Cats keep saying it's an rpg, but I don't think I've seen any of those elements yet.
This video was incredible. this is some of the first footage I've seen of the game and I couldn't help but feel the hype. I'll keep in mind it is their first RPG but if they can combine their action experience with helpful advice from CDPR and Bethesda I feel pretty good about this. Expecting a lot of potential here and maybe a sequel to perfect the idea?
Quests, skills, outfits. They've already spoken about all of those things.Cats keep saying it's an rpg, but I don't think I've seen any of those elements yet.
Next demo they show absolutely has to be in the snow mountain area.I hope they show more weather effects next. Stunning.
It's insane to me that no one thought of Robot Dinosaurs before. It's so obvious, I mean half of us probably drew them on notebooks in 3rd grade
Yeah we have ,GI explain talk about some of thats stuff too.Cats keep saying it's an rpg, but I don't think I've seen any of those elements yet.
http://www.gameinformer.com/b/featu...our-hands-on-time-with-horizon-zero-dawn.aspxKim: As an RPG fan, thats what I was most interested in, and I felt like theres a good balance between the action and RPG elements. Guerrilla wants this game to be accessible to everyone, so it doesnt go super deep with the upgrade system, but you find different modifications for you armor and weapons that can greatly improve them. Also, for the upgrade system, you pretty much have the freedom to pick the abilities that match your playstyle, whether thats stealth or melee. It definitely isnt just getting the RPG label for the sake of it. Guerrilla made this world feel alive beyond just those machines.
Various side quests are available; some you even have a choice in, and they affect the quest line and what happens down the road in your game. Dont expect it to be like The Witcher in terms of scope and consequence, but Guerrilla definitely put an effort into making the world believable and exciting. You can hunt to craft your armor and ammo, NPCs will just call out to you for help as you explore, and then they packed the world with cool relics and other things for you to find that tell more about its history. I was impressed with how much time they spent building up the lore. It looks like areas are split by environments, so the new one we saw was the desert, which was just gorgeous even for a desert! Plus, all the tribes in these different parts have different ways of life and beliefs. Theres even quests to give you more insight on these tribes. In the end, I just feel like theres a good mix of things for every type of player. Whether you get into the lore of games or just want memorable fights. Weve been pretty positive throughout this, but on an ending note, lets just discuss what youre most excited about and what your biggest concern is.
It's been done. Like 25 years ago.
Ah , I see, you have no useful to shit to say.Pay closer attention then.
I don't see as shit to do on the side as rpg. Are skills like abilities or moves or are you talking about points accumulated to a particular stat? Outfits as in clothes?Quests, skills, outfits. They've already spoken about all of those things.
Yeah we have ,GI explain talk about some of thats stuff too.
http://www.gameinformer.com/b/featu...our-hands-on-time-with-horizon-zero-dawn.aspx
Me too so many possibilities.I'm so excited for this game. I just want to explore the world already. I'm loving everything that I'm seeing from it.
Is this some kind of meta game to you, trying to disprove it being an Acton RPG as part of trying to counter the quite common appreciation of the game thus far?I don't see as shit to do on the side as rpg.
"She shouldn't look like a supermodel"
"She shouldn't be wearing metal bikinis"
Fuck yeah, Guerilla!
"She shouldn't look like a supermodel"
"She shouldn't be wearing metal bikinis"
Fuck yeah, Guerilla!
"She shouldn't look like a supermodel"
"She shouldn't be wearing metal bikinis"
Fuck yeah, Guerilla!
It's honestly a shame that people feel the need to celebrate this.
Seems like GG didn't have to push too hard for their final Aloy, which is a good sign.
I liked that he didn't get too syrupy about it. It should be just common sense and from the sound of it, that's all it was to them.