles now...

They also said that they didn't actually have the full team on it until KZ:SF was done, which was 2-3 years ago (launch + DLC dev.) Most of the other three years were thinking up other ideas, prototyping them, etc etc.

I would imagine that most major studios have that sort of workflow, where you have people doing pre-production work for the next game for most of the current title's development so they can hit the ground running when the current game is done.
 
Dat Zoids shoutout. We gonna see a Liger Zero in the game?

So March 2010 is when production began.

Anyone else finding it pretty unnerving that we're at 6 year development cycles now...

Its like Versus 13. The project began then, but they didn't make it public or anything unlike SE. They tossed around concepts and essentially made the skeleton. They didn't start full production on actually making the game until a little before Shadowfall shipped.
 
Man I hope this game is amazing because right now it's so much a system seller for me that I'm considering the Pro in spite of how salty/annoyed I am about no UHD drive, which is VERY lol.
Me too... I have it preordered since day 1 but the pro stuff... Im having issues saying no to it now. Game looks great.
 
What a fantastic video. Guerrilla is pouring all of their hearts and souls into this project and it really shows. They've been given the opportunity of a lifetime and they know and have every intention of making good on it. Based on everything from previews, trailers, hands-on impressions, interviews... I really truly believe they're going to nail this.
 
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Spottet a new robodino.
 
So March 2010 is when production began.

Anyone else finding it pretty unnerving that we're at 6 year development cycles now...

No, not really. Look at Bioshock Infinite game took 4-5 years to get to market and it's not even close to the size of this game.

Also note they have different teams, and at the time people were working on finishing touches on Killzone 3. Then following 2011 they got the SKD's for the new console and had one group working on Killzone:Shadowfall then Guerrilla Cambridge working on Mercenary.

So when they started in 2010 mainly was in concept stage, writing story, characters, some story boards, and early game concepts.

Probably wasn't until late 2011 where they started making character models and such without official PS4 hardware.
 
What a fantastic video. Guerrilla is pouring all of their hearts and souls into this project and it really shows. They've been given the opportunity of a lifetime and they know and have every intention of making good on it. Based on everything from previews, trailers, hands-on impressions, interviews... I really truly believe they're going to nail this.

I have to say I agree. The game has shown amazingly in trailers but you never know if that's going to be accurate to when you actually play the game. But seeing how much love and passion this team has for the project really is awesome. I agree I think they are going to nail this, and that's pretty impressive considering this is coming from a developer that has never even made a game in the RPG genre before.
 
That was a cool video.

I like that type of coverage. Relatively earnest, no cringe detected.
 
I hope this game is even half as amazing as I'm imagining it! Great interview, it was neat to see them describe how switching genres came about.
 
Hermen Hulst accent is friggin' suave.
 
I've been interested but not really keeping up with the game. Surprisingly that video is the thing that's completely sold me on the game, could definitely see their enthusiasm and the game looks good. Will be there day 1.
 
So March 2010 is when production began.

Anyone else finding it pretty unnerving that we're at 6 year development cycles now...

When you are talking preproduction which is basically all art and conception not really. Which is what this was.

If you have a full team churning with programmers and everything that concerns me. That's when budgets go insane and Devs go out of business.
 
Nicely produced interview GI, very glad Guerrilla are trying something else than Killzone hope the game turns out great.
 
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